/frameworks/base/libs/hwui/ |
H A D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { argument 60 caches->textureState().bindTexture(texture->target(), texture->id()); 120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, argument 169 outData->gradientTexture = caches.gradientCache.get( 183 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data, argument 187 caches.textureState().activateTexture(data.gradientSampler); 188 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 189 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); 191 bindUniformColor(caches.program().getUniform("startColor"), data.startColor); 192 bindUniformColor(caches 200 tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::BitmapShaderData* outData) argument 252 applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) argument 285 storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 296 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 325 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 350 apply(Caches& caches, const SkiaShaderData& data, const GLsizei width, const GLsizei height) argument [all...] |
H A D | GlLayer.cpp | 38 , caches(Caches::getInstance()) 39 , texture(caches) { 49 if (caches.isInitialized() && texture.mId) { 63 caches.textureState().bindTexture(texture.target(), texture.mId);
|
H A D | OpenGLReadback.cpp | 119 inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, argument 124 if (destWidth > caches.maxTextureSize 125 || destHeight > caches.maxTextureSize) { 127 destWidth, destHeight, caches.maxTextureSize); 131 if (bitmap->colorType() == kRGBA_F16_SkColorType && !caches.extensions().hasFloatTextures()) { 184 caches.textureState().activateTexture(0); 185 caches.textureState().bindTexture(texture); 222 GlopBuilder(renderState, caches, &glop) 240 caches.textureState().deleteTexture(texture); 258 Caches& caches local [all...] |
H A D | SkiaShader.h | 76 static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 79 static void apply(Caches& caches, const SkiaShaderData& data,
|
H A D | BakedOpDispatcher.cpp | 52 Texture* texture = renderer.caches().textureCache.get(bitmap); 75 GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 101 const Patch* opMesh = renderer.caches().patchCache.get( 122 const Patch* opMesh = renderer.caches().patchCache.get( 169 Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap); 179 GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 195 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 197 renderer.caches().textureState().activateTexture(0); 204 renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); 205 ShadowTexture* texture = renderer.caches() [all...] |
H A D | BakedOpRenderer.h | 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut, argument 61 , mCaches(caches) 68 Caches& caches() { return mCaches; } function in class:android::uirenderer::BakedOpRenderer
|
H A D | PathCache.h | 78 PathTexture(Caches& caches, int generation) argument 79 : Texture(caches) { 223 * Trimming is used for caches that support pre-caching from a worker 264 explicit PathProcessor(Caches& caches);
|
H A D | Texture.h | 54 static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, 57 explicit Texture(Caches& caches) argument 59 , mCaches(caches)
|
H A D | TextDropShadowCache.h | 114 explicit ShadowTexture(Caches& caches): Texture(caches) { argument
|
H A D | GlLayer.h | 86 Caches& caches; member in class:android::uirenderer::GlLayer
|
H A D | Texture.cpp | 199 void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, argument 212 *outInternalFormat = caches.rgbaInternalFormat(); 224 *outInternalFormat = caches.rgbaInternalFormat(needSRGB); 233 if (caches.extensions().getMajorGlVersion() >= 3) { 240 *outInternalFormat = caches.rgbaInternalFormat(true);
|
H A D | FontRenderer.cpp | 66 GlopBuilder(renderer->renderState(), renderer->caches(), &glop) 434 void checkTextureUpdateForCache(Caches& caches, std::vector<CacheTexture*>& cacheTextures, argument 441 caches.textureState().activateTexture(0); 442 caches.textureState().bindTexture(lastTextureId); 457 Caches& caches = Caches::getInstance(); local 463 checkTextureUpdateForCache(caches, mACacheTextures, resetPixelStore, lastTextureId); 464 checkTextureUpdateForCache(caches, mRGBACacheTextures, resetPixelStore, lastTextureId); 467 caches.pixelBufferState().unbind();
|
H A D | FrameBuilder.h | 65 const LightGeometry& lightGeometry, Caches& caches); 68 const LightGeometry& lightGeometry, Caches& caches);
|
H A D | TextDropShadowCache.cpp | 163 Caches& caches = Caches::getInstance(); local 165 texture = new ShadowTexture(caches);
|
H A D | GlopBuilder.h | 52 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
|
H A D | TessellationCache.cpp | 138 explicit TessellationProcessor(Caches& caches) argument 139 : TaskProcessor<VertexBuffer*>(&caches.tasks) {} 272 explicit ShadowProcessor(Caches& caches) argument 273 : TaskProcessor<TessellationCache::vertexBuffer_pair_t>(&caches.tasks) {}
|
/frameworks/base/libs/hwui/tests/unit/ |
H A D | LeakCheckTests.cpp | 43 Caches& caches = Caches::getInstance(); local 48 BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo); 60 Caches& caches = Caches::getInstance(); local 65 BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
|
H A D | GlopBuilderTests.cpp | 121 Caches& caches = Caches::getInstance(); local 127 GlopBuilder(renderState, caches, &glop)
|
/frameworks/base/libs/hwui/renderthread/ |
H A D | OpenGLPipeline.cpp | 71 auto& caches = Caches::getInstance(); local 72 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches); 79 BakedOpRenderer renderer(caches, mRenderThread.renderState(), 87 caches.clearGarbage(); 88 caches.pathCache.trim(); 89 caches.tessellationCache.trim(); 92 caches.dumpMemoryUsage(); 95 caches.dumpMemoryUsage(); 179 Caches& caches = Caches::getInstance(); local 182 caches 190 auto& caches = Caches::getInstance(); local 314 AutoGlTexture(uirenderer::Caches& caches) argument 329 uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap, GraphicBuffer& buffer, GLint format, GLint type) argument 395 uirenderer::Caches& caches = uirenderer::Caches::getInstance(); local [all...] |
/frameworks/base/libs/hwui/tests/microbench/ |
H A D | FrameBuilderBench.cpp | 79 Caches& caches = Caches::getInstance(); 83 sLightGeometry, caches); 86 BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo); 137 Caches& caches = Caches::getInstance(); 145 BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
|
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.h | 35 void constructTexture(Caches& caches);
|
H A D | TextureState.cpp | 72 void TextureState::constructTexture(Caches& caches) { argument 74 mShadowLutTexture.reset(new Texture(caches));
|
H A D | OffscreenBufferPool.cpp | 36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, argument 42 , texture(caches) 47 caches.textureState().activateTexture(0); 49 wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA);
|
H A D | OffscreenBufferPool.h | 45 OffscreenBuffer(RenderState& renderState, Caches& caches,
|
/frameworks/base/core/java/android/content/res/ |
H A D | ResourcesImpl.java | 63 * The implementation of Resource access. This class contains the AssetManager and all caches 108 /** Lock object used to protect access to caches and configuration. */ 580 final DrawableCache caches; 585 caches = mColorDrawableCache; 589 caches = mDrawableCache; 597 final Drawable cachedDrawable = caches.getInstance(key, wrapper, theme); 655 cacheDrawable(value, isColorDrawable, caches, theme, canApplyTheme, key, dr); 685 private void cacheDrawable(TypedValue value, boolean isColorDrawable, DrawableCache caches, argument 714 caches.put(key, theme, cs, usesTheme);
|