/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
H A D | LayerInfo.java | 5 * several consecutive depth levels. 11 LayerInfo(int depth) { argument 12 frontDepth = depth; 13 backDepth = depth;
|
H A D | DepthTransform.java | 5 * Interface defining a depth transform that translates real depth values 12 * @return The near depth value 17 * @return The far depth value 27 * @return the quantized value that corresponds to the given depth value 29 public int quantize(float depth); argument 32 * @return the depth value that corresponds to the given quantized value
|
H A D | BlurStack.java | 8 * filtering function, including the range of depth levels, the disc blur radius 9 * of each depth level, how the depth levels are grouped into layers, which 12 * <b> Here by "depth", we mean inverse depth. Pixels with larger depth values 15 * For a layer n, its depth interval is (@code [layerInfo[n].backDepth, 19 * depth values. 36 * The minimum of the interval that is used to group depth levels into 42 * The starting index of depth quantizatio 88 getDiskRadius(int depth) argument [all...] |
H A D | KernelDataForRenderScript.java | 106 int depth = blurStack.getDepth(targetLayer, m); 107 float diskRadius = blurStack.getDiskRadius(depth); 128 int depth = blurStack.getDepth(targetLayer, m); 129 float diskRadius = blurStack.getDiskRadius(depth);
|
/frameworks/rs/rsov/tests/RSoVTest/src/com/android/rs/rsov/test/ |
H A D | UT_invert.java | 31 private boolean Test(int width, int height, int depth) { argument 39 if (depth > 0) { 40 typeBuilder.setZ(depth); 44 if (depth < 1) { 45 depth = 1; 55 float a[] = new float[width * height * depth * 4]; 56 float b[] = new float[width * height * depth * 4]; 60 for (int i = 0; i < width * height * depth * 4; i++) { 77 for (int i = 0; i < width * height * depth * 4; i++) {
|
H A D | UT_global_query.java | 31 private boolean Test(int width, int height, int depth) { argument 39 if (depth > 0) { 40 typeBuilder.setZ(depth); 44 if (depth < 1) { 45 depth = 1; 56 int g[] = new int[width * height * depth]; 57 int d[] = new int[width * height * depth]; 58 int r[] = new int[width * height * depth]; 62 for (int i = 0; i < width * height * depth; i++) { 84 for (int i = 0; i < width * height * depth; [all...] |
H A D | UT_multi_kernel.java | 31 private boolean Test(int width, int height, int depth) { argument 39 if (depth > 0) { 40 typeBuilder.setZ(depth); 44 if (depth < 1) { 45 depth = 1; 55 float a[] = new float[width * height * depth * 4]; 56 float b[] = new float[width * height * depth * 4]; 60 for (int i = 0; i < width * height * depth * 4; i++) { 79 for (int i = 0; i < width * height * depth * 4; i++) {
|
/frameworks/base/sax/java/android/sax/ |
H A D | RootElement.java | 100 int depth = -1; field in class:RootElement.Handler 112 int depth = ++this.depth; 114 if (depth == 0) { 128 if (depth == current.depth + 1) { 183 if (depth == current.depth) { 204 depth--;
|
H A D | Children.java | 37 current = new Child(parent, uri, localName, parent.depth + 1, hash); 56 current = new Child(parent, uri, localName, parent.depth + 1, hash); 91 Child(Element parent, String uri, String localName, int depth, argument 93 super(parent, uri, localName, depth);
|
H A D | Element.java | 34 final int depth; field in class:Element 46 Element(Element parent, String uri, String localName, int depth) { argument 50 this.depth = depth;
|
/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.h | 34 void setDepthTarget(DrvAllocation *depth) { argument 35 mDepthTarget = depth;
|
H A D | rsdFrameBuffer.cpp | 35 DrvAllocation *depth = nullptr; local 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; 39 if (depth->uploadDeferred) { 44 fbo->setDepthTarget(depth);
|
/frameworks/base/tools/aapt2/xml/ |
H A D | XmlPullParser_test.cpp | 36 const size_t depth_outer = parser.depth(); 42 const size_t depth_a = parser.depth(); 47 const size_t depth_b = parser.depth();
|
H A D | XmlPullParser.h | 90 size_t depth() const; 167 size_t depth; member in struct:aapt::xml::XmlPullParser::EventData 234 // First get back to the start depth. 235 while (IsGoodEvent(event = parser->Next()) && parser->depth() > start_depth + 1) { 239 while ((event != Event::kEndElement || parser->depth() > start_depth) && IsGoodEvent(event)) { 254 int depth = 1; local 255 while (depth > 0) { 262 depth++; 265 depth--;
|
/frameworks/base/tools/bit/ |
H A D | aapt.cpp | 62 int depth; member in struct:Element 114 int depth; member in struct:Scope 117 Scope(Scope* parent, int depth); 122 depth(d) 183 int depth = match[1].length() / 2; local 184 while (depth < scope->depth) { 189 scope = new Scope(scope, depth); 203 element->depth = match[1].length() / 2; 209 while (element->depth < [all...] |
/frameworks/base/apct-tests/perftests/core/src/android/view/ |
H A D | ViewShowHidePerfTest.java | 61 abstract View create(Context context, int depth); argument 97 public View create(Context context, int depth) { 99 createNestedLinearLayoutTree(context, root, depth - 1); 105 public View create(Context context, int depth) { 108 int childCount = (int) Math.pow(2, depth); 121 @Parameterized.Parameters(name = "Factory:{0},depth:{1}") 124 for (int depth : new int[] { 6 }) { 126 params.add(new Object[]{ subTreeFactory, depth }); 134 public ViewShowHidePerfTest(SubTreeFactory subTreeFactory, int depth) { argument 135 mChild = subTreeFactory.create(getContext(), depth); [all...] |
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.h | 131 std::vector<Vertex> &outputVertices, int depth = 0); 143 std::vector<Vertex> &outputVertices, int depth = 0);
|
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | MutableFrameFormat.java | 72 public void setDimensions(int width, int height, int depth) { argument 76 dimensions[2] = depth;
|
/frameworks/compile/mclinker/lib/LD/ |
H A D | Diagnostic.cpp | 41 unsigned int depth = 0; local 43 if (depth == 0 && *pBegin == pVal) 45 if (depth != 0 && *pBegin == '}') 46 --depth; 61 ++depth;
|
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
|
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
|
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 76 new ConfigChooser(8,8,8,8, depth, stencil) : 77 new ConfigChooser(5,6,5,0, depth, stencil)); 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 120 mDepthSize = depth;
|
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/ |
H A D | StackOverflowXmlParser.java | 150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e., 152 // finds the matching END_TAG (as indicated by the value of "depth" being 0). 157 int depth = 1; 158 while (depth != 0) { 161 depth--; 164 depth++;
|
/frameworks/base/tools/aapt2/tools/consumers/ |
H A D | duplicates.py | 81 def __init__(self, name, product, depth, start, end): 84 self.depth = depth 120 if self._current_resource and self._depth == self._current_resource.depth:
|
/frameworks/wilhelm/src/itf/ |
H A D | I3DMacroscopic.cpp | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) 29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) { 36 thiz->mSize.mDepth = depth; 57 SLmillimeter depth = thiz->mSize.mDepth; local 61 *pDepth = depth; 22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
|