Searched refs:glTarget (Results 1 - 3 of 3) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdAllocation.h | 49 GLenum glTarget; member in struct:DrvAllocation 53 int glTarget; member in struct:DrvAllocation
|
H A D | rsdAllocation.cpp | 105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 153 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 239 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 240 RSD_CALL_GL(glBufferData, drv->glTarget, 243 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 450 drv->glTarget = GL_NONE; 453 drv->glTarget = GL_TEXTURE_CUBE_MAP; 455 drv->glTarget = GL_TEXTURE_2D; 459 drv->glTarget [all...] |
H A D | rsdShader.cpp | 413 const GLenum target = drvTex->glTarget;
|
Completed in 68 milliseconds