Searched refs:glTarget (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/driver/
H A DrsdAllocation.h49 GLenum glTarget; member in struct:DrvAllocation
53 int glTarget; member in struct:DrvAllocation
H A DrsdAllocation.cpp105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
153 RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
239 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
240 RSD_CALL_GL(glBufferData, drv->glTarget,
243 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
450 drv->glTarget = GL_NONE;
453 drv->glTarget = GL_TEXTURE_CUBE_MAP;
455 drv->glTarget = GL_TEXTURE_2D;
459 drv->glTarget
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H A DrsdShader.cpp413 const GLenum target = drvTex->glTarget;

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