Searched refs:muMVPMatrixHandle (Results 1 - 5 of 5) sorted by relevance
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 131 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 173 if (muMVPMatrixHandle == -1) { 179 if (muMVPMatrixHandle == -1) { 184 if (muMVPMatrixHandle == -1) { 331 private int muMVPMatrixHandle; field in class:MyRenderer
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 224 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 267 if (muMVPMatrixHandle == -1) { 273 if (muMVPMatrixHandle == -1) { 279 if (muMVPMatrixHandle == -1) { 485 private int muMVPMatrixHandle; field in class:CamRenderer
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 173 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 209 if (muMVPMatrixHandle == -1) { 358 private int muMVPMatrixHandle; field in class:GLDepthTestActivity.GLES20TriangleRenderer
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 318 private int muMVPMatrixHandle; field in class:VideoDumpView.VideoDumpRenderer 418 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 540 if (muMVPMatrixHandle == -1) {
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
H A D | SurfaceTextureRenderer.java | 169 private int muMVPMatrixHandle; field in class:SurfaceTextureRenderer 341 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, /*count*/ 1, /*transpose*/ false, mMVPMatrix, 369 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 371 if (muMVPMatrixHandle == -1) {
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