Searched refs:pInputBuff (Results 1 - 2 of 2) sorted by relevance
/frameworks/av/media/libeffects/lvm/wrapper/Reverb/ |
H A D | EffectReverb.cpp | 482 LVM_FLOAT *pInputBuff; local 503 pInputBuff = (float *)pContext->InFrames32; 534 Int16ToFloat(pIn, pInputBuff, frameCount * samplesPerFrame); 547 pInputBuff[2 * i] = (LVM_FLOAT)pIn[2 * i] * REVERB_SEND_LEVEL / 32768.0f; 548 pInputBuff[2 * i + 1] = (LVM_FLOAT)pIn[2 * i + 1] * REVERB_SEND_LEVEL / 32768.0f; 562 memset(pInputBuff, 0, frameCount * sizeof(LVM_FLOAT) * samplesPerFrame); 572 pInputBuff, /* Input buffer */ 599 //accumulate in pInputBuff, which is available 600 pInputBuff[i] = pOutputBuff[i] + (LVM_FLOAT)pIn[i] / 32768.0f; 603 FloatToInt16_SAT(pInputBuff, OutFrames1 [all...] |
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/ |
H A D | EffectBundle.cpp | 805 LVM_FLOAT *pInputBuff; local 832 pInputBuff = pContext->pBundledContext->pInputBuffer; 861 Int16ToFloat(pIn, pInputBuff, frameCount * 2); 865 pInputBuff, /* Input buffer */
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