Searched refs:pInputBuff (Results 1 - 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Reverb/
H A DEffectReverb.cpp482 LVM_FLOAT *pInputBuff; local
503 pInputBuff = (float *)pContext->InFrames32;
534 Int16ToFloat(pIn, pInputBuff, frameCount * samplesPerFrame);
547 pInputBuff[2 * i] = (LVM_FLOAT)pIn[2 * i] * REVERB_SEND_LEVEL / 32768.0f;
548 pInputBuff[2 * i + 1] = (LVM_FLOAT)pIn[2 * i + 1] * REVERB_SEND_LEVEL / 32768.0f;
562 memset(pInputBuff, 0, frameCount * sizeof(LVM_FLOAT) * samplesPerFrame);
572 pInputBuff, /* Input buffer */
599 //accumulate in pInputBuff, which is available
600 pInputBuff[i] = pOutputBuff[i] + (LVM_FLOAT)pIn[i] / 32768.0f;
603 FloatToInt16_SAT(pInputBuff, OutFrames1
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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
H A DEffectBundle.cpp805 LVM_FLOAT *pInputBuff; local
832 pInputBuff = pContext->pBundledContext->pInputBuffer;
861 Int16ToFloat(pIn, pInputBuff, frameCount * 2);
865 pInputBuff, /* Input buffer */

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