Searched refs:renderTargetID (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp81 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
H A DrsdAllocation.cpp205 if (!drv->renderTargetID) {
206 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
208 if (!drv->renderTargetID) {
214 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
549 if (drv->renderTargetID) {
550 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
551 drv->renderTargetID = 0;
631 if (!drv->textureID && !drv->renderTargetID) {
H A DrsdAllocation.h46 uint32_t renderTargetID; member in struct:DrvAllocation

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