Searched refs:scene (Results 1 - 25 of 29) sorted by relevance

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/frameworks/support/transition/tests/src/android/support/transition/
H A DSceneTest.java39 Scene scene = new Scene(root);
40 assertThat(scene.getSceneRoot(), is(sameInstance(root)));
49 Scene scene = new Scene(root, layout);
52 scene.setEnterAction(enterAction);
53 scene.setExitAction(exitAction);
54 scene.enter();
59 scene.exit();
69 Scene scene = new Scene(root, view);
72 scene.setEnterAction(enterAction);
73 scene
[all...]
H A DBaseTransitionTest.java67 final Scene[] scene = new Scene[1];
71 scene[0] = Scene.getSceneForLayout(mRoot, layoutId, rule.getActivity());
75 return scene[0];
82 private void startTransition(final Scene scene) throws Throwable { argument
86 TransitionManager.go(scene, mTransition);
96 void enterScene(final Scene scene) throws Throwable { argument
100 scene.enter();
/frameworks/base/core/java/android/transition/
H A DScene.java26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout id
62 Scene scene = scenes.get(layoutId);
63 if (scene != null) {
64 return scene;
66 scene = new Scene(sceneRoot, layoutId, context);
67 scenes.put(layoutId, scene);
197 setCurrentScene(View view, Scene scene) argument
[all...]
H A DTransitionManager.java35 * transitions for scene changes is not required; by default, a Scene change
37 * situations. Specifying other transitions for particular scene changes is
45 * that transition to the from/to scene information in that tag.
46 * For example, here is a resource file that declares several scene
53 * creating a scene from a layout in code by calling
83 * Sets the transition to be used for any scene change for which no
87 * @param transition The default transition to be used for scene changes.
109 * Sets a specific transition to occur when the given scene is entered.
111 * @param scene The scene whic
117 setTransition(Scene scene, Transition transition) argument
154 getTransition(Scene scene) argument
184 changeScene(Scene scene, Transition transition) argument
351 transitionTo(Scene scene) argument
363 go(Scene scene) argument
381 go(Scene scene, Transition transition) argument
[all...]
/frameworks/support/frameworks/support/samples/SupportTransitionDemos/src/com/example/android/support/transition/widget/
H A DSceneUsage.java39 void go(Scene scene) { argument
40 TransitionManager.go(scene);
H A DCustomUsage.java51 void go(Scene scene) { argument
52 TransitionManager.go(scene, mTransition);
H A DSceneUsageBase.java36 abstract void go(Scene scene); argument
/frameworks/support/samples/SupportTransitionDemos/src/com/example/android/support/transition/widget/
H A DSceneUsage.java39 void go(Scene scene) { argument
40 TransitionManager.go(scene);
H A DCustomUsage.java51 void go(Scene scene) { argument
52 TransitionManager.go(scene, mTransition);
H A DSceneUsageBase.java36 abstract void go(Scene scene); argument
/frameworks/support/transition/src/android/support/transition/
H A DScene.java29 * A scene represents the collection of values that various properties in the
30 * View hierarchy will have when the scene is applied. A Scene can be
33 * scene change.
51 * @param sceneRoot The root of the hierarchy in which scene changes
56 * @return The scene for the given root and layout id
68 Scene scene = scenes.get(layoutId);
69 if (scene != null) {
70 return scene;
72 scene = new Scene(sceneRoot, layoutId, context);
73 scenes.put(layoutId, scene);
194 setCurrentScene(View view, Scene scene) argument
[all...]
H A DTransitionManager.java37 * transitions for scene changes is not required; by default, a Scene change
39 * situations. Specifying other transitions for particular scene changes is
47 * that transition to the from/to scene information in that tag.
48 * For example, here is a resource file that declares several scene
72 * creating a scene from a layout in code by calling
91 * Sets a specific transition to occur when the given scene is entered.
93 * @param scene The scene which, when applied, will cause the given
95 * @param transition The transition that will play when the given scene is
99 public void setTransition(@NonNull Scene scene, argument
135 getTransition(Scene scene) argument
166 changeScene(Scene scene, Transition transition) argument
324 transitionTo(@onNull Scene scene) argument
336 go(@onNull Scene scene) argument
354 go(@onNull Scene scene, @Nullable Transition transition) argument
[all...]
/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
H A DAndroidCameraCapabilities.java131 for (String scene : supportedSceneModes) {
132 if (Camera.Parameters.SCENE_MODE_AUTO.equals(scene)) {
134 } else if (Camera.Parameters.SCENE_MODE_ACTION.equals(scene)) {
136 } else if (Camera.Parameters.SCENE_MODE_BARCODE.equals(scene)) {
138 } else if (Camera.Parameters.SCENE_MODE_BEACH.equals(scene)) {
140 } else if (Camera.Parameters.SCENE_MODE_CANDLELIGHT.equals(scene)) {
142 } else if (Camera.Parameters.SCENE_MODE_FIREWORKS.equals(scene)) {
144 } else if (Camera.Parameters.SCENE_MODE_HDR.equals(scene)) {
146 } else if (Camera.Parameters.SCENE_MODE_LANDSCAPE.equals(scene)) {
148 } else if (Camera.Parameters.SCENE_MODE_NIGHT.equals(scene)) {
[all...]
H A DCameraCapabilities.java151 * No supported scene mode.
185 * Capture a scene using high dynamic range imaging techniques.
401 * Converts the scene mode to API-related string representation.
403 * @param scene The focus mode to convert.
405 * scene mode.
407 public String stringify(SceneMode scene) { argument
408 return toApiCase(scene.name());
412 * Converts the API-related string representation of the scene mode to the
416 * @return The scene mode represented by the input string, or the scene
568 supports(SceneMode scene) argument
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/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DPlayAnimationThread.java30 public PlayAnimationThread(Animator animator, RenderSessionImpl scene, String animName, argument
32 super(scene, animName, listener);
/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
H A DResourceLoadingTest.java62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
71 mTransitionManager.transitionTo(scene);
H A DUniqueIds.java47 ToggleScene scene = new ToggleScene(container, button);
48 mSceneMap.put(button, scene);
51 scene = new ToggleScene(container, button);
52 mSceneMap.put(button, scene);
H A DLoginActivityFromResources.java44 public void applyScene(Scene scene) { argument
45 mTransitionManager.transitionTo(scene);
46 mCurrentScene = scene;
84 } else { // username taken scene
H A DLoginActivity.java75 public void applyScene(Scene scene) { argument
76 mTransitionManager.transitionTo(scene);
77 mCurrentScene = scene;
98 } else { // username taken scene
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/
H A DBridgeRenderSession.java143 /*package*/ BridgeRenderSession(@Nullable RenderSessionImpl scene, @NonNull Result lastResult) { argument
144 mSession = scene;
145 if (scene != null) {
H A DBridge.java369 * the scene.
377 RenderSessionImpl scene = new RenderSessionImpl(params);
380 lastResult = scene.init(params.getTimeout());
382 lastResult = scene.inflate();
387 lastResult = scene.render(true /*freshRender*/);
391 scene.release();
395 return new BridgeRenderSession(scene, lastResult);
491 * will do the clean-up, and make the thread unable to do further scene actions.
502 * Cleans up thread-specific data. After this, the thread cannot be used for scene actions.
505 * call to this will prevent the thread from doing further scene action
[all...]
/frameworks/support/v17/leanback/kitkat/android/support/v17/leanback/transition/
H A DTransitionHelperKitkat.java42 Scene scene = new Scene(sceneRoot);
43 scene.setEnterAction(enterAction);
44 return scene;
232 static void runTransition(Object scene, Object transition) { argument
233 TransitionManager.go((Scene) scene, (Transition) transition);
/frameworks/base/libs/hwui/tests/microbench/
H A DFrameBuilderBench.cpp99 std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
102 [&scene](RenderProperties& props, RecordingCanvas& canvas) {
103 scene->createContent(gDisplay.w, gDisplay.h, canvas);
/frameworks/layoutlib/bridge/src/android/animation/
H A DAnimationThread.java72 public AnimationThread(RenderSessionImpl scene, String threadName, argument
75 mSession = scene;
139 // ready to do the work, acquire the scene.
/frameworks/base/libs/hwui/tests/macrobench/
H A DTestSceneRunner.cpp118 std::unique_ptr<TestScene> scene(info.createScene(opts));
130 [&scene, width, height](RenderProperties& props, Canvas& canvas) {
132 scene->createContent(width, height, canvas);
169 scene->doFrame(i);

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