Searched refs:textureID (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp76 if (mDepthTarget->textureID) {
78 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
94 if (mColorTargets[i]->textureID) {
96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
H A DrsdAllocation.cpp104 rsAssert(drv->textureID);
105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
164 if (!drv->textureID) {
165 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
180 if (!drv->textureID) {
181 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
545 if (drv->textureID) {
546 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
547 drv->textureID
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H A DrsdAllocation.h38 uint32_t textureID; member in struct:DrvAllocation
H A DrsdShader.cpp502 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);

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