Searched refs:textureID (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 76 if (mDepthTarget->textureID) { 78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 94 if (mColorTargets[i]->textureID) { 96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
|
H A D | rsdAllocation.cpp | 104 rsAssert(drv->textureID); 105 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 164 if (!drv->textureID) { 165 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 180 if (!drv->textureID) { 181 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 545 if (drv->textureID) { 546 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 547 drv->textureID [all...] |
H A D | rsdAllocation.h | 38 uint32_t textureID; member in struct:DrvAllocation
|
H A D | rsdShader.cpp | 502 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
|
Completed in 152 milliseconds