Searched refs:uv (Results 1 - 7 of 7) sorted by relevance
/frameworks/rs/tests/java_api/SampleTest/src/com/android/rs/sample/ |
H A D | sample.rs | 36 float2 uv; 37 uv.x = (float)x / destX; 38 uv.y = (float)y / destY; 40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv * 2.0f).xyz * 255.0f);
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/frameworks/rs/driver/runtime/ |
H A D | rs_sample.c | 424 float uv, uint32_t lod) { 427 float pixelUV = uv * (float)(sourceW); 454 float uv, uint32_t lod) { 457 int32_t iPixel = floor(uv * (float)(sourceW)); 468 float2 uv, uint32_t lod) { 473 float pixelU = uv.x * sourceW; 474 float pixelV = uv.y * sourceH; 514 float2 uv, uint32_t lod) { 521 int2 iPixel = convert_int2(floor(uv * dimF)); 530 rsSample(rs_allocation a, rs_sampler s, float uv, floa argument 421 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 451 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 464 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 510 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 582 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) argument 629 rsSample(rs_allocation a, rs_sampler s, float2 uv) argument [all...] |
/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); 90 const float uv[] = { local 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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H A D | Composers.cpp | 37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv"); 70 const float uv[] = { local 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 213 const float uv[] = { local 221 err = beforeDraw(texName, texMatrix, pos, uv, invert);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicYuvToRGB.cpp | 94 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t xstart, size_t xend); 95 extern "C" void rsdIntrinsicYuvR_K(void *dst, const uchar *Y, const uchar *uv, uint32_t xstart, size_t xend); 141 // Legacy yuv support didn't fill in uv
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/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 509 Rect uv(std::max(0.0f, op.src.left / texture->width()), 521 .setMeshTexturedUvQuad(texture->uvMapper, uv)
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