Searched refs:vpt (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dmatrix.cpp83 c->transforms.vpt.loadIdentity();
84 c->transforms.vpt.zNear = 0.0f;
85 c->transforms.vpt.zFar = 1.0f;
134 vp_transform_t& vpt = c->transforms.vpt; local
135 vpt.transform.matrix.load(vpt.matrix);
136 vpt.transform.picker();
519 matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp);
702 GLfloat near = c->transforms.vpt
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H A Dvertex.cpp56 // [x,y,z]window = vpt * ([x,y,z]clip / clip.w)
70 const GLfixed* const m = c->transforms.vpt.transform.matrix.m;
H A Dcontext.h503 vp_transform_t vpt __attribute__((aligned(32))); member in struct:android::gl::transform_state_t
H A Dtexture.cpp582 GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear);
583 GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar);
/frameworks/av/media/libstagefright/codec2/tests/
H A DC2Param_test.cpp2112 C2NumbersPortTuning::input *vpt = C2NumbersPortTuning::input::From(p1); local
2113 EXPECT_NE(nullptr, vpt);
2114 if (vpt) {
2115 EXPECT_EQ(2u, vpt->flexCount());
2116 EXPECT_EQ(101, vpt->m.mNumbers[0]);
2117 EXPECT_EQ(102, vpt->m.mNumbers[1]);

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