Searched refs:upY (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/
H A DUiScrollable.java427 int upY = 0;
437 upY = rect.top + swipeAreaAdjust;
445 upY = rect.centerY();
447 return getInteractionController().scrollSwipe(downX, downY, upX, upY, steps);
506 int upY = 0;
517 upY = rect.bottom - swipeAreaAdjust;
526 upY = rect.centerY();
528 return getInteractionController().scrollSwipe(downX, downY, upX, upY, steps);
H A DInteractionController.java342 * @param upY
346 public boolean scrollSwipe(final int downX, final int downY, final int upX, final int upY, argument
349 + upY + ", " + steps +")");
354 swipe(downX, downY, upX, upY, steps);
387 } else if (downY == upY) {
418 * @param upY
422 public boolean swipe(int downX, int downY, int upX, int upY, int steps) { argument
423 return swipe(downX, downY, upX, upY, steps, false /*drag*/);
431 * @param upY
436 public boolean swipe(int downX, int downY, int upX, int upY, in argument
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/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp25 float centerX, float centerY, float centerZ, float upX, float upY,
42 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
44 upY *= rlup;
49 float sx = fy * upZ - fz * upY;
51 float sz = fx * upY - fy * upX;
24 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp36 float centerX, float centerY, float centerZ, float upX, float upY,
53 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
55 upY *= rlup;
60 float sx = fy * upZ - fz * upY;
62 float sz = fx * upY - fy * upX;
35 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp39 float centerX, float centerY, float centerZ, float upX, float upY,
56 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
58 upY *= rlup;
63 float sx = fy * upZ - fz * upY;
65 float sz = fx * upY - fy * upX;
38 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java68 * @param upY up vector Y
72 float centerX, float centerY, float centerZ, float upX, float upY,
78 upX, upY, upZ);
71 gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
H A DMatrix.java694 * @param upY up vector Y
699 float centerX, float centerY, float centerZ, float upX, float upY,
716 float sx = fy * upZ - fz * upY;
718 float sz = fx * upY - fy * upX;
697 setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument

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