/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/ |
H A D | UiScrollable.java | 427 int upY = 0; 437 upY = rect.top + swipeAreaAdjust; 445 upY = rect.centerY(); 447 return getInteractionController().scrollSwipe(downX, downY, upX, upY, steps); 506 int upY = 0; 517 upY = rect.bottom - swipeAreaAdjust; 526 upY = rect.centerY(); 528 return getInteractionController().scrollSwipe(downX, downY, upX, upY, steps);
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H A D | InteractionController.java | 342 * @param upY 346 public boolean scrollSwipe(final int downX, final int downY, final int upX, final int upY, argument 349 + upY + ", " + steps +")"); 354 swipe(downX, downY, upX, upY, steps); 387 } else if (downY == upY) { 418 * @param upY 422 public boolean swipe(int downX, int downY, int upX, int upY, int steps) { argument 423 return swipe(downX, downY, upX, upY, steps, false /*drag*/); 431 * @param upY 436 public boolean swipe(int downX, int downY, int upX, int upY, in argument [all...] |
/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 25 float centerX, float centerY, float centerZ, float upX, float upY, 42 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); 44 upY *= rlup; 49 float sx = fy * upZ - fz * upY; 51 float sz = fx * upY - fy * upX; 24 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 36 float centerX, float centerY, float centerZ, float upX, float upY, 53 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); 55 upY *= rlup; 60 float sx = fy * upZ - fz * upY; 62 float sz = fx * upY - fy * upX; 35 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 39 float centerX, float centerY, float centerZ, float upX, float upY, 56 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); 58 upY *= rlup; 63 float sx = fy * upZ - fz * upY; 65 float sz = fx * upY - fy * upX; 38 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 68 * @param upY up vector Y 72 float centerX, float centerY, float centerZ, float upX, float upY, 78 upX, upY, upZ); 71 gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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H A D | Matrix.java | 694 * @param upY up vector Y 699 float centerX, float centerY, float centerZ, float upX, float upY, 716 float sx = fy * upZ - fz * upY; 718 float sz = fx * upY - fy * upX; 697 setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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