Searched defs:tonemapper (Results 1 - 4 of 4) sorted by relevance
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
H A D | TonemapFactory.cpp | 30 // build the tonemapper 31 Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, isSecure); local 33 return tonemapper;
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H A D | Tonemapper.cpp | 76 // build new tonemapper 77 Tonemapper *tonemapper = new Tonemapper(); local 79 tonemapper->engineContext = engine_initialize(isSecure); 82 engine_bind(tonemapper->engineContext); 85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); 86 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); 87 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); 90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); 91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); 94 tonemapper [all...] |
/hardware/qcom/display/sdm845/gpu_tonemapper/ |
H A D | TonemapFactory.cpp | 30 // build the tonemapper 31 Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, isSecure); local 33 return tonemapper;
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H A D | Tonemapper.cpp | 76 // build new tonemapper 77 Tonemapper *tonemapper = new Tonemapper(); local 79 tonemapper->engineContext = engine_initialize(isSecure); 82 engine_bind(tonemapper->engineContext); 85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); 86 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); 87 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); 90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); 91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); 94 tonemapper [all...] |
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