Searched defs:tonemapper (Results 1 - 4 of 4) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
H A DTonemapFactory.cpp30 // build the tonemapper
31 Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, isSecure); local
33 return tonemapper;
H A DTonemapper.cpp76 // build new tonemapper
77 Tonemapper *tonemapper = new Tonemapper(); local
79 tonemapper->engineContext = engine_initialize(isSecure);
82 engine_bind(tonemapper->engineContext);
85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0);
86 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize));
87 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize);
90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0);
91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0);
94 tonemapper
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/hardware/qcom/display/sdm845/gpu_tonemapper/
H A DTonemapFactory.cpp30 // build the tonemapper
31 Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, isSecure); local
33 return tonemapper;
H A DTonemapper.cpp76 // build new tonemapper
77 Tonemapper *tonemapper = new Tonemapper(); local
79 tonemapper->engineContext = engine_initialize(isSecure);
82 engine_bind(tonemapper->engineContext);
85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0);
86 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize));
87 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize);
90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0);
91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0);
94 tonemapper
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