Searched defs:umbraAlpha (Results 1 - 2 of 2) sorted by relevance
/external/skia/src/gpu/ |
H A D | GrRenderTargetContext.cpp | 1019 const float umbraAlpha = (1.0f + SkTMax(occluderHeight * kHeightFactor, 0.0f)); local 1020 const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraAlpha; 1047 // which is just 1/umbraAlpha. 1048 SkScalar blurClamp = SkScalarInvert(umbraAlpha);
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/external/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 356 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(z*kHeightFactor, 0.0f))); local 357 return SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0); 376 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f))); local 378 // umbraAlpha is the factor that is linearly interpolated from outside to inside, and 381 fUmbraColor = SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);
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