Searched refs:textureWrap (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
H A DSetupProcessor.cpp196 state.texture[coordinate][component].wrap = (context->textureWrap[coordinate] & (1 << component)) != 0;
H A DContext.hpp457 unsigned char textureWrap[TEXTURE_IMAGE_UNITS]; member in class:sw::Context
H A DVertexProcessor.cpp467 context->textureWrap[stage] = mask;
475 context->textureWrapActive |= (context->textureWrap[i] != 0x00);
H A DContext.cpp215 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0;

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