1324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver/*
2324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * [The "BSD licence"]
3324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Copyright (c) 2005-2008 Terence Parr
4324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * All rights reserved.
5324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *
6324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Conversion to C#:
7324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * All rights reserved.
9324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *
10324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * Redistribution and use in source and binary forms, with or without
11324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * modification, are permitted provided that the following conditions
12324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * are met:
13324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * 1. Redistributions of source code must retain the above copyright
14324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    notice, this list of conditions and the following disclaimer.
15324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * 2. Redistributions in binary form must reproduce the above copyright
16324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    notice, this list of conditions and the following disclaimer in the
17324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    documentation and/or other materials provided with the distribution.
18324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * 3. The name of the author may not be used to endorse or promote products
19324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *    derived from this software without specific prior written permission.
20324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver *
21324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver */
32324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
33324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruvernamespace Antlr.Runtime.Tree
34324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver{
35324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    using System.Collections.Generic;
36324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
37324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    /** Return a node stream from a doubly-linked tree whose nodes
38324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     *  know what child index they are.  No remove() is supported.
39324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     *
40324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     *  Emit navigation nodes (DOWN, UP, and EOF) to let show tree structure.
41324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver     */
42324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    public class TreeIterator : IEnumerator<object>
43324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    {
44324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected ITreeAdaptor adaptor;
45324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected object root;
46324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected object tree;
47324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected bool firstTime = true;
48324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        private bool reachedEof;
49324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
50324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        // navigation nodes to return during walk and at end
51324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object up;
52324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object down;
53324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object eof;
54324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
55324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        /** If we emit UP/DOWN nodes, we need to spit out multiple nodes per
56324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver         *  next() call.
57324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver         */
58324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        protected Queue<object> nodes;
59324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
60324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public TreeIterator( CommonTree tree )
61324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            : this( new CommonTreeAdaptor(), tree )
62324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        {
63324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
64324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
65324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public TreeIterator( ITreeAdaptor adaptor, object tree )
66324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        {
67324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            this.adaptor = adaptor;
68324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            this.tree = tree;
69324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            this.root = tree;
70324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            nodes = new Queue<object>();
71324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            down = adaptor.Create( TokenTypes.Down, "DOWN" );
72324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            up = adaptor.Create( TokenTypes.Up, "UP" );
73324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            eof = adaptor.Create( TokenTypes.EndOfFile, "EOF" );
74324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
75324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
76324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #region IEnumerator<object> Members
77324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
78324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public object Current
79324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        {
80324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            get;
81324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            private set;
82324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
83324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
84324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #endregion
85324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
86324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #region IDisposable Members
87324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
88324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public void Dispose()
89324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        {
90324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
91324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
92324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #endregion
93324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
94324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #region IEnumerator Members
95324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
96324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public bool MoveNext()
97324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        {
98324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            if ( firstTime )
99324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            {
100324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                // initial condition
101324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                firstTime = false;
102324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                if ( adaptor.GetChildCount( tree ) == 0 )
103324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                {
104324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    // single node tree (special)
105324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    nodes.Enqueue( eof );
106324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                }
107324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                Current = tree;
108324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            }
109324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            else
110324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            {
111324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                // if any queued up, use those first
112324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                if ( nodes != null && nodes.Count > 0 )
113324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                {
114324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    Current = nodes.Dequeue();
115324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                }
116324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                else
117324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                {
118324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    // no nodes left?
119324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    if ( tree == null )
120324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    {
121324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        Current = eof;
122324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    }
123324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    else
124324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    {
125324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        // next node will be child 0 if any children
126324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        if ( adaptor.GetChildCount( tree ) > 0 )
127324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        {
128324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            tree = adaptor.GetChild( tree, 0 );
129324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            nodes.Enqueue( tree ); // real node is next after DOWN
130324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            Current = down;
131324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        }
132324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        else
133324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        {
134324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            // if no children, look for next sibling of tree or ancestor
135324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            object parent = adaptor.GetParent( tree );
136324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            // while we're out of siblings, keep popping back up towards root
137324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            while ( parent != null &&
138324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                    adaptor.GetChildIndex( tree ) + 1 >= adaptor.GetChildCount( parent ) )
139324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            {
140324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                nodes.Enqueue( up ); // we're moving back up
141324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                tree = parent;
142324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                parent = adaptor.GetParent( tree );
143324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            }
144324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
145324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            // no nodes left?
146324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            if ( parent == null )
147324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            {
148324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                tree = null; // back at root? nothing left then
149324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                nodes.Enqueue( eof ); // add to queue, might have UP nodes in there
150324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                Current = nodes.Dequeue();
151324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            }
152324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            else
153324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            {
154324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                // must have found a node with an unvisited sibling
155324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                // move to it and return it
156324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                int nextSiblingIndex = adaptor.GetChildIndex( tree ) + 1;
157324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                tree = adaptor.GetChild( parent, nextSiblingIndex );
158324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                nodes.Enqueue( tree ); // add to queue, might have UP nodes in there
159324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                                Current = nodes.Dequeue();
160324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                            }
161324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                        }
162324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                    }
163324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver                }
164324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            }
165324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
166324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            bool result = Current != eof || !reachedEof;
167324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            reachedEof = Current == eof;
168324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            return result;
169324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
170324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
171324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        public void Reset()
172324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        {
173324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            firstTime = true;
174324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            tree = root;
175324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver            nodes.Clear();
176324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        }
177324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver
178324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver        #endregion
179324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver    }
180324c4644fee44b9898524c09511bd33c3f12e2dfBen Gruver}
181