waiter_test_utils.h revision 645501c2ab19a559ce82a1d5a29ced159a4c30fb
1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ 6#define MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ 7 8#include <stdint.h> 9 10#include "base/macros.h" 11#include "base/memory/ref_counted.h" 12#include "base/threading/simple_thread.h" 13#include "mojo/edk/system/dispatcher.h" 14#include "mojo/edk/system/handle_signals_state.h" 15#include "mojo/edk/system/waiter.h" 16#include "mojo/public/c/system/types.h" 17 18namespace mojo { 19namespace edk { 20namespace test { 21 22// This is a very simple thread that has a |Waiter|, on which it waits 23// indefinitely (and records the result). It will create and initialize the 24// |Waiter| on creation, but the caller must start the thread with |Start()|. It 25// will join the thread on destruction. 26// 27// One usually uses it like: 28// 29// MojoResult result; 30// { 31// AwakableList awakable_list; 32// test::SimpleWaiterThread thread(&result); 33// awakable_list.Add(thread.waiter(), ...); 34// thread.Start(); 35// ... some stuff to wake the waiter ... 36// awakable_list.Remove(thread.waiter()); 37// } // Join |thread|. 38// EXPECT_EQ(..., result); 39// 40// There's a bit of unrealism in its use: In this sort of usage, calls such as 41// |Waiter::Init()|, |AddAwakable()|, and |RemoveAwakable()| are done in the 42// main (test) thread, not the waiter thread (as would actually happen in real 43// code). (We accept this unrealism for simplicity, since |AwakableList| is 44// thread-unsafe so making it more realistic would require adding nontrivial 45// synchronization machinery.) 46class SimpleWaiterThread : public base::SimpleThread { 47 public: 48 // For the duration of the lifetime of this object, |*result| belongs to it 49 // (in the sense that it will write to it whenever it wants). 50 SimpleWaiterThread(MojoResult* result, uintptr_t* context); 51 ~SimpleWaiterThread() override; // Joins the thread. 52 53 Waiter* waiter() { return &waiter_; } 54 55 private: 56 void Run() override; 57 58 MojoResult* const result_; 59 uintptr_t* const context_; 60 Waiter waiter_; 61 62 DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); 63}; 64 65// This is a more complex and realistic thread that has a |Waiter|, on which it 66// waits for the given deadline (with the given flags). Unlike 67// |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. 68class WaiterThread : public base::SimpleThread { 69 public: 70 // Note: |*did_wait_out|, |*result_out|, |*context_out| and 71 // |*signals_state_out| "belong" to this object (i.e., may be modified by, on 72 // some other thread) while it's alive. 73 WaiterThread(scoped_refptr<Dispatcher> dispatcher, 74 MojoHandleSignals handle_signals, 75 MojoDeadline deadline, 76 uintptr_t context, 77 bool* did_wait_out, 78 MojoResult* result_out, 79 uintptr_t* context_out, 80 HandleSignalsState* signals_state_out); 81 ~WaiterThread() override; 82 83 private: 84 void Run() override; 85 86 const scoped_refptr<Dispatcher> dispatcher_; 87 const MojoHandleSignals handle_signals_; 88 const MojoDeadline deadline_; 89 const uint32_t context_; 90 bool* const did_wait_out_; 91 MojoResult* const result_out_; 92 uintptr_t* const context_out_; 93 HandleSignalsState* const signals_state_out_; 94 95 Waiter waiter_; 96 97 DISALLOW_COPY_AND_ASSIGN(WaiterThread); 98}; 99 100} // namespace test 101} // namespace edk 102} // namespace mojo 103 104#endif // MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ 105