avg_neon.c revision 68e1c830ade592be74773e249bf94e2bbfb50de7
1/* 2 * Copyright (c) 2015 The WebM project authors. All Rights Reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11#include <arm_neon.h> 12#include <assert.h> 13 14#include "./vpx_dsp_rtcd.h" 15#include "./vpx_config.h" 16 17#include "vpx/vpx_integer.h" 18 19static INLINE unsigned int horizontal_add_u16x8(const uint16x8_t v_16x8) { 20 const uint32x4_t a = vpaddlq_u16(v_16x8); 21 const uint64x2_t b = vpaddlq_u32(a); 22 const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)), 23 vreinterpret_u32_u64(vget_high_u64(b))); 24 return vget_lane_u32(c, 0); 25} 26 27unsigned int vpx_avg_4x4_neon(const uint8_t *s, int p) { 28 uint16x8_t v_sum; 29 uint32x2_t v_s0 = vdup_n_u32(0); 30 uint32x2_t v_s1 = vdup_n_u32(0); 31 v_s0 = vld1_lane_u32((const uint32_t *)s, v_s0, 0); 32 v_s0 = vld1_lane_u32((const uint32_t *)(s + p), v_s0, 1); 33 v_s1 = vld1_lane_u32((const uint32_t *)(s + 2 * p), v_s1, 0); 34 v_s1 = vld1_lane_u32((const uint32_t *)(s + 3 * p), v_s1, 1); 35 v_sum = vaddl_u8(vreinterpret_u8_u32(v_s0), vreinterpret_u8_u32(v_s1)); 36 return (horizontal_add_u16x8(v_sum) + 8) >> 4; 37} 38 39unsigned int vpx_avg_8x8_neon(const uint8_t *s, int p) { 40 uint8x8_t v_s0 = vld1_u8(s); 41 const uint8x8_t v_s1 = vld1_u8(s + p); 42 uint16x8_t v_sum = vaddl_u8(v_s0, v_s1); 43 44 v_s0 = vld1_u8(s + 2 * p); 45 v_sum = vaddw_u8(v_sum, v_s0); 46 47 v_s0 = vld1_u8(s + 3 * p); 48 v_sum = vaddw_u8(v_sum, v_s0); 49 50 v_s0 = vld1_u8(s + 4 * p); 51 v_sum = vaddw_u8(v_sum, v_s0); 52 53 v_s0 = vld1_u8(s + 5 * p); 54 v_sum = vaddw_u8(v_sum, v_s0); 55 56 v_s0 = vld1_u8(s + 6 * p); 57 v_sum = vaddw_u8(v_sum, v_s0); 58 59 v_s0 = vld1_u8(s + 7 * p); 60 v_sum = vaddw_u8(v_sum, v_s0); 61 62 return (horizontal_add_u16x8(v_sum) + 32) >> 6; 63} 64 65// coeff: 16 bits, dynamic range [-32640, 32640]. 66// length: value range {16, 64, 256, 1024}. 67int vpx_satd_neon(const int16_t *coeff, int length) { 68 const int16x4_t zero = vdup_n_s16(0); 69 int32x4_t accum = vdupq_n_s32(0); 70 71 do { 72 const int16x8_t src0 = vld1q_s16(coeff); 73 const int16x8_t src8 = vld1q_s16(coeff + 8); 74 accum = vabal_s16(accum, vget_low_s16(src0), zero); 75 accum = vabal_s16(accum, vget_high_s16(src0), zero); 76 accum = vabal_s16(accum, vget_low_s16(src8), zero); 77 accum = vabal_s16(accum, vget_high_s16(src8), zero); 78 length -= 16; 79 coeff += 16; 80 } while (length != 0); 81 82 { 83 // satd: 26 bits, dynamic range [-32640 * 1024, 32640 * 1024] 84 const int64x2_t s0 = vpaddlq_s32(accum); // cascading summation of 'accum'. 85 const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)), 86 vreinterpret_s32_s64(vget_high_s64(s0))); 87 const int satd = vget_lane_s32(s1, 0); 88 return satd; 89 } 90} 91 92void vpx_int_pro_row_neon(int16_t hbuf[16], uint8_t const *ref, 93 const int ref_stride, const int height) { 94 int i; 95 uint16x8_t vec_sum_lo = vdupq_n_u16(0); 96 uint16x8_t vec_sum_hi = vdupq_n_u16(0); 97 const int shift_factor = ((height >> 5) + 3) * -1; 98 const int16x8_t vec_shift = vdupq_n_s16(shift_factor); 99 100 for (i = 0; i < height; i += 8) { 101 const uint8x16_t vec_row1 = vld1q_u8(ref); 102 const uint8x16_t vec_row2 = vld1q_u8(ref + ref_stride); 103 const uint8x16_t vec_row3 = vld1q_u8(ref + ref_stride * 2); 104 const uint8x16_t vec_row4 = vld1q_u8(ref + ref_stride * 3); 105 const uint8x16_t vec_row5 = vld1q_u8(ref + ref_stride * 4); 106 const uint8x16_t vec_row6 = vld1q_u8(ref + ref_stride * 5); 107 const uint8x16_t vec_row7 = vld1q_u8(ref + ref_stride * 6); 108 const uint8x16_t vec_row8 = vld1q_u8(ref + ref_stride * 7); 109 110 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row1)); 111 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row1)); 112 113 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row2)); 114 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row2)); 115 116 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row3)); 117 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row3)); 118 119 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row4)); 120 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row4)); 121 122 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row5)); 123 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row5)); 124 125 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row6)); 126 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row6)); 127 128 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row7)); 129 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row7)); 130 131 vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row8)); 132 vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row8)); 133 134 ref += ref_stride * 8; 135 } 136 137 vec_sum_lo = vshlq_u16(vec_sum_lo, vec_shift); 138 vec_sum_hi = vshlq_u16(vec_sum_hi, vec_shift); 139 140 vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_lo)); 141 hbuf += 8; 142 vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_hi)); 143} 144 145int16_t vpx_int_pro_col_neon(uint8_t const *ref, const int width) { 146 int i; 147 uint16x8_t vec_sum = vdupq_n_u16(0); 148 149 for (i = 0; i < width; i += 16) { 150 const uint8x16_t vec_row = vld1q_u8(ref); 151 vec_sum = vaddw_u8(vec_sum, vget_low_u8(vec_row)); 152 vec_sum = vaddw_u8(vec_sum, vget_high_u8(vec_row)); 153 ref += 16; 154 } 155 156 return horizontal_add_u16x8(vec_sum); 157} 158 159// ref, src = [0, 510] - max diff = 16-bits 160// bwl = {2, 3, 4}, width = {16, 32, 64} 161int vpx_vector_var_neon(int16_t const *ref, int16_t const *src, const int bwl) { 162 int width = 4 << bwl; 163 int32x4_t sse = vdupq_n_s32(0); 164 int16x8_t total = vdupq_n_s16(0); 165 166 assert(width >= 8); 167 assert((width % 8) == 0); 168 169 do { 170 const int16x8_t r = vld1q_s16(ref); 171 const int16x8_t s = vld1q_s16(src); 172 const int16x8_t diff = vsubq_s16(r, s); // [-510, 510], 10 bits. 173 const int16x4_t diff_lo = vget_low_s16(diff); 174 const int16x4_t diff_hi = vget_high_s16(diff); 175 sse = vmlal_s16(sse, diff_lo, diff_lo); // dynamic range 26 bits. 176 sse = vmlal_s16(sse, diff_hi, diff_hi); 177 total = vaddq_s16(total, diff); // dynamic range 16 bits. 178 179 ref += 8; 180 src += 8; 181 width -= 8; 182 } while (width != 0); 183 184 { 185 // Note: 'total''s pairwise addition could be implemented similarly to 186 // horizontal_add_u16x8(), but one less vpaddl with 'total' when paired 187 // with the summation of 'sse' performed better on a Cortex-A15. 188 const int32x4_t t0 = vpaddlq_s16(total); // cascading summation of 'total' 189 const int32x2_t t1 = vadd_s32(vget_low_s32(t0), vget_high_s32(t0)); 190 const int32x2_t t2 = vpadd_s32(t1, t1); 191 const int t = vget_lane_s32(t2, 0); 192 const int64x2_t s0 = vpaddlq_s32(sse); // cascading summation of 'sse'. 193 const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)), 194 vreinterpret_s32_s64(vget_high_s64(s0))); 195 const int s = vget_lane_s32(s1, 0); 196 const int shift_factor = bwl + 2; 197 return s - ((t * t) >> shift_factor); 198 } 199} 200 201void vpx_minmax_8x8_neon(const uint8_t *a, int a_stride, 202 const uint8_t *b, int b_stride, 203 int *min, int *max) { 204 // Load and concatenate. 205 const uint8x16_t a01 = vcombine_u8(vld1_u8(a), 206 vld1_u8(a + a_stride)); 207 const uint8x16_t a23 = vcombine_u8(vld1_u8(a + 2 * a_stride), 208 vld1_u8(a + 3 * a_stride)); 209 const uint8x16_t a45 = vcombine_u8(vld1_u8(a + 4 * a_stride), 210 vld1_u8(a + 5 * a_stride)); 211 const uint8x16_t a67 = vcombine_u8(vld1_u8(a + 6 * a_stride), 212 vld1_u8(a + 7 * a_stride)); 213 214 const uint8x16_t b01 = vcombine_u8(vld1_u8(b), 215 vld1_u8(b + b_stride)); 216 const uint8x16_t b23 = vcombine_u8(vld1_u8(b + 2 * b_stride), 217 vld1_u8(b + 3 * b_stride)); 218 const uint8x16_t b45 = vcombine_u8(vld1_u8(b + 4 * b_stride), 219 vld1_u8(b + 5 * b_stride)); 220 const uint8x16_t b67 = vcombine_u8(vld1_u8(b + 6 * b_stride), 221 vld1_u8(b + 7 * b_stride)); 222 223 // Absolute difference. 224 const uint8x16_t ab01_diff = vabdq_u8(a01, b01); 225 const uint8x16_t ab23_diff = vabdq_u8(a23, b23); 226 const uint8x16_t ab45_diff = vabdq_u8(a45, b45); 227 const uint8x16_t ab67_diff = vabdq_u8(a67, b67); 228 229 // Max values between the Q vectors. 230 const uint8x16_t ab0123_max = vmaxq_u8(ab01_diff, ab23_diff); 231 const uint8x16_t ab4567_max = vmaxq_u8(ab45_diff, ab67_diff); 232 const uint8x16_t ab0123_min = vminq_u8(ab01_diff, ab23_diff); 233 const uint8x16_t ab4567_min = vminq_u8(ab45_diff, ab67_diff); 234 235 const uint8x16_t ab07_max = vmaxq_u8(ab0123_max, ab4567_max); 236 const uint8x16_t ab07_min = vminq_u8(ab0123_min, ab4567_min); 237 238 // Split to D and start doing pairwise. 239 uint8x8_t ab_max = vmax_u8(vget_high_u8(ab07_max), vget_low_u8(ab07_max)); 240 uint8x8_t ab_min = vmin_u8(vget_high_u8(ab07_min), vget_low_u8(ab07_min)); 241 242 // Enough runs of vpmax/min propogate the max/min values to every position. 243 ab_max = vpmax_u8(ab_max, ab_max); 244 ab_min = vpmin_u8(ab_min, ab_min); 245 246 ab_max = vpmax_u8(ab_max, ab_max); 247 ab_min = vpmin_u8(ab_min, ab_min); 248 249 ab_max = vpmax_u8(ab_max, ab_max); 250 ab_min = vpmin_u8(ab_min, ab_min); 251 252 *min = *max = 0; // Clear high bits 253 // Store directly to avoid costly neon->gpr transfer. 254 vst1_lane_u8((uint8_t *)max, ab_max, 0); 255 vst1_lane_u8((uint8_t *)min, ab_min, 0); 256} 257