ScheduleDAG.h revision 84bc5427d6883f73cfeae3da640acd011d35c006
1//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements the ScheduleDAG class, which is used as the common
11// base class for SelectionDAG-based instruction scheduler.
12//
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
16#define LLVM_CODEGEN_SCHEDULEDAG_H
17
18#include "llvm/CodeGen/SelectionDAG.h"
19#include "llvm/ADT/DenseMap.h"
20#include "llvm/ADT/GraphTraits.h"
21#include "llvm/ADT/SmallSet.h"
22
23namespace llvm {
24  struct InstrStage;
25  struct SUnit;
26  class MachineConstantPool;
27  class MachineModuleInfo;
28  class MachineRegisterInfo;
29  class MachineInstr;
30  class MRegisterInfo;
31  class SelectionDAG;
32  class SelectionDAGISel;
33  class TargetInstrInfo;
34  class TargetInstrDescriptor;
35  class TargetMachine;
36  class TargetRegisterClass;
37
38  /// HazardRecognizer - This determines whether or not an instruction can be
39  /// issued this cycle, and whether or not a noop needs to be inserted to handle
40  /// the hazard.
41  class HazardRecognizer {
42  public:
43    virtual ~HazardRecognizer();
44
45    enum HazardType {
46      NoHazard,      // This instruction can be emitted at this cycle.
47      Hazard,        // This instruction can't be emitted at this cycle.
48      NoopHazard     // This instruction can't be emitted, and needs noops.
49    };
50
51    /// getHazardType - Return the hazard type of emitting this node.  There are
52    /// three possible results.  Either:
53    ///  * NoHazard: it is legal to issue this instruction on this cycle.
54    ///  * Hazard: issuing this instruction would stall the machine.  If some
55    ///     other instruction is available, issue it first.
56    ///  * NoopHazard: issuing this instruction would break the program.  If
57    ///     some other instruction can be issued, do so, otherwise issue a noop.
58    virtual HazardType getHazardType(SDNode *Node) {
59      return NoHazard;
60    }
61
62    /// EmitInstruction - This callback is invoked when an instruction is
63    /// emitted, to advance the hazard state.
64    virtual void EmitInstruction(SDNode *Node) {
65    }
66
67    /// AdvanceCycle - This callback is invoked when no instructions can be
68    /// issued on this cycle without a hazard.  This should increment the
69    /// internal state of the hazard recognizer so that previously "Hazard"
70    /// instructions will now not be hazards.
71    virtual void AdvanceCycle() {
72    }
73
74    /// EmitNoop - This callback is invoked when a noop was added to the
75    /// instruction stream.
76    virtual void EmitNoop() {
77    }
78  };
79
80  /// SDep - Scheduling dependency. It keeps track of dependent nodes,
81  /// cost of the depdenency, etc.
82  struct SDep {
83    SUnit    *Dep;           // Dependent - either a predecessor or a successor.
84    unsigned  Reg;           // If non-zero, this dep is a phy register dependency.
85    int       Cost;          // Cost of the dependency.
86    bool      isCtrl    : 1; // True iff it's a control dependency.
87    bool      isSpecial : 1; // True iff it's a special ctrl dep added during sched.
88    SDep(SUnit *d, unsigned r, int t, bool c, bool s)
89      : Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
90  };
91
92  /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
93  /// a group of nodes flagged together.
94  struct SUnit {
95    SDNode *Node;                       // Representative node.
96    SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
97    unsigned InstanceNo;                // Instance#. One SDNode can be multiple
98                                        // SUnit due to cloning.
99
100    // Preds/Succs - The SUnits before/after us in the graph.  The boolean value
101    // is true if the edge is a token chain edge, false if it is a value edge.
102    SmallVector<SDep, 4> Preds;  // All sunit predecessors.
103    SmallVector<SDep, 4> Succs;  // All sunit successors.
104
105    typedef SmallVector<SDep, 4>::iterator pred_iterator;
106    typedef SmallVector<SDep, 4>::iterator succ_iterator;
107    typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
108    typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
109
110    unsigned NodeNum;                   // Entry # of node in the node vector.
111    unsigned short Latency;             // Node latency.
112    short NumPreds;                     // # of preds.
113    short NumSuccs;                     // # of sucss.
114    short NumPredsLeft;                 // # of preds not scheduled.
115    short NumSuccsLeft;                 // # of succs not scheduled.
116    bool isTwoAddress     : 1;          // Is a two-address instruction.
117    bool isCommutable     : 1;          // Is a commutable instruction.
118    bool hasPhysRegDefs   : 1;          // Has physreg defs that are being used.
119    bool isPending        : 1;          // True once pending.
120    bool isAvailable      : 1;          // True once available.
121    bool isScheduled      : 1;          // True once scheduled.
122    unsigned CycleBound;                // Upper/lower cycle to be scheduled at.
123    unsigned Cycle;                     // Once scheduled, the cycle of the op.
124    unsigned Depth;                     // Node depth;
125    unsigned Height;                    // Node height;
126    const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
127    const TargetRegisterClass *CopySrcRC;
128
129    SUnit(SDNode *node, unsigned nodenum)
130      : Node(node), InstanceNo(0), NodeNum(nodenum), Latency(0),
131        NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
132        isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
133        isPending(false), isAvailable(false), isScheduled(false),
134        CycleBound(0), Cycle(0), Depth(0), Height(0),
135        CopyDstRC(NULL), CopySrcRC(NULL) {}
136
137    /// addPred - This adds the specified node as a pred of the current node if
138    /// not already.  This returns true if this is a new pred.
139    bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
140                 unsigned PhyReg = 0, int Cost = 1) {
141      for (unsigned i = 0, e = Preds.size(); i != e; ++i)
142        if (Preds[i].Dep == N &&
143            Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
144          return false;
145      Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
146      N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
147      if (!isCtrl) {
148        ++NumPreds;
149        ++N->NumSuccs;
150      }
151      if (!N->isScheduled)
152        ++NumPredsLeft;
153      if (!isScheduled)
154        ++N->NumSuccsLeft;
155      return true;
156    }
157
158    bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
159      for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
160           I != E; ++I)
161        if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
162          bool FoundSucc = false;
163          for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
164                 EE = N->Succs.end(); II != EE; ++II)
165            if (II->Dep == this &&
166                II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
167              FoundSucc = true;
168              N->Succs.erase(II);
169              break;
170            }
171          assert(FoundSucc && "Mismatching preds / succs lists!");
172          Preds.erase(I);
173          if (!isCtrl) {
174            --NumPreds;
175            --N->NumSuccs;
176          }
177          if (!N->isScheduled)
178            --NumPredsLeft;
179          if (!isScheduled)
180            --N->NumSuccsLeft;
181          return true;
182        }
183      return false;
184    }
185
186    bool isPred(SUnit *N) {
187      for (unsigned i = 0, e = Preds.size(); i != e; ++i)
188        if (Preds[i].Dep == N)
189          return true;
190      return false;
191    }
192
193    bool isSucc(SUnit *N) {
194      for (unsigned i = 0, e = Succs.size(); i != e; ++i)
195        if (Succs[i].Dep == N)
196          return true;
197      return false;
198    }
199
200    void dump(const SelectionDAG *G) const;
201    void dumpAll(const SelectionDAG *G) const;
202  };
203
204  //===--------------------------------------------------------------------===//
205  /// SchedulingPriorityQueue - This interface is used to plug different
206  /// priorities computation algorithms into the list scheduler. It implements
207  /// the interface of a standard priority queue, where nodes are inserted in
208  /// arbitrary order and returned in priority order.  The computation of the
209  /// priority and the representation of the queue are totally up to the
210  /// implementation to decide.
211  ///
212  class SchedulingPriorityQueue {
213  public:
214    virtual ~SchedulingPriorityQueue() {}
215
216    virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &SUMap,
217                           std::vector<SUnit> &SUnits) = 0;
218    virtual void addNode(const SUnit *SU) = 0;
219    virtual void updateNode(const SUnit *SU) = 0;
220    virtual void releaseState() = 0;
221
222    virtual unsigned size() const = 0;
223    virtual bool empty() const = 0;
224    virtual void push(SUnit *U) = 0;
225
226    virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
227    virtual SUnit *pop() = 0;
228
229    virtual void remove(SUnit *SU) = 0;
230
231    /// ScheduledNode - As each node is scheduled, this method is invoked.  This
232    /// allows the priority function to adjust the priority of node that have
233    /// already been emitted.
234    virtual void ScheduledNode(SUnit *Node) {}
235
236    virtual void UnscheduledNode(SUnit *Node) {}
237  };
238
239  class ScheduleDAG {
240  public:
241    SelectionDAG &DAG;                    // DAG of the current basic block
242    MachineBasicBlock *BB;                // Current basic block
243    const TargetMachine &TM;              // Target processor
244    const TargetInstrInfo *TII;           // Target instruction information
245    const MRegisterInfo *MRI;             // Target processor register info
246    MachineRegisterInfo &RegInfo;         // Virtual/real register map
247    MachineConstantPool *ConstPool;       // Target constant pool
248    std::vector<SUnit*> Sequence;         // The schedule. Null SUnit*'s
249                                          // represent noop instructions.
250    DenseMap<SDNode*, std::vector<SUnit*> > SUnitMap;
251                                          // SDNode to SUnit mapping (n -> n).
252    std::vector<SUnit> SUnits;            // The scheduling units.
253    SmallSet<SDNode*, 16> CommuteSet;     // Nodes the should be commuted.
254
255    ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
256                const TargetMachine &tm);
257
258    virtual ~ScheduleDAG() {}
259
260    /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
261    /// using 'dot'.
262    ///
263    void viewGraph();
264
265    /// Run - perform scheduling.
266    ///
267    MachineBasicBlock *Run();
268
269    /// isPassiveNode - Return true if the node is a non-scheduled leaf.
270    ///
271    static bool isPassiveNode(SDNode *Node) {
272      if (isa<ConstantSDNode>(Node))       return true;
273      if (isa<RegisterSDNode>(Node))       return true;
274      if (isa<GlobalAddressSDNode>(Node))  return true;
275      if (isa<BasicBlockSDNode>(Node))     return true;
276      if (isa<FrameIndexSDNode>(Node))     return true;
277      if (isa<ConstantPoolSDNode>(Node))   return true;
278      if (isa<JumpTableSDNode>(Node))      return true;
279      if (isa<ExternalSymbolSDNode>(Node)) return true;
280      return false;
281    }
282
283    /// NewSUnit - Creates a new SUnit and return a ptr to it.
284    ///
285    SUnit *NewSUnit(SDNode *N) {
286      SUnits.push_back(SUnit(N, SUnits.size()));
287      return &SUnits.back();
288    }
289
290    /// Clone - Creates a clone of the specified SUnit. It does not copy the
291    /// predecessors / successors info nor the temporary scheduling states.
292    SUnit *Clone(SUnit *N);
293
294    /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
295    /// This SUnit graph is similar to the SelectionDAG, but represents flagged
296    /// together nodes with a single SUnit.
297    void BuildSchedUnits();
298
299    /// ComputeLatency - Compute node latency.
300    ///
301    void ComputeLatency(SUnit *SU);
302
303    /// CalculateDepths, CalculateHeights - Calculate node depth / height.
304    ///
305    void CalculateDepths();
306    void CalculateHeights();
307
308    /// CountResults - The results of target nodes have register or immediate
309    /// operands first, then an optional chain, and optional flag operands
310    /// (which do not go into the machine instrs.)
311    static unsigned CountResults(SDNode *Node);
312
313    /// CountOperands  The inputs to target nodes have any actual inputs first,
314    /// followed by an optional chain operand, then flag operands.  Compute the
315    /// number of actual operands that  will go into the machine instr.
316    static unsigned CountOperands(SDNode *Node);
317
318    /// EmitNode - Generate machine code for an node and needed dependencies.
319    /// VRBaseMap contains, for each already emitted node, the first virtual
320    /// register number for the results of the node.
321    ///
322    void EmitNode(SDNode *Node, unsigned InstNo,
323                  DenseMap<SDOperand, unsigned> &VRBaseMap);
324
325    /// EmitNoop - Emit a noop instruction.
326    ///
327    void EmitNoop();
328
329    void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
330
331    /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
332    /// implicit physical register output.
333    void EmitCopyFromReg(SDNode *Node, unsigned ResNo, unsigned InstNo,
334                         unsigned SrcReg,
335                         DenseMap<SDOperand, unsigned> &VRBaseMap);
336
337    void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
338                                const TargetInstrDescriptor &II,
339                                DenseMap<SDOperand, unsigned> &VRBaseMap);
340
341    void EmitSchedule();
342
343    void dumpSchedule() const;
344
345    /// Schedule - Order nodes according to selected style.
346    ///
347    virtual void Schedule() {}
348
349  private:
350    /// EmitSubregNode - Generate machine code for subreg nodes.
351    ///
352    void EmitSubregNode(SDNode *Node,
353                        DenseMap<SDOperand, unsigned> &VRBaseMap);
354
355    void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
356                    const TargetInstrDescriptor *II,
357                    DenseMap<SDOperand, unsigned> &VRBaseMap);
358  };
359
360  /// createBURRListDAGScheduler - This creates a bottom up register usage
361  /// reduction list scheduler.
362  ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
363                                          SelectionDAG *DAG,
364                                          MachineBasicBlock *BB);
365
366  /// createTDRRListDAGScheduler - This creates a top down register usage
367  /// reduction list scheduler.
368  ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
369                                          SelectionDAG *DAG,
370                                          MachineBasicBlock *BB);
371
372  /// createTDListDAGScheduler - This creates a top-down list scheduler with
373  /// a hazard recognizer.
374  ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
375                                        SelectionDAG *DAG,
376                                        MachineBasicBlock *BB);
377
378  /// createDefaultScheduler - This creates an instruction scheduler appropriate
379  /// for the target.
380  ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
381                                      SelectionDAG *DAG,
382                                      MachineBasicBlock *BB);
383
384  class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
385    SUnit *Node;
386    unsigned Operand;
387
388    SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
389  public:
390    bool operator==(const SUnitIterator& x) const {
391      return Operand == x.Operand;
392    }
393    bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
394
395    const SUnitIterator &operator=(const SUnitIterator &I) {
396      assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
397      Operand = I.Operand;
398      return *this;
399    }
400
401    pointer operator*() const {
402      return Node->Preds[Operand].Dep;
403    }
404    pointer operator->() const { return operator*(); }
405
406    SUnitIterator& operator++() {                // Preincrement
407      ++Operand;
408      return *this;
409    }
410    SUnitIterator operator++(int) { // Postincrement
411      SUnitIterator tmp = *this; ++*this; return tmp;
412    }
413
414    static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
415    static SUnitIterator end  (SUnit *N) {
416      return SUnitIterator(N, N->Preds.size());
417    }
418
419    unsigned getOperand() const { return Operand; }
420    const SUnit *getNode() const { return Node; }
421    bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
422  };
423
424  template <> struct GraphTraits<SUnit*> {
425    typedef SUnit NodeType;
426    typedef SUnitIterator ChildIteratorType;
427    static inline NodeType *getEntryNode(SUnit *N) { return N; }
428    static inline ChildIteratorType child_begin(NodeType *N) {
429      return SUnitIterator::begin(N);
430    }
431    static inline ChildIteratorType child_end(NodeType *N) {
432      return SUnitIterator::end(N);
433    }
434  };
435
436  template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
437    typedef std::vector<SUnit>::iterator nodes_iterator;
438    static nodes_iterator nodes_begin(ScheduleDAG *G) {
439      return G->SUnits.begin();
440    }
441    static nodes_iterator nodes_end(ScheduleDAG *G) {
442      return G->SUnits.end();
443    }
444  };
445}
446
447#endif
448