FoldingSet.cpp revision 541ed9fd02ea48d2739f4a9dd681ba2d5da26886
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/MathExtras.h"
19#include <cassert>
20#include <cstring>
21using namespace llvm;
22
23//===----------------------------------------------------------------------===//
24// FoldingSetNodeID Implementation
25
26/// Add* - Add various data types to Bit data.
27///
28void FoldingSetNodeID::AddPointer(const void *Ptr) {
29  // Note: this adds pointers to the hash using sizes and endianness that
30  // depend on the host.  It doesn't matter however, because hashing on
31  // pointer values in inherently unstable.  Nothing  should depend on the
32  // ordering of nodes in the folding set.
33  intptr_t PtrI = (intptr_t)Ptr;
34  Bits.push_back(unsigned(PtrI));
35  if (sizeof(intptr_t) > sizeof(unsigned))
36    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
37}
38void FoldingSetNodeID::AddInteger(signed I) {
39  Bits.push_back(I);
40}
41void FoldingSetNodeID::AddInteger(unsigned I) {
42  Bits.push_back(I);
43}
44void FoldingSetNodeID::AddInteger(long I) {
45  AddInteger((unsigned long)I);
46}
47void FoldingSetNodeID::AddInteger(unsigned long I) {
48  if (sizeof(long) == sizeof(int))
49    AddInteger(unsigned(I));
50  else if (sizeof(long) == sizeof(long long)) {
51    AddInteger((unsigned long long)I);
52  } else {
53    assert(0 && "unexpected sizeof(long)");
54  }
55}
56void FoldingSetNodeID::AddInteger(long long I) {
57  AddInteger((unsigned long long)I);
58}
59void FoldingSetNodeID::AddInteger(unsigned long long I) {
60  AddInteger(unsigned(I));
61  if ((uint64_t)(int)I != I)
62    Bits.push_back(unsigned(I >> 32));
63}
64
65void FoldingSetNodeID::AddString(const char *String) {
66  unsigned Size = static_cast<unsigned>(strlen(String));
67  Bits.push_back(Size);
68  if (!Size) return;
69
70  unsigned Units = Size / 4;
71  unsigned Pos = 0;
72  const unsigned *Base = (const unsigned *)String;
73
74  // If the string is aligned do a bulk transfer.
75  if (!((intptr_t)Base & 3)) {
76    Bits.append(Base, Base + Units);
77    Pos = (Units + 1) * 4;
78  } else {
79    // Otherwise do it the hard way.
80    for ( Pos += 4; Pos <= Size; Pos += 4) {
81      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
82                   ((unsigned char)String[Pos - 3] << 16) |
83                   ((unsigned char)String[Pos - 2] << 8) |
84                    (unsigned char)String[Pos - 1];
85      Bits.push_back(V);
86    }
87  }
88
89  // With the leftover bits.
90  unsigned V = 0;
91  // Pos will have overshot size by 4 - #bytes left over.
92  switch (Pos - Size) {
93  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
94  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
95  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
96  default: return; // Nothing left.
97  }
98
99  Bits.push_back(V);
100}
101
102void FoldingSetNodeID::AddString(const std::string &String) {
103  unsigned Size = static_cast<unsigned>(String.size());
104  Bits.push_back(Size);
105  if (!Size) return;
106
107  unsigned Units = Size / 4;
108  unsigned Pos = 0;
109  const unsigned *Base = (const unsigned *)String.data();
110
111  // If the string is aligned do a bulk transfer.
112  if (!((intptr_t)Base & 3)) {
113    Bits.append(Base, Base + Units);
114    Pos = (Units + 1) * 4;
115  } else {
116    // Otherwise do it the hard way.
117    for ( Pos += 4; Pos <= Size; Pos += 4) {
118      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
119                   ((unsigned char)String[Pos - 3] << 16) |
120                   ((unsigned char)String[Pos - 2] << 8) |
121                    (unsigned char)String[Pos - 1];
122      Bits.push_back(V);
123    }
124  }
125
126  // With the leftover bits.
127  unsigned V = 0;
128  // Pos will have overshot size by 4 - #bytes left over.
129  switch (Pos - Size) {
130  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
131  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
132  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
133  default: return; // Nothing left.
134  }
135
136  Bits.push_back(V);
137}
138
139/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
140/// lookup the node in the FoldingSetImpl.
141unsigned FoldingSetNodeID::ComputeHash() const {
142  // This is adapted from SuperFastHash by Paul Hsieh.
143  unsigned Hash = static_cast<unsigned>(Bits.size());
144  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
145    unsigned Data = *BP;
146    Hash         += Data & 0xFFFF;
147    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
148    Hash          = (Hash << 16) ^ Tmp;
149    Hash         += Hash >> 11;
150  }
151
152  // Force "avalanching" of final 127 bits.
153  Hash ^= Hash << 3;
154  Hash += Hash >> 5;
155  Hash ^= Hash << 4;
156  Hash += Hash >> 17;
157  Hash ^= Hash << 25;
158  Hash += Hash >> 6;
159  return Hash;
160}
161
162/// operator== - Used to compare two nodes to each other.
163///
164bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
165  if (Bits.size() != RHS.Bits.size()) return false;
166  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
167}
168
169
170//===----------------------------------------------------------------------===//
171/// Helper functions for FoldingSetImpl.
172
173/// GetNextPtr - In order to save space, each bucket is a
174/// singly-linked-list. In order to make deletion more efficient, we make
175/// the list circular, so we can delete a node without computing its hash.
176/// The problem with this is that the start of the hash buckets are not
177/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
178/// use GetBucketPtr when this happens.
179static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
180  // The low bit is set if this is the pointer back to the bucket.
181  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
182    return 0;
183
184  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
185}
186
187
188/// testing.
189static void **GetBucketPtr(void *NextInBucketPtr) {
190  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
191  assert((Ptr & 1) && "Not a bucket pointer");
192  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
193}
194
195/// GetBucketFor - Hash the specified node ID and return the hash bucket for
196/// the specified ID.
197static void **GetBucketFor(const FoldingSetNodeID &ID,
198                           void **Buckets, unsigned NumBuckets) {
199  // NumBuckets is always a power of 2.
200  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
201  return Buckets + BucketNum;
202}
203
204//===----------------------------------------------------------------------===//
205// FoldingSetImpl Implementation
206
207FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
208  assert(5 < Log2InitSize && Log2InitSize < 32 &&
209         "Initial hash table size out of range");
210  NumBuckets = 1 << Log2InitSize;
211  Buckets = new void*[NumBuckets+1];
212  clear();
213}
214FoldingSetImpl::~FoldingSetImpl() {
215  delete [] Buckets;
216}
217void FoldingSetImpl::clear() {
218  // Set all but the last bucket to null pointers.
219  memset(Buckets, 0, NumBuckets*sizeof(void*));
220
221  // Set the very last bucket to be a non-null "pointer".
222  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
223
224  // Reset the node count to zero.
225  NumNodes = 0;
226}
227
228/// GrowHashTable - Double the size of the hash table and rehash everything.
229///
230void FoldingSetImpl::GrowHashTable() {
231  void **OldBuckets = Buckets;
232  unsigned OldNumBuckets = NumBuckets;
233  NumBuckets <<= 1;
234
235  // Clear out new buckets.
236  Buckets = new void*[NumBuckets+1];
237  clear();
238
239  // Walk the old buckets, rehashing nodes into their new place.
240  FoldingSetNodeID ID;
241  for (unsigned i = 0; i != OldNumBuckets; ++i) {
242    void *Probe = OldBuckets[i];
243    if (!Probe) continue;
244    while (Node *NodeInBucket = GetNextPtr(Probe)) {
245      // Figure out the next link, remove NodeInBucket from the old link.
246      Probe = NodeInBucket->getNextInBucket();
247      NodeInBucket->SetNextInBucket(0);
248
249      // Insert the node into the new bucket, after recomputing the hash.
250      GetNodeProfile(ID, NodeInBucket);
251      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
252      ID.clear();
253    }
254  }
255
256  delete[] OldBuckets;
257}
258
259/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
260/// return it.  If not, return the insertion token that will make insertion
261/// faster.
262FoldingSetImpl::Node
263*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
264                                     void *&InsertPos) {
265
266  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
267  void *Probe = *Bucket;
268
269  InsertPos = 0;
270
271  FoldingSetNodeID OtherID;
272  while (Node *NodeInBucket = GetNextPtr(Probe)) {
273    GetNodeProfile(OtherID, NodeInBucket);
274    if (OtherID == ID)
275      return NodeInBucket;
276
277    Probe = NodeInBucket->getNextInBucket();
278    OtherID.clear();
279  }
280
281  // Didn't find the node, return null with the bucket as the InsertPos.
282  InsertPos = Bucket;
283  return 0;
284}
285
286/// InsertNode - Insert the specified node into the folding set, knowing that it
287/// is not already in the map.  InsertPos must be obtained from
288/// FindNodeOrInsertPos.
289void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
290  assert(N->getNextInBucket() == 0);
291  // Do we need to grow the hashtable?
292  if (NumNodes+1 > NumBuckets*2) {
293    GrowHashTable();
294    FoldingSetNodeID ID;
295    GetNodeProfile(ID, N);
296    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
297  }
298
299  ++NumNodes;
300
301  /// The insert position is actually a bucket pointer.
302  void **Bucket = static_cast<void**>(InsertPos);
303
304  void *Next = *Bucket;
305
306  // If this is the first insertion into this bucket, its next pointer will be
307  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
308  // that it is a pointer to the bucket.
309  if (Next == 0)
310    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
311
312  // Set the node's next pointer, and make the bucket point to the node.
313  N->SetNextInBucket(Next);
314  *Bucket = N;
315}
316
317/// RemoveNode - Remove a node from the folding set, returning true if one was
318/// removed or false if the node was not in the folding set.
319bool FoldingSetImpl::RemoveNode(Node *N) {
320  // Because each bucket is a circular list, we don't need to compute N's hash
321  // to remove it.
322  void *Ptr = N->getNextInBucket();
323  if (Ptr == 0) return false;  // Not in folding set.
324
325  --NumNodes;
326  N->SetNextInBucket(0);
327
328  // Remember what N originally pointed to, either a bucket or another node.
329  void *NodeNextPtr = Ptr;
330
331  // Chase around the list until we find the node (or bucket) which points to N.
332  while (true) {
333    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
334      // Advance pointer.
335      Ptr = NodeInBucket->getNextInBucket();
336
337      // We found a node that points to N, change it to point to N's next node,
338      // removing N from the list.
339      if (Ptr == N) {
340        NodeInBucket->SetNextInBucket(NodeNextPtr);
341        return true;
342      }
343    } else {
344      void **Bucket = GetBucketPtr(Ptr);
345      Ptr = *Bucket;
346
347      // If we found that the bucket points to N, update the bucket to point to
348      // whatever is next.
349      if (Ptr == N) {
350        *Bucket = NodeNextPtr;
351        return true;
352      }
353    }
354  }
355}
356
357/// GetOrInsertNode - If there is an existing simple Node exactly
358/// equal to the specified node, return it.  Otherwise, insert 'N' and it
359/// instead.
360FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
361  FoldingSetNodeID ID;
362  GetNodeProfile(ID, N);
363  void *IP;
364  if (Node *E = FindNodeOrInsertPos(ID, IP))
365    return E;
366  InsertNode(N, IP);
367  return N;
368}
369
370//===----------------------------------------------------------------------===//
371// FoldingSetIteratorImpl Implementation
372
373FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
374  // Skip to the first non-null non-self-cycle bucket.
375  while (*Bucket != reinterpret_cast<void*>(-1) &&
376         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
377    ++Bucket;
378
379  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
380}
381
382void FoldingSetIteratorImpl::advance() {
383  // If there is another link within this bucket, go to it.
384  void *Probe = NodePtr->getNextInBucket();
385
386  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
387    NodePtr = NextNodeInBucket;
388  else {
389    // Otherwise, this is the last link in this bucket.
390    void **Bucket = GetBucketPtr(Probe);
391
392    // Skip to the next non-null non-self-cycle bucket.
393    do {
394      ++Bucket;
395    } while (*Bucket != reinterpret_cast<void*>(-1) &&
396             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
397
398    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
399  }
400}
401
402//===----------------------------------------------------------------------===//
403// FoldingSetBucketIteratorImpl Implementation
404
405FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
406  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
407}
408