GlobalDCE.cpp revision 794fd75c67a2cdc128d67342c6d88a504d186896
1//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This transform is designed to eliminate unreachable internal globals from the
11// program.  It uses an aggressive algorithm, searching out globals that are
12// known to be alive.  After it finds all of the globals which are needed, it
13// deletes whatever is left over.  This allows it to delete recursive chunks of
14// the program which are unreachable.
15//
16//===----------------------------------------------------------------------===//
17
18#define DEBUG_TYPE "globaldce"
19#include "llvm/Transforms/IPO.h"
20#include "llvm/Constants.h"
21#include "llvm/Module.h"
22#include "llvm/Pass.h"
23#include "llvm/ADT/Statistic.h"
24#include "llvm/Support/Compiler.h"
25#include <set>
26using namespace llvm;
27
28STATISTIC(NumFunctions, "Number of functions removed");
29STATISTIC(NumVariables, "Number of global variables removed");
30
31namespace {
32  struct VISIBILITY_HIDDEN GlobalDCE : public ModulePass {
33    static const int ID; // Pass identifcation, replacement for typeid
34    GlobalDCE() : ModulePass((intptr_t)&ID) {}
35
36    // run - Do the GlobalDCE pass on the specified module, optionally updating
37    // the specified callgraph to reflect the changes.
38    //
39    bool runOnModule(Module &M);
40
41  private:
42    std::set<GlobalValue*> AliveGlobals;
43
44    /// MarkGlobalIsNeeded - the specific global value as needed, and
45    /// recursively mark anything that it uses as also needed.
46    void GlobalIsNeeded(GlobalValue *GV);
47    void MarkUsedGlobalsAsNeeded(Constant *C);
48
49    bool SafeToDestroyConstant(Constant* C);
50    bool RemoveUnusedGlobalValue(GlobalValue &GV);
51  };
52  const int GlobalDCE::ID = 0;
53  RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
54}
55
56ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
57
58bool GlobalDCE::runOnModule(Module &M) {
59  bool Changed = false;
60  // Loop over the module, adding globals which are obviously necessary.
61  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
62    Changed |= RemoveUnusedGlobalValue(*I);
63    // Functions with external linkage are needed if they have a body
64    if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) &&
65        !I->isDeclaration())
66      GlobalIsNeeded(I);
67  }
68
69  for (Module::global_iterator I = M.global_begin(), E = M.global_end();
70       I != E; ++I) {
71    Changed |= RemoveUnusedGlobalValue(*I);
72    // Externally visible & appending globals are needed, if they have an
73    // initializer.
74    if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) &&
75        !I->isDeclaration())
76      GlobalIsNeeded(I);
77  }
78
79
80  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
81       I != E; ++I) {
82    // Aliases are always needed even if they are not used.
83    MarkUsedGlobalsAsNeeded(I->getAliasee());
84  }
85
86  // Now that all globals which are needed are in the AliveGlobals set, we loop
87  // through the program, deleting those which are not alive.
88  //
89
90  // The first pass is to drop initializers of global variables which are dead.
91  std::vector<GlobalVariable*> DeadGlobalVars;   // Keep track of dead globals
92  for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
93    if (!AliveGlobals.count(I)) {
94      DeadGlobalVars.push_back(I);         // Keep track of dead globals
95      I->setInitializer(0);
96    }
97
98
99  // The second pass drops the bodies of functions which are dead...
100  std::vector<Function*> DeadFunctions;
101  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
102    if (!AliveGlobals.count(I)) {
103      DeadFunctions.push_back(I);         // Keep track of dead globals
104      if (!I->isDeclaration())
105        I->deleteBody();
106    }
107
108  if (!DeadFunctions.empty()) {
109    // Now that all interreferences have been dropped, delete the actual objects
110    // themselves.
111    for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
112      RemoveUnusedGlobalValue(*DeadFunctions[i]);
113      M.getFunctionList().erase(DeadFunctions[i]);
114    }
115    NumFunctions += DeadFunctions.size();
116    Changed = true;
117  }
118
119  if (!DeadGlobalVars.empty()) {
120    for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
121      RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
122      M.getGlobalList().erase(DeadGlobalVars[i]);
123    }
124    NumVariables += DeadGlobalVars.size();
125    Changed = true;
126  }
127
128  // Make sure that all memory is released
129  AliveGlobals.clear();
130  return Changed;
131}
132
133/// MarkGlobalIsNeeded - the specific global value as needed, and
134/// recursively mark anything that it uses as also needed.
135void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
136  std::set<GlobalValue*>::iterator I = AliveGlobals.lower_bound(G);
137
138  // If the global is already in the set, no need to reprocess it.
139  if (I != AliveGlobals.end() && *I == G) return;
140
141  // Otherwise insert it now, so we do not infinitely recurse
142  AliveGlobals.insert(I, G);
143
144  if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
145    // If this is a global variable, we must make sure to add any global values
146    // referenced by the initializer to the alive set.
147    if (GV->hasInitializer())
148      MarkUsedGlobalsAsNeeded(GV->getInitializer());
149  } else if (!isa<GlobalAlias>(G)) {
150    // Otherwise this must be a function object.  We have to scan the body of
151    // the function looking for constants and global values which are used as
152    // operands.  Any operands of these types must be processed to ensure that
153    // any globals used will be marked as needed.
154    Function *F = cast<Function>(G);
155    // For all basic blocks...
156    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
157      // For all instructions...
158      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
159        // For all operands...
160        for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
161          if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
162            GlobalIsNeeded(GV);
163          else if (Constant *C = dyn_cast<Constant>(*U))
164            MarkUsedGlobalsAsNeeded(C);
165  }
166}
167
168void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
169  if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
170    GlobalIsNeeded(GV);
171  else {
172    // Loop over all of the operands of the constant, adding any globals they
173    // use to the list of needed globals.
174    for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
175      MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
176  }
177}
178
179// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
180// GlobalValue, looking for the constant pointer ref that may be pointing to it.
181// If found, check to see if the constant pointer ref is safe to destroy, and if
182// so, nuke it.  This will reduce the reference count on the global value, which
183// might make it deader.
184//
185bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
186  if (GV.use_empty()) return false;
187  GV.removeDeadConstantUsers();
188  return GV.use_empty();
189}
190
191// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
192// by constants itself.  Note that constants cannot be cyclic, so this test is
193// pretty easy to implement recursively.
194//
195bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
196  for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
197    if (Constant *User = dyn_cast<Constant>(*I)) {
198      if (!SafeToDestroyConstant(User)) return false;
199    } else {
200      return false;
201    }
202  return true;
203}
204