1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keithw@vmware.com>
31  */
32
33#include "draw/draw_context.h"
34#include "draw/draw_gs.h"
35#include "draw/draw_private.h"
36#include "draw/draw_pt.h"
37#include "draw/draw_vbuf.h"
38#include "draw/draw_vs.h"
39#include "tgsi/tgsi_dump.h"
40#include "util/u_math.h"
41#include "util/u_prim.h"
42#include "util/u_format.h"
43#include "util/u_draw.h"
44
45
46DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)
47DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)
48
49/* Overall we split things into:
50 *     - frontend -- prepare fetch_elts, draw_elts - eg vsplit
51 *     - middle   -- fetch, shade, cliptest, viewport
52 *     - pipeline -- the prim pipeline: clipping, wide lines, etc
53 *     - backend  -- the vbuf_render provided by the driver.
54 */
55static boolean
56draw_pt_arrays(struct draw_context *draw,
57               unsigned prim,
58               unsigned start,
59               unsigned count)
60{
61   struct draw_pt_front_end *frontend = NULL;
62   struct draw_pt_middle_end *middle = NULL;
63   unsigned opt = 0;
64
65   /* Sanitize primitive length:
66    */
67   {
68      unsigned first, incr;
69      draw_pt_split_prim(prim, &first, &incr);
70      count = draw_pt_trim_count(count, first, incr);
71      if (count < first)
72         return TRUE;
73   }
74
75   if (!draw->force_passthrough) {
76      unsigned gs_out_prim = (draw->gs.geometry_shader ?
77                              draw->gs.geometry_shader->output_primitive :
78                              prim);
79
80      if (!draw->render) {
81         opt |= PT_PIPELINE;
82      }
83
84      if (draw_need_pipeline(draw,
85                             draw->rasterizer,
86                             gs_out_prim)) {
87         opt |= PT_PIPELINE;
88      }
89
90      if ((draw->clip_xy ||
91           draw->clip_z ||
92           draw->clip_user) && !draw->pt.test_fse) {
93         opt |= PT_CLIPTEST;
94      }
95
96      opt |= PT_SHADE;
97   }
98
99   if (draw->pt.middle.llvm) {
100      middle = draw->pt.middle.llvm;
101   } else {
102      if (opt == 0)
103         middle = draw->pt.middle.fetch_emit;
104      else if (opt == PT_SHADE && !draw->pt.no_fse)
105         middle = draw->pt.middle.fetch_shade_emit;
106      else
107         middle = draw->pt.middle.general;
108   }
109
110   frontend = draw->pt.frontend;
111
112   if (frontend) {
113      if (draw->pt.prim != prim || draw->pt.opt != opt) {
114         /* In certain conditions switching primitives requires us to flush
115          * and validate the different stages. One example is when smooth
116          * lines are active but first drawn with triangles and then with
117          * lines.
118          */
119         draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
120         frontend = NULL;
121      } else if (draw->pt.eltSize != draw->pt.user.eltSize) {
122         /* Flush draw state if eltSize changed.
123          * This could be improved so only the frontend is flushed since it
124          * converts all indices to ushorts and the fetch part of the middle
125          * always prepares both linear and indexed.
126          */
127         frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE );
128         frontend = NULL;
129      }
130   }
131
132   if (!frontend) {
133      frontend = draw->pt.front.vsplit;
134
135      frontend->prepare( frontend, prim, middle, opt );
136
137      draw->pt.frontend = frontend;
138      draw->pt.eltSize = draw->pt.user.eltSize;
139      draw->pt.prim = prim;
140      draw->pt.opt = opt;
141   }
142
143   if (draw->pt.rebind_parameters) {
144      /* update constants, viewport dims, clip planes, etc */
145      middle->bind_parameters(middle);
146      draw->pt.rebind_parameters = FALSE;
147   }
148
149   frontend->run( frontend, start, count );
150
151   return TRUE;
152}
153
154void draw_pt_flush( struct draw_context *draw, unsigned flags )
155{
156   assert(flags);
157
158   if (draw->pt.frontend) {
159      draw->pt.frontend->flush( draw->pt.frontend, flags );
160
161      /* don't prepare if we only are flushing the backend */
162      if (flags & DRAW_FLUSH_STATE_CHANGE)
163         draw->pt.frontend = NULL;
164   }
165
166   if (flags & DRAW_FLUSH_PARAMETER_CHANGE) {
167      draw->pt.rebind_parameters = TRUE;
168   }
169}
170
171
172
173boolean draw_pt_init( struct draw_context *draw )
174{
175   draw->pt.test_fse = debug_get_option_draw_fse();
176   draw->pt.no_fse = debug_get_option_draw_no_fse();
177
178   draw->pt.front.vsplit = draw_pt_vsplit(draw);
179   if (!draw->pt.front.vsplit)
180      return FALSE;
181
182   draw->pt.middle.fetch_emit = draw_pt_fetch_emit( draw );
183   if (!draw->pt.middle.fetch_emit)
184      return FALSE;
185
186   draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );
187   if (!draw->pt.middle.fetch_shade_emit)
188      return FALSE;
189
190   draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
191   if (!draw->pt.middle.general)
192      return FALSE;
193
194#if HAVE_LLVM
195   if (draw->llvm)
196      draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
197#endif
198
199   return TRUE;
200}
201
202
203void draw_pt_destroy( struct draw_context *draw )
204{
205   if (draw->pt.middle.llvm) {
206      draw->pt.middle.llvm->destroy( draw->pt.middle.llvm );
207      draw->pt.middle.llvm = NULL;
208   }
209
210   if (draw->pt.middle.general) {
211      draw->pt.middle.general->destroy( draw->pt.middle.general );
212      draw->pt.middle.general = NULL;
213   }
214
215   if (draw->pt.middle.fetch_emit) {
216      draw->pt.middle.fetch_emit->destroy( draw->pt.middle.fetch_emit );
217      draw->pt.middle.fetch_emit = NULL;
218   }
219
220   if (draw->pt.middle.fetch_shade_emit) {
221      draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );
222      draw->pt.middle.fetch_shade_emit = NULL;
223   }
224
225   if (draw->pt.front.vsplit) {
226      draw->pt.front.vsplit->destroy( draw->pt.front.vsplit );
227      draw->pt.front.vsplit = NULL;
228   }
229}
230
231
232/**
233 * Debug- print the first 'count' vertices.
234 */
235static void
236draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count)
237{
238   uint i;
239
240   debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",
241                prim, start, count);
242
243   for (i = 0; i < count; i++) {
244      uint ii = 0;
245      uint j;
246
247      if (draw->pt.user.eltSize) {
248         /* indexed arrays */
249
250         switch (draw->pt.user.eltSize) {
251         case 1:
252            {
253               const ubyte *elem = (const ubyte *) draw->pt.user.elts;
254               ii = elem[start + i];
255            }
256            break;
257         case 2:
258            {
259               const ushort *elem = (const ushort *) draw->pt.user.elts;
260               ii = elem[start + i];
261            }
262            break;
263         case 4:
264            {
265               const uint *elem = (const uint *) draw->pt.user.elts;
266               ii = elem[start + i];
267            }
268            break;
269         default:
270            assert(0);
271            return;
272         }
273         ii += draw->pt.user.eltBias;
274         debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
275                      draw->pt.user.eltBias, ii);
276      }
277      else {
278         /* non-indexed arrays */
279         ii = start + i;
280         debug_printf("Vertex %u:\n", ii);
281      }
282
283      for (j = 0; j < draw->pt.nr_vertex_elements; j++) {
284         uint buf = draw->pt.vertex_element[j].vertex_buffer_index;
285         ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf].map;
286
287         if (draw->pt.vertex_element[j].instance_divisor) {
288            ii = draw->instance_id / draw->pt.vertex_element[j].instance_divisor;
289         }
290
291         ptr += draw->pt.vertex_buffer[buf].buffer_offset;
292         ptr += draw->pt.vertex_buffer[buf].stride * ii;
293         ptr += draw->pt.vertex_element[j].src_offset;
294
295         debug_printf("  Attr %u: ", j);
296         switch (draw->pt.vertex_element[j].src_format) {
297         case PIPE_FORMAT_R32_FLOAT:
298            {
299               float *v = (float *) ptr;
300               debug_printf("R %f  @ %p\n", v[0], (void *) v);
301            }
302            break;
303         case PIPE_FORMAT_R32G32_FLOAT:
304            {
305               float *v = (float *) ptr;
306               debug_printf("RG %f %f  @ %p\n", v[0], v[1], (void *) v);
307            }
308            break;
309         case PIPE_FORMAT_R32G32B32_FLOAT:
310            {
311               float *v = (float *) ptr;
312               debug_printf("RGB %f %f %f  @ %p\n", v[0], v[1], v[2], (void *) v);
313            }
314            break;
315         case PIPE_FORMAT_R32G32B32A32_FLOAT:
316            {
317               float *v = (float *) ptr;
318               debug_printf("RGBA %f %f %f %f  @ %p\n", v[0], v[1], v[2], v[3],
319                            (void *) v);
320            }
321            break;
322         case PIPE_FORMAT_B8G8R8A8_UNORM:
323            {
324               ubyte *u = (ubyte *) ptr;
325               debug_printf("BGRA %d %d %d %d  @ %p\n", u[0], u[1], u[2], u[3],
326                            (void *) u);
327            }
328            break;
329         case PIPE_FORMAT_A8R8G8B8_UNORM:
330            {
331               ubyte *u = (ubyte *) ptr;
332               debug_printf("ARGB %d %d %d %d  @ %p\n", u[0], u[1], u[2], u[3],
333                            (void *) u);
334            }
335            break;
336         default:
337            debug_printf("other format %s (fix me)\n",
338                     util_format_name(draw->pt.vertex_element[j].src_format));
339         }
340      }
341   }
342}
343
344
345/** Helper code for below */
346#define PRIM_RESTART_LOOP(elements) \
347   do { \
348      for (j = 0; j < count; j++) {               \
349         i = draw_overflow_uadd(start, j, MAX_LOOP_IDX);  \
350         if (i < elt_max && elements[i] == info->restart_index) { \
351            if (cur_count > 0) { \
352               /* draw elts up to prev pos */ \
353               draw_pt_arrays(draw, prim, cur_start, cur_count); \
354            } \
355            /* begin new prim at next elt */ \
356            cur_start = i + 1; \
357            cur_count = 0; \
358         } \
359         else { \
360            cur_count++; \
361         } \
362      } \
363      if (cur_count > 0) { \
364         draw_pt_arrays(draw, prim, cur_start, cur_count); \
365      } \
366   } while (0)
367
368
369/**
370 * For drawing prims with primitive restart enabled.
371 * Scan for restart indexes and draw the runs of elements/vertices between
372 * the restarts.
373 */
374static void
375draw_pt_arrays_restart(struct draw_context *draw,
376                       const struct pipe_draw_info *info)
377{
378   const unsigned prim = info->mode;
379   const unsigned start = info->start;
380   const unsigned count = info->count;
381   const unsigned elt_max = draw->pt.user.eltMax;
382   unsigned i, j, cur_start, cur_count;
383   /* The largest index within a loop using the i variable as the index.
384    * Used for overflow detection */
385   const unsigned MAX_LOOP_IDX = 0xffffffff;
386
387   assert(info->primitive_restart);
388
389   if (draw->pt.user.eltSize) {
390      /* indexed prims (draw_elements) */
391      cur_start = start;
392      cur_count = 0;
393
394      switch (draw->pt.user.eltSize) {
395      case 1:
396         {
397            const ubyte *elt_ub = (const ubyte *) draw->pt.user.elts;
398            PRIM_RESTART_LOOP(elt_ub);
399         }
400         break;
401      case 2:
402         {
403            const ushort *elt_us = (const ushort *) draw->pt.user.elts;
404            PRIM_RESTART_LOOP(elt_us);
405         }
406         break;
407      case 4:
408         {
409            const uint *elt_ui = (const uint *) draw->pt.user.elts;
410            PRIM_RESTART_LOOP(elt_ui);
411         }
412         break;
413      default:
414         assert(0 && "bad eltSize in draw_arrays()");
415      }
416   }
417   else {
418      /* Non-indexed prims (draw_arrays).
419       * Primitive restart should have been handled in the state tracker.
420       */
421      draw_pt_arrays(draw, prim, start, count);
422   }
423}
424
425
426/**
427 * Resolve true values within pipe_draw_info.
428 * If we're rendering from transform feedback/stream output
429 * buffers both the count and max_index need to be computed
430 * from the attached stream output target.
431 */
432static void
433resolve_draw_info(const struct pipe_draw_info *raw_info,
434                  struct pipe_draw_info *info,
435                  struct pipe_vertex_buffer *vertex_buffer)
436{
437   memcpy(info, raw_info, sizeof(struct pipe_draw_info));
438
439   if (raw_info->count_from_stream_output) {
440      struct draw_so_target *target =
441         (struct draw_so_target *)info->count_from_stream_output;
442      assert(vertex_buffer != NULL);
443      info->count = target->internal_offset / vertex_buffer->stride;
444
445      /* Stream output draw can not be indexed */
446      debug_assert(!info->indexed);
447      info->max_index = info->count - 1;
448   }
449}
450
451/**
452 * Draw vertex arrays.
453 * This is the main entrypoint into the drawing module.  If drawing an indexed
454 * primitive, the draw_set_indexes() function should have already been called
455 * to specify the element/index buffer information.
456 */
457void
458draw_vbo(struct draw_context *draw,
459         const struct pipe_draw_info *info)
460{
461   unsigned instance;
462   unsigned index_limit;
463   unsigned count;
464   unsigned fpstate = util_fpstate_get();
465   struct pipe_draw_info resolved_info;
466
467   /* Make sure that denorms are treated like zeros. This is
468    * the behavior required by D3D10. OpenGL doesn't care.
469    */
470   util_fpstate_set_denorms_to_zero(fpstate);
471
472   resolve_draw_info(info, &resolved_info, &(draw->pt.vertex_buffer[0]));
473   info = &resolved_info;
474
475   assert(info->instance_count > 0);
476   if (info->indexed)
477      assert(draw->pt.user.elts);
478
479   count = info->count;
480
481   draw->pt.user.eltBias = info->index_bias;
482   draw->pt.user.min_index = info->min_index;
483   draw->pt.user.max_index = info->max_index;
484   draw->pt.user.eltSize = info->indexed ? draw->pt.user.eltSizeIB : 0;
485
486   if (0)
487      debug_printf("draw_vbo(mode=%u start=%u count=%u):\n",
488                   info->mode, info->start, count);
489
490   if (0)
491      tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
492
493   if (0) {
494      unsigned int i;
495      debug_printf("Elements:\n");
496      for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
497         debug_printf("  %u: src_offset=%u  inst_div=%u   vbuf=%u  format=%s\n",
498                      i,
499                      draw->pt.vertex_element[i].src_offset,
500                      draw->pt.vertex_element[i].instance_divisor,
501                      draw->pt.vertex_element[i].vertex_buffer_index,
502                      util_format_name(draw->pt.vertex_element[i].src_format));
503      }
504      debug_printf("Buffers:\n");
505      for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
506         debug_printf("  %u: stride=%u offset=%u size=%d ptr=%p\n",
507                      i,
508                      draw->pt.vertex_buffer[i].stride,
509                      draw->pt.vertex_buffer[i].buffer_offset,
510                      (int) draw->pt.user.vbuffer[i].size,
511                      draw->pt.user.vbuffer[i].map);
512      }
513   }
514
515   if (0)
516      draw_print_arrays(draw, info->mode, info->start, MIN2(count, 20));
517
518   index_limit = util_draw_max_index(draw->pt.vertex_buffer,
519                                     draw->pt.vertex_element,
520                                     draw->pt.nr_vertex_elements,
521                                     info);
522#if HAVE_LLVM
523   if (!draw->llvm)
524#endif
525   {
526      if (index_limit == 0) {
527         /* one of the buffers is too small to do any valid drawing */
528         debug_warning("draw: VBO too small to draw anything\n");
529         util_fpstate_set(fpstate);
530         return;
531      }
532   }
533
534   /* If we're collecting stats then make sure we start from scratch */
535   if (draw->collect_statistics) {
536      memset(&draw->statistics, 0, sizeof(draw->statistics));
537   }
538
539   draw->pt.max_index = index_limit - 1;
540   draw->start_index = info->start;
541
542   /*
543    * TODO: We could use draw->pt.max_index to further narrow
544    * the min_index/max_index hints given by the state tracker.
545    */
546
547   for (instance = 0; instance < info->instance_count; instance++) {
548      unsigned instance_idx = instance + info->start_instance;
549      draw->start_instance = info->start_instance;
550      draw->instance_id = instance;
551      /* check for overflow */
552      if (instance_idx < instance ||
553          instance_idx < draw->start_instance) {
554         /* if we overflown just set the instance id to the max */
555         draw->instance_id = 0xffffffff;
556      }
557
558      draw_new_instance(draw);
559
560      if (info->primitive_restart) {
561         draw_pt_arrays_restart(draw, info);
562      }
563      else {
564         draw_pt_arrays(draw, info->mode, info->start, count);
565      }
566   }
567
568   /* If requested emit the pipeline statistics for this run */
569   if (draw->collect_statistics) {
570      draw->render->pipeline_statistics(draw->render, &draw->statistics);
571   }
572   util_fpstate_set(fpstate);
573}
574