draw_pt_fetch.c revision a08e348a84f57ed5e8bf5888f1ce13934d2ce8fa
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_memory.h" 29#include "util/u_math.h" 30#include "draw/draw_context.h" 31#include "draw/draw_private.h" 32#include "draw/draw_vbuf.h" 33#include "draw/draw_vertex.h" 34#include "draw/draw_pt.h" 35#include "translate/translate.h" 36#include "translate/translate_cache.h" 37 38 39struct pt_fetch { 40 struct draw_context *draw; 41 42 struct translate *translate; 43 44 unsigned vertex_size; 45 boolean need_edgeflags; 46 47 struct translate_cache *cache; 48}; 49 50/* Perform the fetch from API vertex elements & vertex buffers, to a 51 * contiguous set of float[4] attributes as required for the 52 * vertex_shader->run_linear() method. 53 * 54 * This is used in all cases except pure passthrough 55 * (draw_pt_fetch_emit.c) which has its own version to translate 56 * directly to hw vertices. 57 * 58 */ 59void draw_pt_fetch_prepare( struct pt_fetch *fetch, 60 unsigned vs_input_count, 61 unsigned vertex_size ) 62{ 63 struct draw_context *draw = fetch->draw; 64 unsigned nr_inputs; 65 unsigned i, nr = 0; 66 unsigned dst_offset = 0; 67 struct translate_key key; 68 69 fetch->vertex_size = vertex_size; 70 71 /* Always emit/leave space for a vertex header. 72 * 73 * It's worth considering whether the vertex headers should contain 74 * a pointer to the 'data', rather than having it inline. 75 * Something to look at after we've fully switched over to the pt 76 * paths. 77 */ 78 { 79 /* Need to set header->vertex_id = 0xffff somehow. 80 */ 81 key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT; 82 key.element[nr].input_buffer = draw->pt.nr_vertex_buffers; 83 key.element[nr].input_offset = 0; 84 key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT; 85 key.element[nr].output_offset = dst_offset; 86 dst_offset += 1 * sizeof(float); 87 nr++; 88 89 90 /* Just leave the clip[] array untouched. 91 */ 92 dst_offset += 4 * sizeof(float); 93 } 94 95 assert( draw->pt.nr_vertex_elements >= vs_input_count ); 96 97 nr_inputs = MIN2( vs_input_count, draw->pt.nr_vertex_elements ); 98 99 for (i = 0; i < nr_inputs; i++) { 100 key.element[nr].input_format = draw->pt.vertex_element[i].src_format; 101 key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index; 102 key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset; 103 key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 104 key.element[nr].output_offset = dst_offset; 105 106 dst_offset += 4 * sizeof(float); 107 nr++; 108 } 109 110 assert(dst_offset <= vertex_size); 111 112 key.nr_elements = nr; 113 key.output_stride = vertex_size; 114 115 116 if (!fetch->translate || 117 translate_key_compare(&fetch->translate->key, &key) != 0) 118 { 119 translate_key_sanitize(&key); 120 fetch->translate = translate_cache_find(fetch->cache, &key); 121 122 { 123 static struct vertex_header vh = { 0, 124 1, 125 0, 126 UNDEFINED_VERTEX_ID, 127 { .0f, .0f, .0f, .0f } }; 128 129 fetch->translate->set_buffer(fetch->translate, 130 draw->pt.nr_vertex_buffers, 131 &vh, 132 0); 133 } 134 } 135 136} 137 138 139 140 141void draw_pt_fetch_run( struct pt_fetch *fetch, 142 const unsigned *elts, 143 unsigned count, 144 char *verts ) 145{ 146 struct draw_context *draw = fetch->draw; 147 struct translate *translate = fetch->translate; 148 unsigned i; 149 150 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 151 translate->set_buffer(translate, 152 i, 153 ((char *)draw->pt.user.vbuffer[i] + 154 draw->pt.vertex_buffer[i].buffer_offset), 155 draw->pt.vertex_buffer[i].stride ); 156 } 157 158 translate->run_elts( translate, 159 elts, 160 count, 161 verts ); 162 163 /* Extract edgeflag values from vertex data into the header. 164 */ 165 if (fetch->need_edgeflags) { 166 extract_edge_flags( fetch, count ); 167 } 168} 169 170 171void draw_pt_fetch_run_linear( struct pt_fetch *fetch, 172 unsigned start, 173 unsigned count, 174 char *verts ) 175{ 176 struct draw_context *draw = fetch->draw; 177 struct translate *translate = fetch->translate; 178 unsigned i; 179 180 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 181 translate->set_buffer(translate, 182 i, 183 ((char *)draw->pt.user.vbuffer[i] + 184 draw->pt.vertex_buffer[i].buffer_offset), 185 draw->pt.vertex_buffer[i].stride ); 186 } 187 188 translate->run( translate, 189 start, 190 count, 191 verts ); 192 193 /* Extract edgeflag values from vertex data into the header. XXX: 194 * this should be done after the vertex shader is run. 195 * Bypass-vs-and-clip interaction with pipeline??? 196 */ 197 if (fetch->need_edgeflags) { 198 extract_edge_flags( fetch, count ); 199 } 200} 201 202 203struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw ) 204{ 205 struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch); 206 if (!fetch) 207 return NULL; 208 209 fetch->draw = draw; 210 fetch->cache = translate_cache_create(); 211 if (!fetch->cache) { 212 FREE(fetch); 213 return NULL; 214 } 215 216 return fetch; 217} 218 219void draw_pt_fetch_destroy( struct pt_fetch *fetch ) 220{ 221 if (fetch->cache) 222 translate_cache_destroy(fetch->cache); 223 224 FREE(fetch); 225} 226 227