draw_pt_fetch.c revision dc544ad9c6e6e24fd2f19dfe83aa294d218f7310
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_memory.h" 29#include "util/u_math.h" 30#include "draw/draw_context.h" 31#include "draw/draw_private.h" 32#include "draw/draw_vbuf.h" 33#include "draw/draw_pt.h" 34#include "translate/translate.h" 35#include "translate/translate_cache.h" 36 37 38struct pt_fetch { 39 struct draw_context *draw; 40 41 struct translate *translate; 42 43 unsigned vertex_size; 44 boolean need_edgeflags; 45 46 struct translate_cache *cache; 47}; 48 49/* Perform the fetch from API vertex elements & vertex buffers, to a 50 * contiguous set of float[4] attributes as required for the 51 * vertex_shader->run_linear() method. 52 * 53 * This is used in all cases except pure passthrough 54 * (draw_pt_fetch_emit.c) which has its own version to translate 55 * directly to hw vertices. 56 * 57 */ 58void draw_pt_fetch_prepare( struct pt_fetch *fetch, 59 unsigned vs_input_count, 60 unsigned vertex_size ) 61{ 62 struct draw_context *draw = fetch->draw; 63 unsigned nr_inputs; 64 unsigned i, nr = 0; 65 unsigned dst_offset = 0; 66 struct translate_key key; 67 68 fetch->vertex_size = vertex_size; 69 70 /* Always emit/leave space for a vertex header. 71 * 72 * It's worth considering whether the vertex headers should contain 73 * a pointer to the 'data', rather than having it inline. 74 * Something to look at after we've fully switched over to the pt 75 * paths. 76 */ 77 { 78 /* Need to set header->vertex_id = 0xffff somehow. 79 */ 80 key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT; 81 key.element[nr].input_buffer = draw->pt.nr_vertex_buffers; 82 key.element[nr].input_offset = 0; 83 key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT; 84 key.element[nr].output_offset = dst_offset; 85 dst_offset += 1 * sizeof(float); 86 nr++; 87 88 89 /* Just leave the clip[] array untouched. 90 */ 91 dst_offset += 4 * sizeof(float); 92 } 93 94 assert( draw->pt.nr_vertex_elements >= vs_input_count ); 95 96 nr_inputs = MIN2( vs_input_count, draw->pt.nr_vertex_elements ); 97 98 for (i = 0; i < nr_inputs; i++) { 99 key.element[nr].input_format = draw->pt.vertex_element[i].src_format; 100 key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index; 101 key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset; 102 key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 103 key.element[nr].output_offset = dst_offset; 104 105 dst_offset += 4 * sizeof(float); 106 nr++; 107 } 108 109 assert(dst_offset <= vertex_size); 110 111 key.nr_elements = nr; 112 key.output_stride = vertex_size; 113 114 115 if (!fetch->translate || 116 translate_key_compare(&fetch->translate->key, &key) != 0) 117 { 118 translate_key_sanitize(&key); 119 fetch->translate = translate_cache_find(fetch->cache, &key); 120 121 { 122 static struct vertex_header vh = { 0, 1, 0, UNDEFINED_VERTEX_ID, { .0f, .0f, .0f, .0f } }; 123 fetch->translate->set_buffer(fetch->translate, 124 draw->pt.nr_vertex_buffers, 125 &vh, 126 0); 127 } 128 } 129 130 fetch->need_edgeflags = ((draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || 131 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) && 132 draw->pt.user.edgeflag); 133} 134 135 136 137 138void draw_pt_fetch_run( struct pt_fetch *fetch, 139 const unsigned *elts, 140 unsigned count, 141 char *verts ) 142{ 143 struct draw_context *draw = fetch->draw; 144 struct translate *translate = fetch->translate; 145 unsigned i; 146 147 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 148 translate->set_buffer(translate, 149 i, 150 ((char *)draw->pt.user.vbuffer[i] + 151 draw->pt.vertex_buffer[i].buffer_offset), 152 draw->pt.vertex_buffer[i].stride ); 153 } 154 155 translate->run_elts( translate, 156 elts, 157 count, 158 verts ); 159 160 /* Edgeflags are hard to fit into a translate program, populate 161 * them separately if required. In the setup above they are 162 * defaulted to one, so only need this if there is reason to change 163 * that default: 164 */ 165 if (fetch->need_edgeflags) { 166 for (i = 0; i < count; i++) { 167 struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size); 168 vh->edgeflag = draw_pt_get_edgeflag( draw, elts[i] ); 169 } 170 } 171} 172 173 174void draw_pt_fetch_run_linear( struct pt_fetch *fetch, 175 unsigned start, 176 unsigned count, 177 char *verts ) 178{ 179 struct draw_context *draw = fetch->draw; 180 struct translate *translate = fetch->translate; 181 unsigned i; 182 183 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 184 translate->set_buffer(translate, 185 i, 186 ((char *)draw->pt.user.vbuffer[i] + 187 draw->pt.vertex_buffer[i].buffer_offset), 188 draw->pt.vertex_buffer[i].stride ); 189 } 190 191 translate->run( translate, 192 start, 193 count, 194 verts ); 195 196 /* Edgeflags are hard to fit into a translate program, populate 197 * them separately if required. In the setup above they are 198 * defaulted to one, so only need this if there is reason to change 199 * that default: 200 */ 201 if (fetch->need_edgeflags) { 202 for (i = 0; i < count; i++) { 203 struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size); 204 vh->edgeflag = draw_pt_get_edgeflag( draw, start + i ); 205 } 206 } 207} 208 209 210struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw ) 211{ 212 struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch); 213 if (!fetch) 214 return NULL; 215 216 fetch->draw = draw; 217 fetch->cache = translate_cache_create(); 218 if (!fetch->cache) { 219 FREE(fetch); 220 return NULL; 221 } 222 223 return fetch; 224} 225 226void draw_pt_fetch_destroy( struct pt_fetch *fetch ) 227{ 228 if (fetch->cache) 229 translate_cache_destroy(fetch->cache); 230 231 FREE(fetch); 232} 233 234