i915_state_emit.c revision 1f5285f99771243b636deb9ae0a17c54f818fac6
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "i915_reg.h" 30#include "i915_context.h" 31#include "i915_batch.h" 32#include "i915_reg.h" 33 34#include "pipe/p_context.h" 35#include "pipe/p_defines.h" 36 37static unsigned translate_format( enum pipe_format format ) 38{ 39 switch (format) { 40 case PIPE_FORMAT_A8R8G8B8_UNORM: 41 return COLOR_BUF_ARGB8888; 42 case PIPE_FORMAT_R5G6B5_UNORM: 43 return COLOR_BUF_RGB565; 44 default: 45 assert(0); 46 return 0; 47 } 48} 49 50static unsigned translate_depth_format( enum pipe_format zformat ) 51{ 52 switch (zformat) { 53 case PIPE_FORMAT_S8Z24_UNORM: 54 return DEPTH_FRMT_24_FIXED_8_OTHER; 55 case PIPE_FORMAT_Z16_UNORM: 56 return DEPTH_FRMT_16_FIXED; 57 default: 58 assert(0); 59 return 0; 60 } 61} 62 63 64/** 65 * Examine framebuffer state to determine width, height. 66 */ 67static boolean 68framebuffer_size(const struct pipe_framebuffer_state *fb, 69 uint *width, uint *height) 70{ 71 if (fb->cbufs[0]) { 72 *width = fb->cbufs[0]->width; 73 *height = fb->cbufs[0]->height; 74 return TRUE; 75 } 76 else if (fb->zsbuf) { 77 *width = fb->zsbuf->width; 78 *height = fb->zsbuf->height; 79 return TRUE; 80 } 81 else { 82 *width = *height = 0; 83 return FALSE; 84 } 85} 86 87 88/* Push the state into the sarea and/or texture memory. 89 */ 90void 91i915_emit_hardware_state(struct i915_context *i915 ) 92{ 93 /* XXX: there must be an easier way */ 94 const unsigned dwords = ( 14 + 95 7 + 96 I915_MAX_DYNAMIC + 97 8 + 98 2 + I915_TEX_UNITS*3 + 99 2 + I915_TEX_UNITS*3 + 100 2 + I915_MAX_CONSTANT*4 + 101#if 0 102 i915->current.program_len + 103#else 104 i915->fs->program_len + 105#endif 106 6 107 ) * 3/2; /* plus 50% margin */ 108 const unsigned relocs = ( I915_TEX_UNITS + 109 3 110 ) * 3/2; /* plus 50% margin */ 111 112#if 0 113 debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords, relocs); 114#endif 115 116 if(!BEGIN_BATCH(dwords, relocs)) { 117 FLUSH_BATCH(NULL); 118 assert(BEGIN_BATCH(dwords, relocs)); 119 } 120 121 /* 14 dwords, 0 relocs */ 122 if (i915->hardware_dirty & I915_HW_INVARIENT) 123 { 124 OUT_BATCH(_3DSTATE_AA_CMD | 125 AA_LINE_ECAAR_WIDTH_ENABLE | 126 AA_LINE_ECAAR_WIDTH_1_0 | 127 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); 128 129 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); 130 OUT_BATCH(0); 131 132 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); 133 OUT_BATCH(0); 134 135 OUT_BATCH(_3DSTATE_DFLT_Z_CMD); 136 OUT_BATCH(0); 137 138 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | 139 CSB_TCB(0, 0) | 140 CSB_TCB(1, 1) | 141 CSB_TCB(2, 2) | 142 CSB_TCB(3, 3) | 143 CSB_TCB(4, 4) | 144 CSB_TCB(5, 5) | 145 CSB_TCB(6, 6) | 146 CSB_TCB(7, 7)); 147 148 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | 149 ENABLE_POINT_RASTER_RULE | 150 OGL_POINT_RASTER_RULE | 151 ENABLE_LINE_STRIP_PROVOKE_VRTX | 152 ENABLE_TRI_FAN_PROVOKE_VRTX | 153 LINE_STRIP_PROVOKE_VRTX(1) | 154 TRI_FAN_PROVOKE_VRTX(2) | 155 ENABLE_TEXKILL_3D_4D | 156 TEXKILL_4D); 157 158 /* Need to initialize this to zero. 159 */ 160 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); 161 OUT_BATCH(0); 162 163 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); 164 165 /* disable indirect state for now 166 */ 167 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); 168 OUT_BATCH(0); 169 } 170 171 /* 7 dwords, 1 relocs */ 172 if (i915->hardware_dirty & I915_HW_IMMEDIATE) 173 { 174 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | 175 I1_LOAD_S(0) | 176 I1_LOAD_S(1) | 177 I1_LOAD_S(2) | 178 I1_LOAD_S(4) | 179 I1_LOAD_S(5) | 180 I1_LOAD_S(6) | 181 (5)); 182 183 if(i915->vbo) 184 OUT_RELOC(i915->vbo, 185 INTEL_USAGE_VERTEX, 186 i915->current.immediate[I915_IMMEDIATE_S0]); 187 else 188 /* FIXME: we should not do this */ 189 OUT_BATCH(0); 190 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]); 191 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]); 192 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]); 193 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]); 194 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]); 195 } 196 197 /* I915_MAX_DYNAMIC dwords, 0 relocs */ 198 if (i915->hardware_dirty & I915_HW_DYNAMIC) 199 { 200 int i; 201 for (i = 0; i < I915_MAX_DYNAMIC; i++) { 202 OUT_BATCH(i915->current.dynamic[i]); 203 } 204 } 205 206 /* 8 dwords, 2 relocs */ 207 if (i915->hardware_dirty & I915_HW_STATIC) 208 { 209 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; 210 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; 211 212 if (cbuf_surface) { 213 unsigned ctile = BUF_3D_USE_FENCE; 214 struct i915_texture *tex = (struct i915_texture *) 215 cbuf_surface->texture; 216 assert(tex); 217 218 if (tex && tex->sw_tiled) { 219 ctile = BUF_3D_TILED_SURFACE; 220 } 221 222 OUT_BATCH(_3DSTATE_BUF_INFO_CMD); 223 224 OUT_BATCH(BUF_3D_ID_COLOR_BACK | 225 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */ 226 ctile); 227 228 OUT_RELOC(tex->buffer, 229 INTEL_USAGE_RENDER, 230 cbuf_surface->offset); 231 } 232 233 /* What happens if no zbuf?? 234 */ 235 if (depth_surface) { 236 unsigned ztile = BUF_3D_USE_FENCE; 237 struct i915_texture *tex = (struct i915_texture *) 238 depth_surface->texture; 239 assert(tex); 240 241 if (tex && tex->sw_tiled) { 242 ztile = BUF_3D_TILED_SURFACE; 243 } 244 245 OUT_BATCH(_3DSTATE_BUF_INFO_CMD); 246 247 OUT_BATCH(BUF_3D_ID_DEPTH | 248 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */ 249 ztile); 250 251 OUT_RELOC(tex->buffer, 252 INTEL_USAGE_RENDER, 253 depth_surface->offset); 254 } 255 256 { 257 unsigned cformat, zformat = 0; 258 259 if (cbuf_surface) 260 cformat = cbuf_surface->format; 261 else 262 cformat = PIPE_FORMAT_A8R8G8B8_UNORM; /* arbitrary */ 263 cformat = translate_format(cformat); 264 265 if (depth_surface) 266 zformat = translate_depth_format( i915->framebuffer.zsbuf->format ); 267 268 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); 269 OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */ 270 DSTORG_VERT_BIAS(0x8) | /* .5 */ 271 LOD_PRECLAMP_OGL | 272 TEX_DEFAULT_COLOR_OGL | 273 cformat | 274 zformat ); 275 } 276 } 277 278#if 01 279 /* texture images */ 280 /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */ 281 if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER)) 282 { 283 const uint nr = i915->current.sampler_enable_nr; 284 if (nr) { 285 const uint enabled = i915->current.sampler_enable_flags; 286 uint unit; 287 uint count = 0; 288 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); 289 OUT_BATCH(enabled); 290 for (unit = 0; unit < I915_TEX_UNITS; unit++) { 291 if (enabled & (1 << unit)) { 292 struct i915_texture *texture = (struct i915_texture *)i915->fragment_sampler_views[unit]->texture; 293 struct intel_buffer *buf = texture->buffer; 294 uint offset = 0; 295 assert(buf); 296 297 count++; 298 299 OUT_RELOC(buf, INTEL_USAGE_SAMPLER, offset); 300 OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */ 301 OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */ 302 } 303 } 304 assert(count == nr); 305 } 306 } 307#endif 308 309#if 01 310 /* samplers */ 311 /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */ 312 if (i915->hardware_dirty & I915_HW_SAMPLER) 313 { 314 if (i915->current.sampler_enable_nr) { 315 int i; 316 317 OUT_BATCH( _3DSTATE_SAMPLER_STATE | 318 (3 * i915->current.sampler_enable_nr) ); 319 320 OUT_BATCH( i915->current.sampler_enable_flags ); 321 322 for (i = 0; i < I915_TEX_UNITS; i++) { 323 if (i915->current.sampler_enable_flags & (1<<i)) { 324 OUT_BATCH( i915->current.sampler[i][0] ); 325 OUT_BATCH( i915->current.sampler[i][1] ); 326 OUT_BATCH( i915->current.sampler[i][2] ); 327 } 328 } 329 } 330 } 331#endif 332 333 /* constants */ 334 /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */ 335 if (i915->hardware_dirty & I915_HW_PROGRAM) 336 { 337 /* Collate the user-defined constants with the fragment shader's 338 * immediates according to the constant_flags[] array. 339 */ 340 const uint nr = i915->fs->num_constants; 341 if (nr) { 342 uint i; 343 344 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) ); 345 OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) ); 346 347 for (i = 0; i < nr; i++) { 348 const uint *c; 349 if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) { 350 /* grab user-defined constant */ 351 c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i]; 352 } 353 else { 354 /* emit program constant */ 355 c = (uint *) i915->fs->constants[i]; 356 } 357#if 0 /* debug */ 358 { 359 float *f = (float *) c; 360 printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3], 361 (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER 362 ? "user" : "immediate")); 363 } 364#endif 365 OUT_BATCH(*c++); 366 OUT_BATCH(*c++); 367 OUT_BATCH(*c++); 368 OUT_BATCH(*c++); 369 } 370 } 371 } 372 373 /* Fragment program */ 374 /* i915->current.program_len dwords, 0 relocs */ 375 if (i915->hardware_dirty & I915_HW_PROGRAM) 376 { 377 uint i; 378 /* we should always have, at least, a pass-through program */ 379 assert(i915->fs->program_len > 0); 380 for (i = 0; i < i915->fs->program_len; i++) { 381 OUT_BATCH(i915->fs->program[i]); 382 } 383 } 384 385 /* drawing surface size */ 386 /* 6 dwords, 0 relocs */ 387 { 388 uint w, h; 389 boolean k = framebuffer_size(&i915->framebuffer, &w, &h); 390 (void)k; 391 assert(k); 392 393 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); 394 OUT_BATCH(0); 395 OUT_BATCH(0); 396 OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16)); 397 OUT_BATCH(0); 398 OUT_BATCH(0); 399 } 400 401 402 i915->hardware_dirty = 0; 403} 404