i915_state_emit.c revision 1f5285f99771243b636deb9ae0a17c54f818fac6
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "i915_reg.h"
30#include "i915_context.h"
31#include "i915_batch.h"
32#include "i915_reg.h"
33
34#include "pipe/p_context.h"
35#include "pipe/p_defines.h"
36
37static unsigned translate_format( enum pipe_format format )
38{
39   switch (format) {
40   case PIPE_FORMAT_A8R8G8B8_UNORM:
41      return COLOR_BUF_ARGB8888;
42   case PIPE_FORMAT_R5G6B5_UNORM:
43      return COLOR_BUF_RGB565;
44   default:
45      assert(0);
46      return 0;
47   }
48}
49
50static unsigned translate_depth_format( enum pipe_format zformat )
51{
52   switch (zformat) {
53   case PIPE_FORMAT_S8Z24_UNORM:
54      return DEPTH_FRMT_24_FIXED_8_OTHER;
55   case PIPE_FORMAT_Z16_UNORM:
56      return DEPTH_FRMT_16_FIXED;
57   default:
58      assert(0);
59      return 0;
60   }
61}
62
63
64/**
65 * Examine framebuffer state to determine width, height.
66 */
67static boolean
68framebuffer_size(const struct pipe_framebuffer_state *fb,
69                 uint *width, uint *height)
70{
71   if (fb->cbufs[0]) {
72      *width = fb->cbufs[0]->width;
73      *height = fb->cbufs[0]->height;
74      return TRUE;
75   }
76   else if (fb->zsbuf) {
77      *width = fb->zsbuf->width;
78      *height = fb->zsbuf->height;
79      return TRUE;
80   }
81   else {
82      *width = *height = 0;
83      return FALSE;
84   }
85}
86
87
88/* Push the state into the sarea and/or texture memory.
89 */
90void
91i915_emit_hardware_state(struct i915_context *i915 )
92{
93   /* XXX: there must be an easier way */
94   const unsigned dwords = ( 14 +
95                             7 +
96                             I915_MAX_DYNAMIC +
97                             8 +
98                             2 + I915_TEX_UNITS*3 +
99                             2 + I915_TEX_UNITS*3 +
100                             2 + I915_MAX_CONSTANT*4 +
101#if 0
102                             i915->current.program_len +
103#else
104                             i915->fs->program_len +
105#endif
106                             6
107                           ) * 3/2; /* plus 50% margin */
108   const unsigned relocs = ( I915_TEX_UNITS +
109                             3
110                           ) * 3/2; /* plus 50% margin */
111
112#if 0
113   debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords, relocs);
114#endif
115
116   if(!BEGIN_BATCH(dwords, relocs)) {
117      FLUSH_BATCH(NULL);
118      assert(BEGIN_BATCH(dwords, relocs));
119   }
120
121   /* 14 dwords, 0 relocs */
122   if (i915->hardware_dirty & I915_HW_INVARIENT)
123   {
124      OUT_BATCH(_3DSTATE_AA_CMD |
125                AA_LINE_ECAAR_WIDTH_ENABLE |
126                AA_LINE_ECAAR_WIDTH_1_0 |
127                AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
128
129      OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
130      OUT_BATCH(0);
131
132      OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
133      OUT_BATCH(0);
134
135      OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
136      OUT_BATCH(0);
137
138      OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
139                CSB_TCB(0, 0) |
140                CSB_TCB(1, 1) |
141                CSB_TCB(2, 2) |
142                CSB_TCB(3, 3) |
143                CSB_TCB(4, 4) |
144                CSB_TCB(5, 5) |
145                CSB_TCB(6, 6) |
146                CSB_TCB(7, 7));
147
148      OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
149                ENABLE_POINT_RASTER_RULE |
150                OGL_POINT_RASTER_RULE |
151                ENABLE_LINE_STRIP_PROVOKE_VRTX |
152                ENABLE_TRI_FAN_PROVOKE_VRTX |
153                LINE_STRIP_PROVOKE_VRTX(1) |
154                TRI_FAN_PROVOKE_VRTX(2) |
155                ENABLE_TEXKILL_3D_4D |
156                TEXKILL_4D);
157
158      /* Need to initialize this to zero.
159       */
160      OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
161      OUT_BATCH(0);
162
163      OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
164
165      /* disable indirect state for now
166       */
167      OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
168      OUT_BATCH(0);
169   }
170
171   /* 7 dwords, 1 relocs */
172   if (i915->hardware_dirty & I915_HW_IMMEDIATE)
173   {
174      OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
175                I1_LOAD_S(0) |
176                I1_LOAD_S(1) |
177                I1_LOAD_S(2) |
178                I1_LOAD_S(4) |
179                I1_LOAD_S(5) |
180                I1_LOAD_S(6) |
181                (5));
182
183      if(i915->vbo)
184         OUT_RELOC(i915->vbo,
185                   INTEL_USAGE_VERTEX,
186                   i915->current.immediate[I915_IMMEDIATE_S0]);
187      else
188         /* FIXME: we should not do this */
189         OUT_BATCH(0);
190      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
191      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
192      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
193      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
194      OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
195   }
196
197   /* I915_MAX_DYNAMIC dwords, 0 relocs */
198   if (i915->hardware_dirty & I915_HW_DYNAMIC)
199   {
200      int i;
201      for (i = 0; i < I915_MAX_DYNAMIC; i++) {
202         OUT_BATCH(i915->current.dynamic[i]);
203      }
204   }
205
206   /* 8 dwords, 2 relocs */
207   if (i915->hardware_dirty & I915_HW_STATIC)
208   {
209      struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
210      struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
211
212      if (cbuf_surface) {
213         unsigned ctile = BUF_3D_USE_FENCE;
214         struct i915_texture *tex = (struct i915_texture *)
215                                    cbuf_surface->texture;
216         assert(tex);
217
218         if (tex && tex->sw_tiled) {
219            ctile = BUF_3D_TILED_SURFACE;
220         }
221
222         OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
223
224         OUT_BATCH(BUF_3D_ID_COLOR_BACK |
225                   BUF_3D_PITCH(tex->stride) |  /* pitch in bytes */
226                   ctile);
227
228         OUT_RELOC(tex->buffer,
229                   INTEL_USAGE_RENDER,
230                   cbuf_surface->offset);
231      }
232
233      /* What happens if no zbuf??
234       */
235      if (depth_surface) {
236         unsigned ztile = BUF_3D_USE_FENCE;
237         struct i915_texture *tex = (struct i915_texture *)
238                                    depth_surface->texture;
239         assert(tex);
240
241         if (tex && tex->sw_tiled) {
242            ztile = BUF_3D_TILED_SURFACE;
243         }
244
245         OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
246
247         OUT_BATCH(BUF_3D_ID_DEPTH |
248                   BUF_3D_PITCH(tex->stride) |  /* pitch in bytes */
249                   ztile);
250
251         OUT_RELOC(tex->buffer,
252                   INTEL_USAGE_RENDER,
253                   depth_surface->offset);
254      }
255
256      {
257         unsigned cformat, zformat = 0;
258
259         if (cbuf_surface)
260            cformat = cbuf_surface->format;
261         else
262            cformat = PIPE_FORMAT_A8R8G8B8_UNORM; /* arbitrary */
263         cformat = translate_format(cformat);
264
265         if (depth_surface)
266            zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
267
268         OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
269         OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
270                   DSTORG_VERT_BIAS(0x8) | /* .5 */
271                   LOD_PRECLAMP_OGL |
272                   TEX_DEFAULT_COLOR_OGL |
273                   cformat |
274                   zformat );
275      }
276   }
277
278#if 01
279      /* texture images */
280      /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
281      if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
282      {
283         const uint nr = i915->current.sampler_enable_nr;
284         if (nr) {
285            const uint enabled = i915->current.sampler_enable_flags;
286            uint unit;
287            uint count = 0;
288            OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
289            OUT_BATCH(enabled);
290            for (unit = 0; unit < I915_TEX_UNITS; unit++) {
291               if (enabled & (1 << unit)) {
292                  struct i915_texture *texture = (struct i915_texture *)i915->fragment_sampler_views[unit]->texture;
293                  struct intel_buffer *buf = texture->buffer;
294                  uint offset = 0;
295                  assert(buf);
296
297                  count++;
298
299                  OUT_RELOC(buf, INTEL_USAGE_SAMPLER, offset);
300                  OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
301                  OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
302               }
303            }
304            assert(count == nr);
305         }
306      }
307#endif
308
309#if 01
310   /* samplers */
311   /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
312   if (i915->hardware_dirty & I915_HW_SAMPLER)
313   {
314      if (i915->current.sampler_enable_nr) {
315         int i;
316
317         OUT_BATCH( _3DSTATE_SAMPLER_STATE |
318                    (3 * i915->current.sampler_enable_nr) );
319
320         OUT_BATCH( i915->current.sampler_enable_flags );
321
322         for (i = 0; i < I915_TEX_UNITS; i++) {
323            if (i915->current.sampler_enable_flags & (1<<i)) {
324               OUT_BATCH( i915->current.sampler[i][0] );
325               OUT_BATCH( i915->current.sampler[i][1] );
326               OUT_BATCH( i915->current.sampler[i][2] );
327            }
328         }
329      }
330   }
331#endif
332
333   /* constants */
334   /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
335   if (i915->hardware_dirty & I915_HW_PROGRAM)
336   {
337      /* Collate the user-defined constants with the fragment shader's
338       * immediates according to the constant_flags[] array.
339       */
340      const uint nr = i915->fs->num_constants;
341      if (nr) {
342         uint i;
343
344         OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
345         OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
346
347         for (i = 0; i < nr; i++) {
348            const uint *c;
349            if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
350               /* grab user-defined constant */
351               c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
352            }
353            else {
354               /* emit program constant */
355               c = (uint *) i915->fs->constants[i];
356            }
357#if 0 /* debug */
358            {
359               float *f = (float *) c;
360               printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
361                      (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
362                       ? "user" : "immediate"));
363            }
364#endif
365            OUT_BATCH(*c++);
366            OUT_BATCH(*c++);
367            OUT_BATCH(*c++);
368            OUT_BATCH(*c++);
369         }
370      }
371   }
372
373   /* Fragment program */
374   /* i915->current.program_len dwords, 0 relocs */
375   if (i915->hardware_dirty & I915_HW_PROGRAM)
376   {
377      uint i;
378      /* we should always have, at least, a pass-through program */
379      assert(i915->fs->program_len > 0);
380      for (i = 0; i < i915->fs->program_len; i++) {
381         OUT_BATCH(i915->fs->program[i]);
382      }
383   }
384
385   /* drawing surface size */
386   /* 6 dwords, 0 relocs */
387   {
388      uint w, h;
389      boolean k = framebuffer_size(&i915->framebuffer, &w, &h);
390      (void)k;
391      assert(k);
392
393      OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
394      OUT_BATCH(0);
395      OUT_BATCH(0);
396      OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
397      OUT_BATCH(0);
398      OUT_BATCH(0);
399   }
400
401
402   i915->hardware_dirty = 0;
403}
404