i915_state_emit.c revision 305bcda4b583641bab5a7bfa6ce4e30a8559a868
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "i915_reg.h"
30#include "i915_context.h"
31#include "i915_batch.h"
32#include "i915_debug.h"
33#include "i915_resource.h"
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_format.h"
38
39#include "util/u_format.h"
40#include "util/u_math.h"
41#include "util/u_memory.h"
42
43struct i915_tracked_hw_state {
44   const char *name;
45   void (*validate)(struct i915_context *, unsigned *batch_space);
46   void (*emit)(struct i915_context *);
47   unsigned dirty, batch_space;
48};
49
50
51static void
52validate_flush(struct i915_context *i915, unsigned *batch_space)
53{
54   *batch_space = i915->flush_dirty ? 1 : 0;
55}
56
57static void
58emit_flush(struct i915_context *i915)
59{
60   /* Cache handling is very cheap atm. State handling can request to flushes:
61    * - I915_FLUSH_CACHE which is a flush everything request and
62    * - I915_PIPELINE_FLUSH which is specifically for the draw_offset flush.
63    * Because the cache handling is so dumb, no explicit "invalidate map cache".
64    * Also, the first is a strict superset of the latter, so the following logic
65    * works. */
66   if (i915->flush_dirty & I915_FLUSH_CACHE)
67      OUT_BATCH(MI_FLUSH | FLUSH_MAP_CACHE);
68   else if (i915->flush_dirty & I915_PIPELINE_FLUSH)
69      OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE);
70}
71
72uint32_t invariant_state[] = {
73   _3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 |
74             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0,
75
76   _3DSTATE_DFLT_DIFFUSE_CMD, 0,
77
78   _3DSTATE_DFLT_SPEC_CMD, 0,
79
80   _3DSTATE_DFLT_Z_CMD, 0,
81
82   _3DSTATE_COORD_SET_BINDINGS |
83             CSB_TCB(0, 0) |
84             CSB_TCB(1, 1) |
85             CSB_TCB(2, 2) |
86             CSB_TCB(3, 3) |
87             CSB_TCB(4, 4) |
88             CSB_TCB(5, 5) |
89             CSB_TCB(6, 6) |
90             CSB_TCB(7, 7),
91
92   _3DSTATE_RASTER_RULES_CMD |
93             ENABLE_POINT_RASTER_RULE |
94             OGL_POINT_RASTER_RULE |
95             ENABLE_LINE_STRIP_PROVOKE_VRTX |
96             ENABLE_TRI_FAN_PROVOKE_VRTX |
97             LINE_STRIP_PROVOKE_VRTX(1) |
98             TRI_FAN_PROVOKE_VRTX(2) |
99             ENABLE_TEXKILL_3D_4D |
100             TEXKILL_4D,
101
102   _3DSTATE_DEPTH_SUBRECT_DISABLE,
103
104   /* disable indirect state for now
105    */
106   _3DSTATE_LOAD_INDIRECT | 0, 0};
107
108static void
109emit_invariant(struct i915_context *i915)
110{
111   i915_winsys_batchbuffer_write(i915->batch, invariant_state,
112                                 Elements(invariant_state)*sizeof(uint32_t));
113}
114
115static void
116validate_immediate(struct i915_context *i915, unsigned *batch_space)
117{
118   unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
119                     1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
120                     1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
121                     1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
122                    i915->immediate_dirty;
123
124   if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo)
125      i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo;
126
127   *batch_space = 1 + util_bitcount(dirty);
128}
129
130static void
131emit_immediate(struct i915_context *i915)
132{
133   /* remove unwanted bits and S7 */
134   unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
135                     1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
136                     1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
137                     1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
138                    i915->immediate_dirty;
139   int i, num = util_bitcount(dirty);
140   assert(num && num <= I915_MAX_IMMEDIATE);
141
142   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
143             dirty << 4 | (num - 1));
144
145   if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) {
146      if (i915->vbo)
147         OUT_RELOC(i915->vbo, I915_USAGE_VERTEX,
148                   i915->current.immediate[I915_IMMEDIATE_S0]);
149      else
150         OUT_BATCH(0);
151   }
152
153   for (i = 1; i < I915_MAX_IMMEDIATE; i++) {
154      if (dirty & (1 << i))
155         OUT_BATCH(i915->current.immediate[i]);
156   }
157}
158
159static void
160validate_dynamic(struct i915_context *i915, unsigned *batch_space)
161{
162   *batch_space = util_bitcount(i915->dynamic_dirty & ((1 << I915_MAX_DYNAMIC) - 1));
163}
164
165static void
166emit_dynamic(struct i915_context *i915)
167{
168   int i;
169   for (i = 0; i < I915_MAX_DYNAMIC; i++) {
170      if (i915->dynamic_dirty & (1 << i))
171         OUT_BATCH(i915->current.dynamic[i]);
172   }
173}
174
175static void
176validate_static(struct i915_context *i915, unsigned *batch_space)
177{
178   *batch_space = 0;
179
180   if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) {
181      i915->validation_buffers[i915->num_validation_buffers++]
182         = i915->current.cbuf_bo;
183      *batch_space += 3;
184   }
185
186   if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) {
187      i915->validation_buffers[i915->num_validation_buffers++]
188         = i915->current.depth_bo;
189      *batch_space += 3;
190   }
191
192   if (i915->static_dirty & I915_DST_VARS)
193      *batch_space += 2;
194
195   if (i915->static_dirty & I915_DST_RECT)
196      *batch_space += 5;
197}
198
199static void
200emit_static(struct i915_context *i915)
201{
202   if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) {
203      OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
204      OUT_BATCH(i915->current.cbuf_flags);
205      OUT_RELOC(i915->current.cbuf_bo,
206                I915_USAGE_RENDER,
207                0);
208   }
209
210   /* What happens if no zbuf??
211    */
212   if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) {
213      OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
214      OUT_BATCH(i915->current.depth_flags);
215      OUT_RELOC(i915->current.depth_bo,
216                I915_USAGE_RENDER,
217                0);
218   }
219
220   if (i915->static_dirty & I915_DST_VARS) {
221      OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
222      OUT_BATCH(i915->current.dst_buf_vars);
223   }
224}
225
226static void
227validate_map(struct i915_context *i915, unsigned *batch_space)
228{
229   const uint enabled = i915->current.sampler_enable_flags;
230   uint unit;
231   struct i915_texture *tex;
232
233   *batch_space = i915->current.sampler_enable_nr ?
234     2 + 3*i915->current.sampler_enable_nr : 0;
235
236   for (unit = 0; unit < I915_TEX_UNITS; unit++) {
237      if (enabled & (1 << unit)) {
238         tex = i915_texture(i915->fragment_sampler_views[unit]->texture);
239         i915->validation_buffers[i915->num_validation_buffers++] = tex->buffer;
240      }
241   }
242}
243
244static void
245emit_map(struct i915_context *i915)
246{
247   const uint nr = i915->current.sampler_enable_nr;
248   if (nr) {
249      const uint enabled = i915->current.sampler_enable_flags;
250      uint unit;
251      uint count = 0;
252      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
253      OUT_BATCH(enabled);
254      for (unit = 0; unit < I915_TEX_UNITS; unit++) {
255         if (enabled & (1 << unit)) {
256            struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
257            struct i915_winsys_buffer *buf = texture->buffer;
258            assert(buf);
259
260            count++;
261
262            OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
263            OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
264            OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
265         }
266      }
267      assert(count == nr);
268   }
269}
270
271static void
272validate_sampler(struct i915_context *i915, unsigned *batch_space)
273{
274   *batch_space = i915->current.sampler_enable_nr ?
275     2 + 3*i915->current.sampler_enable_nr : 0;
276}
277
278static void
279emit_sampler(struct i915_context *i915)
280{
281   if (i915->current.sampler_enable_nr) {
282      int i;
283
284      OUT_BATCH( _3DSTATE_SAMPLER_STATE |
285                 (3 * i915->current.sampler_enable_nr) );
286
287      OUT_BATCH( i915->current.sampler_enable_flags );
288
289      for (i = 0; i < I915_TEX_UNITS; i++) {
290         if (i915->current.sampler_enable_flags & (1<<i)) {
291            OUT_BATCH( i915->current.sampler[i][0] );
292            OUT_BATCH( i915->current.sampler[i][1] );
293            OUT_BATCH( i915->current.sampler[i][2] );
294         }
295      }
296   }
297}
298
299static void
300validate_constants(struct i915_context *i915, unsigned *batch_space)
301{
302   *batch_space = i915->fs->num_constants ?
303      2 + 4*i915->fs->num_constants : 0;
304}
305
306static void
307emit_constants(struct i915_context *i915)
308{
309   /* Collate the user-defined constants with the fragment shader's
310    * immediates according to the constant_flags[] array.
311    */
312   const uint nr = i915->fs->num_constants;
313   if (nr) {
314      uint i;
315
316      OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
317      OUT_BATCH((1 << nr) - 1);
318
319      for (i = 0; i < nr; i++) {
320         const uint *c;
321         if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
322            /* grab user-defined constant */
323            c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data;
324            c += 4 * i;
325         }
326         else {
327            /* emit program constant */
328            c = (uint *) i915->fs->constants[i];
329         }
330#if 0 /* debug */
331         {
332            float *f = (float *) c;
333            printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
334                   (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
335                    ? "user" : "immediate"));
336         }
337#endif
338         OUT_BATCH(*c++);
339         OUT_BATCH(*c++);
340         OUT_BATCH(*c++);
341         OUT_BATCH(*c++);
342      }
343   }
344}
345
346static void
347validate_program(struct i915_context *i915, unsigned *batch_space)
348{
349   uint additional_size = i915->current.need_target_fixup;
350
351   /* we need more batch space if we want to emulate rgba framebuffers */
352   *batch_space = i915->fs->program_len + 3 * additional_size;
353}
354
355static void
356emit_program(struct i915_context *i915)
357{
358   uint target_fixup = i915->current.need_target_fixup;
359   uint i;
360
361   /* we should always have, at least, a pass-through program */
362   assert(i915->fs->program_len > 0);
363
364   {
365      /* first word has the size, we have to adjust that */
366      uint size = (i915->fs->program[0]);
367      size += target_fixup * 3;
368      OUT_BATCH(size);
369   }
370
371   /* output the declarations of the program */
372   for (i=1 ; i < i915->fs->program_len; i++)
373      OUT_BATCH(i915->fs->program[i]);
374
375   /* we emit an additional mov with swizzle to fake RGBA framebuffers */
376   if (target_fixup) {
377      /* mov out_color, out_color.zyxw */
378      OUT_BATCH(A0_MOV |
379                (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) |
380                A0_DEST_CHANNEL_ALL |
381                (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) |
382                (T_DIFFUSE << A0_SRC0_NR_SHIFT));
383      OUT_BATCH(i915->current.fixup_swizzle);
384      OUT_BATCH(0);
385   }
386}
387
388static void
389emit_draw_rect(struct i915_context *i915)
390{
391   if (i915->static_dirty & I915_DST_RECT) {
392      OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
393      OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS);
394      OUT_BATCH(i915->current.draw_offset);
395      OUT_BATCH(i915->current.draw_size);
396      OUT_BATCH(i915->current.draw_offset);
397   }
398}
399
400static boolean
401i915_validate_state(struct i915_context *i915, unsigned *batch_space)
402{
403   unsigned tmp;
404
405   i915->num_validation_buffers = 0;
406   if (i915->hardware_dirty & I915_HW_INVARIANT)
407      *batch_space = Elements(invariant_state);
408   else
409      *batch_space = 0;
410
411#define VALIDATE_ATOM(atom, hw_dirty) \
412   if (i915->hardware_dirty & hw_dirty) { \
413      validate_##atom(i915, &tmp); \
414      *batch_space += tmp; }
415   VALIDATE_ATOM(flush, I915_HW_FLUSH);
416   VALIDATE_ATOM(immediate, I915_HW_IMMEDIATE);
417   VALIDATE_ATOM(dynamic, I915_HW_DYNAMIC);
418   VALIDATE_ATOM(static, I915_HW_STATIC);
419   VALIDATE_ATOM(map, I915_HW_MAP);
420   VALIDATE_ATOM(sampler, I915_HW_SAMPLER);
421   VALIDATE_ATOM(constants, I915_HW_CONSTANTS);
422   VALIDATE_ATOM(program, I915_HW_PROGRAM);
423#undef VALIDATE_ATOM
424
425   if (i915->num_validation_buffers == 0)
426      return TRUE;
427
428   if (!i915_winsys_validate_buffers(i915->batch, i915->validation_buffers,
429                                     i915->num_validation_buffers))
430      return FALSE;
431
432   return TRUE;
433}
434
435/* Push the state into the sarea and/or texture memory.
436 */
437void
438i915_emit_hardware_state(struct i915_context *i915 )
439{
440   unsigned batch_space;
441   uintptr_t save_ptr;
442
443   assert(i915->dirty == 0);
444
445   if (I915_DBG_ON(DBG_ATOMS))
446      i915_dump_hardware_dirty(i915, __FUNCTION__);
447
448   if (!i915_validate_state(i915, &batch_space)) {
449      FLUSH_BATCH(NULL);
450      assert(i915_validate_state(i915, &batch_space));
451   }
452
453   if(!BEGIN_BATCH(batch_space)) {
454      FLUSH_BATCH(NULL);
455      assert(i915_validate_state(i915, &batch_space));
456      assert(BEGIN_BATCH(batch_space));
457   }
458
459   save_ptr = (uintptr_t)i915->batch->ptr;
460
461#define EMIT_ATOM(atom, hw_dirty) \
462   if (i915->hardware_dirty & hw_dirty) \
463      emit_##atom(i915);
464   EMIT_ATOM(flush, I915_HW_FLUSH);
465   EMIT_ATOM(invariant, I915_HW_INVARIANT);
466   EMIT_ATOM(immediate, I915_HW_IMMEDIATE);
467   EMIT_ATOM(dynamic, I915_HW_DYNAMIC);
468   EMIT_ATOM(static, I915_HW_STATIC);
469   EMIT_ATOM(map, I915_HW_MAP);
470   EMIT_ATOM(sampler, I915_HW_SAMPLER);
471   EMIT_ATOM(constants, I915_HW_CONSTANTS);
472   EMIT_ATOM(program, I915_HW_PROGRAM);
473   EMIT_ATOM(draw_rect, I915_HW_STATIC);
474#undef EMIT_ATOM
475
476   I915_DBG(DBG_EMIT, "%s: used %d dwords, %d dwords reserved\n", __FUNCTION__,
477            ((uintptr_t)i915->batch->ptr - save_ptr) / 4,
478            batch_space);
479   assert(((uintptr_t)i915->batch->ptr - save_ptr) / 4 == batch_space);
480
481   i915->hardware_dirty = 0;
482   i915->immediate_dirty = 0;
483   i915->dynamic_dirty = 0;
484   i915->static_dirty = 0;
485   i915->flush_dirty = 0;
486}
487