1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file glapi_dispatch.c 28 * 29 * This file generates all the gl* function entrypoints. This code is not 30 * used if optimized assembly stubs are available (e.g., using 31 * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC). 32 * 33 * \note 34 * This file is also used to build the client-side libGL that loads DRI-based 35 * device drivers. At build-time it is symlinked to src/glx. 36 * 37 * \author Brian Paul <brian@precisioninsight.com> 38 */ 39 40#include "glapi/glapi_priv.h" 41#include "glapi/glapitable.h" 42 43 44#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) 45 46#if defined(_WIN32) 47#define KEYWORD1 GLAPI 48#else 49#define KEYWORD1 PUBLIC 50#endif 51 52#define KEYWORD2 GLAPIENTRY 53 54#if defined(USE_MGL_NAMESPACE) 55#define NAME(func) mgl##func 56#else 57#define NAME(func) gl##func 58#endif 59 60#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ 61 62#define F stdout 63#define DISPATCH(FUNC, ARGS, MESSAGE) \ 64 fprintf MESSAGE; \ 65 GET_DISPATCH()->FUNC ARGS 66 67#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ 68 fprintf MESSAGE; \ 69 return GET_DISPATCH()->FUNC ARGS 70 71#else 72 73#define DISPATCH(FUNC, ARGS, MESSAGE) \ 74 GET_DISPATCH()->FUNC ARGS 75 76#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ 77 return GET_DISPATCH()->FUNC ARGS 78 79#endif /* logging */ 80 81 82#ifndef GLAPIENTRY 83#define GLAPIENTRY 84#endif 85 86#ifdef GLX_INDIRECT_RENDERING 87/* those link to libglapi.a should provide the entry points */ 88#define _GLAPI_SKIP_PROTO_ENTRY_POINTS 89#endif 90 91/* These prototypes are necessary because GLES1 library builds will create 92 * dispatch functions for them. We can't directly include GLES/gl.h because 93 * it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not 94 * expected to every add more functions, the path of least resistance is to 95 * just duplicate the prototypes for the functions that aren't already in 96 * desktop OpenGL. 97 */ 98#include <GLES/glplatform.h> 99 100GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 101GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 102GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 103GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 104GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 105 106GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 107GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 108GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 109GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 110GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 111GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 112GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 113GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); 114GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 115GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); 116GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 117GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 118GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 119GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); 120GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 121GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 122GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 123GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 124GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 125GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 126GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 127GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 128GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 129GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 130GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 131GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 132GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 133GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 134GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 135GL_API void GL_APIENTRY glPointSizex (GLfixed size); 136GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 137GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 138GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 139GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 140GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 141GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 142GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 143GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 144GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 145GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); 146 147/* Enable frame pointer elimination on Windows, otherwise forgetting to add 148 * APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as 149 * the initial ESP value is saved in the EBP in the function prologue, then 150 * restored on the epilogue, clobbering any corruption in the ESP pointer due 151 * to mismatch in the callee calling convention. 152 * 153 * On MSVC it's not sufficient to enable /Oy -- other optimizations must be 154 * enabled or frame pointer will be used regardless. 155 * 156 * We don't do this when NDEBUG is defined since, frame pointer omission 157 * optimization compiler flag are already specified on release builds, and 158 * because on profile builds we must have frame pointers or certain profilers 159 * might fail to unwind the stack. 160 */ 161#if defined(_WIN32) && !defined(NDEBUG) 162# if defined(_MSC_VER) 163# pragma optimize( "gty", on ) 164# elif defined(__GNUC__) 165# pragma GCC optimize ("omit-frame-pointer") 166# endif 167#endif 168 169#include "glapi/glapitemp.h" 170 171#endif /* USE_X86_ASM */ 172