1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23#include "main/mtypes.h"
24
25#include "isl/isl.h"
26
27#include "brw_context.h"
28#include "brw_state.h"
29#include "brw_defines.h"
30
31uint32_t
32brw_format_for_mesa_format(mesa_format mesa_format)
33{
34   /* This table is ordered according to the enum ordering in formats.h.  We do
35    * expect that enum to be extended without our explicit initialization
36    * staying in sync, so we initialize to 0 even though
37    * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
38    */
39   static const uint32_t table[MESA_FORMAT_COUNT] =
40   {
41      [MESA_FORMAT_A8B8G8R8_UNORM] = 0,
42      [MESA_FORMAT_R8G8B8A8_UNORM] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
43      [MESA_FORMAT_B8G8R8A8_UNORM] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
44      [MESA_FORMAT_A8R8G8B8_UNORM] = 0,
45      [MESA_FORMAT_X8B8G8R8_UNORM] = 0,
46      [MESA_FORMAT_R8G8B8X8_UNORM] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
47      [MESA_FORMAT_B8G8R8X8_UNORM] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
48      [MESA_FORMAT_X8R8G8B8_UNORM] = 0,
49      [MESA_FORMAT_BGR_UNORM8] = 0,
50      [MESA_FORMAT_RGB_UNORM8] = BRW_SURFACEFORMAT_R8G8B8_UNORM,
51      [MESA_FORMAT_B5G6R5_UNORM] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
52      [MESA_FORMAT_R5G6B5_UNORM] = 0,
53      [MESA_FORMAT_B4G4R4A4_UNORM] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
54      [MESA_FORMAT_A4R4G4B4_UNORM] = 0,
55      [MESA_FORMAT_A1B5G5R5_UNORM] = 0,
56      [MESA_FORMAT_B5G5R5A1_UNORM] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
57      [MESA_FORMAT_A1R5G5B5_UNORM] = 0,
58      [MESA_FORMAT_L4A4_UNORM] = 0,
59      [MESA_FORMAT_L8A8_UNORM] = BRW_SURFACEFORMAT_L8A8_UNORM,
60      [MESA_FORMAT_A8L8_UNORM] = 0,
61      [MESA_FORMAT_L16A16_UNORM] = BRW_SURFACEFORMAT_L16A16_UNORM,
62      [MESA_FORMAT_A16L16_UNORM] = 0,
63      [MESA_FORMAT_B2G3R3_UNORM] = 0,
64      [MESA_FORMAT_A_UNORM8] = BRW_SURFACEFORMAT_A8_UNORM,
65      [MESA_FORMAT_A_UNORM16] = BRW_SURFACEFORMAT_A16_UNORM,
66      [MESA_FORMAT_L_UNORM8] = BRW_SURFACEFORMAT_L8_UNORM,
67      [MESA_FORMAT_L_UNORM16] = BRW_SURFACEFORMAT_L16_UNORM,
68      [MESA_FORMAT_I_UNORM8] = BRW_SURFACEFORMAT_I8_UNORM,
69      [MESA_FORMAT_I_UNORM16] = BRW_SURFACEFORMAT_I16_UNORM,
70      [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
71      [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
72      [MESA_FORMAT_R_UNORM8] = BRW_SURFACEFORMAT_R8_UNORM,
73      [MESA_FORMAT_R8G8_UNORM] = BRW_SURFACEFORMAT_R8G8_UNORM,
74      [MESA_FORMAT_G8R8_UNORM] = 0,
75      [MESA_FORMAT_R_UNORM16] = BRW_SURFACEFORMAT_R16_UNORM,
76      [MESA_FORMAT_R16G16_UNORM] = BRW_SURFACEFORMAT_R16G16_UNORM,
77      [MESA_FORMAT_G16R16_UNORM] = 0,
78      [MESA_FORMAT_B10G10R10A2_UNORM] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
79      [MESA_FORMAT_S8_UINT_Z24_UNORM] = 0,
80      [MESA_FORMAT_Z24_UNORM_S8_UINT] = 0,
81      [MESA_FORMAT_Z_UNORM16] = 0,
82      [MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
83      [MESA_FORMAT_X8_UINT_Z24_UNORM] = 0,
84      [MESA_FORMAT_Z_UNORM32] = 0,
85      [MESA_FORMAT_S_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
86
87      [MESA_FORMAT_BGR_SRGB8] = 0,
88      [MESA_FORMAT_A8B8G8R8_SRGB] = 0,
89      [MESA_FORMAT_B8G8R8A8_SRGB] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
90      [MESA_FORMAT_A8R8G8B8_SRGB] = 0,
91      [MESA_FORMAT_R8G8B8A8_SRGB] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB,
92      [MESA_FORMAT_X8R8G8B8_SRGB] = 0,
93      [MESA_FORMAT_B8G8R8X8_SRGB] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB,
94      [MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
95      [MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
96      [MESA_FORMAT_A8L8_SRGB] = 0,
97      [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
98      [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
99      [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
100      [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
101
102      [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
103      [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
104      [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
105      [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
106      [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
107      [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
108
109      [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
110      [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
111      [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
112      [MESA_FORMAT_RGB_FLOAT16] = 0,
113      [MESA_FORMAT_A_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
114      [MESA_FORMAT_A_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
115      [MESA_FORMAT_L_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
116      [MESA_FORMAT_L_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
117      [MESA_FORMAT_LA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
118      [MESA_FORMAT_LA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
119      [MESA_FORMAT_I_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
120      [MESA_FORMAT_I_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
121      [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
122      [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
123      [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
124      [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
125
126      [MESA_FORMAT_A_UINT8] = 0,
127      [MESA_FORMAT_A_UINT16] = 0,
128      [MESA_FORMAT_A_UINT32] = 0,
129      [MESA_FORMAT_A_SINT8] = 0,
130      [MESA_FORMAT_A_SINT16] = 0,
131      [MESA_FORMAT_A_SINT32] = 0,
132
133      [MESA_FORMAT_I_UINT8] = 0,
134      [MESA_FORMAT_I_UINT16] = 0,
135      [MESA_FORMAT_I_UINT32] = 0,
136      [MESA_FORMAT_I_SINT8] = 0,
137      [MESA_FORMAT_I_SINT16] = 0,
138      [MESA_FORMAT_I_SINT32] = 0,
139
140      [MESA_FORMAT_L_UINT8] = 0,
141      [MESA_FORMAT_L_UINT16] = 0,
142      [MESA_FORMAT_L_UINT32] = 0,
143      [MESA_FORMAT_L_SINT8] = 0,
144      [MESA_FORMAT_L_SINT16] = 0,
145      [MESA_FORMAT_L_SINT32] = 0,
146
147      [MESA_FORMAT_LA_UINT8] = 0,
148      [MESA_FORMAT_LA_UINT16] = 0,
149      [MESA_FORMAT_LA_UINT32] = 0,
150      [MESA_FORMAT_LA_SINT8] = 0,
151      [MESA_FORMAT_LA_SINT16] = 0,
152      [MESA_FORMAT_LA_SINT32] = 0,
153
154      [MESA_FORMAT_R_SINT8] = BRW_SURFACEFORMAT_R8_SINT,
155      [MESA_FORMAT_RG_SINT8] = BRW_SURFACEFORMAT_R8G8_SINT,
156      [MESA_FORMAT_RGB_SINT8] = BRW_SURFACEFORMAT_R8G8B8_SINT,
157      [MESA_FORMAT_RGBA_SINT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
158      [MESA_FORMAT_R_SINT16] = BRW_SURFACEFORMAT_R16_SINT,
159      [MESA_FORMAT_RG_SINT16] = BRW_SURFACEFORMAT_R16G16_SINT,
160      [MESA_FORMAT_RGB_SINT16] = BRW_SURFACEFORMAT_R16G16B16_SINT,
161      [MESA_FORMAT_RGBA_SINT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
162      [MESA_FORMAT_R_SINT32] = BRW_SURFACEFORMAT_R32_SINT,
163      [MESA_FORMAT_RG_SINT32] = BRW_SURFACEFORMAT_R32G32_SINT,
164      [MESA_FORMAT_RGB_SINT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
165      [MESA_FORMAT_RGBA_SINT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
166
167      [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
168      [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
169      [MESA_FORMAT_RGB_UINT8] = BRW_SURFACEFORMAT_R8G8B8_UINT,
170      [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
171      [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
172      [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
173      [MESA_FORMAT_RGB_UINT16] = BRW_SURFACEFORMAT_R16G16B16_UINT,
174      [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
175      [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
176      [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
177      [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
178      [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
179
180      [MESA_FORMAT_R_SNORM8] = BRW_SURFACEFORMAT_R8_SNORM,
181      [MESA_FORMAT_R8G8_SNORM] = BRW_SURFACEFORMAT_R8G8_SNORM,
182      [MESA_FORMAT_X8B8G8R8_SNORM] = 0,
183      [MESA_FORMAT_A8B8G8R8_SNORM] = 0,
184      [MESA_FORMAT_R8G8B8A8_SNORM] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
185      [MESA_FORMAT_R_SNORM16] = BRW_SURFACEFORMAT_R16_SNORM,
186      [MESA_FORMAT_R16G16_SNORM] = BRW_SURFACEFORMAT_R16G16_SNORM,
187      [MESA_FORMAT_RGB_SNORM16] = BRW_SURFACEFORMAT_R16G16B16_SNORM,
188      [MESA_FORMAT_RGBA_SNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
189      [MESA_FORMAT_RGBA_UNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
190
191      [MESA_FORMAT_R_RGTC1_UNORM] = BRW_SURFACEFORMAT_BC4_UNORM,
192      [MESA_FORMAT_R_RGTC1_SNORM] = BRW_SURFACEFORMAT_BC4_SNORM,
193      [MESA_FORMAT_RG_RGTC2_UNORM] = BRW_SURFACEFORMAT_BC5_UNORM,
194      [MESA_FORMAT_RG_RGTC2_SNORM] = BRW_SURFACEFORMAT_BC5_SNORM,
195
196      [MESA_FORMAT_L_LATC1_UNORM] = 0,
197      [MESA_FORMAT_L_LATC1_SNORM] = 0,
198      [MESA_FORMAT_LA_LATC2_UNORM] = 0,
199      [MESA_FORMAT_LA_LATC2_SNORM] = 0,
200
201      [MESA_FORMAT_ETC1_RGB8] = BRW_SURFACEFORMAT_ETC1_RGB8,
202      [MESA_FORMAT_ETC2_RGB8] = BRW_SURFACEFORMAT_ETC2_RGB8,
203      [MESA_FORMAT_ETC2_SRGB8] = BRW_SURFACEFORMAT_ETC2_SRGB8,
204      [MESA_FORMAT_ETC2_RGBA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_RGBA8,
205      [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = BRW_SURFACEFORMAT_ETC2_EAC_SRGB8_A8,
206      [MESA_FORMAT_ETC2_R11_EAC] = BRW_SURFACEFORMAT_EAC_R11,
207      [MESA_FORMAT_ETC2_RG11_EAC] = BRW_SURFACEFORMAT_EAC_RG11,
208      [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_R11,
209      [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = BRW_SURFACEFORMAT_EAC_SIGNED_RG11,
210      [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_RGB8_PTA,
211      [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = BRW_SURFACEFORMAT_ETC2_SRGB8_PTA,
212
213      [MESA_FORMAT_BPTC_RGBA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM,
214      [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = BRW_SURFACEFORMAT_BC7_UNORM_SRGB,
215      [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_SF16,
216      [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_UF16,
217
218      [MESA_FORMAT_RGBA_ASTC_4x4]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_FLT16,
219      [MESA_FORMAT_RGBA_ASTC_5x4]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_FLT16,
220      [MESA_FORMAT_RGBA_ASTC_5x5]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_FLT16,
221      [MESA_FORMAT_RGBA_ASTC_6x5]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_FLT16,
222      [MESA_FORMAT_RGBA_ASTC_6x6]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_FLT16,
223      [MESA_FORMAT_RGBA_ASTC_8x5]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_FLT16,
224      [MESA_FORMAT_RGBA_ASTC_8x6]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_FLT16,
225      [MESA_FORMAT_RGBA_ASTC_8x8]           = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_FLT16,
226      [MESA_FORMAT_RGBA_ASTC_10x5]          = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_FLT16,
227      [MESA_FORMAT_RGBA_ASTC_10x6]          = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_FLT16,
228      [MESA_FORMAT_RGBA_ASTC_10x8]          = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_FLT16,
229      [MESA_FORMAT_RGBA_ASTC_10x10]         = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_FLT16,
230      [MESA_FORMAT_RGBA_ASTC_12x10]         = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_FLT16,
231      [MESA_FORMAT_RGBA_ASTC_12x12]         = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_FLT16,
232      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_U8sRGB,
233      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_U8sRGB,
234      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_U8sRGB,
235      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_U8sRGB,
236      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_U8sRGB,
237      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_U8sRGB,
238      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_U8sRGB,
239      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8]   = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_U8sRGB,
240      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5]  = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_U8sRGB,
241      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6]  = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_U8sRGB,
242      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8]  = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_U8sRGB,
243      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_U8sRGB,
244      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_U8sRGB,
245      [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_U8sRGB,
246
247      [MESA_FORMAT_A_SNORM8] = 0,
248      [MESA_FORMAT_L_SNORM8] = 0,
249      [MESA_FORMAT_L8A8_SNORM] = 0,
250      [MESA_FORMAT_A8L8_SNORM] = 0,
251      [MESA_FORMAT_I_SNORM8] = 0,
252      [MESA_FORMAT_A_SNORM16] = 0,
253      [MESA_FORMAT_L_SNORM16] = 0,
254      [MESA_FORMAT_LA_SNORM16] = 0,
255      [MESA_FORMAT_I_SNORM16] = 0,
256
257      [MESA_FORMAT_R9G9B9E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
258      [MESA_FORMAT_R11G11B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
259
260      [MESA_FORMAT_Z_FLOAT32] = 0,
261      [MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = 0,
262
263      [MESA_FORMAT_R10G10B10A2_UNORM] = BRW_SURFACEFORMAT_R10G10B10A2_UNORM,
264      [MESA_FORMAT_B10G10R10A2_UINT] = BRW_SURFACEFORMAT_B10G10R10A2_UINT,
265      [MESA_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
266
267      [MESA_FORMAT_B4G4R4X4_UNORM] = 0,
268      [MESA_FORMAT_B5G5R5X1_UNORM] = BRW_SURFACEFORMAT_B5G5R5X1_UNORM,
269      [MESA_FORMAT_R8G8B8X8_SNORM] = 0,
270      [MESA_FORMAT_R8G8B8X8_SRGB] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB,
271      [MESA_FORMAT_X8B8G8R8_SRGB] = 0,
272      [MESA_FORMAT_RGBX_UINT8] = 0,
273      [MESA_FORMAT_RGBX_SINT8] = 0,
274      [MESA_FORMAT_B10G10R10X2_UNORM] = BRW_SURFACEFORMAT_B10G10R10X2_UNORM,
275      [MESA_FORMAT_RGBX_UNORM16] = BRW_SURFACEFORMAT_R16G16B16X16_UNORM,
276      [MESA_FORMAT_RGBX_SNORM16] = 0,
277      [MESA_FORMAT_RGBX_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16X16_FLOAT,
278      [MESA_FORMAT_RGBX_UINT16] = 0,
279      [MESA_FORMAT_RGBX_SINT16] = 0,
280      [MESA_FORMAT_RGBX_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32X32_FLOAT,
281      [MESA_FORMAT_RGBX_UINT32] = 0,
282      [MESA_FORMAT_RGBX_SINT32] = 0,
283   };
284   assert(mesa_format < MESA_FORMAT_COUNT);
285   return table[mesa_format];
286}
287
288void
289brw_init_surface_formats(struct brw_context *brw)
290{
291   const struct gen_device_info *devinfo = &brw->screen->devinfo;
292   struct gl_context *ctx = &brw->ctx;
293   int gen;
294   mesa_format format;
295
296   memset(&ctx->TextureFormatSupported, 0, sizeof(ctx->TextureFormatSupported));
297
298   gen = brw->gen * 10;
299   if (brw->is_g4x || brw->is_haswell)
300      gen += 5;
301
302   for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
303      uint32_t texture, render;
304      bool is_integer = _mesa_is_format_integer_color(format);
305
306      render = texture = brw_format_for_mesa_format(format);
307
308      /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
309       * it.
310       */
311      if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
312	 continue;
313
314      /* Don't advertise 8 and 16-bit RGB formats to core mesa.  This ensures
315       * that they are renderable from an API perspective since core mesa will
316       * fall back to RGBA or RGBX (we can't render to non-power-of-two
317       * formats).  For 8-bit, formats, this also keeps us from hitting some
318       * nasty corners in intel_miptree_map_blit if you ever try to map one.
319       */
320      int format_size = _mesa_get_format_bytes(format);
321      if (format_size == 3 || format_size == 6)
322         continue;
323
324      if (isl_format_supports_sampling(devinfo, texture) &&
325          (isl_format_supports_filtering(devinfo, texture) || is_integer))
326	 ctx->TextureFormatSupported[format] = true;
327
328      /* Re-map some render target formats to make them supported when they
329       * wouldn't be using their format for texturing.
330       */
331      switch (render) {
332	 /* For these formats, we just need to read/write the first
333	  * channel into R, which is to say that we just treat them as
334	  * GL_RED.
335	  */
336      case BRW_SURFACEFORMAT_I32_FLOAT:
337      case BRW_SURFACEFORMAT_L32_FLOAT:
338	 render = BRW_SURFACEFORMAT_R32_FLOAT;
339	 break;
340      case BRW_SURFACEFORMAT_I16_FLOAT:
341      case BRW_SURFACEFORMAT_L16_FLOAT:
342	 render = BRW_SURFACEFORMAT_R16_FLOAT;
343	 break;
344      case BRW_SURFACEFORMAT_I8_UNORM:
345      case BRW_SURFACEFORMAT_L8_UNORM:
346         render = BRW_SURFACEFORMAT_R8_UNORM;
347         break;
348      case BRW_SURFACEFORMAT_I16_UNORM:
349      case BRW_SURFACEFORMAT_L16_UNORM:
350         render = BRW_SURFACEFORMAT_R16_UNORM;
351         break;
352      case BRW_SURFACEFORMAT_R16G16B16X16_UNORM:
353         render = BRW_SURFACEFORMAT_R16G16B16A16_UNORM;
354         break;
355      case BRW_SURFACEFORMAT_R16G16B16X16_FLOAT:
356         render = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT;
357         break;
358      case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
359	 /* XRGB is handled as ARGB because the chips in this family
360	  * cannot render to XRGB targets.  This means that we have to
361	  * mask writes to alpha (ala glColorMask) and reconfigure the
362	  * alpha blending hardware to use GL_ONE (or GL_ZERO) for
363	  * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
364	  * used. On Gen8+ BGRX is actually allowed (but not RGBX).
365	  */
366         if (!isl_format_supports_rendering(devinfo, texture))
367            render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
368	 break;
369      case BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB:
370         if (!isl_format_supports_rendering(devinfo, texture))
371            render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
372         break;
373      case BRW_SURFACEFORMAT_R8G8B8X8_UNORM:
374         render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
375         break;
376      case BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB:
377         render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
378         break;
379      }
380
381      /* Note that GL_EXT_texture_integer says that blending doesn't occur for
382       * integer, so we don't need hardware support for blending on it.  Other
383       * than that, GL in general requires alpha blending for render targets,
384       * even though we don't support it for some formats.
385       */
386      if (isl_format_supports_rendering(devinfo, render) &&
387          (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
388	 brw->render_target_format[format] = render;
389	 brw->format_supported_as_render_target[format] = true;
390      }
391   }
392
393   /* We will check this table for FBO completeness, but the surface format
394    * table above only covered color rendering.
395    */
396   brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
397   brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
398   brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
399   brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
400   brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
401   if (brw->gen >= 8)
402      brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
403
404   /* We remap depth formats to a supported texturing format in
405    * translate_tex_format().
406    */
407   ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
408   ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
409   ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
410   ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
411   ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true;
412
413   /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
414    * use it unless you're under memory (not memory bandwidth) pressure.
415    *
416    * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
417    * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
418    * However, it corresponds to two pixels with Z16, which means both need to
419    * hit the early depth case in order for it to happen.
420    *
421    * Other speculation is that we may be hitting increased fragment shader
422    * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
423    *
424    * With the PMA stall workaround in place, Z16 is faster than Z24, as it
425    * should be.
426    */
427   if (brw->gen >= 8)
428      ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
429
430   /* The RGBX formats are not renderable. Normally these get mapped
431    * internally to RGBA formats when rendering. However on Gen9+ when this
432    * internal override is used fast clears don't work so they are disabled in
433    * brw_meta_fast_clear. To avoid this problem we can just pretend not to
434    * support RGBX formats at all. This will cause the upper layers of Mesa to
435    * pick the RGBA formats instead. This works fine because when it is used
436    * as a texture source the swizzle state is programmed to force the alpha
437    * channel to 1.0 anyway. We could also do this for all gens except that
438    * it's a bit more difficult when the hardware doesn't support texture
439    * swizzling. Gens using the blorp have further problems because that
440    * doesn't implement this swizzle override. We don't need to do this for
441    * BGRX because that actually is supported natively on Gen8+.
442    */
443   if (brw->gen >= 9) {
444      static const mesa_format rgbx_formats[] = {
445         MESA_FORMAT_R8G8B8X8_UNORM,
446         MESA_FORMAT_R8G8B8X8_SRGB,
447         MESA_FORMAT_RGBX_UNORM16,
448         MESA_FORMAT_RGBX_FLOAT16,
449         MESA_FORMAT_RGBX_FLOAT32
450      };
451
452      for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
453         ctx->TextureFormatSupported[rgbx_formats[i]] = false;
454         brw->format_supported_as_render_target[rgbx_formats[i]] = false;
455      }
456   }
457
458   /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
459    * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
460    */
461   ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
462
463   /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
464    * MESA_FORMAT during glCompressedTexImage2D().
465    * See intel_mipmap_tree::wraps_etc2.
466    */
467   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
468   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
469   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
470   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
471   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
472   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
473   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
474   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
475   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
476   ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
477}
478
479bool
480brw_render_target_supported(struct brw_context *brw,
481			    struct gl_renderbuffer *rb)
482{
483   mesa_format format = rb->Format;
484
485   /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
486    * we would consider them renderable even though we don't have surface
487    * support for their alpha behavior and don't have the blending unit
488    * available to fake it like we do for XRGB8888.  Force them to being
489    * unsupported.
490    */
491   if (_mesa_is_format_integer_color(format) &&
492       rb->_BaseFormat != GL_RGBA &&
493       rb->_BaseFormat != GL_RG &&
494       rb->_BaseFormat != GL_RED)
495      return false;
496
497   /* Under some conditions, MSAA is not supported for formats whose width is
498    * more than 64 bits.
499    */
500   if (brw->gen < 8 &&
501       rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
502      /* Gen6: MSAA on >64 bit formats is unsupported. */
503      if (brw->gen <= 6)
504         return false;
505
506      /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
507      if (rb->NumSamples >= 8)
508         return false;
509   }
510
511   return brw->format_supported_as_render_target[format];
512}
513
514GLuint
515translate_tex_format(struct brw_context *brw,
516                     mesa_format mesa_format,
517		     GLenum srgb_decode)
518{
519   struct gl_context *ctx = &brw->ctx;
520   if (srgb_decode == GL_SKIP_DECODE_EXT)
521      mesa_format = _mesa_get_srgb_format_linear(mesa_format);
522
523   switch( mesa_format ) {
524
525   case MESA_FORMAT_Z_UNORM16:
526      return BRW_SURFACEFORMAT_R16_UNORM;
527
528   case MESA_FORMAT_Z24_UNORM_S8_UINT:
529   case MESA_FORMAT_Z24_UNORM_X8_UINT:
530      return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
531
532   case MESA_FORMAT_Z_FLOAT32:
533      return BRW_SURFACEFORMAT_R32_FLOAT;
534
535   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
536      return BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS;
537
538   case MESA_FORMAT_RGBA_FLOAT32:
539      /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
540       * assertion below.
541       */
542      return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
543
544   case MESA_FORMAT_SRGB_DXT1:
545      if (brw->gen == 4 && !brw->is_g4x) {
546         /* Work around missing SRGB DXT1 support on original gen4 by just
547          * skipping SRGB decode.  It's not worth not supporting sRGB in
548          * general to prevent this.
549          */
550         WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
551         mesa_format = MESA_FORMAT_RGB_DXT1;
552      }
553      return brw_format_for_mesa_format(mesa_format);
554
555   case MESA_FORMAT_RGBA_ASTC_4x4:
556   case MESA_FORMAT_RGBA_ASTC_5x4:
557   case MESA_FORMAT_RGBA_ASTC_5x5:
558   case MESA_FORMAT_RGBA_ASTC_6x5:
559   case MESA_FORMAT_RGBA_ASTC_6x6:
560   case MESA_FORMAT_RGBA_ASTC_8x5:
561   case MESA_FORMAT_RGBA_ASTC_8x6:
562   case MESA_FORMAT_RGBA_ASTC_8x8:
563   case MESA_FORMAT_RGBA_ASTC_10x5:
564   case MESA_FORMAT_RGBA_ASTC_10x6:
565   case MESA_FORMAT_RGBA_ASTC_10x8:
566   case MESA_FORMAT_RGBA_ASTC_10x10:
567   case MESA_FORMAT_RGBA_ASTC_12x10:
568   case MESA_FORMAT_RGBA_ASTC_12x12: {
569      GLuint brw_fmt = brw_format_for_mesa_format(mesa_format);
570
571      /**
572       * It is possible to process these formats using the LDR Profile
573       * or the Full Profile mode of the hardware. Because, it isn't
574       * possible to determine if an HDR or LDR texture is being rendered, we
575       * can't determine which mode to enable in the hardware. Therefore, to
576       * handle all cases, always default to Full profile unless we are
577       * processing sRGBs, which are incompatible with this mode.
578       */
579      if (ctx->Extensions.KHR_texture_compression_astc_hdr)
580         brw_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
581
582      return brw_fmt;
583   }
584
585   default:
586      assert(brw_format_for_mesa_format(mesa_format) != 0);
587      return brw_format_for_mesa_format(mesa_format);
588   }
589}
590
591/**
592 * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
593 */
594uint32_t
595brw_depth_format(struct brw_context *brw, mesa_format format)
596{
597   switch (format) {
598   case MESA_FORMAT_Z_UNORM16:
599      return BRW_DEPTHFORMAT_D16_UNORM;
600   case MESA_FORMAT_Z_FLOAT32:
601      return BRW_DEPTHFORMAT_D32_FLOAT;
602   case MESA_FORMAT_Z24_UNORM_X8_UINT:
603      if (brw->gen >= 6) {
604         return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
605      } else {
606         /* Use D24_UNORM_S8, not D24_UNORM_X8.
607          *
608          * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
609          * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
610          * 3DSTATE_DEPTH_BUFFER.Surface_Format).
611          *
612          * However, on Gen5, D24_UNORM_X8 may be used only if separate
613          * stencil is enabled, and we never enable it. From the Ironlake PRM,
614          * same section as above, 3DSTATE_DEPTH_BUFFER's
615          * "Separate Stencil Buffer Enable" bit:
616          *
617          * "If this field is disabled, the Surface Format of the depth
618          *  buffer cannot be D24_UNORM_X8_UINT."
619          */
620         return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
621      }
622   case MESA_FORMAT_Z24_UNORM_S8_UINT:
623      return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
624   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
625      return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
626   default:
627      unreachable("Unexpected depth format.");
628   }
629}
630