1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31#ifndef MESA_CONFIG_H_INCLUDED
32#define MESA_CONFIG_H_INCLUDED
33
34
35/**
36 * \name OpenGL implementation limits
37 */
38/*@{*/
39
40/** Maximum modelview matrix stack depth */
41#define MAX_MODELVIEW_STACK_DEPTH 32
42
43/** Maximum projection matrix stack depth */
44#define MAX_PROJECTION_STACK_DEPTH 32
45
46/** Maximum texture matrix stack depth */
47#define MAX_TEXTURE_STACK_DEPTH 10
48
49/** Maximum attribute stack depth */
50#define MAX_ATTRIB_STACK_DEPTH 16
51
52/** Maximum client attribute stack depth */
53#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
54
55/** Maximum recursion depth of display list calls */
56#define MAX_LIST_NESTING 64
57
58/** Maximum number of lights */
59#define MAX_LIGHTS 8
60
61/**
62 * Maximum number of user-defined clipping planes supported by any driver in
63 * Mesa.  This is used to size arrays.
64 */
65#define MAX_CLIP_PLANES 8
66
67/** Maximum pixel map lookup table size */
68#define MAX_PIXEL_MAP_TABLE 256
69
70/** Maximum number of auxillary color buffers */
71#define MAX_AUX_BUFFERS 1
72
73/** Maximum order (degree) of curves */
74#define MAX_EVAL_ORDER 30
75
76/** Maximum Name stack depth */
77#define MAX_NAME_STACK_DEPTH 64
78
79/** Minimum point size */
80#define MIN_POINT_SIZE 1.0
81/** Maximum point size */
82#define MAX_POINT_SIZE 60.0
83/** Point size granularity */
84#define POINT_SIZE_GRANULARITY 0.1
85
86/** Minimum line width */
87#define MIN_LINE_WIDTH 1.0
88/** Maximum line width */
89#define MAX_LINE_WIDTH 10.0
90/** Line width granularity */
91#define LINE_WIDTH_GRANULARITY 0.1
92
93/** Max memory to allow for a single texture image (in megabytes) */
94#define MAX_TEXTURE_MBYTES 1024
95
96/** Number of 1D/2D texture mipmap levels */
97#define MAX_TEXTURE_LEVELS 15
98
99/** Number of 3D texture mipmap levels */
100#define MAX_3D_TEXTURE_LEVELS 15
101
102/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
103#define MAX_CUBE_TEXTURE_LEVELS 15
104
105/** Maximum rectangular texture size - GL_NV_texture_rectangle */
106#define MAX_TEXTURE_RECT_SIZE 16384
107
108/**
109 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
110 */
111#define MAX_ARRAY_TEXTURE_LAYERS 64
112
113/**
114 * Max number of texture coordinate units.  This mainly just applies to
115 * the fixed-function vertex code.  This will be difficult to raise above
116 * eight because of various vertex attribute bitvectors.
117 */
118#define MAX_TEXTURE_COORD_UNITS 8
119
120/**
121 * Max number of texture image units.  Also determines number of texture
122 * samplers in shaders.
123 */
124#define MAX_TEXTURE_IMAGE_UNITS 32
125
126/**
127 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
128 * This value is only used for dimensioning arrays.
129 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
130 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
131 * used almost everywhere else.
132 */
133#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
134
135/** Maximum number of viewports supported with ARB_viewport_array */
136#define MAX_VIEWPORTS 16
137
138/** Maximum number of window rectangles supported with EXT_window_rectangles */
139#define MAX_WINDOW_RECTANGLES 8
140
141/** Maximum size for CVA.  May be overridden by the drivers.  */
142#define MAX_ARRAY_LOCK_SIZE 3000
143
144/** Subpixel precision for antialiasing, window coordinate snapping */
145#define SUB_PIXEL_BITS 4
146
147/** For GL_ARB_texture_compression */
148#define MAX_COMPRESSED_TEXTURE_FORMATS 25
149
150/** For GL_EXT_texture_filter_anisotropic */
151#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
152
153/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
154#define MAX_TEXTURE_LOD_BIAS 14.0
155
156/** For any program target/extension */
157/*@{*/
158#define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
159
160/**
161 * Per-program constants (power of two)
162 *
163 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
164 * and GLSL shader names for the same thing.  They should \b always have the
165 * same value.  Each refers to the number of vec4 values supplied as
166 * per-program parameters.
167 */
168/*@{*/
169#define MAX_PROGRAM_LOCAL_PARAMS       4096
170#define MAX_UNIFORMS                   4096
171#define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
172#define MAX_SHADER_STORAGE_BUFFERS     16
173/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
174#define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
175#define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
176#define MAX_ATOMIC_COUNTERS            4096
177/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
178#define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
179/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
180#define ATOMIC_COUNTER_SIZE            4
181#define MAX_IMAGE_UNIFORMS             32
182/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
183#define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
184/*@}*/
185
186/**
187 * Per-context constants (power of two)
188 *
189 * \note
190 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
191 * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
192 * incorrect assumptions.
193 */
194#define MAX_PROGRAM_ENV_PARAMS         256
195
196#define MAX_PROGRAM_MATRICES           8
197#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
198#define MAX_PROGRAM_CALL_DEPTH         8
199#define MAX_PROGRAM_TEMPS              256
200#define MAX_PROGRAM_ADDRESS_REGS       1
201#define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
202#define MAX_PROGRAM_INPUTS             32
203#define MAX_PROGRAM_OUTPUTS            64
204/*@}*/
205
206/** For GL_ARB_vertex_program */
207/*@{*/
208#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
209#define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
210/*@}*/
211
212/** For GL_ARB_fragment_program */
213/*@{*/
214#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
215#define MAX_FRAGMENT_PROGRAM_PARAMS       64
216#define MAX_FRAGMENT_PROGRAM_INPUTS       12
217/*@}*/
218
219/** For GL_ARB_vertex_shader */
220/*@{*/
221#define MAX_VERTEX_GENERIC_ATTRIBS 16
222/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
223#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
224/*@}*/
225
226
227/** For GL_ARB_draw_buffers */
228/*@{*/
229#define MAX_DRAW_BUFFERS 8
230/*@}*/
231
232
233/** For GL_EXT_framebuffer_object */
234/*@{*/
235#define MAX_COLOR_ATTACHMENTS 8
236#define MAX_RENDERBUFFER_SIZE 16384
237/*@}*/
238
239/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
240#define SUPPORTED_ATI_BUMP_UNITS 0xff
241
242/** For GL_EXT_transform_feedback */
243#define MAX_FEEDBACK_BUFFERS 4
244#define MAX_FEEDBACK_ATTRIBS 32
245
246/** For geometry shader */
247/*@{*/
248#define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
249#define MAX_GEOMETRY_OUTPUT_VERTICES                 256
250#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
251/*@}*/
252
253/** For GL_ARB_debug_output and GL_KHR_debug */
254/*@{*/
255#define MAX_DEBUG_LOGGED_MESSAGES   10
256#define MAX_DEBUG_MESSAGE_LENGTH    4096
257/*@}*/
258
259/** For GL_KHR_debug */
260/*@{*/
261#define MAX_LABEL_LENGTH 256
262#define MAX_DEBUG_GROUP_STACK_DEPTH 64
263/*@}*/
264
265/** For GL_ARB_gpu_shader5 */
266/*@{*/
267#define MAX_GEOMETRY_SHADER_INVOCATIONS     32
268#define MIN_FRAGMENT_INTERPOLATION_OFFSET   -0.5
269#define MAX_FRAGMENT_INTERPOLATION_OFFSET   0.5
270#define FRAGMENT_INTERPOLATION_OFFSET_BITS  4
271#define MAX_VERTEX_STREAMS                  4
272/*@}*/
273
274/** For GL_ARB_shader_subroutine */
275/*@{*/
276#define MAX_SUBROUTINES                   256
277#define MAX_SUBROUTINE_UNIFORM_LOCATIONS  1024
278/*@}*/
279
280/** For GL_INTEL_performance_query */
281/*@{*/
282#define MAX_PERFQUERY_QUERY_NAME_LENGTH     256
283#define MAX_PERFQUERY_COUNTER_NAME_LENGTH   256
284#define MAX_PERFQUERY_COUNTER_DESC_LENGTH   1024
285#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
286/*@}*/
287
288/** For GL_ARB_pipeline_statistics_query */
289#define MAX_PIPELINE_STATISTICS             11
290
291/** For GL_ARB_tessellation_shader */
292/*@{*/
293#define MAX_TESS_GEN_LEVEL 64
294#define MAX_PATCH_VERTICES 32
295#define MAX_TESS_PATCH_COMPONENTS 120
296#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
297/*@}*/
298
299/*
300 * Color channel component order
301 *
302 * \note Changes will almost certainly cause problems at this time.
303 */
304#define RCOMP 0
305#define GCOMP 1
306#define BCOMP 2
307#define ACOMP 3
308
309
310/**
311 * Maximum number of temporary vertices required for clipping.
312 *
313 * Used in array_cache and tnl modules.
314 */
315#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
316
317
318#endif /* MESA_CONFIG_H_INCLUDED */
319