st_atom_framebuffer.c revision 8a1dfba73e5b675635108e7d8309444704b8fef4
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 * Brian Paul 32 */ 33 34#include <limits.h> 35 36#include "st_context.h" 37#include "st_atom.h" 38#include "st_cb_bitmap.h" 39#include "st_cb_fbo.h" 40#include "st_texture.h" 41#include "pipe/p_context.h" 42#include "cso_cache/cso_context.h" 43#include "util/u_math.h" 44#include "util/u_inlines.h" 45#include "util/u_format.h" 46 47 48/** 49 * Update framebuffer size. 50 * 51 * We need to derive pipe_framebuffer size from the bound pipe_surfaces here 52 * instead of copying gl_framebuffer size because for certain target types 53 * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers 54 * instead of 1. 55 */ 56static void 57update_framebuffer_size(struct pipe_framebuffer_state *framebuffer, 58 struct pipe_surface *surface) 59{ 60 assert(surface); 61 assert(surface->width < UINT_MAX); 62 assert(surface->height < UINT_MAX); 63 framebuffer->width = MIN2(framebuffer->width, surface->width); 64 framebuffer->height = MIN2(framebuffer->height, surface->height); 65} 66 67 68/** 69 * Update framebuffer state (color, depth, stencil, etc. buffers) 70 */ 71static void 72update_framebuffer_state( struct st_context *st ) 73{ 74 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; 75 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 76 struct st_renderbuffer *strb; 77 GLuint i; 78 79 st_flush_bitmap_cache(st); 80 81 st->state.fb_orientation = st_fb_orientation(fb); 82 framebuffer->width = UINT_MAX; 83 framebuffer->height = UINT_MAX; 84 85 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ 86 87 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state 88 * to determine which surfaces to draw to 89 */ 90 framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; 91 92 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 93 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 94 95 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); 96 97 if (strb) { 98 if (strb->is_rtt || (strb->texture && 99 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) { 100 /* rendering to a GL texture, may have to update surface */ 101 st_update_renderbuffer_surface(st, strb); 102 } 103 104 if (strb->surface) { 105 pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); 106 update_framebuffer_size(framebuffer, strb->surface); 107 } 108 strb->defined = GL_TRUE; /* we'll be drawing something */ 109 } 110 } 111 112 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { 113 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 114 } 115 116 /* Remove trailing GL_NONE draw buffers. */ 117 while (framebuffer->nr_cbufs && 118 !framebuffer->cbufs[framebuffer->nr_cbufs-1]) { 119 framebuffer->nr_cbufs--; 120 } 121 122 /* 123 * Depth/Stencil renderbuffer/surface. 124 */ 125 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); 126 if (strb) { 127 if (strb->is_rtt) { 128 /* rendering to a GL texture, may have to update surface */ 129 st_update_renderbuffer_surface(st, strb); 130 } 131 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 132 update_framebuffer_size(framebuffer, strb->surface); 133 } 134 else { 135 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); 136 if (strb) { 137 assert(strb->surface); 138 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 139 update_framebuffer_size(framebuffer, strb->surface); 140 } 141 else 142 pipe_surface_reference(&framebuffer->zsbuf, NULL); 143 } 144 145#ifdef DEBUG 146 /* Make sure the resource binding flags were set properly */ 147 for (i = 0; i < framebuffer->nr_cbufs; i++) { 148 assert(!framebuffer->cbufs[i] || 149 framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); 150 } 151 if (framebuffer->zsbuf) { 152 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); 153 } 154#endif 155 156 if (framebuffer->width == UINT_MAX) 157 framebuffer->width = 0; 158 if (framebuffer->height == UINT_MAX) 159 framebuffer->height = 0; 160 161 cso_set_framebuffer(st->cso_context, framebuffer); 162} 163 164 165const struct st_tracked_state st_update_framebuffer = { 166 "st_update_framebuffer", /* name */ 167 { /* dirty */ 168 _NEW_BUFFERS, /* mesa */ 169 ST_NEW_FRAMEBUFFER, /* st */ 170 }, 171 update_framebuffer_state /* update */ 172}; 173 174