st_atom_framebuffer.c revision 9baa45f78b8ca7d66280e36009b6a685055d7cd6
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * Brian Paul 32 */ 33 34#include "st_context.h" 35#include "st_atom.h" 36#include "st_cb_bitmap.h" 37#include "st_cb_fbo.h" 38#include "st_texture.h" 39#include "pipe/p_context.h" 40#include "cso_cache/cso_context.h" 41#include "util/u_math.h" 42#include "util/u_inlines.h" 43#include "util/u_format.h" 44 45 46/** 47 * Update framebuffer state (color, depth, stencil, etc. buffers) 48 */ 49static void 50update_framebuffer_state( struct st_context *st ) 51{ 52 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; 53 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 54 struct st_renderbuffer *strb; 55 GLuint i; 56 57 st_flush_bitmap_cache(st); 58 59 st->state.fb_orientation = st_fb_orientation(fb); 60 framebuffer->width = fb->Width; 61 framebuffer->height = fb->Height; 62 63 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ 64 65 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state 66 * to determine which surfaces to draw to 67 */ 68 framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; 69 70 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 71 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 72 73 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); 74 75 if (strb) { 76 if (strb->is_rtt || 77 (strb->texture && util_format_is_srgb(strb->texture->format))) { 78 /* rendering to a GL texture, may have to update surface */ 79 st_update_renderbuffer_surface(st, strb); 80 } 81 82 if (strb->surface) { 83 pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); 84 } 85 strb->defined = GL_TRUE; /* we'll be drawing something */ 86 } 87 } 88 89 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { 90 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 91 } 92 93 /* 94 * Depth/Stencil renderbuffer/surface. 95 */ 96 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); 97 if (strb) { 98 if (strb->is_rtt) { 99 /* rendering to a GL texture, may have to update surface */ 100 st_update_renderbuffer_surface(st, strb); 101 } 102 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 103 } 104 else { 105 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); 106 if (strb) { 107 assert(strb->surface); 108 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 109 } 110 else 111 pipe_surface_reference(&framebuffer->zsbuf, NULL); 112 } 113 114#ifdef DEBUG 115 /* Make sure the resource binding flags were set properly */ 116 for (i = 0; i < framebuffer->nr_cbufs; i++) { 117 assert(!framebuffer->cbufs[i] || 118 framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); 119 } 120 if (framebuffer->zsbuf) { 121 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); 122 } 123#endif 124 125 cso_set_framebuffer(st->cso_context, framebuffer); 126} 127 128 129const struct st_tracked_state st_update_framebuffer = { 130 "st_update_framebuffer", /* name */ 131 { /* dirty */ 132 _NEW_BUFFERS, /* mesa */ 133 ST_NEW_FRAMEBUFFER, /* st */ 134 }, 135 update_framebuffer_state /* update */ 136}; 137 138