1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/dlist.h"
37#include "main/macros.h"
38#include "main/pbo.h"
39#include "program/program.h"
40#include "program/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_draw.h"
46#include "st_program.h"
47#include "st_cb_bitmap.h"
48#include "st_sampler_view.h"
49#include "st_texture.h"
50
51#include "pipe/p_context.h"
52#include "pipe/p_defines.h"
53#include "pipe/p_shader_tokens.h"
54#include "util/u_inlines.h"
55#include "util/u_simple_shaders.h"
56#include "util/u_upload_mgr.h"
57#include "program/prog_instruction.h"
58#include "cso_cache/cso_context.h"
59
60
61/**
62 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
63 * is stored in a texture image.  An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff.  Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74/**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80static GLboolean UseBitmapCache = GL_TRUE;
81
82
83#define BITMAP_CACHE_WIDTH  512
84#define BITMAP_CACHE_HEIGHT 32
85
86struct bitmap_cache
87{
88   /** Window pos to render the cached image */
89   GLint xpos, ypos;
90   /** Bounds of region used in window coords */
91   GLint xmin, ymin, xmax, ymax;
92
93   GLfloat color[4];
94
95   /** Bitmap's Z position */
96   GLfloat zpos;
97
98   struct pipe_resource *texture;
99   struct pipe_transfer *trans;
100
101   GLboolean empty;
102
103   /** An I8 texture image: */
104   ubyte *buffer;
105};
106
107
108/** Epsilon for Z comparisons */
109#define Z_EPSILON 1e-06
110
111
112/**
113 * Copy user-provide bitmap bits into texture buffer, expanding
114 * bits into texels.
115 * "On" bits will set texels to 0x0.
116 * "Off" bits will not modify texels.
117 * Note that the image is actually going to be upside down in
118 * the texture.  We deal with that with texcoords.
119 */
120static void
121unpack_bitmap(struct st_context *st,
122              GLint px, GLint py, GLsizei width, GLsizei height,
123              const struct gl_pixelstore_attrib *unpack,
124              const GLubyte *bitmap,
125              ubyte *destBuffer, uint destStride)
126{
127   destBuffer += py * destStride + px;
128
129   _mesa_expand_bitmap(width, height, unpack, bitmap,
130                       destBuffer, destStride, 0x0);
131}
132
133
134/**
135 * Create a texture which represents a bitmap image.
136 */
137static struct pipe_resource *
138make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
139                    const struct gl_pixelstore_attrib *unpack,
140                    const GLubyte *bitmap)
141{
142   struct st_context *st = st_context(ctx);
143   struct pipe_context *pipe = st->pipe;
144   struct pipe_transfer *transfer;
145   ubyte *dest;
146   struct pipe_resource *pt;
147
148   /* PBO source... */
149   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
150   if (!bitmap) {
151      return NULL;
152   }
153
154   /**
155    * Create texture to hold bitmap pattern.
156    */
157   pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
158                          0, width, height, 1, 1, 0,
159                          PIPE_BIND_SAMPLER_VIEW);
160   if (!pt) {
161      _mesa_unmap_pbo_source(ctx, unpack);
162      return NULL;
163   }
164
165   dest = pipe_transfer_map(st->pipe, pt, 0, 0,
166                            PIPE_TRANSFER_WRITE,
167                            0, 0, width, height, &transfer);
168
169   /* Put image into texture transfer */
170   memset(dest, 0xff, height * transfer->stride);
171   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
172                 dest, transfer->stride);
173
174   _mesa_unmap_pbo_source(ctx, unpack);
175
176   /* Release transfer */
177   pipe_transfer_unmap(pipe, transfer);
178   return pt;
179}
180
181
182/**
183 * Setup pipeline state prior to rendering the bitmap textured quad.
184 */
185static void
186setup_render_state(struct gl_context *ctx,
187                   struct pipe_sampler_view *sv,
188                   const GLfloat *color,
189                   bool atlas)
190{
191   struct st_context *st = st_context(ctx);
192   struct cso_context *cso = st->cso_context;
193   struct st_fp_variant *fpv;
194   struct st_fp_variant_key key;
195
196   memset(&key, 0, sizeof(key));
197   key.st = st->has_shareable_shaders ? NULL : st;
198   key.bitmap = GL_TRUE;
199   key.clamp_color = st->clamp_frag_color_in_shader &&
200                     ctx->Color._ClampFragmentColor;
201
202   fpv = st_get_fp_variant(st, st->fp, &key);
203
204   /* As an optimization, Mesa's fragment programs will sometimes get the
205    * primary color from a statevar/constant rather than a varying variable.
206    * when that's the case, we need to ensure that we use the 'color'
207    * parameter and not the current attribute color (which may have changed
208    * through glRasterPos and state validation.
209    * So, we force the proper color here.  Not elegant, but it works.
210    */
211   {
212      GLfloat colorSave[4];
213      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
214      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
215      st_upload_constants(st, st->fp->Base.Parameters, MESA_SHADER_FRAGMENT);
216      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
217   }
218
219   cso_save_state(cso, (CSO_BIT_RASTERIZER |
220                        CSO_BIT_FRAGMENT_SAMPLERS |
221                        CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
222                        CSO_BIT_VIEWPORT |
223                        CSO_BIT_STREAM_OUTPUTS |
224                        CSO_BIT_VERTEX_ELEMENTS |
225                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
226                        CSO_BITS_ALL_SHADERS));
227
228
229   /* rasterizer state: just scissor */
230   st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
231   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
232
233   /* fragment shader state: TEX lookup program */
234   cso_set_fragment_shader_handle(cso, fpv->driver_shader);
235
236   /* vertex shader state: position + texcoord pass-through */
237   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
238
239   /* disable other shaders */
240   cso_set_tessctrl_shader_handle(cso, NULL);
241   cso_set_tesseval_shader_handle(cso, NULL);
242   cso_set_geometry_shader_handle(cso, NULL);
243
244   /* user samplers, plus our bitmap sampler */
245   {
246      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
247      uint num = MAX2(fpv->bitmap_sampler + 1,
248                      st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
249      uint i;
250      for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
251         samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
252      }
253      if (atlas)
254         samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
255      else
256         samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
257      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
258                       (const struct pipe_sampler_state **) samplers);
259   }
260
261   /* user textures, plus the bitmap texture */
262   {
263      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
264      uint num = MAX2(fpv->bitmap_sampler + 1,
265                      st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
266      memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
267             sizeof(sampler_views));
268      sampler_views[fpv->bitmap_sampler] = sv;
269      cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
270   }
271
272   /* viewport state: viewport matching window dims */
273   cso_set_viewport_dims(cso, st->state.framebuffer.width,
274                         st->state.framebuffer.height,
275                         st->state.fb_orientation == Y_0_TOP);
276
277   cso_set_vertex_elements(cso, 3, st->util_velems);
278
279   cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
280}
281
282
283/**
284 * Restore pipeline state after rendering the bitmap textured quad.
285 */
286static void
287restore_render_state(struct gl_context *ctx)
288{
289   struct st_context *st = st_context(ctx);
290   struct cso_context *cso = st->cso_context;
291
292   cso_restore_state(cso);
293}
294
295
296/**
297 * Render a glBitmap by drawing a textured quad
298 */
299static void
300draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
301                 GLsizei width, GLsizei height,
302                 struct pipe_sampler_view *sv,
303                 const GLfloat *color)
304{
305   struct st_context *st = st_context(ctx);
306   struct pipe_context *pipe = st->pipe;
307   const float fb_width = (float) st->state.framebuffer.width;
308   const float fb_height = (float) st->state.framebuffer.height;
309   const float x0 = (float) x;
310   const float x1 = (float) (x + width);
311   const float y0 = (float) y;
312   const float y1 = (float) (y + height);
313   float sLeft = 0.0f, sRight = 1.0f;
314   float tTop = 0.0f, tBot = 1.0f - tTop;
315   const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
316   const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
317   const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
318   const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
319
320   /* limit checks */
321   {
322      /* XXX if the bitmap is larger than the max texture size, break
323       * it up into chunks.
324       */
325      GLuint maxSize = 1 << (pipe->screen->get_param(pipe->screen,
326                                    PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
327      assert(width <= (GLsizei) maxSize);
328      assert(height <= (GLsizei) maxSize);
329   }
330
331   setup_render_state(ctx, sv, color, false);
332
333   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
334   z = z * 2.0f - 1.0f;
335
336   if (sv->texture->target == PIPE_TEXTURE_RECT) {
337      /* use non-normalized texcoords */
338      sRight = (float) width;
339      tBot = (float) height;
340   }
341
342   if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
343                     sLeft, tBot, sRight, tTop, color, 0)) {
344      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
345   }
346
347   restore_render_state(ctx);
348
349   /* We uploaded modified constants, need to invalidate them. */
350   st->dirty |= ST_NEW_FS_CONSTANTS;
351}
352
353
354static void
355reset_cache(struct st_context *st)
356{
357   struct bitmap_cache *cache = st->bitmap.cache;
358
359   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
360   cache->empty = GL_TRUE;
361
362   cache->xmin = 1000000;
363   cache->xmax = -1000000;
364   cache->ymin = 1000000;
365   cache->ymax = -1000000;
366
367   assert(!cache->texture);
368
369   /* allocate a new texture */
370   cache->texture = st_texture_create(st, st->internal_target,
371                                      st->bitmap.tex_format, 0,
372                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
373                                      1, 1, 0,
374				      PIPE_BIND_SAMPLER_VIEW);
375}
376
377
378/** Print bitmap image to stdout (debug) */
379static void
380print_cache(const struct bitmap_cache *cache)
381{
382   int i, j, k;
383
384   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
385      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
386      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
387         if (cache->buffer[k])
388            printf("X");
389         else
390            printf(" ");
391         k++;
392      }
393      printf("\n");
394   }
395}
396
397
398/**
399 * Create gallium pipe_transfer object for the bitmap cache.
400 */
401static void
402create_cache_trans(struct st_context *st)
403{
404   struct pipe_context *pipe = st->pipe;
405   struct bitmap_cache *cache = st->bitmap.cache;
406
407   if (cache->trans)
408      return;
409
410   /* Map the texture transfer.
411    * Subsequent glBitmap calls will write into the texture image.
412    */
413   cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
414                                     PIPE_TRANSFER_WRITE, 0, 0,
415                                     BITMAP_CACHE_WIDTH,
416                                     BITMAP_CACHE_HEIGHT, &cache->trans);
417
418   /* init image to all 0xff */
419   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
420}
421
422
423/**
424 * If there's anything in the bitmap cache, draw/flush it now.
425 */
426void
427st_flush_bitmap_cache(struct st_context *st)
428{
429   struct bitmap_cache *cache = st->bitmap.cache;
430
431   if (cache && !cache->empty) {
432      struct pipe_context *pipe = st->pipe;
433      struct pipe_sampler_view *sv;
434
435      assert(cache->xmin <= cache->xmax);
436
437      if (0)
438         printf("flush bitmap, size %d x %d  at %d, %d\n",
439                cache->xmax - cache->xmin,
440                cache->ymax - cache->ymin,
441                cache->xpos, cache->ypos);
442
443      /* The texture transfer has been mapped until now.
444       * So unmap and release the texture transfer before drawing.
445       */
446      if (cache->trans && cache->buffer) {
447         if (0)
448            print_cache(cache);
449         pipe_transfer_unmap(pipe, cache->trans);
450         cache->buffer = NULL;
451         cache->trans = NULL;
452      }
453
454      sv = st_create_texture_sampler_view(st->pipe, cache->texture);
455      if (sv) {
456         draw_bitmap_quad(st->ctx,
457                          cache->xpos,
458                          cache->ypos,
459                          cache->zpos,
460                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
461                          sv,
462                          cache->color);
463
464         pipe_sampler_view_reference(&sv, NULL);
465      }
466
467      /* release/free the texture */
468      pipe_resource_reference(&cache->texture, NULL);
469
470      reset_cache(st);
471   }
472}
473
474
475/**
476 * Try to accumulate this glBitmap call in the bitmap cache.
477 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
478 */
479static GLboolean
480accum_bitmap(struct gl_context *ctx,
481             GLint x, GLint y, GLsizei width, GLsizei height,
482             const struct gl_pixelstore_attrib *unpack,
483             const GLubyte *bitmap )
484{
485   struct st_context *st = ctx->st;
486   struct bitmap_cache *cache = st->bitmap.cache;
487   int px = -999, py = -999;
488   const GLfloat z = ctx->Current.RasterPos[2];
489
490   if (width > BITMAP_CACHE_WIDTH ||
491       height > BITMAP_CACHE_HEIGHT)
492      return GL_FALSE; /* too big to cache */
493
494   if (!cache->empty) {
495      px = x - cache->xpos;  /* pos in buffer */
496      py = y - cache->ypos;
497      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
498          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
499          !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
500          ((fabs(z - cache->zpos) > Z_EPSILON))) {
501         /* This bitmap would extend beyond cache bounds, or the bitmap
502          * color is changing
503          * so flush and continue.
504          */
505         st_flush_bitmap_cache(st);
506      }
507   }
508
509   if (cache->empty) {
510      /* Initialize.  Center bitmap vertically in the buffer. */
511      px = 0;
512      py = (BITMAP_CACHE_HEIGHT - height) / 2;
513      cache->xpos = x;
514      cache->ypos = y - py;
515      cache->zpos = z;
516      cache->empty = GL_FALSE;
517      COPY_4FV(cache->color, ctx->Current.RasterColor);
518   }
519
520   assert(px != -999);
521   assert(py != -999);
522
523   if (x < cache->xmin)
524      cache->xmin = x;
525   if (y < cache->ymin)
526      cache->ymin = y;
527   if (x + width > cache->xmax)
528      cache->xmax = x + width;
529   if (y + height > cache->ymax)
530      cache->ymax = y + height;
531
532   /* create the transfer if needed */
533   create_cache_trans(st);
534
535   /* PBO source... */
536   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
537   if (!bitmap) {
538      return FALSE;
539   }
540
541   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
542                 cache->buffer, BITMAP_CACHE_WIDTH);
543
544   _mesa_unmap_pbo_source(ctx, unpack);
545
546   return GL_TRUE; /* accumulated */
547}
548
549
550/**
551 * One-time init for drawing bitmaps.
552 */
553static void
554init_bitmap_state(struct st_context *st)
555{
556   struct pipe_context *pipe = st->pipe;
557   struct pipe_screen *screen = pipe->screen;
558
559   /* This function should only be called once */
560   assert(st->bitmap.cache == NULL);
561
562   assert(st->internal_target == PIPE_TEXTURE_2D ||
563          st->internal_target == PIPE_TEXTURE_RECT);
564
565   /* alloc bitmap cache object */
566   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
567
568   /* init sampler state once */
569   memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
570   st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
571   st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
572   st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
573   st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
574   st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
575   st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
576   st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
577
578   st->bitmap.atlas_sampler = st->bitmap.sampler;
579   st->bitmap.atlas_sampler.normalized_coords = 0;
580
581   /* init baseline rasterizer state once */
582   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
583   st->bitmap.rasterizer.half_pixel_center = 1;
584   st->bitmap.rasterizer.bottom_edge_rule = 1;
585   st->bitmap.rasterizer.depth_clip = 1;
586
587   /* find a usable texture format */
588   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
589                                   st->internal_target, 0,
590                                   PIPE_BIND_SAMPLER_VIEW)) {
591      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
592   }
593   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
594                                        st->internal_target, 0,
595                                        PIPE_BIND_SAMPLER_VIEW)) {
596      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
597   }
598   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
599                                        st->internal_target, 0,
600                                        PIPE_BIND_SAMPLER_VIEW)) {
601      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
602   }
603   else {
604      /* XXX support more formats */
605      assert(0);
606   }
607
608   /* Create the vertex shader */
609   {
610      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
611                                      TGSI_SEMANTIC_COLOR,
612        st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
613                                      TGSI_SEMANTIC_GENERIC };
614      const uint semantic_indexes[] = { 0, 0, 0 };
615      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
616                                                          semantic_names,
617                                                          semantic_indexes,
618                                                          FALSE);
619   }
620
621   reset_cache(st);
622}
623
624
625/**
626 * Called via ctx->Driver.Bitmap()
627 */
628static void
629st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
630          GLsizei width, GLsizei height,
631          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
632{
633   struct st_context *st = st_context(ctx);
634   struct pipe_resource *pt;
635
636   assert(width > 0);
637   assert(height > 0);
638
639   st_invalidate_readpix_cache(st);
640
641   if (!st->bitmap.cache) {
642      init_bitmap_state(st);
643   }
644
645   /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
646    * for bitmap drawing uses no constants and the FS constants are
647    * explicitly uploaded in the draw_bitmap_quad() function.
648    */
649   if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
650       ST_PIPELINE_RENDER_STATE_MASK ||
651       st->gfx_shaders_may_be_dirty) {
652      st_validate_state(st, ST_PIPELINE_RENDER);
653   }
654
655   if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
656      return;
657
658   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
659   if (pt) {
660      struct pipe_sampler_view *sv =
661         st_create_texture_sampler_view(st->pipe, pt);
662
663      assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
664
665      if (sv) {
666         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
667                          width, height, sv, ctx->Current.RasterColor);
668
669         pipe_sampler_view_reference(&sv, NULL);
670      }
671
672      /* release/free the texture */
673      pipe_resource_reference(&pt, NULL);
674   }
675}
676
677
678/**
679 * Called via ctx->Driver.DrawAtlasBitmap()
680 */
681static void
682st_DrawAtlasBitmaps(struct gl_context *ctx,
683                    const struct gl_bitmap_atlas *atlas,
684                    GLuint count, const GLubyte *ids)
685{
686   struct st_context *st = st_context(ctx);
687   struct pipe_context *pipe = st->pipe;
688   struct st_texture_object *stObj = st_texture_object(atlas->texObj);
689   struct pipe_sampler_view *sv;
690   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
691   const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
692   const float *color = ctx->Current.RasterColor;
693   const float clip_x_scale = 2.0f / st->state.framebuffer.width;
694   const float clip_y_scale = 2.0f / st->state.framebuffer.height;
695   const unsigned num_verts = count * 4;
696   const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
697   struct st_util_vertex *verts;
698   struct pipe_vertex_buffer vb = {0};
699   unsigned i;
700
701   if (!st->bitmap.cache) {
702      init_bitmap_state(st);
703   }
704
705   st_flush_bitmap_cache(st);
706
707   st_validate_state(st, ST_PIPELINE_RENDER);
708   st_invalidate_readpix_cache(st);
709
710   sv = st_create_texture_sampler_view(pipe, stObj->pt);
711   if (!sv) {
712      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
713      return;
714   }
715
716   setup_render_state(ctx, sv, color, true);
717
718   vb.stride = sizeof(struct st_util_vertex);
719
720   u_upload_alloc(st->uploader, 0, num_vert_bytes, 4,
721                  &vb.buffer_offset, &vb.buffer, (void **) &verts);
722
723   /* build quads vertex data */
724   for (i = 0; i < count; i++) {
725      const GLfloat epsilon = 0.0001F;
726      const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
727      const float xmove = g->xmove, ymove = g->ymove;
728      const float xorig = g->xorig, yorig = g->yorig;
729      const float s0 = g->x, t0 = g->y;
730      const float s1 = s0 + g->w, t1 = t0 + g->h;
731      const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
732      const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
733      const float x1 = x0 + g->w, y1 = y0 + g->h;
734      const float clip_x0 = x0 * clip_x_scale - 1.0f;
735      const float clip_y0 = y0 * clip_y_scale - 1.0f;
736      const float clip_x1 = x1 * clip_x_scale - 1.0f;
737      const float clip_y1 = y1 * clip_y_scale - 1.0f;
738
739      /* lower-left corner */
740      verts->x = clip_x0;
741      verts->y = clip_y0;
742      verts->z = z;
743      verts->r = color[0];
744      verts->g = color[1];
745      verts->b = color[2];
746      verts->a = color[3];
747      verts->s = s0;
748      verts->t = t0;
749      verts++;
750
751      /* lower-right corner */
752      verts->x = clip_x1;
753      verts->y = clip_y0;
754      verts->z = z;
755      verts->r = color[0];
756      verts->g = color[1];
757      verts->b = color[2];
758      verts->a = color[3];
759      verts->s = s1;
760      verts->t = t0;
761      verts++;
762
763      /* upper-right corner */
764      verts->x = clip_x1;
765      verts->y = clip_y1;
766      verts->z = z;
767      verts->r = color[0];
768      verts->g = color[1];
769      verts->b = color[2];
770      verts->a = color[3];
771      verts->s = s1;
772      verts->t = t1;
773      verts++;
774
775      /* upper-left corner */
776      verts->x = clip_x0;
777      verts->y = clip_y1;
778      verts->z = z;
779      verts->r = color[0];
780      verts->g = color[1];
781      verts->b = color[2];
782      verts->a = color[3];
783      verts->s = s0;
784      verts->t = t1;
785      verts++;
786
787      /* Update the raster position */
788      ctx->Current.RasterPos[0] += xmove;
789      ctx->Current.RasterPos[1] += ymove;
790   }
791
792   u_upload_unmap(st->uploader);
793
794   cso_set_vertex_buffers(st->cso_context,
795                          cso_get_aux_vertex_buffer_slot(st->cso_context),
796                          1, &vb);
797
798   cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
799
800   restore_render_state(ctx);
801
802   pipe_resource_reference(&vb.buffer, NULL);
803
804   pipe_sampler_view_reference(&sv, NULL);
805
806   /* We uploaded modified constants, need to invalidate them. */
807   st->dirty |= ST_NEW_FS_CONSTANTS;
808}
809
810
811
812/** Per-context init */
813void
814st_init_bitmap_functions(struct dd_function_table *functions)
815{
816   functions->Bitmap = st_Bitmap;
817   functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
818}
819
820
821/** Per-context tear-down */
822void
823st_destroy_bitmap(struct st_context *st)
824{
825   struct pipe_context *pipe = st->pipe;
826   struct bitmap_cache *cache = st->bitmap.cache;
827
828   if (st->bitmap.vs) {
829      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
830      st->bitmap.vs = NULL;
831   }
832
833   if (cache) {
834      if (cache->trans && cache->buffer) {
835         pipe_transfer_unmap(pipe, cache->trans);
836      }
837      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
838      free(st->bitmap.cache);
839      st->bitmap.cache = NULL;
840   }
841}
842