st_cb_texture.c revision 124fc96ddf2695b4eca1a9b373f33cb993de9f6a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76      return PIPE_TEXTURE_1D;
77   case GL_TEXTURE_2D:
78      return PIPE_TEXTURE_2D;
79   case GL_TEXTURE_RECTANGLE_NV:
80      return PIPE_TEXTURE_RECT;
81   case GL_TEXTURE_3D:
82      return PIPE_TEXTURE_3D;
83   case GL_TEXTURE_CUBE_MAP_ARB:
84      return PIPE_TEXTURE_CUBE;
85   case GL_TEXTURE_1D_ARRAY_EXT:
86      return PIPE_TEXTURE_1D_ARRAY;
87   case GL_TEXTURE_2D_ARRAY_EXT:
88      return PIPE_TEXTURE_2D_ARRAY;
89   case GL_TEXTURE_BUFFER:
90      return PIPE_BUFFER;
91   default:
92      assert(0);
93      return 0;
94   }
95}
96
97
98/** called via ctx->Driver.NewTextureImage() */
99static struct gl_texture_image *
100st_NewTextureImage(struct gl_context * ctx)
101{
102   DBG("%s\n", __FUNCTION__);
103   (void) ctx;
104   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
105}
106
107
108/** called via ctx->Driver.DeleteTextureImage() */
109static void
110st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
111{
112   /* nothing special (yet) for st_texture_image */
113   _mesa_delete_texture_image(ctx, img);
114}
115
116
117/** called via ctx->Driver.NewTextureObject() */
118static struct gl_texture_object *
119st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
120{
121   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
122
123   DBG("%s\n", __FUNCTION__);
124   _mesa_initialize_texture_object(&obj->base, name, target);
125
126   return &obj->base;
127}
128
129/** called via ctx->Driver.DeleteTextureObject() */
130static void
131st_DeleteTextureObject(struct gl_context *ctx,
132                       struct gl_texture_object *texObj)
133{
134   struct st_context *st = st_context(ctx);
135   struct st_texture_object *stObj = st_texture_object(texObj);
136   if (stObj->pt)
137      pipe_resource_reference(&stObj->pt, NULL);
138   if (stObj->sampler_view) {
139      if (stObj->sampler_view->context != st->pipe) {
140         /* Take "ownership" of this texture sampler view by setting
141          * its context pointer to this context.  This avoids potential
142          * crashes when the texture object is shared among contexts
143          * and the original/owner context has already been destroyed.
144          */
145         stObj->sampler_view->context = st->pipe;
146      }
147      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
148   }
149   _mesa_delete_texture_object(ctx, texObj);
150}
151
152
153/** called via ctx->Driver.FreeTextureImageBuffer() */
154static void
155st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
156{
157   struct st_texture_image *stImage = st_texture_image(texImage);
158
159   DBG("%s\n", __FUNCTION__);
160
161   if (stImage->pt) {
162      pipe_resource_reference(&stImage->pt, NULL);
163   }
164
165   if (texImage->Data) {
166      _mesa_align_free(texImage->Data);
167      texImage->Data = NULL;
168   }
169}
170
171
172/** called via ctx->Driver.MapTextureImage() */
173static void
174st_MapTextureImage(struct gl_context *ctx,
175                   struct gl_texture_image *texImage,
176                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
177                   GLbitfield mode,
178                   GLubyte **mapOut, GLint *rowStrideOut)
179{
180   struct st_context *st = st_context(ctx);
181   struct st_texture_image *stImage = st_texture_image(texImage);
182   unsigned pipeMode;
183   GLubyte *map;
184
185   pipeMode = 0x0;
186   if (mode & GL_MAP_READ_BIT)
187      pipeMode |= PIPE_TRANSFER_READ;
188   if (mode & GL_MAP_WRITE_BIT)
189      pipeMode |= PIPE_TRANSFER_WRITE;
190
191   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
192   if (map) {
193      *mapOut = map;
194      *rowStrideOut = stImage->transfer->stride;
195   }
196   else {
197      *mapOut = NULL;
198      *rowStrideOut = 0;
199   }
200}
201
202
203/** called via ctx->Driver.UnmapTextureImage() */
204static void
205st_UnmapTextureImage(struct gl_context *ctx,
206                     struct gl_texture_image *texImage,
207                     GLuint slice)
208{
209   struct st_context *st = st_context(ctx);
210   struct st_texture_image *stImage  = st_texture_image(texImage);
211   st_texture_image_unmap(st, stImage);
212}
213
214
215/**
216 * From linux kernel i386 header files, copes with odd sizes better
217 * than COPY_DWORDS would:
218 * XXX Put this in src/mesa/main/imports.h ???
219 */
220#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
221static INLINE void *
222__memcpy(void *to, const void *from, size_t n)
223{
224   int d0, d1, d2;
225   __asm__ __volatile__("rep ; movsl\n\t"
226                        "testb $2,%b4\n\t"
227                        "je 1f\n\t"
228                        "movsw\n"
229                        "1:\ttestb $1,%b4\n\t"
230                        "je 2f\n\t"
231                        "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
232                        :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
233                        :"memory");
234   return (to);
235}
236#else
237#define __memcpy(a,b,c) memcpy(a,b,c)
238#endif
239
240
241/**
242 * The system memcpy (at least on ubuntu 5.10) has problems copying
243 * to agp (writecombined) memory from a source which isn't 64-byte
244 * aligned - there is a 4x performance falloff.
245 *
246 * The x86 __memcpy is immune to this but is slightly slower
247 * (10%-ish) than the system memcpy.
248 *
249 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
250 * isn't much faster than x86_memcpy for agp copies.
251 *
252 * TODO: switch dynamically.
253 */
254static void *
255do_memcpy(void *dest, const void *src, size_t n)
256{
257   if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
258      return __memcpy(dest, src, n);
259   }
260   else
261      return memcpy(dest, src, n);
262}
263
264
265/**
266 * Return default texture resource binding bitmask for the given format.
267 */
268static GLuint
269default_bindings(struct st_context *st, enum pipe_format format)
270{
271   struct pipe_screen *screen = st->pipe->screen;
272   const unsigned target = PIPE_TEXTURE_2D;
273   unsigned bindings;
274
275   if (util_format_is_depth_or_stencil(format))
276      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
277   else
278      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
279
280   if (screen->is_format_supported(screen, format, target, 0, bindings))
281      return bindings;
282   else {
283      /* Try non-sRGB. */
284      format = util_format_linear(format);
285
286      if (screen->is_format_supported(screen, format, target, 0, bindings))
287         return bindings;
288      else
289         return PIPE_BIND_SAMPLER_VIEW;
290   }
291}
292
293
294/** Return number of image dimensions (1, 2 or 3) for a texture target. */
295static GLuint
296get_texture_dims(GLenum target)
297{
298   switch (target) {
299   case GL_TEXTURE_1D:
300   case GL_TEXTURE_1D_ARRAY_EXT:
301   case GL_TEXTURE_BUFFER:
302      return 1;
303   case GL_TEXTURE_2D:
304   case GL_TEXTURE_CUBE_MAP_ARB:
305   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
306   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
307   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
308   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
309   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
310   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
311   case GL_TEXTURE_RECTANGLE_NV:
312   case GL_TEXTURE_2D_ARRAY_EXT:
313      return 2;
314   case GL_TEXTURE_3D:
315      return 3;
316   default:
317      assert(0 && "invalid texture target in get_texture_dims()");
318      return 1;
319   }
320}
321
322
323/**
324 * Given the size of a mipmap image, try to compute the size of the level=0
325 * mipmap image.
326 *
327 * Note that this isn't always accurate for odd-sized, non-POW textures.
328 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
329 *
330 * \return GL_TRUE for success, GL_FALSE for failure
331 */
332static GLboolean
333guess_base_level_size(GLenum target,
334                      GLuint width, GLuint height, GLuint depth, GLuint level,
335                      GLuint *width0, GLuint *height0, GLuint *depth0)
336{
337   const GLuint dims = get_texture_dims(target);
338
339   assert(width >= 1);
340   assert(height >= 1);
341   assert(depth >= 1);
342
343   if (level > 0) {
344      /* Depending on the image's size, we can't always make a guess here */
345      if ((dims >= 1 && width == 1) ||
346          (dims >= 2 && height == 1) ||
347          (dims >= 3 && depth == 1)) {
348         /* we can't determine the image size at level=0 */
349         return GL_FALSE;
350      }
351
352      /* grow the image size until we hit level = 0 */
353      while (level > 0) {
354         if (width > 1)
355            width <<= 1;
356         if (height > 1)
357            height <<= 1;
358         if (depth > 1)
359            depth <<= 1;
360         level--;
361      }
362   }
363
364   *width0 = width;
365   *height0 = height;
366   *depth0 = depth;
367
368   return GL_TRUE;
369}
370
371
372/**
373 * Try to allocate a pipe_resource object for the given st_texture_object.
374 *
375 * We use the given st_texture_image as a clue to determine the size of the
376 * mipmap image at level=0.
377 *
378 * \return GL_TRUE for success, GL_FALSE if out of memory.
379 */
380static GLboolean
381guess_and_alloc_texture(struct st_context *st,
382			struct st_texture_object *stObj,
383			const struct st_texture_image *stImage)
384{
385   GLuint lastLevel, width, height, depth;
386   GLuint bindings;
387   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
388   enum pipe_format fmt;
389
390   DBG("%s\n", __FUNCTION__);
391
392   assert(!stObj->pt);
393
394   if (!guess_base_level_size(stObj->base.Target,
395                              stImage->base.Width2,
396                              stImage->base.Height2,
397                              stImage->base.Depth2,
398                              stImage->base.Level,
399                              &width, &height, &depth)) {
400      /* we can't determine the image size at level=0 */
401      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
402      /* this is not an out of memory error */
403      return GL_TRUE;
404   }
405
406   /* At this point, (width x height x depth) is the expected size of
407    * the level=0 mipmap image.
408    */
409
410   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
411    * idea how many mipmap levels will be in a texture until we start
412    * to render with it.  Make an educated guess here but be prepared
413    * to re-allocating a texture buffer with space for more (or fewer)
414    * mipmap levels later.
415    */
416   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
417        stObj->base.Sampler.MinFilter == GL_LINEAR ||
418        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
419        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
420       !stObj->base.GenerateMipmap &&
421       stImage->base.Level == 0) {
422      /* only alloc space for a single mipmap level */
423      lastLevel = 0;
424   }
425   else {
426      /* alloc space for a full mipmap */
427      GLuint l2width = util_logbase2(width);
428      GLuint l2height = util_logbase2(height);
429      GLuint l2depth = util_logbase2(depth);
430      lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
431   }
432
433   /* Save the level=0 dimensions */
434   stObj->width0 = width;
435   stObj->height0 = height;
436   stObj->depth0 = depth;
437
438   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
439
440   bindings = default_bindings(st, fmt);
441
442   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
443                                   width, height, depth,
444                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
445
446   stObj->pt = st_texture_create(st,
447                                 gl_target_to_pipe(stObj->base.Target),
448                                 fmt,
449                                 lastLevel,
450                                 ptWidth,
451                                 ptHeight,
452                                 ptDepth,
453                                 ptLayers,
454                                 bindings);
455
456   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
457
458   return stObj->pt != NULL;
459}
460
461
462/**
463 * Adjust pixel unpack params and image dimensions to strip off the
464 * texture border.
465 * Gallium doesn't support texture borders.  They've seldem been used
466 * and seldom been implemented correctly anyway.
467 * \param unpackNew  returns the new pixel unpack parameters
468 */
469static void
470strip_texture_border(GLint border,
471                     GLint *width, GLint *height, GLint *depth,
472                     const struct gl_pixelstore_attrib *unpack,
473                     struct gl_pixelstore_attrib *unpackNew)
474{
475   assert(border > 0);  /* sanity check */
476
477   *unpackNew = *unpack;
478
479   if (unpackNew->RowLength == 0)
480      unpackNew->RowLength = *width;
481
482   if (depth && unpackNew->ImageHeight == 0)
483      unpackNew->ImageHeight = *height;
484
485   unpackNew->SkipPixels += border;
486   if (height)
487      unpackNew->SkipRows += border;
488   if (depth)
489      unpackNew->SkipImages += border;
490
491   assert(*width >= 3);
492   *width = *width - 2 * border;
493   if (height && *height >= 3)
494      *height = *height - 2 * border;
495   if (depth && *depth >= 3)
496      *depth = *depth - 2 * border;
497}
498
499
500/**
501 * Do glTexImage1/2/3D().
502 */
503static void
504st_TexImage(struct gl_context * ctx,
505            GLint dims,
506            GLenum target, GLint level,
507            GLint internalFormat,
508            GLint width, GLint height, GLint depth,
509            GLint border,
510            GLenum format, GLenum type, const void *pixels,
511            const struct gl_pixelstore_attrib *unpack,
512            struct gl_texture_object *texObj,
513            struct gl_texture_image *texImage,
514            GLsizei imageSize, GLboolean compressed_src)
515{
516   struct st_context *st = st_context(ctx);
517   struct st_texture_object *stObj = st_texture_object(texObj);
518   struct st_texture_image *stImage = st_texture_image(texImage);
519   GLuint dstRowStride = 0;
520   struct gl_pixelstore_attrib unpackNB;
521   enum pipe_transfer_usage transfer_usage = 0;
522
523   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
524       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
525
526   /* switch to "normal" */
527   if (stObj->surface_based) {
528      gl_format texFormat;
529
530      _mesa_clear_texture_object(ctx, texObj);
531      pipe_resource_reference(&stObj->pt, NULL);
532
533      /* oops, need to init this image again */
534      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
535                                              internalFormat, format, type);
536
537      _mesa_init_teximage_fields(ctx, target, texImage,
538                                 width, height, depth, border,
539                                 internalFormat, texFormat);
540
541      stObj->surface_based = GL_FALSE;
542   }
543
544   /* gallium does not support texture borders, strip it off */
545   if (border) {
546      strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
547      unpack = &unpackNB;
548      texImage->Width = width;
549      texImage->Height = height;
550      texImage->Depth = depth;
551      texImage->Border = 0;
552      border = 0;
553   }
554   else {
555      assert(texImage->Width == width);
556      assert(texImage->Height == height);
557      assert(texImage->Depth == depth);
558   }
559
560   stImage->base.Face = _mesa_tex_target_to_face(target);
561   stImage->base.Level = level;
562
563   /* Release the reference to a potentially orphaned buffer.
564    * Release any old malloced memory.
565    */
566   if (stImage->pt) {
567      pipe_resource_reference(&stImage->pt, NULL);
568      assert(!texImage->Data);
569   }
570   else if (texImage->Data) {
571      _mesa_align_free(texImage->Data);
572   }
573
574   /*
575    * See if the new image is somehow incompatible with the existing
576    * mipmap.  If so, free the old mipmap.
577    */
578   if (stObj->pt) {
579      if (level > (GLint) stObj->pt->last_level ||
580          !st_texture_match_image(stObj->pt, &stImage->base)) {
581         DBG("release it\n");
582         pipe_resource_reference(&stObj->pt, NULL);
583         assert(!stObj->pt);
584         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
585      }
586   }
587
588   if (width == 0 || height == 0 || depth == 0) {
589      /* stop after freeing old image */
590      return;
591   }
592
593   if (!stObj->pt) {
594      if (!guess_and_alloc_texture(st, stObj, stImage)) {
595         /* Probably out of memory.
596          * Try flushing any pending rendering, then retry.
597          */
598         st_finish(st);
599         if (!guess_and_alloc_texture(st, stObj, stImage)) {
600            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
601            return;
602         }
603      }
604   }
605
606   assert(!stImage->pt);
607
608   /* Check if this texture image can live inside the texture object's buffer.
609    * If so, store the image there.  Otherwise the image will temporarily live
610    * in its own buffer.
611    */
612   if (stObj->pt &&
613       st_texture_match_image(stObj->pt, &stImage->base)) {
614
615      pipe_resource_reference(&stImage->pt, stObj->pt);
616      assert(stImage->pt);
617   }
618
619   if (!stImage->pt)
620      DBG("XXX: Image did not fit into texture - storing in local memory!\n");
621
622   /* Pixel data may come from regular user memory or a PBO.  For the later,
623    * do bounds checking and map the PBO to read pixels data from it.
624    *
625    * XXX we should try to use a GPU-accelerated path to copy the image data
626    * from the PBO to the texture.
627    */
628   if (compressed_src) {
629      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
630						      unpack,
631						      "glCompressedTexImage");
632   }
633   else {
634      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
635					   format, type,
636					   pixels, unpack, "glTexImage");
637   }
638
639   /* for a 1D array upload the image as a series of layer with height = 1 */
640   if (target == GL_TEXTURE_1D_ARRAY) {
641      depth = height;
642      height = 1;
643   }
644
645   /*
646    * Prepare to store the texture data.  Either map the gallium texture buffer
647    * memory or malloc space for it.
648    */
649   if (stImage->pt) {
650      if (!pixels) {
651         /* We've allocated texture resource, but have no pixel data - all done. */
652         goto done;
653      }
654
655      /* Store the image in the gallium transfer object */
656      if (format == GL_DEPTH_COMPONENT &&
657          util_format_is_depth_and_stencil(stImage->pt->format))
658         transfer_usage = PIPE_TRANSFER_READ_WRITE;
659      else
660         transfer_usage = PIPE_TRANSFER_WRITE;
661
662      texImage->Data = st_texture_image_map(st, stImage, 0,
663                                            transfer_usage, 0, 0, width, height);
664      if(stImage->transfer)
665         dstRowStride = stImage->transfer->stride;
666   }
667   else {
668      /* Allocate regular memory and store the image there temporarily.   */
669      GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
670                                                 width, height, depth);
671      dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
672
673      texImage->Data = _mesa_align_malloc(imageSize, 16);
674   }
675
676   if (!texImage->Data) {
677      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
678      return;
679   }
680
681   if (!pixels) {
682      /* We've allocated texture memory, but have no pixel data - all done. */
683      goto done;
684   }
685
686   DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
687       width, height, depth, width, dstRowStride);
688
689   /* Copy user texture image into the texture buffer.
690    */
691   if (compressed_src) {
692      const GLuint srcRowStride =
693         _mesa_format_row_stride(texImage->TexFormat, width);
694      if (dstRowStride == srcRowStride) {
695         memcpy(texImage->Data, pixels, imageSize);
696      }
697      else {
698         char *dst = texImage->Data;
699         const char *src = pixels;
700         GLuint i, bw, bh, lines;
701         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
702         lines = (height + bh - 1) / bh;
703
704         for (i = 0; i < lines; ++i) {
705            memcpy(dst, src, srcRowStride);
706            dst += dstRowStride;
707            src += srcRowStride;
708         }
709      }
710   }
711   else {
712      const GLuint srcImageStride =
713         _mesa_image_image_stride(unpack, width, height, format, type);
714      GLint i;
715      const GLubyte *src = (const GLubyte *) pixels;
716
717      for (i = 0; i < depth; i++) {
718	 if (!_mesa_texstore(ctx, dims,
719                             texImage->_BaseFormat,
720                             texImage->TexFormat,
721                             texImage->Data,
722                             0, 0, 0, /* dstX/Y/Zoffset */
723                             dstRowStride,
724                             texImage->ImageOffsets,
725                             width, height, 1,
726                             format, type, src, unpack)) {
727	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
728	 }
729
730	 if (stImage->pt && i + 1 < depth) {
731            /* unmap this slice */
732	    st_texture_image_unmap(st, stImage);
733            /* map next slice of 3D texture */
734	    texImage->Data = st_texture_image_map(st, stImage, i + 1,
735                                                  transfer_usage, 0, 0,
736                                                  width, height);
737	    src += srcImageStride;
738	 }
739      }
740   }
741
742done:
743   _mesa_unmap_teximage_pbo(ctx, unpack);
744
745   if (stImage->pt && texImage->Data) {
746      st_texture_image_unmap(st, stImage);
747      texImage->Data = NULL;
748   }
749}
750
751
752static void
753st_TexImage3D(struct gl_context * ctx,
754              GLenum target, GLint level,
755              GLint internalFormat,
756              GLint width, GLint height, GLint depth,
757              GLint border,
758              GLenum format, GLenum type, const void *pixels,
759              const struct gl_pixelstore_attrib *unpack,
760              struct gl_texture_object *texObj,
761              struct gl_texture_image *texImage)
762{
763   st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
764               border, format, type, pixels, unpack, texObj, texImage,
765               0, GL_FALSE);
766}
767
768
769static void
770st_TexImage2D(struct gl_context * ctx,
771              GLenum target, GLint level,
772              GLint internalFormat,
773              GLint width, GLint height, GLint border,
774              GLenum format, GLenum type, const void *pixels,
775              const struct gl_pixelstore_attrib *unpack,
776              struct gl_texture_object *texObj,
777              struct gl_texture_image *texImage)
778{
779   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
780               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
781}
782
783
784static void
785st_TexImage1D(struct gl_context * ctx,
786              GLenum target, GLint level,
787              GLint internalFormat,
788              GLint width, GLint border,
789              GLenum format, GLenum type, const void *pixels,
790              const struct gl_pixelstore_attrib *unpack,
791              struct gl_texture_object *texObj,
792              struct gl_texture_image *texImage)
793{
794   st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
795               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
796}
797
798
799static void
800st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
801                        GLint internalFormat,
802                        GLint width, GLint height, GLint border,
803                        GLsizei imageSize, const GLvoid *data,
804                        struct gl_texture_object *texObj,
805                        struct gl_texture_image *texImage)
806{
807   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
808               0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
809}
810
811
812
813/**
814 * glGetTexImage() helper: decompress a compressed texture by rendering
815 * a textured quad.  Store the results in the user's buffer.
816 */
817static void
818decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
819                     GLenum format, GLenum type, GLvoid *pixels,
820                     struct gl_texture_object *texObj,
821                     struct gl_texture_image *texImage)
822{
823   struct st_context *st = st_context(ctx);
824   struct pipe_context *pipe = st->pipe;
825   struct st_texture_image *stImage = st_texture_image(texImage);
826   struct st_texture_object *stObj = st_texture_object(texObj);
827   struct pipe_sampler_view *src_view =
828      st_get_texture_sampler_view(stObj, pipe);
829   const GLuint width = texImage->Width;
830   const GLuint height = texImage->Height;
831   struct pipe_surface *dst_surface;
832   struct pipe_resource *dst_texture;
833   struct pipe_transfer *tex_xfer;
834   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
835		    PIPE_BIND_TRANSFER_READ);
836
837   /* create temp / dest surface */
838   if (!util_create_rgba_surface(pipe, width, height, bind,
839                                 &dst_texture, &dst_surface)) {
840      _mesa_problem(ctx, "util_create_rgba_surface() failed "
841                    "in decompress_with_blit()");
842      return;
843   }
844
845   /* Disable conditional rendering. */
846   if (st->render_condition) {
847      pipe->render_condition(pipe, NULL, 0);
848   }
849
850   /* Choose the source mipmap level */
851   src_view->u.tex.first_level = src_view->u.tex.last_level = level;
852
853   /* blit/render/decompress */
854   util_blit_pixels_tex(st->blit,
855                        src_view,      /* pipe_resource (src) */
856                        0, 0,             /* src x0, y0 */
857                        width, height,    /* src x1, y1 */
858                        dst_surface,      /* pipe_surface (dst) */
859                        0, 0,             /* dst x0, y0 */
860                        width, height,    /* dst x1, y1 */
861                        0.0,              /* z */
862                        PIPE_TEX_MIPFILTER_NEAREST);
863
864   /* Restore conditional rendering state. */
865   if (st->render_condition) {
866      pipe->render_condition(pipe, st->render_condition,
867                             st->condition_mode);
868   }
869
870   /* map the dst_surface so we can read from it */
871   tex_xfer = pipe_get_transfer(pipe,
872                                dst_texture, 0, 0,
873                                PIPE_TRANSFER_READ,
874                                0, 0, width, height);
875
876   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
877
878   /* copy/pack data into user buffer */
879   if (st_equal_formats(stImage->pt->format, format, type)) {
880      /* memcpy */
881      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
882      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
883      GLuint row;
884      for (row = 0; row < height; row++) {
885         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
886                                              height, format, type, row, 0);
887         memcpy(dest, map, bytesPerRow);
888         map += tex_xfer->stride;
889      }
890      pipe_transfer_unmap(pipe, tex_xfer);
891   }
892   else {
893      /* format translation via floats */
894      GLuint row;
895      enum pipe_format pformat = util_format_linear(dst_texture->format);
896      for (row = 0; row < height; row++) {
897         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
898         GLfloat rgba[4 * MAX_WIDTH];
899         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
900                                              height, format, type, row, 0);
901
902         if (ST_DEBUG & DEBUG_FALLBACK)
903            debug_printf("%s: fallback format translation\n", __FUNCTION__);
904
905         /* get float[4] rgba row from surface */
906         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
907                                   pformat, rgba);
908
909         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
910                                    type, dest, &ctx->Pack, transferOps);
911      }
912   }
913
914   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
915
916   pipe->transfer_destroy(pipe, tex_xfer);
917
918   /* destroy the temp / dest surface */
919   util_destroy_rgba_surface(dst_texture, dst_surface);
920}
921
922
923
924/**
925 * Need to map texture image into memory before copying image data,
926 * then unmap it.
927 */
928static void
929st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
930               GLenum format, GLenum type, GLvoid * pixels,
931               struct gl_texture_object *texObj,
932               struct gl_texture_image *texImage)
933{
934   struct st_context *st = st_context(ctx);
935   struct st_texture_image *stImage = st_texture_image(texImage);
936   const GLuint dstImageStride =
937      _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
938                               format, type);
939   GLuint depth, i;
940   GLubyte *dest;
941
942   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
943      /* Need to decompress the texture.
944       * We'll do this by rendering a textured quad.
945       * Note that we only expect RGBA formats (no Z/depth formats).
946       */
947      decompress_with_blit(ctx, target, level, format, type, pixels,
948                           texObj, texImage);
949      return;
950   }
951
952   depth = texImage->Depth;
953   texImage->Depth = 1;
954
955   dest = (GLubyte *) pixels;
956
957   for (i = 0; i < depth; i++) {
958      _mesa_get_teximage(ctx, target, level, format, type, dest,
959			 texObj, texImage);
960
961      if (stImage->pt && i + 1 < depth) {
962         /* unmap this slice */
963	 st_texture_image_unmap(st, stImage);
964         /* map next slice of 3D texture */
965	 texImage->Data = st_texture_image_map(st, stImage, i + 1,
966                                               PIPE_TRANSFER_READ, 0, 0,
967                                               stImage->base.Width,
968                                               stImage->base.Height);
969	 dest += dstImageStride;
970      }
971   }
972
973   texImage->Depth = depth;
974}
975
976
977static void
978st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
979               GLint xoffset, GLint yoffset, GLint zoffset,
980               GLint width, GLint height, GLint depth,
981               GLenum format, GLenum type, const void *pixels,
982               const struct gl_pixelstore_attrib *packing,
983               struct gl_texture_object *texObj,
984               struct gl_texture_image *texImage)
985{
986   struct st_context *st = st_context(ctx);
987   struct st_texture_image *stImage = st_texture_image(texImage);
988   GLuint dstRowStride;
989   const GLuint srcImageStride =
990      _mesa_image_image_stride(packing, width, height, format, type);
991   GLint i;
992   const GLubyte *src;
993   /* init to silence warning only: */
994   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
995
996   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
997       _mesa_lookup_enum_by_nr(target),
998       level, xoffset, yoffset, width, height);
999
1000   pixels =
1001      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1002                                  type, pixels, packing, "glTexSubImage2D");
1003   if (!pixels)
1004      return;
1005
1006   /* for a 1D array upload the image as a series of layer with height = 1 */
1007   if (target == GL_TEXTURE_1D_ARRAY) {
1008      depth = height;
1009      height = 1;
1010   }
1011
1012   /* Map buffer if necessary.  Need to lock to prevent other contexts
1013    * from uploading the buffer under us.
1014    */
1015   if (stImage->pt) {
1016      if (format == GL_DEPTH_COMPONENT &&
1017          util_format_is_depth_and_stencil(stImage->pt->format))
1018         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1019      else
1020         transfer_usage = PIPE_TRANSFER_WRITE;
1021
1022      texImage->Data = st_texture_image_map(st, stImage, zoffset,
1023                                            transfer_usage,
1024                                            xoffset, yoffset,
1025                                            width, height);
1026   }
1027
1028   if (!texImage->Data) {
1029      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1030      goto done;
1031   }
1032
1033   src = (const GLubyte *) pixels;
1034   dstRowStride = stImage->transfer->stride;
1035
1036   for (i = 0; i < depth; i++) {
1037      if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1038                          texImage->TexFormat,
1039                          texImage->Data,
1040                          0, 0, 0,
1041                          dstRowStride,
1042                          texImage->ImageOffsets,
1043                          width, height, 1,
1044                          format, type, src, packing)) {
1045	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1046      }
1047
1048      if (stImage->pt && i + 1 < depth) {
1049         /* unmap this slice */
1050	 st_texture_image_unmap(st, stImage);
1051         /* map next slice of 3D texture */
1052	 texImage->Data = st_texture_image_map(st, stImage,
1053                                               zoffset + i + 1,
1054                                               transfer_usage,
1055                                               xoffset, yoffset,
1056                                               width, height);
1057	 src += srcImageStride;
1058      }
1059   }
1060
1061done:
1062   _mesa_unmap_teximage_pbo(ctx, packing);
1063
1064   if (stImage->pt && texImage->Data) {
1065      st_texture_image_unmap(st, stImage);
1066      texImage->Data = NULL;
1067   }
1068}
1069
1070
1071
1072static void
1073st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1074                 GLint xoffset, GLint yoffset, GLint zoffset,
1075                 GLsizei width, GLsizei height, GLsizei depth,
1076                 GLenum format, GLenum type, const GLvoid *pixels,
1077                 const struct gl_pixelstore_attrib *packing,
1078                 struct gl_texture_object *texObj,
1079                 struct gl_texture_image *texImage)
1080{
1081   st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1082                  width, height, depth, format, type,
1083                  pixels, packing, texObj, texImage);
1084}
1085
1086
1087static void
1088st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1089                 GLint xoffset, GLint yoffset,
1090                 GLsizei width, GLsizei height,
1091                 GLenum format, GLenum type, const GLvoid * pixels,
1092                 const struct gl_pixelstore_attrib *packing,
1093                 struct gl_texture_object *texObj,
1094                 struct gl_texture_image *texImage)
1095{
1096   st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1097                  width, height, 1, format, type,
1098                  pixels, packing, texObj, texImage);
1099}
1100
1101
1102static void
1103st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1104                 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1105                 const GLvoid * pixels,
1106                 const struct gl_pixelstore_attrib *packing,
1107                 struct gl_texture_object *texObj,
1108                 struct gl_texture_image *texImage)
1109{
1110   st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1111                  format, type, pixels, packing, texObj, texImage);
1112}
1113
1114
1115static void
1116st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1117                           GLint xoffset, GLsizei width,
1118                           GLenum format,
1119                           GLsizei imageSize, const GLvoid *data,
1120                           struct gl_texture_object *texObj,
1121                           struct gl_texture_image *texImage)
1122{
1123   assert(0);
1124}
1125
1126
1127static void
1128st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1129                           GLint xoffset, GLint yoffset,
1130                           GLsizei width, GLint height,
1131                           GLenum format,
1132                           GLsizei imageSize, const GLvoid *data,
1133                           struct gl_texture_object *texObj,
1134                           struct gl_texture_image *texImage)
1135{
1136   struct st_context *st = st_context(ctx);
1137   struct st_texture_image *stImage = st_texture_image(texImage);
1138   int srcBlockStride;
1139   int dstBlockStride;
1140   int y;
1141   enum pipe_format pformat;
1142
1143   if (stImage->pt) {
1144      pformat = stImage->pt->format;
1145
1146      texImage->Data = st_texture_image_map(st, stImage, 0,
1147                                            PIPE_TRANSFER_WRITE,
1148                                            xoffset, yoffset,
1149                                            width, height);
1150
1151      srcBlockStride = util_format_get_stride(pformat, width);
1152      dstBlockStride = stImage->transfer->stride;
1153   } else {
1154      assert(stImage->pt);
1155      /* TODO find good values for block and strides */
1156      /* TODO also adjust texImage->data for yoffset/xoffset */
1157      return;
1158   }
1159
1160   if (!texImage->Data) {
1161      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1162      return;
1163   }
1164
1165   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1166   assert(yoffset % util_format_get_blockheight(pformat) == 0);
1167
1168   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1169      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1170      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1171      char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1172      memcpy(dst, src, util_format_get_stride(pformat, width));
1173   }
1174
1175   if (stImage->pt) {
1176      st_texture_image_unmap(st, stImage);
1177      texImage->Data = NULL;
1178   }
1179}
1180
1181
1182static void
1183st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1184                           GLint xoffset, GLint yoffset, GLint zoffset,
1185                           GLsizei width, GLint height, GLint depth,
1186                           GLenum format,
1187                           GLsizei imageSize, const GLvoid *data,
1188                           struct gl_texture_object *texObj,
1189                           struct gl_texture_image *texImage)
1190{
1191   assert(0);
1192}
1193
1194
1195
1196/**
1197 * Do a CopyTexSubImage operation using a read transfer from the source,
1198 * a write transfer to the destination and get_tile()/put_tile() to access
1199 * the pixels/texels.
1200 *
1201 * Note: srcY=0=TOP of renderbuffer
1202 */
1203static void
1204fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1205                          struct st_renderbuffer *strb,
1206                          struct st_texture_image *stImage,
1207                          GLenum baseFormat,
1208                          GLint destX, GLint destY, GLint destZ,
1209                          GLint srcX, GLint srcY,
1210                          GLsizei width, GLsizei height)
1211{
1212   struct st_context *st = st_context(ctx);
1213   struct pipe_context *pipe = st->pipe;
1214   struct pipe_transfer *src_trans;
1215   GLvoid *texDest;
1216   enum pipe_transfer_usage transfer_usage;
1217
1218   if (ST_DEBUG & DEBUG_FALLBACK)
1219      debug_printf("%s: fallback processing\n", __FUNCTION__);
1220
1221   assert(width <= MAX_WIDTH);
1222
1223   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1224      srcY = strb->Base.Height - srcY - height;
1225   }
1226
1227   src_trans = pipe_get_transfer(pipe,
1228                                 strb->texture,
1229                                 strb->rtt_level,
1230                                 strb->rtt_face + strb->rtt_slice,
1231                                 PIPE_TRANSFER_READ,
1232                                 srcX, srcY,
1233                                 width, height);
1234
1235   if ((baseFormat == GL_DEPTH_COMPONENT ||
1236        baseFormat == GL_DEPTH_STENCIL) &&
1237       util_format_is_depth_and_stencil(stImage->pt->format))
1238      transfer_usage = PIPE_TRANSFER_READ_WRITE;
1239   else
1240      transfer_usage = PIPE_TRANSFER_WRITE;
1241
1242   /* XXX this used to ignore destZ param */
1243   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1244                                  destX, destY, width, height);
1245
1246   if (baseFormat == GL_DEPTH_COMPONENT ||
1247       baseFormat == GL_DEPTH_STENCIL) {
1248      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1249                                     ctx->Pixel.DepthBias != 0.0F);
1250      GLint row, yStep;
1251
1252      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1253      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1254         srcY = height - 1;
1255         yStep = -1;
1256      }
1257      else {
1258         srcY = 0;
1259         yStep = 1;
1260      }
1261
1262      /* To avoid a large temp memory allocation, do copy row by row */
1263      for (row = 0; row < height; row++, srcY += yStep) {
1264         uint data[MAX_WIDTH];
1265         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1266         if (scaleOrBias) {
1267            _mesa_scale_and_bias_depth_uint(ctx, width, data);
1268         }
1269         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1270      }
1271   }
1272   else {
1273      /* RGBA format */
1274      GLfloat *tempSrc =
1275         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1276
1277      if (tempSrc && texDest) {
1278         const GLint dims = 2;
1279         const GLint dstRowStride = stImage->transfer->stride;
1280         struct gl_texture_image *texImage = &stImage->base;
1281         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1282
1283         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1284            unpack.Invert = GL_TRUE;
1285         }
1286
1287         /* get float/RGBA image from framebuffer */
1288         /* XXX this usually involves a lot of int/float conversion.
1289          * try to avoid that someday.
1290          */
1291         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1292                                   util_format_linear(strb->texture->format),
1293                                   tempSrc);
1294
1295         /* Store into texture memory.
1296          * Note that this does some special things such as pixel transfer
1297          * ops and format conversion.  In particular, if the dest tex format
1298          * is actually RGBA but the user created the texture as GL_RGB we
1299          * need to fill-in/override the alpha channel with 1.0.
1300          */
1301         _mesa_texstore(ctx, dims,
1302                        texImage->_BaseFormat,
1303                        texImage->TexFormat,
1304                        texDest,
1305                        0, 0, 0,
1306                        dstRowStride,
1307                        texImage->ImageOffsets,
1308                        width, height, 1,
1309                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1310                        &unpack);
1311      }
1312      else {
1313         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1314      }
1315
1316      if (tempSrc)
1317         free(tempSrc);
1318   }
1319
1320   st_texture_image_unmap(st, stImage);
1321   pipe->transfer_destroy(pipe, src_trans);
1322}
1323
1324
1325
1326/**
1327 * If the format of the src renderbuffer and the format of the dest
1328 * texture are compatible (in terms of blitting), return a TGSI writemask
1329 * to be used during the blit.
1330 * If the src/dest are incompatible, return 0.
1331 */
1332static unsigned
1333compatible_src_dst_formats(struct gl_context *ctx,
1334                           const struct gl_renderbuffer *src,
1335                           const struct gl_texture_image *dst)
1336{
1337   /* Get logical base formats for the src and dest.
1338    * That is, use the user-requested formats and not the actual, device-
1339    * chosen formats.
1340    * For example, the user may have requested an A8 texture but the
1341    * driver may actually be using an RGBA texture format.  When we
1342    * copy/blit to that texture, we only want to copy the Alpha channel
1343    * and not the RGB channels.
1344    *
1345    * Similarly, when the src FBO was created an RGB format may have been
1346    * requested but the driver actually chose an RGBA format.  In that case,
1347    * we don't want to copy the undefined Alpha channel to the dest texture
1348    * (it should be 1.0).
1349    */
1350   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1351   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1352
1353   /**
1354    * XXX when we have red-only and red/green renderbuffers we'll need
1355    * to add more cases here (or implement a general-purpose routine that
1356    * queries the existance of the R,G,B,A channels in the src and dest).
1357    */
1358   if (srcFormat == dstFormat) {
1359      /* This is the same as matching_base_formats, which should
1360       * always pass, as it did previously.
1361       */
1362      return TGSI_WRITEMASK_XYZW;
1363   }
1364   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1365      /* Make sure that A in the dest is 1.  The actual src format
1366       * may be RGBA and have undefined A values.
1367       */
1368      return TGSI_WRITEMASK_XYZ;
1369   }
1370   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1371      /* Make sure that A in the dest is 1.  The actual dst format
1372       * may be RGBA and will need A=1 to provide proper alpha values
1373       * when sampled later.
1374       */
1375      return TGSI_WRITEMASK_XYZ;
1376   }
1377   else {
1378      if (ST_DEBUG & DEBUG_FALLBACK)
1379         debug_printf("%s failed for src %s, dst %s\n",
1380                      __FUNCTION__,
1381                      _mesa_lookup_enum_by_nr(srcFormat),
1382                      _mesa_lookup_enum_by_nr(dstFormat));
1383
1384      /* Otherwise fail.
1385       */
1386      return 0;
1387   }
1388}
1389
1390
1391
1392/**
1393 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1394 * Note that the region to copy has already been clipped so we know we
1395 * won't read from outside the source renderbuffer's bounds.
1396 *
1397 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1398 */
1399static void
1400st_copy_texsubimage(struct gl_context *ctx,
1401                    GLenum target, GLint level,
1402                    GLint destX, GLint destY, GLint destZ,
1403                    GLint srcX, GLint srcY,
1404                    GLsizei width, GLsizei height)
1405{
1406   struct gl_texture_unit *texUnit =
1407      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1408   struct gl_texture_object *texObj =
1409      _mesa_select_tex_object(ctx, texUnit, target);
1410   struct gl_texture_image *texImage =
1411      _mesa_select_tex_image(ctx, texObj, target, level);
1412   struct st_texture_image *stImage = st_texture_image(texImage);
1413   const GLenum texBaseFormat = texImage->_BaseFormat;
1414   struct gl_framebuffer *fb = ctx->ReadBuffer;
1415   struct st_renderbuffer *strb;
1416   struct st_context *st = st_context(ctx);
1417   struct pipe_context *pipe = st->pipe;
1418   struct pipe_screen *screen = pipe->screen;
1419   enum pipe_format dest_format, src_format;
1420   GLboolean use_fallback = GL_TRUE;
1421   GLboolean matching_base_formats;
1422   GLuint format_writemask, sample_count;
1423   struct pipe_surface *dest_surface = NULL;
1424   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1425
1426   /* make sure finalize_textures has been called?
1427    */
1428   if (0) st_validate_state(st);
1429
1430   /* determine if copying depth or color data */
1431   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1432       texBaseFormat == GL_DEPTH_STENCIL) {
1433      strb = st_renderbuffer(fb->_DepthBuffer);
1434      if (strb->Base.Wrapped) {
1435         strb = st_renderbuffer(strb->Base.Wrapped);
1436      }
1437   }
1438   else {
1439      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1440      strb = st_renderbuffer(fb->_ColorReadBuffer);
1441   }
1442
1443   if (!strb || !strb->surface || !stImage->pt) {
1444      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1445      return;
1446   }
1447
1448   sample_count = strb->surface->texture->nr_samples;
1449   /* I believe this would be legal, presumably would need to do a resolve
1450      for color, and for depth/stencil spec says to just use one of the
1451      depth/stencil samples per pixel? Need some transfer clarifications. */
1452   assert(sample_count < 2);
1453
1454   assert(strb);
1455   assert(strb->surface);
1456   assert(stImage->pt);
1457
1458   src_format = strb->surface->format;
1459   dest_format = stImage->pt->format;
1460
1461   /*
1462    * Determine if the src framebuffer and dest texture have the same
1463    * base format.  We need this to detect a case such as the framebuffer
1464    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1465    * texture format stores RGBA we need to set A=1 (overriding the
1466    * framebuffer's alpha values).  We can't do that with the blit or
1467    * textured-quad paths.
1468    */
1469   matching_base_formats =
1470      (_mesa_get_format_base_format(strb->Base.Format) ==
1471       _mesa_get_format_base_format(texImage->TexFormat));
1472   format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1473
1474   if (ctx->_ImageTransferState == 0x0) {
1475
1476      if (matching_base_formats &&
1477          src_format == dest_format &&
1478          !do_flip)
1479      {
1480         /* use surface_copy() / blit */
1481         struct pipe_box src_box;
1482         u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1483                         width, height, &src_box);
1484
1485         /* for resource_copy_region(), y=0=top, always */
1486         pipe->resource_copy_region(pipe,
1487                                    /* dest */
1488                                    stImage->pt,
1489                                    stImage->base.Level,
1490                                    destX, destY, destZ + stImage->base.Face,
1491                                    /* src */
1492                                    strb->texture,
1493                                    strb->surface->u.tex.level,
1494                                    &src_box);
1495         use_fallback = GL_FALSE;
1496      }
1497      else if (format_writemask &&
1498               texBaseFormat != GL_DEPTH_COMPONENT &&
1499               texBaseFormat != GL_DEPTH_STENCIL &&
1500               screen->is_format_supported(screen, src_format,
1501                                           PIPE_TEXTURE_2D, sample_count,
1502                                           PIPE_BIND_SAMPLER_VIEW) &&
1503               screen->is_format_supported(screen, dest_format,
1504                                           PIPE_TEXTURE_2D, 0,
1505                                           PIPE_BIND_RENDER_TARGET)) {
1506         /* draw textured quad to do the copy */
1507         GLint srcY0, srcY1;
1508         struct pipe_surface surf_tmpl;
1509         memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1510         surf_tmpl.format = util_format_linear(stImage->pt->format);
1511         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1512         surf_tmpl.u.tex.level = stImage->base.Level;
1513         surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1514         surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1515
1516         dest_surface = pipe->create_surface(pipe, stImage->pt,
1517                                             &surf_tmpl);
1518
1519         if (do_flip) {
1520            srcY1 = strb->Base.Height - srcY - height;
1521            srcY0 = srcY1 + height;
1522         }
1523         else {
1524            srcY0 = srcY;
1525            srcY1 = srcY0 + height;
1526         }
1527
1528         /* Disable conditional rendering. */
1529         if (st->render_condition) {
1530            pipe->render_condition(pipe, NULL, 0);
1531         }
1532
1533         util_blit_pixels_writemask(st->blit,
1534                                    strb->texture,
1535                                    strb->surface->u.tex.level,
1536                                    srcX, srcY0,
1537                                    srcX + width, srcY1,
1538                                    strb->surface->u.tex.first_layer,
1539                                    dest_surface,
1540                                    destX, destY,
1541                                    destX + width, destY + height,
1542                                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1543                                    format_writemask);
1544
1545         /* Restore conditional rendering state. */
1546         if (st->render_condition) {
1547            pipe->render_condition(pipe, st->render_condition,
1548                                   st->condition_mode);
1549         }
1550
1551         use_fallback = GL_FALSE;
1552      }
1553
1554      if (dest_surface)
1555         pipe_surface_reference(&dest_surface, NULL);
1556   }
1557
1558   if (use_fallback) {
1559      /* software fallback */
1560      fallback_copy_texsubimage(ctx, target, level,
1561                                strb, stImage, texBaseFormat,
1562                                destX, destY, destZ,
1563                                srcX, srcY, width, height);
1564   }
1565}
1566
1567
1568
1569static void
1570st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1571                     GLint xoffset, GLint x, GLint y, GLsizei width)
1572{
1573   const GLint yoffset = 0, zoffset = 0;
1574   const GLsizei height = 1;
1575   st_copy_texsubimage(ctx, target, level,
1576                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1577                       x, y, width, height);  /* src X, Y, size */
1578}
1579
1580
1581static void
1582st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1583                     GLint xoffset, GLint yoffset,
1584                     GLint x, GLint y, GLsizei width, GLsizei height)
1585{
1586   const GLint zoffset = 0;
1587   st_copy_texsubimage(ctx, target, level,
1588                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1589                       x, y, width, height);  /* src X, Y, size */
1590}
1591
1592
1593static void
1594st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1595                     GLint xoffset, GLint yoffset, GLint zoffset,
1596                     GLint x, GLint y, GLsizei width, GLsizei height)
1597{
1598   st_copy_texsubimage(ctx, target, level,
1599                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1600                       x, y, width, height);  /* src X, Y, size */
1601}
1602
1603
1604/**
1605 * Copy image data from stImage into the texture object 'stObj' at level
1606 * 'dstLevel'.
1607 */
1608static void
1609copy_image_data_to_texture(struct st_context *st,
1610			   struct st_texture_object *stObj,
1611                           GLuint dstLevel,
1612			   struct st_texture_image *stImage)
1613{
1614   /* debug checks */
1615   {
1616      const struct gl_texture_image *dstImage =
1617         stObj->base.Image[stImage->base.Face][dstLevel];
1618      assert(dstImage);
1619      assert(dstImage->Width == stImage->base.Width);
1620      assert(dstImage->Height == stImage->base.Height);
1621      assert(dstImage->Depth == stImage->base.Depth);
1622   }
1623
1624   if (stImage->pt) {
1625      /* Copy potentially with the blitter:
1626       */
1627      st_texture_image_copy(st->pipe,
1628                            stObj->pt, dstLevel,  /* dest texture, level */
1629                            stImage->pt, stImage->base.Level, /* src texture, level */
1630                            stImage->base.Face);
1631
1632      pipe_resource_reference(&stImage->pt, NULL);
1633   }
1634   else if (stImage->base.Data) {
1635      st_texture_image_data(st,
1636                            stObj->pt,
1637                            stImage->base.Face,
1638                            dstLevel,
1639                            stImage->base.Data,
1640                            stImage->base.RowStride *
1641                            util_format_get_blocksize(stObj->pt->format),
1642                            stImage->base.RowStride *
1643                            stImage->base.Height *
1644                            util_format_get_blocksize(stObj->pt->format));
1645      _mesa_align_free(stImage->base.Data);
1646      stImage->base.Data = NULL;
1647   }
1648
1649   pipe_resource_reference(&stImage->pt, stObj->pt);
1650}
1651
1652
1653/**
1654 * Called during state validation.  When this function is finished,
1655 * the texture object should be ready for rendering.
1656 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1657 */
1658GLboolean
1659st_finalize_texture(struct gl_context *ctx,
1660		    struct pipe_context *pipe,
1661		    struct gl_texture_object *tObj)
1662{
1663   struct st_context *st = st_context(ctx);
1664   struct st_texture_object *stObj = st_texture_object(tObj);
1665   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1666   GLuint face;
1667   struct st_texture_image *firstImage;
1668   enum pipe_format firstImageFormat;
1669   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1670
1671   if (stObj->base._Complete) {
1672      /* The texture is complete and we know exactly how many mipmap levels
1673       * are present/needed.  This is conditional because we may be called
1674       * from the st_generate_mipmap() function when the texture object is
1675       * incomplete.  In that case, we'll have set stObj->lastLevel before
1676       * we get here.
1677       */
1678      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1679          stObj->base.Sampler.MinFilter == GL_NEAREST)
1680         stObj->lastLevel = stObj->base.BaseLevel;
1681      else
1682         stObj->lastLevel = stObj->base._MaxLevel;
1683   }
1684
1685   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1686   assert(firstImage);
1687
1688   /* If both firstImage and stObj point to a texture which can contain
1689    * all active images, favour firstImage.  Note that because of the
1690    * completeness requirement, we know that the image dimensions
1691    * will match.
1692    */
1693   if (firstImage->pt &&
1694       firstImage->pt != stObj->pt &&
1695       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1696      pipe_resource_reference(&stObj->pt, firstImage->pt);
1697      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1698   }
1699
1700   /* Find gallium format for the Mesa texture */
1701   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1702
1703   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1704   {
1705      GLuint width, height, depth;
1706      if (!guess_base_level_size(stObj->base.Target,
1707                                 firstImage->base.Width2,
1708                                 firstImage->base.Height2,
1709                                 firstImage->base.Depth2,
1710                                 firstImage->base.Level,
1711                                 &width, &height, &depth)) {
1712         width = stObj->width0;
1713         height = stObj->height0;
1714         depth = stObj->depth0;
1715      }
1716      /* convert GL dims to Gallium dims */
1717      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1718                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1719   }
1720
1721   /* If we already have a gallium texture, check that it matches the texture
1722    * object's format, target, size, num_levels, etc.
1723    */
1724   if (stObj->pt) {
1725      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1726          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1727          stObj->pt->last_level < stObj->lastLevel ||
1728          stObj->pt->width0 != ptWidth ||
1729          stObj->pt->height0 != ptHeight ||
1730          stObj->pt->depth0 != ptDepth ||
1731          stObj->pt->array_size != ptLayers)
1732      {
1733         /* The gallium texture does not match the Mesa texture so delete the
1734          * gallium texture now.  We'll make a new one below.
1735          */
1736         pipe_resource_reference(&stObj->pt, NULL);
1737         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1738         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1739      }
1740   }
1741
1742   /* May need to create a new gallium texture:
1743    */
1744   if (!stObj->pt) {
1745      GLuint bindings = default_bindings(st, firstImageFormat);
1746
1747      stObj->pt = st_texture_create(st,
1748                                    gl_target_to_pipe(stObj->base.Target),
1749                                    firstImageFormat,
1750                                    stObj->lastLevel,
1751                                    ptWidth,
1752                                    ptHeight,
1753                                    ptDepth,
1754                                    ptLayers,
1755                                    bindings);
1756
1757      if (!stObj->pt) {
1758         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1759         return GL_FALSE;
1760      }
1761   }
1762
1763   /* Pull in any images not in the object's texture:
1764    */
1765   for (face = 0; face < nr_faces; face++) {
1766      GLuint level;
1767      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1768         struct st_texture_image *stImage =
1769            st_texture_image(stObj->base.Image[face][level]);
1770
1771         /* Need to import images in main memory or held in other textures.
1772          */
1773         if (stImage && stObj->pt != stImage->pt) {
1774            if (level == 0 ||
1775                (stImage->base.Width == u_minify(stObj->width0, level) &&
1776                 stImage->base.Height == u_minify(stObj->height0, level) &&
1777                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1778               /* src image fits expected dest mipmap level size */
1779               copy_image_data_to_texture(st, stObj, level, stImage);
1780            }
1781         }
1782      }
1783   }
1784
1785   return GL_TRUE;
1786}
1787
1788
1789/**
1790 * Returns pointer to a default/dummy texture.
1791 * This is typically used when the current shader has tex/sample instructions
1792 * but the user has not provided a (any) texture(s).
1793 */
1794struct gl_texture_object *
1795st_get_default_texture(struct st_context *st)
1796{
1797   if (!st->default_texture) {
1798      static const GLenum target = GL_TEXTURE_2D;
1799      GLubyte pixels[16][16][4];
1800      struct gl_texture_object *texObj;
1801      struct gl_texture_image *texImg;
1802      GLuint i, j;
1803
1804      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1805       * when attempting to sample incomplete textures.
1806       */
1807      for (i = 0; i < 16; i++) {
1808         for (j = 0; j < 16; j++) {
1809            pixels[i][j][0] = 0;
1810            pixels[i][j][1] = 0;
1811            pixels[i][j][2] = 0;
1812            pixels[i][j][3] = 255;
1813         }
1814      }
1815
1816      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1817
1818      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1819
1820      _mesa_init_teximage_fields(st->ctx, target, texImg,
1821                                 16, 16, 1, 0,  /* w, h, d, border */
1822                                 GL_RGBA, MESA_FORMAT_RGBA8888);
1823
1824      st_TexImage(st->ctx, 2, target,
1825                  0, GL_RGBA,    /* level, intformat */
1826                  16, 16, 1, 0,  /* w, h, d, border */
1827                  GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1828                  &st->ctx->DefaultPacking,
1829                  texObj, texImg,
1830                  0, 0);
1831
1832      texObj->Sampler.MinFilter = GL_NEAREST;
1833      texObj->Sampler.MagFilter = GL_NEAREST;
1834      texObj->_Complete = GL_TRUE;
1835
1836      st->default_texture = texObj;
1837   }
1838   return st->default_texture;
1839}
1840
1841
1842void
1843st_init_texture_functions(struct dd_function_table *functions)
1844{
1845   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1846   functions->TexImage1D = st_TexImage1D;
1847   functions->TexImage2D = st_TexImage2D;
1848   functions->TexImage3D = st_TexImage3D;
1849   functions->TexSubImage1D = st_TexSubImage1D;
1850   functions->TexSubImage2D = st_TexSubImage2D;
1851   functions->TexSubImage3D = st_TexSubImage3D;
1852   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1853   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1854   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1855   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1856   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1857   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1858   functions->GenerateMipmap = st_generate_mipmap;
1859
1860   functions->GetTexImage = st_GetTexImage;
1861
1862   /* compressed texture functions */
1863   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1864   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1865
1866   functions->NewTextureObject = st_NewTextureObject;
1867   functions->NewTextureImage = st_NewTextureImage;
1868   functions->DeleteTextureImage = st_DeleteTextureImage;
1869   functions->DeleteTexture = st_DeleteTextureObject;
1870   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1871   functions->MapTextureImage = st_MapTextureImage;
1872   functions->UnmapTextureImage = st_UnmapTextureImage;
1873
1874   functions->TextureMemCpy = do_memcpy;
1875
1876   /* XXX Temporary until we can query pipe's texture sizes */
1877   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1878}
1879