st_cb_texture.c revision 29725470478ecc8efa9f74fd9f7bee33d34058df
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76      return PIPE_TEXTURE_1D;
77   case GL_TEXTURE_2D:
78   case GL_TEXTURE_EXTERNAL_OES:
79      return PIPE_TEXTURE_2D;
80   case GL_TEXTURE_RECTANGLE_NV:
81      return PIPE_TEXTURE_RECT;
82   case GL_TEXTURE_3D:
83      return PIPE_TEXTURE_3D;
84   case GL_TEXTURE_CUBE_MAP_ARB:
85      return PIPE_TEXTURE_CUBE;
86   case GL_TEXTURE_1D_ARRAY_EXT:
87      return PIPE_TEXTURE_1D_ARRAY;
88   case GL_TEXTURE_2D_ARRAY_EXT:
89      return PIPE_TEXTURE_2D_ARRAY;
90   case GL_TEXTURE_BUFFER:
91      return PIPE_BUFFER;
92   default:
93      assert(0);
94      return 0;
95   }
96}
97
98
99/** called via ctx->Driver.NewTextureImage() */
100static struct gl_texture_image *
101st_NewTextureImage(struct gl_context * ctx)
102{
103   DBG("%s\n", __FUNCTION__);
104   (void) ctx;
105   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106}
107
108
109/** called via ctx->Driver.DeleteTextureImage() */
110static void
111st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112{
113   /* nothing special (yet) for st_texture_image */
114   _mesa_delete_texture_image(ctx, img);
115}
116
117
118/** called via ctx->Driver.NewTextureObject() */
119static struct gl_texture_object *
120st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121{
122   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124   DBG("%s\n", __FUNCTION__);
125   _mesa_initialize_texture_object(&obj->base, name, target);
126
127   return &obj->base;
128}
129
130/** called via ctx->Driver.DeleteTextureObject() */
131static void
132st_DeleteTextureObject(struct gl_context *ctx,
133                       struct gl_texture_object *texObj)
134{
135   struct st_context *st = st_context(ctx);
136   struct st_texture_object *stObj = st_texture_object(texObj);
137   if (stObj->pt)
138      pipe_resource_reference(&stObj->pt, NULL);
139   if (stObj->sampler_view) {
140      if (stObj->sampler_view->context != st->pipe) {
141         /* Take "ownership" of this texture sampler view by setting
142          * its context pointer to this context.  This avoids potential
143          * crashes when the texture object is shared among contexts
144          * and the original/owner context has already been destroyed.
145          */
146         stObj->sampler_view->context = st->pipe;
147      }
148      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
149   }
150   _mesa_delete_texture_object(ctx, texObj);
151}
152
153
154/** called via ctx->Driver.FreeTextureImageBuffer() */
155static void
156st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
157{
158   struct st_texture_image *stImage = st_texture_image(texImage);
159
160   DBG("%s\n", __FUNCTION__);
161
162   if (stImage->pt) {
163      pipe_resource_reference(&stImage->pt, NULL);
164   }
165
166   if (stImage->TexData) {
167      _mesa_align_free(stImage->TexData);
168      stImage->TexData = NULL;
169   }
170}
171
172
173/** called via ctx->Driver.MapTextureImage() */
174static void
175st_MapTextureImage(struct gl_context *ctx,
176                   struct gl_texture_image *texImage,
177                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
178                   GLbitfield mode,
179                   GLubyte **mapOut, GLint *rowStrideOut)
180{
181   struct st_context *st = st_context(ctx);
182   struct st_texture_image *stImage = st_texture_image(texImage);
183   unsigned pipeMode;
184   GLubyte *map;
185
186   pipeMode = 0x0;
187   if (mode & GL_MAP_READ_BIT)
188      pipeMode |= PIPE_TRANSFER_READ;
189   if (mode & GL_MAP_WRITE_BIT)
190      pipeMode |= PIPE_TRANSFER_WRITE;
191
192   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
193   if (map) {
194      *mapOut = map;
195      *rowStrideOut = stImage->transfer->stride;
196   }
197   else {
198      *mapOut = NULL;
199      *rowStrideOut = 0;
200   }
201}
202
203
204/** called via ctx->Driver.UnmapTextureImage() */
205static void
206st_UnmapTextureImage(struct gl_context *ctx,
207                     struct gl_texture_image *texImage,
208                     GLuint slice)
209{
210   struct st_context *st = st_context(ctx);
211   struct st_texture_image *stImage  = st_texture_image(texImage);
212   st_texture_image_unmap(st, stImage);
213}
214
215
216/**
217 * Return default texture resource binding bitmask for the given format.
218 */
219static GLuint
220default_bindings(struct st_context *st, enum pipe_format format)
221{
222   struct pipe_screen *screen = st->pipe->screen;
223   const unsigned target = PIPE_TEXTURE_2D;
224   unsigned bindings;
225
226   if (util_format_is_depth_or_stencil(format))
227      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
228   else
229      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
230
231   if (screen->is_format_supported(screen, format, target, 0, bindings))
232      return bindings;
233   else {
234      /* Try non-sRGB. */
235      format = util_format_linear(format);
236
237      if (screen->is_format_supported(screen, format, target, 0, bindings))
238         return bindings;
239      else
240         return PIPE_BIND_SAMPLER_VIEW;
241   }
242}
243
244
245/** Return number of image dimensions (1, 2 or 3) for a texture target. */
246static GLuint
247get_texture_dims(GLenum target)
248{
249   switch (target) {
250   case GL_TEXTURE_1D:
251   case GL_TEXTURE_1D_ARRAY_EXT:
252   case GL_TEXTURE_BUFFER:
253      return 1;
254   case GL_TEXTURE_2D:
255   case GL_TEXTURE_CUBE_MAP_ARB:
256   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
257   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
258   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
259   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
260   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
261   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
262   case GL_TEXTURE_RECTANGLE_NV:
263   case GL_TEXTURE_2D_ARRAY_EXT:
264   case GL_TEXTURE_EXTERNAL_OES:
265      return 2;
266   case GL_TEXTURE_3D:
267      return 3;
268   default:
269      assert(0 && "invalid texture target in get_texture_dims()");
270      return 1;
271   }
272}
273
274
275/**
276 * Given the size of a mipmap image, try to compute the size of the level=0
277 * mipmap image.
278 *
279 * Note that this isn't always accurate for odd-sized, non-POW textures.
280 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
281 *
282 * \return GL_TRUE for success, GL_FALSE for failure
283 */
284static GLboolean
285guess_base_level_size(GLenum target,
286                      GLuint width, GLuint height, GLuint depth, GLuint level,
287                      GLuint *width0, GLuint *height0, GLuint *depth0)
288{
289   const GLuint dims = get_texture_dims(target);
290
291   assert(width >= 1);
292   assert(height >= 1);
293   assert(depth >= 1);
294
295   if (level > 0) {
296      /* Depending on the image's size, we can't always make a guess here */
297      if ((dims >= 1 && width == 1) ||
298          (dims >= 2 && height == 1) ||
299          (dims >= 3 && depth == 1)) {
300         /* we can't determine the image size at level=0 */
301         return GL_FALSE;
302      }
303
304      /* grow the image size until we hit level = 0 */
305      while (level > 0) {
306         if (width > 1)
307            width <<= 1;
308         if (height > 1)
309            height <<= 1;
310         if (depth > 1)
311            depth <<= 1;
312         level--;
313      }
314   }
315
316   *width0 = width;
317   *height0 = height;
318   *depth0 = depth;
319
320   return GL_TRUE;
321}
322
323
324/**
325 * Try to allocate a pipe_resource object for the given st_texture_object.
326 *
327 * We use the given st_texture_image as a clue to determine the size of the
328 * mipmap image at level=0.
329 *
330 * \return GL_TRUE for success, GL_FALSE if out of memory.
331 */
332static GLboolean
333guess_and_alloc_texture(struct st_context *st,
334			struct st_texture_object *stObj,
335			const struct st_texture_image *stImage)
336{
337   GLuint lastLevel, width, height, depth;
338   GLuint bindings;
339   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
340   enum pipe_format fmt;
341
342   DBG("%s\n", __FUNCTION__);
343
344   assert(!stObj->pt);
345
346   if (!guess_base_level_size(stObj->base.Target,
347                              stImage->base.Width2,
348                              stImage->base.Height2,
349                              stImage->base.Depth2,
350                              stImage->base.Level,
351                              &width, &height, &depth)) {
352      /* we can't determine the image size at level=0 */
353      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
354      /* this is not an out of memory error */
355      return GL_TRUE;
356   }
357
358   /* At this point, (width x height x depth) is the expected size of
359    * the level=0 mipmap image.
360    */
361
362   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
363    * idea how many mipmap levels will be in a texture until we start
364    * to render with it.  Make an educated guess here but be prepared
365    * to re-allocating a texture buffer with space for more (or fewer)
366    * mipmap levels later.
367    */
368   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
369        stObj->base.Sampler.MinFilter == GL_LINEAR ||
370        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
371        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
372       !stObj->base.GenerateMipmap &&
373       stImage->base.Level == 0) {
374      /* only alloc space for a single mipmap level */
375      lastLevel = 0;
376   }
377   else {
378      /* alloc space for a full mipmap */
379      GLuint l2width = util_logbase2(width);
380      GLuint l2height = util_logbase2(height);
381      GLuint l2depth = util_logbase2(depth);
382      lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
383   }
384
385   /* Save the level=0 dimensions */
386   stObj->width0 = width;
387   stObj->height0 = height;
388   stObj->depth0 = depth;
389
390   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
391
392   bindings = default_bindings(st, fmt);
393
394   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
395                                   width, height, depth,
396                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
397
398   stObj->pt = st_texture_create(st,
399                                 gl_target_to_pipe(stObj->base.Target),
400                                 fmt,
401                                 lastLevel,
402                                 ptWidth,
403                                 ptHeight,
404                                 ptDepth,
405                                 ptLayers,
406                                 bindings);
407
408   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
409
410   return stObj->pt != NULL;
411}
412
413
414/**
415 * Called via ctx->Driver.AllocTextureImageBuffer().
416 * If the texture object/buffer already has space for the indicated image,
417 * we're done.  Otherwise, allocate memory for the new texture image.
418 */
419static GLboolean
420st_AllocTextureImageBuffer(struct gl_context *ctx,
421                           struct gl_texture_image *texImage,
422                           gl_format format, GLsizei width,
423                           GLsizei height, GLsizei depth)
424{
425   struct st_context *st = st_context(ctx);
426   struct st_texture_image *stImage = st_texture_image(texImage);
427   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
428   const GLuint level = texImage->Level;
429
430   DBG("%s\n", __FUNCTION__);
431
432   assert(width > 0);
433   assert(height > 0);
434   assert(depth > 0);
435   assert(!stImage->TexData);
436   assert(!stImage->pt); /* xxx this might be wrong */
437
438   /* Look if the parent texture object has space for this image */
439   if (stObj->pt &&
440       level <= stObj->pt->last_level &&
441       st_texture_match_image(stObj->pt, texImage)) {
442      /* this image will fit in the existing texture object's memory */
443      pipe_resource_reference(&stImage->pt, stObj->pt);
444      return GL_TRUE;
445   }
446
447   /* The parent texture object does not have space for this image */
448
449   pipe_resource_reference(&stObj->pt, NULL);
450   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
451
452   if (!guess_and_alloc_texture(st, stObj, stImage)) {
453      /* Probably out of memory.
454       * Try flushing any pending rendering, then retry.
455       */
456      st_finish(st);
457      if (!guess_and_alloc_texture(st, stObj, stImage)) {
458         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
459         return GL_FALSE;
460      }
461   }
462
463   if (stObj->pt &&
464       st_texture_match_image(stObj->pt, texImage)) {
465      /* The image will live in the object's mipmap memory */
466      pipe_resource_reference(&stImage->pt, stObj->pt);
467      assert(stImage->pt);
468      return GL_TRUE;
469   }
470   else {
471      /* Create a new, temporary texture/resource/buffer to hold this
472       * one texture image.  Note that when we later access this image
473       * (either for mapping or copying) we'll want to always specify
474       * mipmap level=0, even if the image represents some other mipmap
475       * level.
476       */
477      enum pipe_format format =
478         st_mesa_format_to_pipe_format(texImage->TexFormat);
479      GLuint bindings = default_bindings(st, format);
480      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
481
482      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
483                                      width, height, depth,
484                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
485
486      stImage->pt = st_texture_create(st,
487                                      gl_target_to_pipe(stObj->base.Target),
488                                      format,
489                                      0, /* lastLevel */
490                                      ptWidth,
491                                      ptHeight,
492                                      ptDepth,
493                                      ptLayers,
494                                      bindings);
495      return stImage->pt != NULL;
496   }
497}
498
499
500/**
501 * Preparation prior to glTexImage.  Basically check the 'surface_based'
502 * field and switch to a "normal" tex image if necessary.
503 */
504static void
505prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
506              GLint internalFormat,
507              GLint width, GLint height, GLint depth, GLint border,
508              GLenum format, GLenum type)
509{
510   struct gl_texture_object *texObj = texImage->TexObject;
511   struct st_texture_object *stObj = st_texture_object(texObj);
512
513   /* switch to "normal" */
514   if (stObj->surface_based) {
515      const GLenum target = texObj->Target;
516      const GLuint level = texImage->Level;
517      gl_format texFormat;
518
519      _mesa_clear_texture_object(ctx, texObj);
520      pipe_resource_reference(&stObj->pt, NULL);
521
522      /* oops, need to init this image again */
523      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
524                                              internalFormat, format, type);
525
526      _mesa_init_teximage_fields(ctx, texImage,
527                                 width, height, depth, border,
528                                 internalFormat, texFormat);
529
530      stObj->surface_based = GL_FALSE;
531   }
532}
533
534
535static void
536st_TexImage3D(struct gl_context * ctx,
537              struct gl_texture_image *texImage,
538              GLint internalFormat,
539              GLint width, GLint height, GLint depth,
540              GLint border,
541              GLenum format, GLenum type, const void *pixels,
542              const struct gl_pixelstore_attrib *unpack)
543{
544   prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
545                 format, type);
546   _mesa_store_teximage3d(ctx, texImage, internalFormat, width, height, depth,
547                          border, format, type, pixels, unpack);
548}
549
550
551static void
552st_TexImage2D(struct gl_context * ctx,
553              struct gl_texture_image *texImage,
554              GLint internalFormat,
555              GLint width, GLint height, GLint border,
556              GLenum format, GLenum type, const void *pixels,
557              const struct gl_pixelstore_attrib *unpack)
558{
559   prep_teximage(ctx, texImage, internalFormat, width, height, 1, border,
560                 format, type);
561   _mesa_store_teximage2d(ctx, texImage, internalFormat, width, height,
562                          border, format, type, pixels, unpack);
563}
564
565
566static void
567st_TexImage1D(struct gl_context * ctx,
568              struct gl_texture_image *texImage,
569              GLint internalFormat,
570              GLint width, GLint border,
571              GLenum format, GLenum type, const void *pixels,
572              const struct gl_pixelstore_attrib *unpack)
573{
574   prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
575                 format, type);
576   _mesa_store_teximage1d(ctx, texImage, internalFormat, width,
577                          border, format, type, pixels, unpack);
578}
579
580
581static void
582st_CompressedTexImage2D(struct gl_context *ctx,
583                        struct gl_texture_image *texImage,
584                        GLint internalFormat,
585                        GLint width, GLint height, GLint border,
586                        GLsizei imageSize, const GLvoid *data)
587{
588   prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
589                 GL_NONE, GL_NONE);
590   _mesa_store_compressed_teximage2d(ctx, texImage, internalFormat, width,
591                                     height, border, imageSize, data);
592}
593
594
595
596/**
597 * glGetTexImage() helper: decompress a compressed texture by rendering
598 * a textured quad.  Store the results in the user's buffer.
599 */
600static void
601decompress_with_blit(struct gl_context * ctx,
602                     GLenum format, GLenum type, GLvoid *pixels,
603                     struct gl_texture_image *texImage)
604{
605   struct st_context *st = st_context(ctx);
606   struct pipe_context *pipe = st->pipe;
607   struct st_texture_image *stImage = st_texture_image(texImage);
608   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
609   struct pipe_sampler_view *src_view =
610      st_get_texture_sampler_view(stObj, pipe);
611   const GLuint width = texImage->Width;
612   const GLuint height = texImage->Height;
613   struct pipe_surface *dst_surface;
614   struct pipe_resource *dst_texture;
615   struct pipe_transfer *tex_xfer;
616   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
617		    PIPE_BIND_TRANSFER_READ);
618
619   /* create temp / dest surface */
620   if (!util_create_rgba_surface(pipe, width, height, bind,
621                                 &dst_texture, &dst_surface)) {
622      _mesa_problem(ctx, "util_create_rgba_surface() failed "
623                    "in decompress_with_blit()");
624      return;
625   }
626
627   /* Disable conditional rendering. */
628   if (st->render_condition) {
629      pipe->render_condition(pipe, NULL, 0);
630   }
631
632   /* Choose the source mipmap level */
633   src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
634
635   /* blit/render/decompress */
636   util_blit_pixels_tex(st->blit,
637                        src_view,      /* pipe_resource (src) */
638                        0, 0,             /* src x0, y0 */
639                        width, height,    /* src x1, y1 */
640                        dst_surface,      /* pipe_surface (dst) */
641                        0, 0,             /* dst x0, y0 */
642                        width, height,    /* dst x1, y1 */
643                        0.0,              /* z */
644                        PIPE_TEX_MIPFILTER_NEAREST);
645
646   /* Restore conditional rendering state. */
647   if (st->render_condition) {
648      pipe->render_condition(pipe, st->render_condition,
649                             st->condition_mode);
650   }
651
652   /* map the dst_surface so we can read from it */
653   tex_xfer = pipe_get_transfer(pipe,
654                                dst_texture, 0, 0,
655                                PIPE_TRANSFER_READ,
656                                0, 0, width, height);
657
658   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
659
660   /* copy/pack data into user buffer */
661   if (st_equal_formats(stImage->pt->format, format, type)) {
662      /* memcpy */
663      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
664      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
665      GLuint row;
666      for (row = 0; row < height; row++) {
667         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
668                                              height, format, type, row, 0);
669         memcpy(dest, map, bytesPerRow);
670         map += tex_xfer->stride;
671      }
672      pipe_transfer_unmap(pipe, tex_xfer);
673   }
674   else {
675      /* format translation via floats */
676      GLuint row;
677      enum pipe_format pformat = util_format_linear(dst_texture->format);
678      for (row = 0; row < height; row++) {
679         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
680         GLfloat rgba[4 * MAX_WIDTH];
681         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
682                                              height, format, type, row, 0);
683
684         if (ST_DEBUG & DEBUG_FALLBACK)
685            debug_printf("%s: fallback format translation\n", __FUNCTION__);
686
687         /* get float[4] rgba row from surface */
688         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
689                                   pformat, rgba);
690
691         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
692                                    type, dest, &ctx->Pack, transferOps);
693      }
694   }
695
696   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
697
698   pipe->transfer_destroy(pipe, tex_xfer);
699
700   /* destroy the temp / dest surface */
701   util_destroy_rgba_surface(dst_texture, dst_surface);
702}
703
704
705
706/**
707 * Called via ctx->Driver.GetTexImage()
708 */
709static void
710st_GetTexImage(struct gl_context * ctx,
711               GLenum format, GLenum type, GLvoid * pixels,
712               struct gl_texture_image *texImage)
713{
714   struct st_texture_image *stImage = st_texture_image(texImage);
715
716   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
717      /* Need to decompress the texture.
718       * We'll do this by rendering a textured quad (which is hopefully
719       * faster than using the fallback code in texcompress.c).
720       * Note that we only expect RGBA formats (no Z/depth formats).
721       */
722      decompress_with_blit(ctx, format, type, pixels, texImage);
723   }
724   else {
725      _mesa_get_teximage(ctx, format, type, pixels, texImage);
726   }
727}
728
729
730static void
731st_CompressedTexSubImage1D(struct gl_context *ctx,
732                           struct gl_texture_image *texImage,
733                           GLint xoffset, GLsizei width,
734                           GLenum format,
735                           GLsizei imageSize, const GLvoid *data)
736{
737   assert(0);
738}
739
740
741static void
742st_CompressedTexSubImage2D(struct gl_context *ctx,
743                           struct gl_texture_image *texImage,
744                           GLint xoffset, GLint yoffset,
745                           GLsizei width, GLint height,
746                           GLenum format,
747                           GLsizei imageSize, const GLvoid *data)
748{
749   struct st_context *st = st_context(ctx);
750   struct st_texture_image *stImage = st_texture_image(texImage);
751   int srcBlockStride;
752   int dstBlockStride;
753   int y;
754   enum pipe_format pformat;
755   GLubyte *dstMap;
756
757   if (stImage->pt) {
758      pformat = stImage->pt->format;
759
760      dstMap = st_texture_image_map(st, stImage, 0,
761                                    PIPE_TRANSFER_WRITE,
762                                    xoffset, yoffset,
763                                    width, height);
764
765      srcBlockStride = util_format_get_stride(pformat, width);
766      dstBlockStride = stImage->transfer->stride;
767   } else {
768      assert(stImage->pt);
769      /* TODO find good values for block and strides */
770      /* TODO also adjust texImage->data for yoffset/xoffset */
771      return;
772   }
773
774   if (!dstMap) {
775      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
776      return;
777   }
778
779   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
780   assert(yoffset % util_format_get_blockheight(pformat) == 0);
781
782   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
783      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
784      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
785      char *dst = (char *) dstMap + dstBlockStride * util_format_get_nblocksy(pformat, y);
786      memcpy(dst, src, util_format_get_stride(pformat, width));
787   }
788
789   if (stImage->pt && stImage->transfer) {
790      st_texture_image_unmap(st, stImage);
791   }
792}
793
794
795static void
796st_CompressedTexSubImage3D(struct gl_context *ctx,
797                           struct gl_texture_image *texImage,
798                           GLint xoffset, GLint yoffset, GLint zoffset,
799                           GLsizei width, GLint height, GLint depth,
800                           GLenum format,
801                           GLsizei imageSize, const GLvoid *data)
802{
803   assert(0);
804}
805
806
807
808/**
809 * Do a CopyTexSubImage operation using a read transfer from the source,
810 * a write transfer to the destination and get_tile()/put_tile() to access
811 * the pixels/texels.
812 *
813 * Note: srcY=0=TOP of renderbuffer
814 */
815static void
816fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
817                          struct st_renderbuffer *strb,
818                          struct st_texture_image *stImage,
819                          GLenum baseFormat,
820                          GLint destX, GLint destY, GLint destZ,
821                          GLint srcX, GLint srcY,
822                          GLsizei width, GLsizei height)
823{
824   struct st_context *st = st_context(ctx);
825   struct pipe_context *pipe = st->pipe;
826   struct pipe_transfer *src_trans;
827   GLvoid *texDest;
828   enum pipe_transfer_usage transfer_usage;
829
830   if (ST_DEBUG & DEBUG_FALLBACK)
831      debug_printf("%s: fallback processing\n", __FUNCTION__);
832
833   assert(width <= MAX_WIDTH);
834
835   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
836      srcY = strb->Base.Height - srcY - height;
837   }
838
839   src_trans = pipe_get_transfer(pipe,
840                                 strb->texture,
841                                 strb->rtt_level,
842                                 strb->rtt_face + strb->rtt_slice,
843                                 PIPE_TRANSFER_READ,
844                                 srcX, srcY,
845                                 width, height);
846
847   if ((baseFormat == GL_DEPTH_COMPONENT ||
848        baseFormat == GL_DEPTH_STENCIL) &&
849       util_format_is_depth_and_stencil(stImage->pt->format))
850      transfer_usage = PIPE_TRANSFER_READ_WRITE;
851   else
852      transfer_usage = PIPE_TRANSFER_WRITE;
853
854   /* XXX this used to ignore destZ param */
855   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
856                                  destX, destY, width, height);
857
858   if (baseFormat == GL_DEPTH_COMPONENT ||
859       baseFormat == GL_DEPTH_STENCIL) {
860      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
861                                     ctx->Pixel.DepthBias != 0.0F);
862      GLint row, yStep;
863
864      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
865      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
866         srcY = height - 1;
867         yStep = -1;
868      }
869      else {
870         srcY = 0;
871         yStep = 1;
872      }
873
874      /* To avoid a large temp memory allocation, do copy row by row */
875      for (row = 0; row < height; row++, srcY += yStep) {
876         uint data[MAX_WIDTH];
877         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
878         if (scaleOrBias) {
879            _mesa_scale_and_bias_depth_uint(ctx, width, data);
880         }
881         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
882      }
883   }
884   else {
885      /* RGBA format */
886      GLfloat *tempSrc =
887         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
888
889      if (tempSrc && texDest) {
890         const GLint dims = 2;
891         const GLint dstRowStride = stImage->transfer->stride;
892         struct gl_texture_image *texImage = &stImage->base;
893         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
894
895         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
896            unpack.Invert = GL_TRUE;
897         }
898
899         /* get float/RGBA image from framebuffer */
900         /* XXX this usually involves a lot of int/float conversion.
901          * try to avoid that someday.
902          */
903         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
904                                   util_format_linear(strb->texture->format),
905                                   tempSrc);
906
907         /* Store into texture memory.
908          * Note that this does some special things such as pixel transfer
909          * ops and format conversion.  In particular, if the dest tex format
910          * is actually RGBA but the user created the texture as GL_RGB we
911          * need to fill-in/override the alpha channel with 1.0.
912          */
913         _mesa_texstore(ctx, dims,
914                        texImage->_BaseFormat,
915                        texImage->TexFormat,
916                        dstRowStride,
917                        (GLubyte **) &texDest,
918                        width, height, 1,
919                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
920                        &unpack);
921      }
922      else {
923         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
924      }
925
926      if (tempSrc)
927         free(tempSrc);
928   }
929
930   st_texture_image_unmap(st, stImage);
931   pipe->transfer_destroy(pipe, src_trans);
932}
933
934
935
936/**
937 * If the format of the src renderbuffer and the format of the dest
938 * texture are compatible (in terms of blitting), return a TGSI writemask
939 * to be used during the blit.
940 * If the src/dest are incompatible, return 0.
941 */
942static unsigned
943compatible_src_dst_formats(struct gl_context *ctx,
944                           const struct gl_renderbuffer *src,
945                           const struct gl_texture_image *dst)
946{
947   /* Get logical base formats for the src and dest.
948    * That is, use the user-requested formats and not the actual, device-
949    * chosen formats.
950    * For example, the user may have requested an A8 texture but the
951    * driver may actually be using an RGBA texture format.  When we
952    * copy/blit to that texture, we only want to copy the Alpha channel
953    * and not the RGB channels.
954    *
955    * Similarly, when the src FBO was created an RGB format may have been
956    * requested but the driver actually chose an RGBA format.  In that case,
957    * we don't want to copy the undefined Alpha channel to the dest texture
958    * (it should be 1.0).
959    */
960   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
961   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
962
963   /**
964    * XXX when we have red-only and red/green renderbuffers we'll need
965    * to add more cases here (or implement a general-purpose routine that
966    * queries the existance of the R,G,B,A channels in the src and dest).
967    */
968   if (srcFormat == dstFormat) {
969      /* This is the same as matching_base_formats, which should
970       * always pass, as it did previously.
971       */
972      return TGSI_WRITEMASK_XYZW;
973   }
974   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
975      /* Make sure that A in the dest is 1.  The actual src format
976       * may be RGBA and have undefined A values.
977       */
978      return TGSI_WRITEMASK_XYZ;
979   }
980   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
981      /* Make sure that A in the dest is 1.  The actual dst format
982       * may be RGBA and will need A=1 to provide proper alpha values
983       * when sampled later.
984       */
985      return TGSI_WRITEMASK_XYZ;
986   }
987   else {
988      if (ST_DEBUG & DEBUG_FALLBACK)
989         debug_printf("%s failed for src %s, dst %s\n",
990                      __FUNCTION__,
991                      _mesa_lookup_enum_by_nr(srcFormat),
992                      _mesa_lookup_enum_by_nr(dstFormat));
993
994      /* Otherwise fail.
995       */
996      return 0;
997   }
998}
999
1000
1001
1002/**
1003 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1004 * Note that the region to copy has already been clipped so we know we
1005 * won't read from outside the source renderbuffer's bounds.
1006 *
1007 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1008 */
1009static void
1010st_copy_texsubimage(struct gl_context *ctx,
1011                    GLenum target, GLint level,
1012                    GLint destX, GLint destY, GLint destZ,
1013                    GLint srcX, GLint srcY,
1014                    GLsizei width, GLsizei height)
1015{
1016   struct gl_texture_unit *texUnit =
1017      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1018   struct gl_texture_object *texObj =
1019      _mesa_select_tex_object(ctx, texUnit, target);
1020   struct gl_texture_image *texImage =
1021      _mesa_select_tex_image(ctx, texObj, target, level);
1022   struct st_texture_image *stImage = st_texture_image(texImage);
1023   const GLenum texBaseFormat = texImage->_BaseFormat;
1024   struct gl_framebuffer *fb = ctx->ReadBuffer;
1025   struct st_renderbuffer *strb;
1026   struct st_context *st = st_context(ctx);
1027   struct pipe_context *pipe = st->pipe;
1028   struct pipe_screen *screen = pipe->screen;
1029   enum pipe_format dest_format, src_format;
1030   GLboolean matching_base_formats;
1031   GLuint format_writemask, sample_count;
1032   struct pipe_surface *dest_surface = NULL;
1033   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1034   struct pipe_surface surf_tmpl;
1035   unsigned int dst_usage;
1036   GLint srcY0, srcY1;
1037
1038   /* make sure finalize_textures has been called?
1039    */
1040   if (0) st_validate_state(st);
1041
1042   /* determine if copying depth or color data */
1043   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1044       texBaseFormat == GL_DEPTH_STENCIL) {
1045      strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
1046   }
1047   else {
1048      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1049      strb = st_renderbuffer(fb->_ColorReadBuffer);
1050   }
1051
1052   if (!strb || !strb->surface || !stImage->pt) {
1053      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1054      return;
1055   }
1056
1057   sample_count = strb->surface->texture->nr_samples;
1058   /* I believe this would be legal, presumably would need to do a resolve
1059      for color, and for depth/stencil spec says to just use one of the
1060      depth/stencil samples per pixel? Need some transfer clarifications. */
1061   assert(sample_count < 2);
1062
1063   assert(strb);
1064   assert(strb->surface);
1065   assert(stImage->pt);
1066
1067   src_format = strb->surface->format;
1068   dest_format = stImage->pt->format;
1069
1070   /*
1071    * Determine if the src framebuffer and dest texture have the same
1072    * base format.  We need this to detect a case such as the framebuffer
1073    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1074    * texture format stores RGBA we need to set A=1 (overriding the
1075    * framebuffer's alpha values).  We can't do that with the blit or
1076    * textured-quad paths.
1077    */
1078   matching_base_formats =
1079      (_mesa_get_format_base_format(strb->Base.Format) ==
1080       _mesa_get_format_base_format(texImage->TexFormat));
1081
1082   if (ctx->_ImageTransferState) {
1083      goto fallback;
1084   }
1085
1086   if (matching_base_formats &&
1087       src_format == dest_format &&
1088       !do_flip) {
1089      /* use surface_copy() / blit */
1090      struct pipe_box src_box;
1091      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1092                      width, height, &src_box);
1093
1094      /* for resource_copy_region(), y=0=top, always */
1095      pipe->resource_copy_region(pipe,
1096                                 /* dest */
1097                                 stImage->pt,
1098                                 stImage->base.Level,
1099                                 destX, destY, destZ + stImage->base.Face,
1100                                 /* src */
1101                                 strb->texture,
1102                                 strb->surface->u.tex.level,
1103                                 &src_box);
1104      return;
1105   }
1106
1107   if (texBaseFormat == GL_DEPTH_STENCIL) {
1108      goto fallback;
1109   }
1110
1111   if (texBaseFormat == GL_DEPTH_COMPONENT) {
1112      format_writemask = TGSI_WRITEMASK_XYZW;
1113      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1114   }
1115   else {
1116      format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1117      dst_usage = PIPE_BIND_RENDER_TARGET;
1118   }
1119
1120   if (!format_writemask ||
1121       !screen->is_format_supported(screen, src_format,
1122                                    PIPE_TEXTURE_2D, sample_count,
1123                                    PIPE_BIND_SAMPLER_VIEW) ||
1124       !screen->is_format_supported(screen, dest_format,
1125                                    PIPE_TEXTURE_2D, 0,
1126                                    dst_usage)) {
1127      goto fallback;
1128   }
1129
1130   if (do_flip) {
1131      srcY1 = strb->Base.Height - srcY - height;
1132      srcY0 = srcY1 + height;
1133   }
1134   else {
1135      srcY0 = srcY;
1136      srcY1 = srcY0 + height;
1137   }
1138
1139   /* Disable conditional rendering. */
1140   if (st->render_condition) {
1141      pipe->render_condition(pipe, NULL, 0);
1142   }
1143
1144   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1145   surf_tmpl.format = util_format_linear(stImage->pt->format);
1146   surf_tmpl.usage = dst_usage;
1147   surf_tmpl.u.tex.level = stImage->base.Level;
1148   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1149   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1150
1151   dest_surface = pipe->create_surface(pipe, stImage->pt,
1152                                       &surf_tmpl);
1153   util_blit_pixels_writemask(st->blit,
1154                              strb->texture,
1155                              strb->surface->u.tex.level,
1156                              srcX, srcY0,
1157                              srcX + width, srcY1,
1158                              strb->surface->u.tex.first_layer,
1159                              dest_surface,
1160                              destX, destY,
1161                              destX + width, destY + height,
1162                              0.0, PIPE_TEX_MIPFILTER_NEAREST,
1163                              format_writemask);
1164   pipe_surface_reference(&dest_surface, NULL);
1165
1166   /* Restore conditional rendering state. */
1167   if (st->render_condition) {
1168      pipe->render_condition(pipe, st->render_condition,
1169                             st->condition_mode);
1170   }
1171
1172   return;
1173
1174fallback:
1175   /* software fallback */
1176   fallback_copy_texsubimage(ctx, target, level,
1177                             strb, stImage, texBaseFormat,
1178                             destX, destY, destZ,
1179                             srcX, srcY, width, height);
1180}
1181
1182
1183
1184static void
1185st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1186                     GLint xoffset, GLint x, GLint y, GLsizei width)
1187{
1188   const GLint yoffset = 0, zoffset = 0;
1189   const GLsizei height = 1;
1190   st_copy_texsubimage(ctx, target, level,
1191                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1192                       x, y, width, height);  /* src X, Y, size */
1193}
1194
1195
1196static void
1197st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1198                     GLint xoffset, GLint yoffset,
1199                     GLint x, GLint y, GLsizei width, GLsizei height)
1200{
1201   const GLint zoffset = 0;
1202   st_copy_texsubimage(ctx, target, level,
1203                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1204                       x, y, width, height);  /* src X, Y, size */
1205}
1206
1207
1208static void
1209st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1210                     GLint xoffset, GLint yoffset, GLint zoffset,
1211                     GLint x, GLint y, GLsizei width, GLsizei height)
1212{
1213   st_copy_texsubimage(ctx, target, level,
1214                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1215                       x, y, width, height);  /* src X, Y, size */
1216}
1217
1218
1219/**
1220 * Copy image data from stImage into the texture object 'stObj' at level
1221 * 'dstLevel'.
1222 */
1223static void
1224copy_image_data_to_texture(struct st_context *st,
1225			   struct st_texture_object *stObj,
1226                           GLuint dstLevel,
1227			   struct st_texture_image *stImage)
1228{
1229   /* debug checks */
1230   {
1231      const struct gl_texture_image *dstImage =
1232         stObj->base.Image[stImage->base.Face][dstLevel];
1233      assert(dstImage);
1234      assert(dstImage->Width == stImage->base.Width);
1235      assert(dstImage->Height == stImage->base.Height);
1236      assert(dstImage->Depth == stImage->base.Depth);
1237   }
1238
1239   if (stImage->pt) {
1240      /* Copy potentially with the blitter:
1241       */
1242      GLuint src_level;
1243      if (stImage->pt != stObj->pt)
1244         src_level = 0;
1245      else
1246         src_level = stImage->base.Level;
1247
1248      st_texture_image_copy(st->pipe,
1249                            stObj->pt, dstLevel,  /* dest texture, level */
1250                            stImage->pt, src_level, /* src texture, level */
1251                            stImage->base.Face);
1252
1253      pipe_resource_reference(&stImage->pt, NULL);
1254   }
1255   else if (stImage->TexData) {
1256      /* Copy from malloc'd memory */
1257      /* XXX this should be re-examined/tested with a compressed format */
1258      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1259      GLuint srcRowStride = stImage->base.Width * blockSize;
1260      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1261      st_texture_image_data(st,
1262                            stObj->pt,
1263                            stImage->base.Face,
1264                            dstLevel,
1265                            stImage->TexData,
1266                            srcRowStride,
1267                            srcSliceStride);
1268      _mesa_align_free(stImage->TexData);
1269      stImage->TexData = NULL;
1270   }
1271
1272   pipe_resource_reference(&stImage->pt, stObj->pt);
1273}
1274
1275
1276/**
1277 * Called during state validation.  When this function is finished,
1278 * the texture object should be ready for rendering.
1279 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1280 */
1281GLboolean
1282st_finalize_texture(struct gl_context *ctx,
1283		    struct pipe_context *pipe,
1284		    struct gl_texture_object *tObj)
1285{
1286   struct st_context *st = st_context(ctx);
1287   struct st_texture_object *stObj = st_texture_object(tObj);
1288   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1289   GLuint face;
1290   struct st_texture_image *firstImage;
1291   enum pipe_format firstImageFormat;
1292   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1293
1294   if (stObj->base._Complete) {
1295      /* The texture is complete and we know exactly how many mipmap levels
1296       * are present/needed.  This is conditional because we may be called
1297       * from the st_generate_mipmap() function when the texture object is
1298       * incomplete.  In that case, we'll have set stObj->lastLevel before
1299       * we get here.
1300       */
1301      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1302          stObj->base.Sampler.MinFilter == GL_NEAREST)
1303         stObj->lastLevel = stObj->base.BaseLevel;
1304      else
1305         stObj->lastLevel = stObj->base._MaxLevel;
1306   }
1307
1308   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1309   assert(firstImage);
1310
1311   /* If both firstImage and stObj point to a texture which can contain
1312    * all active images, favour firstImage.  Note that because of the
1313    * completeness requirement, we know that the image dimensions
1314    * will match.
1315    */
1316   if (firstImage->pt &&
1317       firstImage->pt != stObj->pt &&
1318       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1319      pipe_resource_reference(&stObj->pt, firstImage->pt);
1320      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1321   }
1322
1323   /* Find gallium format for the Mesa texture */
1324   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1325
1326   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1327   {
1328      GLuint width, height, depth;
1329      if (!guess_base_level_size(stObj->base.Target,
1330                                 firstImage->base.Width2,
1331                                 firstImage->base.Height2,
1332                                 firstImage->base.Depth2,
1333                                 firstImage->base.Level,
1334                                 &width, &height, &depth)) {
1335         width = stObj->width0;
1336         height = stObj->height0;
1337         depth = stObj->depth0;
1338      }
1339      /* convert GL dims to Gallium dims */
1340      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1341                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1342   }
1343
1344   /* If we already have a gallium texture, check that it matches the texture
1345    * object's format, target, size, num_levels, etc.
1346    */
1347   if (stObj->pt) {
1348      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1349          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1350          stObj->pt->last_level < stObj->lastLevel ||
1351          stObj->pt->width0 != ptWidth ||
1352          stObj->pt->height0 != ptHeight ||
1353          stObj->pt->depth0 != ptDepth ||
1354          stObj->pt->array_size != ptLayers)
1355      {
1356         /* The gallium texture does not match the Mesa texture so delete the
1357          * gallium texture now.  We'll make a new one below.
1358          */
1359         pipe_resource_reference(&stObj->pt, NULL);
1360         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1361         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1362      }
1363   }
1364
1365   /* May need to create a new gallium texture:
1366    */
1367   if (!stObj->pt) {
1368      GLuint bindings = default_bindings(st, firstImageFormat);
1369
1370      stObj->pt = st_texture_create(st,
1371                                    gl_target_to_pipe(stObj->base.Target),
1372                                    firstImageFormat,
1373                                    stObj->lastLevel,
1374                                    ptWidth,
1375                                    ptHeight,
1376                                    ptDepth,
1377                                    ptLayers,
1378                                    bindings);
1379
1380      if (!stObj->pt) {
1381         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1382         return GL_FALSE;
1383      }
1384   }
1385
1386   /* Pull in any images not in the object's texture:
1387    */
1388   for (face = 0; face < nr_faces; face++) {
1389      GLuint level;
1390      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1391         struct st_texture_image *stImage =
1392            st_texture_image(stObj->base.Image[face][level]);
1393
1394         /* Need to import images in main memory or held in other textures.
1395          */
1396         if (stImage && stObj->pt != stImage->pt) {
1397            if (level == 0 ||
1398                (stImage->base.Width == u_minify(stObj->width0, level) &&
1399                 stImage->base.Height == u_minify(stObj->height0, level) &&
1400                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1401               /* src image fits expected dest mipmap level size */
1402               copy_image_data_to_texture(st, stObj, level, stImage);
1403            }
1404         }
1405      }
1406   }
1407
1408   return GL_TRUE;
1409}
1410
1411
1412/**
1413 * Returns pointer to a default/dummy texture.
1414 * This is typically used when the current shader has tex/sample instructions
1415 * but the user has not provided a (any) texture(s).
1416 */
1417struct gl_texture_object *
1418st_get_default_texture(struct st_context *st)
1419{
1420   if (!st->default_texture) {
1421      static const GLenum target = GL_TEXTURE_2D;
1422      GLubyte pixels[16][16][4];
1423      struct gl_texture_object *texObj;
1424      struct gl_texture_image *texImg;
1425      GLuint i, j;
1426
1427      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1428       * when attempting to sample incomplete textures.
1429       */
1430      for (i = 0; i < 16; i++) {
1431         for (j = 0; j < 16; j++) {
1432            pixels[i][j][0] = 0;
1433            pixels[i][j][1] = 0;
1434            pixels[i][j][2] = 0;
1435            pixels[i][j][3] = 255;
1436         }
1437      }
1438
1439      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1440
1441      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1442
1443      _mesa_init_teximage_fields(st->ctx, texImg,
1444                                 16, 16, 1, 0,  /* w, h, d, border */
1445                                 GL_RGBA, MESA_FORMAT_RGBA8888);
1446
1447      _mesa_store_teximage2d(st->ctx, texImg,
1448                             GL_RGBA,    /* level, intformat */
1449                             16, 16, 1,  /* w, h, d, border */
1450                             GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1451                             &st->ctx->DefaultPacking);
1452
1453      texObj->Sampler.MinFilter = GL_NEAREST;
1454      texObj->Sampler.MagFilter = GL_NEAREST;
1455      texObj->_Complete = GL_TRUE;
1456
1457      st->default_texture = texObj;
1458   }
1459   return st->default_texture;
1460}
1461
1462
1463/**
1464 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1465 * for a whole mipmap stack.
1466 */
1467static GLboolean
1468st_AllocTextureStorage(struct gl_context *ctx,
1469                       struct gl_texture_object *texObj,
1470                       GLsizei levels, GLsizei width,
1471                       GLsizei height, GLsizei depth)
1472{
1473   const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1474   struct st_context *st = st_context(ctx);
1475   struct st_texture_object *stObj = st_texture_object(texObj);
1476   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1477   enum pipe_format fmt;
1478   GLint level;
1479
1480   assert(levels > 0);
1481
1482   /* Save the level=0 dimensions */
1483   stObj->width0 = width;
1484   stObj->height0 = height;
1485   stObj->depth0 = depth;
1486   stObj->lastLevel = levels - 1;
1487
1488   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1489
1490   bindings = default_bindings(st, fmt);
1491
1492   st_gl_texture_dims_to_pipe_dims(texObj->Target,
1493                                   width, height, depth,
1494                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1495
1496   stObj->pt = st_texture_create(st,
1497                                 gl_target_to_pipe(texObj->Target),
1498                                 fmt,
1499                                 levels,
1500                                 ptWidth,
1501                                 ptHeight,
1502                                 ptDepth,
1503                                 ptLayers,
1504                                 bindings);
1505   if (!stObj->pt)
1506      return GL_FALSE;
1507
1508   /* Set image resource pointers */
1509   for (level = 0; level < levels; level++) {
1510      GLuint face;
1511      for (face = 0; face < numFaces; face++) {
1512         struct st_texture_image *stImage =
1513            st_texture_image(texObj->Image[face][level]);
1514         pipe_resource_reference(&stImage->pt, stObj->pt);
1515      }
1516   }
1517
1518   return GL_TRUE;
1519}
1520
1521
1522
1523void
1524st_init_texture_functions(struct dd_function_table *functions)
1525{
1526   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1527   functions->TexImage1D = st_TexImage1D;
1528   functions->TexImage2D = st_TexImage2D;
1529   functions->TexImage3D = st_TexImage3D;
1530   functions->TexSubImage1D = _mesa_store_texsubimage1d;
1531   functions->TexSubImage2D = _mesa_store_texsubimage2d;
1532   functions->TexSubImage3D = _mesa_store_texsubimage3d;
1533   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1534   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1535   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1536   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1537   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1538   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1539   functions->GenerateMipmap = st_generate_mipmap;
1540
1541   functions->GetTexImage = st_GetTexImage;
1542
1543   /* compressed texture functions */
1544   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1545   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1546
1547   functions->NewTextureObject = st_NewTextureObject;
1548   functions->NewTextureImage = st_NewTextureImage;
1549   functions->DeleteTextureImage = st_DeleteTextureImage;
1550   functions->DeleteTexture = st_DeleteTextureObject;
1551   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1552   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1553   functions->MapTextureImage = st_MapTextureImage;
1554   functions->UnmapTextureImage = st_UnmapTextureImage;
1555
1556   /* XXX Temporary until we can query pipe's texture sizes */
1557   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1558
1559   functions->AllocTextureStorage = st_AllocTextureStorage;
1560}
1561