st_cb_texture.c revision 2b938a390c15a06be8cf706083890c822979508f
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include <stdio.h> 29#include "main/bufferobj.h" 30#include "main/enums.h" 31#include "main/fbobject.h" 32#include "main/formats.h" 33#include "main/format_utils.h" 34#include "main/glformats.h" 35#include "main/image.h" 36#include "main/imports.h" 37#include "main/macros.h" 38#include "main/mipmap.h" 39#include "main/pack.h" 40#include "main/pbo.h" 41#include "main/pixeltransfer.h" 42#include "main/texcompress.h" 43#include "main/texcompress_etc.h" 44#include "main/texgetimage.h" 45#include "main/teximage.h" 46#include "main/texobj.h" 47#include "main/texstore.h" 48 49#include "state_tracker/st_debug.h" 50#include "state_tracker/st_context.h" 51#include "state_tracker/st_cb_fbo.h" 52#include "state_tracker/st_cb_flush.h" 53#include "state_tracker/st_cb_texture.h" 54#include "state_tracker/st_cb_bufferobjects.h" 55#include "state_tracker/st_format.h" 56#include "state_tracker/st_texture.h" 57#include "state_tracker/st_gen_mipmap.h" 58#include "state_tracker/st_atom.h" 59 60#include "pipe/p_context.h" 61#include "pipe/p_defines.h" 62#include "util/u_inlines.h" 63#include "util/u_upload_mgr.h" 64#include "pipe/p_shader_tokens.h" 65#include "util/u_tile.h" 66#include "util/u_format.h" 67#include "util/u_surface.h" 68#include "util/u_sampler.h" 69#include "util/u_math.h" 70#include "util/u_box.h" 71#include "util/u_simple_shaders.h" 72#include "cso_cache/cso_context.h" 73#include "tgsi/tgsi_ureg.h" 74 75#define DBG if (0) printf 76 77 78enum pipe_texture_target 79gl_target_to_pipe(GLenum target) 80{ 81 switch (target) { 82 case GL_TEXTURE_1D: 83 case GL_PROXY_TEXTURE_1D: 84 return PIPE_TEXTURE_1D; 85 case GL_TEXTURE_2D: 86 case GL_PROXY_TEXTURE_2D: 87 case GL_TEXTURE_EXTERNAL_OES: 88 case GL_TEXTURE_2D_MULTISAMPLE: 89 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 90 return PIPE_TEXTURE_2D; 91 case GL_TEXTURE_RECTANGLE_NV: 92 case GL_PROXY_TEXTURE_RECTANGLE_NV: 93 return PIPE_TEXTURE_RECT; 94 case GL_TEXTURE_3D: 95 case GL_PROXY_TEXTURE_3D: 96 return PIPE_TEXTURE_3D; 97 case GL_TEXTURE_CUBE_MAP_ARB: 98 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 99 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 101 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 102 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 103 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 104 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 105 return PIPE_TEXTURE_CUBE; 106 case GL_TEXTURE_1D_ARRAY_EXT: 107 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 108 return PIPE_TEXTURE_1D_ARRAY; 109 case GL_TEXTURE_2D_ARRAY_EXT: 110 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 111 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 112 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 113 return PIPE_TEXTURE_2D_ARRAY; 114 case GL_TEXTURE_BUFFER: 115 return PIPE_BUFFER; 116 case GL_TEXTURE_CUBE_MAP_ARRAY: 117 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 118 return PIPE_TEXTURE_CUBE_ARRAY; 119 default: 120 assert(0); 121 return 0; 122 } 123} 124 125 126/** called via ctx->Driver.NewTextureImage() */ 127static struct gl_texture_image * 128st_NewTextureImage(struct gl_context * ctx) 129{ 130 DBG("%s\n", __func__); 131 (void) ctx; 132 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); 133} 134 135 136/** called via ctx->Driver.DeleteTextureImage() */ 137static void 138st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img) 139{ 140 /* nothing special (yet) for st_texture_image */ 141 _mesa_delete_texture_image(ctx, img); 142} 143 144 145/** called via ctx->Driver.NewTextureObject() */ 146static struct gl_texture_object * 147st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) 148{ 149 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); 150 151 DBG("%s\n", __func__); 152 _mesa_initialize_texture_object(ctx, &obj->base, name, target); 153 154 return &obj->base; 155} 156 157/** called via ctx->Driver.DeleteTextureObject() */ 158static void 159st_DeleteTextureObject(struct gl_context *ctx, 160 struct gl_texture_object *texObj) 161{ 162 struct st_context *st = st_context(ctx); 163 struct st_texture_object *stObj = st_texture_object(texObj); 164 165 pipe_resource_reference(&stObj->pt, NULL); 166 st_texture_release_all_sampler_views(st, stObj); 167 st_texture_free_sampler_views(stObj); 168 _mesa_delete_texture_object(ctx, texObj); 169} 170 171 172/** called via ctx->Driver.FreeTextureImageBuffer() */ 173static void 174st_FreeTextureImageBuffer(struct gl_context *ctx, 175 struct gl_texture_image *texImage) 176{ 177 struct st_texture_image *stImage = st_texture_image(texImage); 178 179 DBG("%s\n", __func__); 180 181 if (stImage->pt) { 182 pipe_resource_reference(&stImage->pt, NULL); 183 } 184 185 free(stImage->transfer); 186 stImage->transfer = NULL; 187 stImage->num_transfers = 0; 188} 189 190 191/** called via ctx->Driver.MapTextureImage() */ 192static void 193st_MapTextureImage(struct gl_context *ctx, 194 struct gl_texture_image *texImage, 195 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, 196 GLbitfield mode, 197 GLubyte **mapOut, GLint *rowStrideOut) 198{ 199 struct st_context *st = st_context(ctx); 200 struct st_texture_image *stImage = st_texture_image(texImage); 201 unsigned pipeMode; 202 GLubyte *map; 203 struct pipe_transfer *transfer; 204 205 pipeMode = 0x0; 206 if (mode & GL_MAP_READ_BIT) 207 pipeMode |= PIPE_TRANSFER_READ; 208 if (mode & GL_MAP_WRITE_BIT) 209 pipeMode |= PIPE_TRANSFER_WRITE; 210 if (mode & GL_MAP_INVALIDATE_RANGE_BIT) 211 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE; 212 213 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1, 214 &transfer); 215 if (map) { 216 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) || 217 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) { 218 /* ETC isn't supported by gallium and it's represented 219 * by uncompressed formats. Only write transfers with precompressed 220 * data are supported by ES3, which makes this really simple. 221 * 222 * Just create a temporary storage where the ETC texture will 223 * be stored. It will be decompressed in the Unmap function. 224 */ 225 unsigned z = transfer->box.z; 226 struct st_texture_image_transfer *itransfer = &stImage->transfer[z]; 227 228 itransfer->temp_data = 229 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1)); 230 itransfer->temp_stride = 231 _mesa_format_row_stride(texImage->TexFormat, w); 232 itransfer->map = map; 233 234 *mapOut = itransfer->temp_data; 235 *rowStrideOut = itransfer->temp_stride; 236 } 237 else { 238 /* supported mapping */ 239 *mapOut = map; 240 *rowStrideOut = transfer->stride; 241 } 242 } 243 else { 244 *mapOut = NULL; 245 *rowStrideOut = 0; 246 } 247} 248 249 250/** called via ctx->Driver.UnmapTextureImage() */ 251static void 252st_UnmapTextureImage(struct gl_context *ctx, 253 struct gl_texture_image *texImage, 254 GLuint slice) 255{ 256 struct st_context *st = st_context(ctx); 257 struct st_texture_image *stImage = st_texture_image(texImage); 258 259 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) || 260 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) { 261 /* Decompress the ETC texture to the mapped one. */ 262 unsigned z = slice + stImage->base.Face; 263 struct st_texture_image_transfer *itransfer = &stImage->transfer[z]; 264 struct pipe_transfer *transfer = itransfer->transfer; 265 266 assert(z == transfer->box.z); 267 268 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) { 269 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride, 270 itransfer->temp_data, 271 itransfer->temp_stride, 272 transfer->box.width, transfer->box.height); 273 } 274 else { 275 _mesa_unpack_etc2_format(itransfer->map, transfer->stride, 276 itransfer->temp_data, itransfer->temp_stride, 277 transfer->box.width, transfer->box.height, 278 texImage->TexFormat); 279 } 280 281 free(itransfer->temp_data); 282 itransfer->temp_data = NULL; 283 itransfer->temp_stride = 0; 284 itransfer->map = 0; 285 } 286 287 st_texture_image_unmap(st, stImage, slice); 288} 289 290 291/** 292 * Return default texture resource binding bitmask for the given format. 293 */ 294static GLuint 295default_bindings(struct st_context *st, enum pipe_format format) 296{ 297 struct pipe_screen *screen = st->pipe->screen; 298 const unsigned target = PIPE_TEXTURE_2D; 299 unsigned bindings; 300 301 if (util_format_is_depth_or_stencil(format)) 302 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; 303 else 304 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 305 306 if (screen->is_format_supported(screen, format, target, 0, bindings)) 307 return bindings; 308 else { 309 /* Try non-sRGB. */ 310 format = util_format_linear(format); 311 312 if (screen->is_format_supported(screen, format, target, 0, bindings)) 313 return bindings; 314 else 315 return PIPE_BIND_SAMPLER_VIEW; 316 } 317} 318 319 320/** 321 * Given the size of a mipmap image, try to compute the size of the level=0 322 * mipmap image. 323 * 324 * Note that this isn't always accurate for odd-sized, non-POW textures. 325 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. 326 * 327 * \return GL_TRUE for success, GL_FALSE for failure 328 */ 329static GLboolean 330guess_base_level_size(GLenum target, 331 GLuint width, GLuint height, GLuint depth, GLuint level, 332 GLuint *width0, GLuint *height0, GLuint *depth0) 333{ 334 assert(width >= 1); 335 assert(height >= 1); 336 assert(depth >= 1); 337 338 if (level > 0) { 339 /* Guess the size of the base level. 340 * Depending on the image's size, we can't always make a guess here. 341 */ 342 switch (target) { 343 case GL_TEXTURE_1D: 344 case GL_TEXTURE_1D_ARRAY: 345 width <<= level; 346 break; 347 348 case GL_TEXTURE_2D: 349 case GL_TEXTURE_2D_ARRAY: 350 /* We can't make a good guess here, because the base level dimensions 351 * can be non-square. 352 */ 353 if (width == 1 || height == 1) { 354 return GL_FALSE; 355 } 356 width <<= level; 357 height <<= level; 358 break; 359 360 case GL_TEXTURE_CUBE_MAP: 361 case GL_TEXTURE_CUBE_MAP_ARRAY: 362 width <<= level; 363 height <<= level; 364 break; 365 366 case GL_TEXTURE_3D: 367 /* We can't make a good guess here, because the base level dimensions 368 * can be non-cube. 369 */ 370 if (width == 1 || height == 1 || depth == 1) { 371 return GL_FALSE; 372 } 373 width <<= level; 374 height <<= level; 375 depth <<= level; 376 break; 377 378 case GL_TEXTURE_RECTANGLE: 379 break; 380 381 default: 382 assert(0); 383 } 384 } 385 386 *width0 = width; 387 *height0 = height; 388 *depth0 = depth; 389 390 return GL_TRUE; 391} 392 393 394/** 395 * Try to determine whether we should allocate memory for a full texture 396 * mipmap. The problem is when we get a glTexImage(level=0) call, we 397 * can't immediately know if other mipmap levels are coming next. Here 398 * we try to guess whether to allocate memory for a mipmap or just the 399 * 0th level. 400 * 401 * If we guess incorrectly here we'll later reallocate the right amount of 402 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture(). 403 * 404 * \param stObj the texture object we're going to allocate memory for. 405 * \param stImage describes the incoming image which we need to store. 406 */ 407static boolean 408allocate_full_mipmap(const struct st_texture_object *stObj, 409 const struct st_texture_image *stImage) 410{ 411 switch (stObj->base.Target) { 412 case GL_TEXTURE_RECTANGLE_NV: 413 case GL_TEXTURE_BUFFER: 414 case GL_TEXTURE_EXTERNAL_OES: 415 case GL_TEXTURE_2D_MULTISAMPLE: 416 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 417 /* these texture types cannot be mipmapped */ 418 return FALSE; 419 } 420 421 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap) 422 return TRUE; 423 424 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT || 425 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) 426 /* depth/stencil textures are seldom mipmapped */ 427 return FALSE; 428 429 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0) 430 return FALSE; 431 432 if (stObj->base.Sampler.MinFilter == GL_NEAREST || 433 stObj->base.Sampler.MinFilter == GL_LINEAR) 434 /* not a mipmap minification filter */ 435 return FALSE; 436 437 if (stObj->base.Target == GL_TEXTURE_3D) 438 /* 3D textures are seldom mipmapped */ 439 return FALSE; 440 441 return TRUE; 442} 443 444 445/** 446 * Try to allocate a pipe_resource object for the given st_texture_object. 447 * 448 * We use the given st_texture_image as a clue to determine the size of the 449 * mipmap image at level=0. 450 * 451 * \return GL_TRUE for success, GL_FALSE if out of memory. 452 */ 453static GLboolean 454guess_and_alloc_texture(struct st_context *st, 455 struct st_texture_object *stObj, 456 const struct st_texture_image *stImage) 457{ 458 GLuint lastLevel, width, height, depth; 459 GLuint bindings; 460 GLuint ptWidth, ptHeight, ptDepth, ptLayers; 461 enum pipe_format fmt; 462 463 DBG("%s\n", __func__); 464 465 assert(!stObj->pt); 466 467 if (!guess_base_level_size(stObj->base.Target, 468 stImage->base.Width2, 469 stImage->base.Height2, 470 stImage->base.Depth2, 471 stImage->base.Level, 472 &width, &height, &depth)) { 473 /* we can't determine the image size at level=0 */ 474 stObj->width0 = stObj->height0 = stObj->depth0 = 0; 475 /* this is not an out of memory error */ 476 return GL_TRUE; 477 } 478 479 /* At this point, (width x height x depth) is the expected size of 480 * the level=0 mipmap image. 481 */ 482 483 /* Guess a reasonable value for lastLevel. With OpenGL we have no 484 * idea how many mipmap levels will be in a texture until we start 485 * to render with it. Make an educated guess here but be prepared 486 * to re-allocating a texture buffer with space for more (or fewer) 487 * mipmap levels later. 488 */ 489 if (allocate_full_mipmap(stObj, stImage)) { 490 /* alloc space for a full mipmap */ 491 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target, 492 width, height, depth) - 1; 493 } 494 else { 495 /* only alloc space for a single mipmap level */ 496 lastLevel = 0; 497 } 498 499 /* Save the level=0 dimensions */ 500 stObj->width0 = width; 501 stObj->height0 = height; 502 stObj->depth0 = depth; 503 504 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat); 505 506 bindings = default_bindings(st, fmt); 507 508 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, 509 width, height, depth, 510 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 511 512 stObj->pt = st_texture_create(st, 513 gl_target_to_pipe(stObj->base.Target), 514 fmt, 515 lastLevel, 516 ptWidth, 517 ptHeight, 518 ptDepth, 519 ptLayers, 0, 520 bindings); 521 522 stObj->lastLevel = lastLevel; 523 524 DBG("%s returning %d\n", __func__, (stObj->pt != NULL)); 525 526 return stObj->pt != NULL; 527} 528 529 530/** 531 * Called via ctx->Driver.AllocTextureImageBuffer(). 532 * If the texture object/buffer already has space for the indicated image, 533 * we're done. Otherwise, allocate memory for the new texture image. 534 */ 535static GLboolean 536st_AllocTextureImageBuffer(struct gl_context *ctx, 537 struct gl_texture_image *texImage) 538{ 539 struct st_context *st = st_context(ctx); 540 struct st_texture_image *stImage = st_texture_image(texImage); 541 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); 542 const GLuint level = texImage->Level; 543 GLuint width = texImage->Width; 544 GLuint height = texImage->Height; 545 GLuint depth = texImage->Depth; 546 547 DBG("%s\n", __func__); 548 549 assert(!stImage->pt); /* xxx this might be wrong */ 550 551 /* Look if the parent texture object has space for this image */ 552 if (stObj->pt && 553 level <= stObj->pt->last_level && 554 st_texture_match_image(st, stObj->pt, texImage)) { 555 /* this image will fit in the existing texture object's memory */ 556 pipe_resource_reference(&stImage->pt, stObj->pt); 557 return GL_TRUE; 558 } 559 560 /* The parent texture object does not have space for this image */ 561 562 pipe_resource_reference(&stObj->pt, NULL); 563 st_texture_release_all_sampler_views(st, stObj); 564 565 if (!guess_and_alloc_texture(st, stObj, stImage)) { 566 /* Probably out of memory. 567 * Try flushing any pending rendering, then retry. 568 */ 569 st_finish(st); 570 if (!guess_and_alloc_texture(st, stObj, stImage)) { 571 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); 572 return GL_FALSE; 573 } 574 } 575 576 if (stObj->pt && 577 st_texture_match_image(st, stObj->pt, texImage)) { 578 /* The image will live in the object's mipmap memory */ 579 pipe_resource_reference(&stImage->pt, stObj->pt); 580 assert(stImage->pt); 581 return GL_TRUE; 582 } 583 else { 584 /* Create a new, temporary texture/resource/buffer to hold this 585 * one texture image. Note that when we later access this image 586 * (either for mapping or copying) we'll want to always specify 587 * mipmap level=0, even if the image represents some other mipmap 588 * level. 589 */ 590 enum pipe_format format = 591 st_mesa_format_to_pipe_format(st, texImage->TexFormat); 592 GLuint bindings = default_bindings(st, format); 593 GLuint ptWidth, ptHeight, ptDepth, ptLayers; 594 595 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, 596 width, height, depth, 597 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 598 599 stImage->pt = st_texture_create(st, 600 gl_target_to_pipe(stObj->base.Target), 601 format, 602 0, /* lastLevel */ 603 ptWidth, 604 ptHeight, 605 ptDepth, 606 ptLayers, 0, 607 bindings); 608 return stImage->pt != NULL; 609 } 610} 611 612 613/** 614 * Preparation prior to glTexImage. Basically check the 'surface_based' 615 * field and switch to a "normal" tex image if necessary. 616 */ 617static void 618prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage, 619 GLenum format, GLenum type) 620{ 621 struct gl_texture_object *texObj = texImage->TexObject; 622 struct st_texture_object *stObj = st_texture_object(texObj); 623 624 /* switch to "normal" */ 625 if (stObj->surface_based) { 626 const GLenum target = texObj->Target; 627 const GLuint level = texImage->Level; 628 mesa_format texFormat; 629 630 _mesa_clear_texture_object(ctx, texObj); 631 pipe_resource_reference(&stObj->pt, NULL); 632 633 /* oops, need to init this image again */ 634 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 635 texImage->InternalFormat, format, 636 type); 637 638 _mesa_init_teximage_fields(ctx, texImage, 639 texImage->Width, texImage->Height, 640 texImage->Depth, texImage->Border, 641 texImage->InternalFormat, texFormat); 642 643 stObj->surface_based = GL_FALSE; 644 } 645} 646 647 648/** 649 * Return a writemask for the gallium blit. The parameters can be base 650 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage. 651 */ 652unsigned 653st_get_blit_mask(GLenum srcFormat, GLenum dstFormat) 654{ 655 switch (dstFormat) { 656 case GL_DEPTH_STENCIL: 657 switch (srcFormat) { 658 case GL_DEPTH_STENCIL: 659 return PIPE_MASK_ZS; 660 case GL_DEPTH_COMPONENT: 661 return PIPE_MASK_Z; 662 case GL_STENCIL_INDEX: 663 return PIPE_MASK_S; 664 default: 665 assert(0); 666 return 0; 667 } 668 669 case GL_DEPTH_COMPONENT: 670 switch (srcFormat) { 671 case GL_DEPTH_STENCIL: 672 case GL_DEPTH_COMPONENT: 673 return PIPE_MASK_Z; 674 default: 675 assert(0); 676 return 0; 677 } 678 679 case GL_STENCIL_INDEX: 680 switch (srcFormat) { 681 case GL_STENCIL_INDEX: 682 return PIPE_MASK_S; 683 default: 684 assert(0); 685 return 0; 686 } 687 688 default: 689 return PIPE_MASK_RGBA; 690 } 691} 692 693void 694st_init_pbo_upload(struct st_context *st) 695{ 696 struct pipe_context *pipe = st->pipe; 697 struct pipe_screen *screen = pipe->screen; 698 699 st->pbo_upload.enabled = 700 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS) && 701 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT) >= 1 && 702 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); 703 if (!st->pbo_upload.enabled) 704 return; 705 706 st->pbo_upload.rgba_only = 707 screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY); 708 709 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) { 710 if (screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) { 711 st->pbo_upload.upload_layers = true; 712 } else if (screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES) >= 3) { 713 st->pbo_upload.upload_layers = true; 714 st->pbo_upload.use_gs = true; 715 } 716 } 717 718 /* Blend state */ 719 memset(&st->pbo_upload.blend, 0, sizeof(struct pipe_blend_state)); 720 st->pbo_upload.blend.rt[0].colormask = PIPE_MASK_RGBA; 721 722 /* Rasterizer state */ 723 memset(&st->pbo_upload.raster, 0, sizeof(struct pipe_rasterizer_state)); 724 st->pbo_upload.raster.half_pixel_center = 1; 725} 726 727void 728st_destroy_pbo_upload(struct st_context *st) 729{ 730 if (st->pbo_upload.fs) { 731 cso_delete_fragment_shader(st->cso_context, st->pbo_upload.fs); 732 st->pbo_upload.fs = NULL; 733 } 734 735 if (st->pbo_upload.gs) { 736 cso_delete_geometry_shader(st->cso_context, st->pbo_upload.gs); 737 st->pbo_upload.gs = NULL; 738 } 739 740 if (st->pbo_upload.vs) { 741 cso_delete_vertex_shader(st->cso_context, st->pbo_upload.vs); 742 st->pbo_upload.vs = NULL; 743 } 744} 745 746/** 747 * Converts format to a format with the same components, types 748 * and sizes, but with the components in RGBA order. 749 */ 750static enum pipe_format 751unswizzle_format(enum pipe_format format) 752{ 753 switch (format) 754 { 755 case PIPE_FORMAT_B8G8R8A8_UNORM: 756 case PIPE_FORMAT_A8R8G8B8_UNORM: 757 case PIPE_FORMAT_A8B8G8R8_UNORM: 758 return PIPE_FORMAT_R8G8B8A8_UNORM; 759 760 case PIPE_FORMAT_B10G10R10A2_UNORM: 761 return PIPE_FORMAT_R10G10B10A2_UNORM; 762 763 case PIPE_FORMAT_B10G10R10A2_SNORM: 764 return PIPE_FORMAT_R10G10B10A2_SNORM; 765 766 case PIPE_FORMAT_B10G10R10A2_UINT: 767 return PIPE_FORMAT_R10G10B10A2_UINT; 768 769 default: 770 return format; 771 } 772} 773 774/** 775 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*. 776 */ 777static enum pipe_format 778alpha_to_red(enum pipe_format format) 779{ 780 switch (format) 781 { 782 case PIPE_FORMAT_A8_UNORM: 783 return PIPE_FORMAT_R8_UNORM; 784 case PIPE_FORMAT_A8_SNORM: 785 return PIPE_FORMAT_R8_SNORM; 786 case PIPE_FORMAT_A8_UINT: 787 return PIPE_FORMAT_R8_UINT; 788 case PIPE_FORMAT_A8_SINT: 789 return PIPE_FORMAT_R8_SINT; 790 791 case PIPE_FORMAT_A16_UNORM: 792 return PIPE_FORMAT_R16_UNORM; 793 case PIPE_FORMAT_A16_SNORM: 794 return PIPE_FORMAT_R16_SNORM; 795 case PIPE_FORMAT_A16_UINT: 796 return PIPE_FORMAT_R16_UINT; 797 case PIPE_FORMAT_A16_SINT: 798 return PIPE_FORMAT_R16_SINT; 799 case PIPE_FORMAT_A16_FLOAT: 800 return PIPE_FORMAT_R16_FLOAT; 801 802 case PIPE_FORMAT_A32_UINT: 803 return PIPE_FORMAT_R32_UINT; 804 case PIPE_FORMAT_A32_SINT: 805 return PIPE_FORMAT_R32_SINT; 806 case PIPE_FORMAT_A32_FLOAT: 807 return PIPE_FORMAT_R32_FLOAT; 808 809 default: 810 return format; 811 } 812} 813 814/** 815 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*. 816 */ 817static enum pipe_format 818red_alpha_to_red_green(enum pipe_format format) 819{ 820 switch (format) 821 { 822 case PIPE_FORMAT_R8A8_UNORM: 823 return PIPE_FORMAT_R8G8_UNORM; 824 case PIPE_FORMAT_R8A8_SNORM: 825 return PIPE_FORMAT_R8G8_SNORM; 826 case PIPE_FORMAT_R8A8_UINT: 827 return PIPE_FORMAT_R8G8_UINT; 828 case PIPE_FORMAT_R8A8_SINT: 829 return PIPE_FORMAT_R8G8_SINT; 830 831 case PIPE_FORMAT_R16A16_UNORM: 832 return PIPE_FORMAT_R16G16_UNORM; 833 case PIPE_FORMAT_R16A16_SNORM: 834 return PIPE_FORMAT_R16G16_SNORM; 835 case PIPE_FORMAT_R16A16_UINT: 836 return PIPE_FORMAT_R16G16_UINT; 837 case PIPE_FORMAT_R16A16_SINT: 838 return PIPE_FORMAT_R16G16_SINT; 839 case PIPE_FORMAT_R16A16_FLOAT: 840 return PIPE_FORMAT_R16G16_FLOAT; 841 842 case PIPE_FORMAT_R32A32_UINT: 843 return PIPE_FORMAT_R32G32_UINT; 844 case PIPE_FORMAT_R32A32_SINT: 845 return PIPE_FORMAT_R32G32_SINT; 846 case PIPE_FORMAT_R32A32_FLOAT: 847 return PIPE_FORMAT_R32G32_FLOAT; 848 849 default: 850 return format; 851 } 852} 853 854/** 855 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*. 856 */ 857static enum pipe_format 858luminance_alpha_to_red_green(enum pipe_format format) 859{ 860 switch (format) 861 { 862 case PIPE_FORMAT_L8A8_UNORM: 863 return PIPE_FORMAT_R8G8_UNORM; 864 case PIPE_FORMAT_L8A8_SNORM: 865 return PIPE_FORMAT_R8G8_SNORM; 866 case PIPE_FORMAT_L8A8_UINT: 867 return PIPE_FORMAT_R8G8_UINT; 868 case PIPE_FORMAT_L8A8_SINT: 869 return PIPE_FORMAT_R8G8_SINT; 870 871 case PIPE_FORMAT_L16A16_UNORM: 872 return PIPE_FORMAT_R16G16_UNORM; 873 case PIPE_FORMAT_L16A16_SNORM: 874 return PIPE_FORMAT_R16G16_SNORM; 875 case PIPE_FORMAT_L16A16_UINT: 876 return PIPE_FORMAT_R16G16_UINT; 877 case PIPE_FORMAT_L16A16_SINT: 878 return PIPE_FORMAT_R16G16_SINT; 879 case PIPE_FORMAT_L16A16_FLOAT: 880 return PIPE_FORMAT_R16G16_FLOAT; 881 882 case PIPE_FORMAT_L32A32_UINT: 883 return PIPE_FORMAT_R32G32_UINT; 884 case PIPE_FORMAT_L32A32_SINT: 885 return PIPE_FORMAT_R32G32_SINT; 886 case PIPE_FORMAT_L32A32_FLOAT: 887 return PIPE_FORMAT_R32G32_FLOAT; 888 889 default: 890 return format; 891 } 892} 893 894/** 895 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise. 896 */ 897static bool 898format_is_alpha(enum pipe_format format) 899{ 900 const struct util_format_description *desc = util_format_description(format); 901 902 if (desc->nr_channels == 1 && 903 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0 && 904 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 && 905 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 && 906 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_X) 907 return true; 908 909 return false; 910} 911 912/** 913 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise. 914 */ 915static bool 916format_is_red(enum pipe_format format) 917{ 918 const struct util_format_description *desc = util_format_description(format); 919 920 if (desc->nr_channels == 1 && 921 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X && 922 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 && 923 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 && 924 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) 925 return true; 926 927 return false; 928} 929 930 931/** 932 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise. 933 */ 934static bool 935format_is_luminance(enum pipe_format format) 936{ 937 const struct util_format_description *desc = util_format_description(format); 938 939 if (desc->nr_channels == 1 && 940 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X && 941 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_X && 942 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_X && 943 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) 944 return true; 945 946 return false; 947} 948 949/** 950 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise. 951 */ 952static bool 953format_is_red_alpha(enum pipe_format format) 954{ 955 const struct util_format_description *desc = util_format_description(format); 956 957 if (desc->nr_channels == 2 && 958 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X && 959 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 && 960 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 && 961 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_Y) 962 return true; 963 964 return false; 965} 966 967static bool 968format_is_swizzled_rgba(enum pipe_format format) 969{ 970 const struct util_format_description *desc = util_format_description(format); 971 972 if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0) && 973 (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) && 974 (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) && 975 (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)) 976 return false; 977 978 return true; 979} 980 981struct format_table 982{ 983 unsigned char swizzle[4]; 984 enum pipe_format format; 985}; 986 987static const struct format_table table_8888_unorm[] = { 988 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM }, 989 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM }, 990 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM }, 991 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM } 992}; 993 994static const struct format_table table_1010102_unorm[] = { 995 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM }, 996 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM } 997}; 998 999static const struct format_table table_1010102_snorm[] = { 1000 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM }, 1001 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM } 1002}; 1003 1004static const struct format_table table_1010102_uint[] = { 1005 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT }, 1006 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT } 1007}; 1008 1009static enum pipe_format 1010swizzle_format(enum pipe_format format, const int * const swizzle) 1011{ 1012 unsigned i; 1013 1014 switch (format) { 1015 case PIPE_FORMAT_R8G8B8A8_UNORM: 1016 case PIPE_FORMAT_B8G8R8A8_UNORM: 1017 case PIPE_FORMAT_A8R8G8B8_UNORM: 1018 case PIPE_FORMAT_A8B8G8R8_UNORM: 1019 for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) { 1020 if (swizzle[0] == table_8888_unorm[i].swizzle[0] && 1021 swizzle[1] == table_8888_unorm[i].swizzle[1] && 1022 swizzle[2] == table_8888_unorm[i].swizzle[2] && 1023 swizzle[3] == table_8888_unorm[i].swizzle[3]) 1024 return table_8888_unorm[i].format; 1025 } 1026 break; 1027 1028 case PIPE_FORMAT_R10G10B10A2_UNORM: 1029 case PIPE_FORMAT_B10G10R10A2_UNORM: 1030 for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) { 1031 if (swizzle[0] == table_1010102_unorm[i].swizzle[0] && 1032 swizzle[1] == table_1010102_unorm[i].swizzle[1] && 1033 swizzle[2] == table_1010102_unorm[i].swizzle[2] && 1034 swizzle[3] == table_1010102_unorm[i].swizzle[3]) 1035 return table_1010102_unorm[i].format; 1036 } 1037 break; 1038 1039 case PIPE_FORMAT_R10G10B10A2_SNORM: 1040 case PIPE_FORMAT_B10G10R10A2_SNORM: 1041 for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) { 1042 if (swizzle[0] == table_1010102_snorm[i].swizzle[0] && 1043 swizzle[1] == table_1010102_snorm[i].swizzle[1] && 1044 swizzle[2] == table_1010102_snorm[i].swizzle[2] && 1045 swizzle[3] == table_1010102_snorm[i].swizzle[3]) 1046 return table_1010102_snorm[i].format; 1047 } 1048 break; 1049 1050 case PIPE_FORMAT_R10G10B10A2_UINT: 1051 case PIPE_FORMAT_B10G10R10A2_UINT: 1052 for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) { 1053 if (swizzle[0] == table_1010102_uint[i].swizzle[0] && 1054 swizzle[1] == table_1010102_uint[i].swizzle[1] && 1055 swizzle[2] == table_1010102_uint[i].swizzle[2] && 1056 swizzle[3] == table_1010102_uint[i].swizzle[3]) 1057 return table_1010102_uint[i].format; 1058 } 1059 break; 1060 1061 default: 1062 break; 1063 } 1064 1065 return PIPE_FORMAT_NONE; 1066} 1067 1068static bool 1069reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format) 1070{ 1071 enum pipe_format src = *src_format; 1072 enum pipe_format dst = *dst_format; 1073 1074 /* Note: dst_format has already been transformed from luminance/intensity 1075 * to red when this function is called. The source format will never 1076 * be an intensity format, because GL_INTENSITY is not a legal value 1077 * for the format parameter in glTex(Sub)Image(). */ 1078 1079 if (format_is_alpha(src)) { 1080 if (!format_is_alpha(dst)) 1081 return false; 1082 1083 src = alpha_to_red(src); 1084 dst = alpha_to_red(dst); 1085 } else if (format_is_luminance(src)) { 1086 if (!format_is_red(dst) && !format_is_red_alpha(dst)) 1087 return false; 1088 1089 src = util_format_luminance_to_red(src); 1090 } else if (util_format_is_luminance_alpha(src)) { 1091 src = luminance_alpha_to_red_green(src); 1092 1093 if (format_is_red_alpha(dst)) { 1094 dst = red_alpha_to_red_green(dst); 1095 } else if (!format_is_red(dst)) 1096 return false; 1097 } else if (format_is_swizzled_rgba(src)) { 1098 const struct util_format_description *src_desc = util_format_description(src); 1099 const struct util_format_description *dst_desc = util_format_description(dst); 1100 int swizzle[4]; 1101 unsigned i; 1102 1103 /* Make sure the format is an RGBA and not an RGBX format */ 1104 if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) 1105 return false; 1106 1107 if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) 1108 return false; 1109 1110 for (i = 0; i < 4; i++) 1111 swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]]; 1112 1113 dst = swizzle_format(dst, swizzle); 1114 if (dst == PIPE_FORMAT_NONE) 1115 return false; 1116 1117 src = unswizzle_format(src); 1118 } 1119 1120 *src_format = src; 1121 *dst_format = dst; 1122 return true; 1123} 1124 1125static void * 1126create_pbo_upload_vs(struct st_context *st) 1127{ 1128 struct ureg_program *ureg; 1129 struct ureg_src in_pos; 1130 struct ureg_src in_instanceid; 1131 struct ureg_dst out_pos; 1132 struct ureg_dst out_layer; 1133 1134 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); 1135 if (!ureg) 1136 return NULL; 1137 1138 in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION); 1139 1140 out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); 1141 1142 if (st->pbo_upload.upload_layers) { 1143 in_instanceid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0); 1144 1145 if (!st->pbo_upload.use_gs) 1146 out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0); 1147 } 1148 1149 /* out_pos = in_pos */ 1150 ureg_MOV(ureg, out_pos, in_pos); 1151 1152 if (st->pbo_upload.upload_layers) { 1153 if (st->pbo_upload.use_gs) { 1154 /* out_pos.z = i2f(gl_InstanceID) */ 1155 ureg_I2F(ureg, ureg_writemask(out_pos, TGSI_WRITEMASK_Z), 1156 ureg_scalar(in_instanceid, TGSI_SWIZZLE_X)); 1157 } else { 1158 /* out_layer = gl_InstanceID */ 1159 ureg_MOV(ureg, out_layer, in_instanceid); 1160 } 1161 } 1162 1163 ureg_END(ureg); 1164 1165 return ureg_create_shader_and_destroy(ureg, st->pipe); 1166} 1167 1168static void * 1169create_pbo_upload_gs(struct st_context *st) 1170{ 1171 static const int zero = 0; 1172 struct ureg_program *ureg; 1173 struct ureg_dst out_pos; 1174 struct ureg_dst out_layer; 1175 struct ureg_src in_pos; 1176 struct ureg_src imm; 1177 unsigned i; 1178 1179 ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY); 1180 if (!ureg) 1181 return NULL; 1182 1183 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_TRIANGLES); 1184 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_TRIANGLE_STRIP); 1185 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 3); 1186 1187 out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); 1188 out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0); 1189 1190 in_pos = ureg_DECL_input(ureg, TGSI_SEMANTIC_POSITION, 0, 0, 1); 1191 1192 imm = ureg_DECL_immediate_int(ureg, &zero, 1); 1193 1194 for (i = 0; i < 3; ++i) { 1195 struct ureg_src in_pos_vertex = ureg_src_dimension(in_pos, i); 1196 1197 /* out_pos = in_pos[i] */ 1198 ureg_MOV(ureg, out_pos, in_pos_vertex); 1199 1200 /* out_layer.x = f2i(in_pos[i].z) */ 1201 ureg_F2I(ureg, ureg_writemask(out_layer, TGSI_WRITEMASK_X), 1202 ureg_scalar(in_pos_vertex, TGSI_SWIZZLE_Z)); 1203 1204 ureg_EMIT(ureg, ureg_scalar(imm, TGSI_SWIZZLE_X)); 1205 } 1206 1207 ureg_END(ureg); 1208 1209 return ureg_create_shader_and_destroy(ureg, st->pipe); 1210} 1211 1212static void * 1213create_pbo_upload_fs(struct st_context *st) 1214{ 1215 struct pipe_context *pipe = st->pipe; 1216 struct pipe_screen *screen = pipe->screen; 1217 struct ureg_program *ureg; 1218 struct ureg_dst out; 1219 struct ureg_src sampler; 1220 struct ureg_src pos; 1221 struct ureg_src layer; 1222 struct ureg_src const0; 1223 struct ureg_dst temp0; 1224 1225 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); 1226 if (!ureg) 1227 return NULL; 1228 1229 out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); 1230 sampler = ureg_DECL_sampler(ureg, 0); 1231 if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL)) { 1232 pos = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_POSITION, 0); 1233 } else { 1234 pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0, 1235 TGSI_INTERPOLATE_LINEAR); 1236 } 1237 if (st->pbo_upload.upload_layers) { 1238 layer = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_LAYER, 0, 1239 TGSI_INTERPOLATE_CONSTANT); 1240 } 1241 const0 = ureg_DECL_constant(ureg, 0); 1242 temp0 = ureg_DECL_temporary(ureg); 1243 1244 /* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */ 1245 1246 /* temp0.xy = f2i(temp0.xy) */ 1247 ureg_F2I(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY), 1248 ureg_swizzle(pos, 1249 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, 1250 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y)); 1251 1252 /* temp0.xy = temp0.xy + const0.xy */ 1253 ureg_UADD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY), 1254 ureg_swizzle(ureg_src(temp0), 1255 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, 1256 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y), 1257 ureg_swizzle(const0, 1258 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, 1259 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y)); 1260 1261 /* temp0.x = const0.z * temp0.y + temp0.x */ 1262 ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X), 1263 ureg_scalar(const0, TGSI_SWIZZLE_Z), 1264 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_Y), 1265 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X)); 1266 1267 if (st->pbo_upload.upload_layers) { 1268 /* temp0.x = const0.w * layer + temp0.x */ 1269 ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X), 1270 ureg_scalar(const0, TGSI_SWIZZLE_W), 1271 ureg_scalar(layer, TGSI_SWIZZLE_X), 1272 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X)); 1273 } 1274 1275 /* temp0.w = 0 */ 1276 ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0)); 1277 1278 /* out = txf(sampler, temp0.x) */ 1279 ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler); 1280 1281 ureg_release_temporary(ureg, temp0); 1282 1283 ureg_END(ureg); 1284 1285 return ureg_create_shader_and_destroy(ureg, pipe); 1286} 1287 1288static bool 1289try_pbo_upload_common(struct gl_context *ctx, 1290 struct pipe_surface *surface, 1291 int xoffset, int yoffset, 1292 unsigned upload_width, unsigned upload_height, 1293 struct pipe_resource *buffer, 1294 enum pipe_format src_format, 1295 intptr_t buf_offset, 1296 unsigned bytes_per_pixel, 1297 unsigned stride, 1298 unsigned image_height) 1299{ 1300 struct st_context *st = st_context(ctx); 1301 struct cso_context *cso = st->cso_context; 1302 struct pipe_context *pipe = st->pipe; 1303 unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1; 1304 unsigned skip_pixels = 0; 1305 bool success = false; 1306 1307 /* Check alignment. */ 1308 { 1309 unsigned ofs = (buf_offset * bytes_per_pixel) % ctx->Const.TextureBufferOffsetAlignment; 1310 if (ofs != 0) { 1311 if (ofs % bytes_per_pixel != 0) 1312 return false; 1313 1314 skip_pixels = ofs / bytes_per_pixel; 1315 buf_offset -= skip_pixels; 1316 } 1317 } 1318 1319 /* Create the shaders */ 1320 if (!st->pbo_upload.vs) { 1321 st->pbo_upload.vs = create_pbo_upload_vs(st); 1322 if (!st->pbo_upload.vs) 1323 return false; 1324 } 1325 1326 if (depth != 1 && st->pbo_upload.use_gs && !st->pbo_upload.gs) { 1327 st->pbo_upload.gs = create_pbo_upload_gs(st); 1328 if (!st->pbo_upload.gs) 1329 return false; 1330 } 1331 1332 if (!st->pbo_upload.fs) { 1333 st->pbo_upload.fs = create_pbo_upload_fs(st); 1334 if (!st->pbo_upload.fs) 1335 return false; 1336 } 1337 1338 cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS | 1339 CSO_BIT_FRAGMENT_SAMPLERS | 1340 CSO_BIT_VERTEX_ELEMENTS | 1341 CSO_BIT_AUX_VERTEX_BUFFER_SLOT | 1342 CSO_BIT_FRAMEBUFFER | 1343 CSO_BIT_VIEWPORT | 1344 CSO_BIT_BLEND | 1345 CSO_BIT_DEPTH_STENCIL_ALPHA | 1346 CSO_BIT_RASTERIZER | 1347 CSO_BIT_STREAM_OUTPUTS | 1348 CSO_BITS_ALL_SHADERS)); 1349 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); 1350 1351 1352 /* Set up the sampler_view */ 1353 { 1354 unsigned first_element = buf_offset; 1355 unsigned last_element = buf_offset + skip_pixels + upload_width - 1 1356 + (upload_height - 1 + (depth - 1) * image_height) * stride; 1357 struct pipe_sampler_view templ; 1358 struct pipe_sampler_view *sampler_view; 1359 struct pipe_sampler_state sampler = {0}; 1360 const struct pipe_sampler_state *samplers[1] = {&sampler}; 1361 1362 /* This should be ensured by Mesa before calling our callbacks */ 1363 assert((last_element + 1) * bytes_per_pixel <= buffer->width0); 1364 1365 if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1) 1366 goto fail; 1367 1368 memset(&templ, 0, sizeof(templ)); 1369 templ.target = PIPE_BUFFER; 1370 templ.format = src_format; 1371 templ.u.buf.first_element = first_element; 1372 templ.u.buf.last_element = last_element; 1373 templ.swizzle_r = PIPE_SWIZZLE_RED; 1374 templ.swizzle_g = PIPE_SWIZZLE_GREEN; 1375 templ.swizzle_b = PIPE_SWIZZLE_BLUE; 1376 templ.swizzle_a = PIPE_SWIZZLE_ALPHA; 1377 1378 sampler_view = pipe->create_sampler_view(pipe, buffer, &templ); 1379 if (sampler_view == NULL) 1380 goto fail; 1381 1382 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); 1383 1384 pipe_sampler_view_reference(&sampler_view, NULL); 1385 1386 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); 1387 } 1388 1389 /* Upload vertices */ 1390 { 1391 struct pipe_vertex_buffer vbo; 1392 struct pipe_vertex_element velem; 1393 1394 float x0 = (float) xoffset / surface->width * 2.0f - 1.0f; 1395 float y0 = (float) yoffset / surface->height * 2.0f - 1.0f; 1396 float x1 = (float) (xoffset + upload_width) / surface->width * 2.0f - 1.0f; 1397 float y1 = (float) (yoffset + upload_height) / surface->height * 2.0f - 1.0f; 1398 1399 float *verts = NULL; 1400 1401 vbo.user_buffer = NULL; 1402 vbo.buffer = NULL; 1403 vbo.stride = 2 * sizeof(float); 1404 1405 u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4, 1406 &vbo.buffer_offset, &vbo.buffer, (void **) &verts); 1407 if (!verts) 1408 goto fail; 1409 1410 verts[0] = x0; 1411 verts[1] = y0; 1412 verts[2] = x0; 1413 verts[3] = y1; 1414 verts[4] = x1; 1415 verts[5] = y0; 1416 verts[6] = x1; 1417 verts[7] = y1; 1418 1419 u_upload_unmap(st->uploader); 1420 1421 velem.src_offset = 0; 1422 velem.instance_divisor = 0; 1423 velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); 1424 velem.src_format = PIPE_FORMAT_R32G32_FLOAT; 1425 1426 cso_set_vertex_elements(cso, 1, &velem); 1427 1428 cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo); 1429 1430 pipe_resource_reference(&vbo.buffer, NULL); 1431 } 1432 1433 /* Upload constants */ 1434 /* Note: the user buffer must be valid until draw time */ 1435 struct { 1436 int32_t xoffset; 1437 int32_t yoffset; 1438 int32_t stride; 1439 int32_t image_size; 1440 } constants; 1441 1442 { 1443 struct pipe_constant_buffer cb; 1444 1445 constants.xoffset = -xoffset + skip_pixels; 1446 constants.yoffset = -yoffset; 1447 constants.stride = stride; 1448 constants.image_size = stride * image_height; 1449 1450 if (st->constbuf_uploader) { 1451 cb.buffer = NULL; 1452 cb.user_buffer = NULL; 1453 u_upload_data(st->constbuf_uploader, 0, sizeof(constants), 1454 ctx->Const.UniformBufferOffsetAlignment, 1455 &constants, &cb.buffer_offset, &cb.buffer); 1456 if (!cb.buffer) 1457 goto fail; 1458 1459 u_upload_unmap(st->constbuf_uploader); 1460 } else { 1461 cb.buffer = NULL; 1462 cb.user_buffer = &constants; 1463 cb.buffer_offset = 0; 1464 } 1465 cb.buffer_size = sizeof(constants); 1466 1467 cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb); 1468 1469 pipe_resource_reference(&cb.buffer, NULL); 1470 } 1471 1472 /* Framebuffer_state */ 1473 { 1474 struct pipe_framebuffer_state fb; 1475 memset(&fb, 0, sizeof(fb)); 1476 fb.width = surface->width; 1477 fb.height = surface->height; 1478 fb.nr_cbufs = 1; 1479 pipe_surface_reference(&fb.cbufs[0], surface); 1480 1481 cso_set_framebuffer(cso, &fb); 1482 1483 pipe_surface_reference(&fb.cbufs[0], NULL); 1484 } 1485 1486 cso_set_viewport_dims(cso, surface->width, surface->height, FALSE); 1487 1488 /* Blend state */ 1489 cso_set_blend(cso, &st->pbo_upload.blend); 1490 1491 /* Depth/stencil/alpha state */ 1492 { 1493 struct pipe_depth_stencil_alpha_state dsa; 1494 memset(&dsa, 0, sizeof(dsa)); 1495 cso_set_depth_stencil_alpha(cso, &dsa); 1496 } 1497 1498 /* Rasterizer state */ 1499 cso_set_rasterizer(cso, &st->pbo_upload.raster); 1500 1501 /* Set up the shaders */ 1502 cso_set_vertex_shader_handle(cso, st->pbo_upload.vs); 1503 1504 cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL); 1505 1506 cso_set_tessctrl_shader_handle(cso, NULL); 1507 1508 cso_set_tesseval_shader_handle(cso, NULL); 1509 1510 cso_set_fragment_shader_handle(cso, st->pbo_upload.fs); 1511 1512 /* Disable stream output */ 1513 cso_set_stream_outputs(cso, 0, NULL, 0); 1514 1515 if (depth == 1) { 1516 cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); 1517 } else { 1518 cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP, 1519 0, 4, 0, depth); 1520 } 1521 1522 success = true; 1523 1524fail: 1525 cso_restore_state(cso); 1526 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); 1527 1528 return success; 1529} 1530 1531static bool 1532try_pbo_upload(struct gl_context *ctx, GLuint dims, 1533 struct gl_texture_image *texImage, 1534 GLenum format, GLenum type, 1535 enum pipe_format dst_format, 1536 GLint xoffset, GLint yoffset, GLint zoffset, 1537 GLint width, GLint height, GLint depth, 1538 const void *pixels, 1539 const struct gl_pixelstore_attrib *unpack) 1540{ 1541 struct st_context *st = st_context(ctx); 1542 struct st_texture_image *stImage = st_texture_image(texImage); 1543 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); 1544 struct pipe_resource *texture = stImage->pt; 1545 struct pipe_context *pipe = st->pipe; 1546 struct pipe_screen *screen = pipe->screen; 1547 struct pipe_surface *surface = NULL; 1548 enum pipe_format src_format; 1549 const struct util_format_description *desc; 1550 GLenum gl_target = texImage->TexObject->Target; 1551 intptr_t buf_offset; 1552 unsigned bytes_per_pixel; 1553 unsigned stride, image_height; 1554 bool success; 1555 1556 if (!st->pbo_upload.enabled) 1557 return false; 1558 1559 /* From now on, we need the gallium representation of dimensions. */ 1560 if (gl_target == GL_TEXTURE_1D_ARRAY) { 1561 depth = height; 1562 height = 1; 1563 zoffset = yoffset; 1564 yoffset = 0; 1565 image_height = 1; 1566 } else { 1567 image_height = unpack->ImageHeight > 0 ? unpack->ImageHeight : height; 1568 } 1569 1570 if (depth != 1 && !st->pbo_upload.upload_layers) 1571 return false; 1572 1573 /* Choose the source format. Initially, we do so without checking driver 1574 * support at all because of the remapping we later perform and because 1575 * at least the Radeon driver actually supports some formats for texture 1576 * buffers which it doesn't support for regular textures. */ 1577 src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes); 1578 if (!src_format) { 1579 return false; 1580 } 1581 1582 src_format = util_format_linear(src_format); 1583 desc = util_format_description(src_format); 1584 1585 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) 1586 return false; 1587 1588 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB) 1589 return false; 1590 1591 if (st->pbo_upload.rgba_only) { 1592 enum pipe_format orig_dst_format = dst_format; 1593 1594 if (!reinterpret_formats(&src_format, &dst_format)) { 1595 return false; 1596 } 1597 1598 if (dst_format != orig_dst_format && 1599 !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0, 1600 PIPE_BIND_RENDER_TARGET)) { 1601 return false; 1602 } 1603 } 1604 1605 if (!src_format || 1606 !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0, 1607 PIPE_BIND_SAMPLER_VIEW)) { 1608 return false; 1609 } 1610 1611 /* Check if the offset satisfies the alignment requirements */ 1612 buf_offset = (intptr_t) pixels; 1613 bytes_per_pixel = desc->block.bits / 8; 1614 1615 if (buf_offset % bytes_per_pixel) { 1616 return false; 1617 } 1618 1619 /* Convert to texels */ 1620 buf_offset = buf_offset / bytes_per_pixel; 1621 1622 /* Compute the stride, taking unpack->Alignment into account */ 1623 { 1624 unsigned pixels_per_row = unpack->RowLength > 0 ? 1625 unpack->RowLength : width; 1626 unsigned bytes_per_row = pixels_per_row * bytes_per_pixel; 1627 unsigned remainder = bytes_per_row % unpack->Alignment; 1628 unsigned offset_rows; 1629 1630 if (remainder > 0) 1631 bytes_per_row += (unpack->Alignment - remainder); 1632 1633 if (bytes_per_row % bytes_per_pixel) { 1634 return false; 1635 } 1636 1637 stride = bytes_per_row / bytes_per_pixel; 1638 1639 offset_rows = unpack->SkipRows; 1640 if (dims == 3) 1641 offset_rows += image_height * unpack->SkipImages; 1642 1643 buf_offset += unpack->SkipPixels + stride * offset_rows; 1644 } 1645 1646 /* Set up the surface */ 1647 { 1648 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level; 1649 unsigned max_layer = util_max_layer(texture, level); 1650 1651 zoffset += texImage->Face + texImage->TexObject->MinLayer; 1652 1653 struct pipe_surface templ; 1654 memset(&templ, 0, sizeof(templ)); 1655 templ.format = dst_format; 1656 templ.u.tex.level = level; 1657 templ.u.tex.first_layer = MIN2(zoffset, max_layer); 1658 templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer); 1659 1660 surface = pipe->create_surface(pipe, texture, &templ); 1661 if (!surface) 1662 return false; 1663 } 1664 1665 success = try_pbo_upload_common(ctx, surface, 1666 xoffset, yoffset, width, height, 1667 st_buffer_object(unpack->BufferObj)->buffer, 1668 src_format, 1669 buf_offset, 1670 bytes_per_pixel, stride, image_height); 1671 1672 pipe_surface_reference(&surface, NULL); 1673 1674 return success; 1675} 1676 1677static void 1678st_TexSubImage(struct gl_context *ctx, GLuint dims, 1679 struct gl_texture_image *texImage, 1680 GLint xoffset, GLint yoffset, GLint zoffset, 1681 GLint width, GLint height, GLint depth, 1682 GLenum format, GLenum type, const void *pixels, 1683 const struct gl_pixelstore_attrib *unpack) 1684{ 1685 struct st_context *st = st_context(ctx); 1686 struct st_texture_image *stImage = st_texture_image(texImage); 1687 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); 1688 struct pipe_context *pipe = st->pipe; 1689 struct pipe_screen *screen = pipe->screen; 1690 struct pipe_resource *dst = stImage->pt; 1691 struct pipe_resource *src = NULL; 1692 struct pipe_resource src_templ; 1693 struct pipe_transfer *transfer; 1694 struct pipe_blit_info blit; 1695 enum pipe_format src_format, dst_format; 1696 mesa_format mesa_src_format; 1697 GLenum gl_target = texImage->TexObject->Target; 1698 unsigned bind; 1699 GLubyte *map; 1700 1701 assert(!_mesa_is_format_etc2(texImage->TexFormat) && 1702 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); 1703 1704 if (!st->prefer_blit_based_texture_transfer) { 1705 goto fallback; 1706 } 1707 1708 if (!dst) { 1709 goto fallback; 1710 } 1711 1712 /* XXX Fallback for depth-stencil formats due to an incomplete stencil 1713 * blit implementation in some drivers. */ 1714 if (format == GL_DEPTH_STENCIL) { 1715 goto fallback; 1716 } 1717 1718 /* If the base internal format and the texture format don't match, 1719 * we can't use blit-based TexSubImage. */ 1720 if (texImage->_BaseFormat != 1721 _mesa_get_format_base_format(texImage->TexFormat)) { 1722 goto fallback; 1723 } 1724 1725 1726 /* See if the destination format is supported. */ 1727 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) 1728 bind = PIPE_BIND_DEPTH_STENCIL; 1729 else 1730 bind = PIPE_BIND_RENDER_TARGET; 1731 1732 /* For luminance and intensity, only the red channel is stored 1733 * in the destination. */ 1734 dst_format = util_format_linear(dst->format); 1735 dst_format = util_format_luminance_to_red(dst_format); 1736 dst_format = util_format_intensity_to_red(dst_format); 1737 1738 if (!dst_format || 1739 !screen->is_format_supported(screen, dst_format, dst->target, 1740 dst->nr_samples, bind)) { 1741 goto fallback; 1742 } 1743 1744 if (_mesa_is_bufferobj(unpack->BufferObj)) { 1745 if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format, 1746 xoffset, yoffset, zoffset, 1747 width, height, depth, pixels, unpack)) 1748 return; 1749 } 1750 1751 /* See if the texture format already matches the format and type, 1752 * in which case the memcpy-based fast path will likely be used and 1753 * we don't have to blit. */ 1754 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format, 1755 type, unpack->SwapBytes, NULL)) { 1756 goto fallback; 1757 } 1758 1759 /* Choose the source format. */ 1760 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW, 1761 format, type, unpack->SwapBytes); 1762 if (!src_format) { 1763 goto fallback; 1764 } 1765 1766 mesa_src_format = st_pipe_format_to_mesa_format(src_format); 1767 1768 /* There is no reason to do this if we cannot use memcpy for the temporary 1769 * source texture at least. This also takes transfer ops into account, 1770 * etc. */ 1771 if (!_mesa_texstore_can_use_memcpy(ctx, 1772 _mesa_get_format_base_format(mesa_src_format), 1773 mesa_src_format, format, type, unpack)) { 1774 goto fallback; 1775 } 1776 1777 /* TexSubImage only sets a single cubemap face. */ 1778 if (gl_target == GL_TEXTURE_CUBE_MAP) { 1779 gl_target = GL_TEXTURE_2D; 1780 } 1781 /* TexSubImage can specify subsets of cube map array faces 1782 * so we need to upload via 2D array instead */ 1783 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) { 1784 gl_target = GL_TEXTURE_2D_ARRAY; 1785 } 1786 1787 /* Initialize the source texture description. */ 1788 memset(&src_templ, 0, sizeof(src_templ)); 1789 src_templ.target = gl_target_to_pipe(gl_target); 1790 src_templ.format = src_format; 1791 src_templ.bind = PIPE_BIND_SAMPLER_VIEW; 1792 src_templ.usage = PIPE_USAGE_STAGING; 1793 1794 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth, 1795 &src_templ.width0, &src_templ.height0, 1796 &src_templ.depth0, &src_templ.array_size); 1797 1798 /* Check for NPOT texture support. */ 1799 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) && 1800 (!util_is_power_of_two(src_templ.width0) || 1801 !util_is_power_of_two(src_templ.height0) || 1802 !util_is_power_of_two(src_templ.depth0))) { 1803 goto fallback; 1804 } 1805 1806 /* Create the source texture. */ 1807 src = screen->resource_create(screen, &src_templ); 1808 if (!src) { 1809 goto fallback; 1810 } 1811 1812 /* Map source pixels. */ 1813 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, 1814 format, type, pixels, unpack, 1815 "glTexSubImage"); 1816 if (!pixels) { 1817 /* This is a GL error. */ 1818 pipe_resource_reference(&src, NULL); 1819 return; 1820 } 1821 1822 /* From now on, we need the gallium representation of dimensions. */ 1823 if (gl_target == GL_TEXTURE_1D_ARRAY) { 1824 zoffset = yoffset; 1825 yoffset = 0; 1826 depth = height; 1827 height = 1; 1828 } 1829 1830 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0, 1831 width, height, depth, &transfer); 1832 if (!map) { 1833 _mesa_unmap_teximage_pbo(ctx, unpack); 1834 pipe_resource_reference(&src, NULL); 1835 goto fallback; 1836 } 1837 1838 /* Upload pixels (just memcpy). */ 1839 { 1840 const uint bytesPerRow = width * util_format_get_blocksize(src_format); 1841 GLuint row, slice; 1842 1843 for (slice = 0; slice < (unsigned) depth; slice++) { 1844 if (gl_target == GL_TEXTURE_1D_ARRAY) { 1845 /* 1D array textures. 1846 * We need to convert gallium coords to GL coords. 1847 */ 1848 GLvoid *src = _mesa_image_address2d(unpack, pixels, 1849 width, depth, format, 1850 type, slice, 0); 1851 memcpy(map, src, bytesPerRow); 1852 } 1853 else { 1854 ubyte *slice_map = map; 1855 1856 for (row = 0; row < (unsigned) height; row++) { 1857 GLvoid *src = _mesa_image_address(dims, unpack, pixels, 1858 width, height, format, 1859 type, slice, row, 0); 1860 memcpy(slice_map, src, bytesPerRow); 1861 slice_map += transfer->stride; 1862 } 1863 } 1864 map += transfer->layer_stride; 1865 } 1866 } 1867 1868 pipe_transfer_unmap(pipe, transfer); 1869 _mesa_unmap_teximage_pbo(ctx, unpack); 1870 1871 /* Blit. */ 1872 memset(&blit, 0, sizeof(blit)); 1873 blit.src.resource = src; 1874 blit.src.level = 0; 1875 blit.src.format = src_format; 1876 blit.dst.resource = dst; 1877 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level; 1878 blit.dst.format = dst_format; 1879 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0; 1880 blit.dst.box.x = xoffset; 1881 blit.dst.box.y = yoffset; 1882 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer; 1883 blit.src.box.width = blit.dst.box.width = width; 1884 blit.src.box.height = blit.dst.box.height = height; 1885 blit.src.box.depth = blit.dst.box.depth = depth; 1886 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat); 1887 blit.filter = PIPE_TEX_FILTER_NEAREST; 1888 blit.scissor_enable = FALSE; 1889 1890 st->pipe->blit(st->pipe, &blit); 1891 1892 pipe_resource_reference(&src, NULL); 1893 return; 1894 1895fallback: 1896 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset, 1897 width, height, depth, format, type, pixels, 1898 unpack); 1899} 1900 1901static void 1902st_TexImage(struct gl_context * ctx, GLuint dims, 1903 struct gl_texture_image *texImage, 1904 GLenum format, GLenum type, const void *pixels, 1905 const struct gl_pixelstore_attrib *unpack) 1906{ 1907 assert(dims == 1 || dims == 2 || dims == 3); 1908 1909 prep_teximage(ctx, texImage, format, type); 1910 1911 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) 1912 return; 1913 1914 /* allocate storage for texture data */ 1915 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { 1916 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); 1917 return; 1918 } 1919 1920 st_TexSubImage(ctx, dims, texImage, 0, 0, 0, 1921 texImage->Width, texImage->Height, texImage->Depth, 1922 format, type, pixels, unpack); 1923} 1924 1925 1926static void 1927st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims, 1928 struct gl_texture_image *texImage, 1929 GLint x, GLint y, GLint z, 1930 GLsizei w, GLsizei h, GLsizei d, 1931 GLenum format, GLsizei imageSize, const GLvoid *data) 1932{ 1933 struct st_context *st = st_context(ctx); 1934 struct st_texture_image *stImage = st_texture_image(texImage); 1935 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); 1936 struct pipe_resource *texture = stImage->pt; 1937 struct pipe_context *pipe = st->pipe; 1938 struct pipe_screen *screen = pipe->screen; 1939 struct pipe_resource *dst = stImage->pt; 1940 struct pipe_surface *surface = NULL; 1941 struct compressed_pixelstore store; 1942 enum pipe_format copy_format; 1943 unsigned bytes_per_block; 1944 unsigned bw, bh; 1945 intptr_t buf_offset; 1946 bool success = false; 1947 1948 /* Check basic pre-conditions for PBO upload */ 1949 if (!st->prefer_blit_based_texture_transfer) { 1950 goto fallback; 1951 } 1952 1953 if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj)) 1954 goto fallback; 1955 1956 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) || 1957 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) { 1958 /* ETC isn't supported and is represented by uncompressed formats. */ 1959 goto fallback; 1960 } 1961 1962 if (!dst) { 1963 goto fallback; 1964 } 1965 1966 if (!st->pbo_upload.enabled || 1967 !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) { 1968 goto fallback; 1969 } 1970 1971 /* Choose the pipe format for the upload. */ 1972 bytes_per_block = util_format_get_blocksize(dst->format); 1973 bw = util_format_get_blockwidth(dst->format); 1974 bh = util_format_get_blockheight(dst->format); 1975 1976 switch (bytes_per_block) { 1977 case 8: 1978 copy_format = PIPE_FORMAT_R16G16B16A16_UINT; 1979 break; 1980 case 16: 1981 copy_format = PIPE_FORMAT_R32G32B32A32_UINT; 1982 break; 1983 default: 1984 goto fallback; 1985 } 1986 1987 if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0, 1988 PIPE_BIND_SAMPLER_VIEW)) { 1989 goto fallback; 1990 } 1991 1992 if (!screen->is_format_supported(screen, copy_format, dst->target, 1993 dst->nr_samples, PIPE_BIND_RENDER_TARGET)) { 1994 goto fallback; 1995 } 1996 1997 /* Interpret the pixelstore settings. */ 1998 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d, 1999 &ctx->Unpack, &store); 2000 assert(store.CopyBytesPerRow % bytes_per_block == 0); 2001 assert(store.SkipBytes % bytes_per_block == 0); 2002 2003 /* Compute the offset into the buffer */ 2004 buf_offset = (intptr_t)data + store.SkipBytes; 2005 2006 if (buf_offset % bytes_per_block) { 2007 goto fallback; 2008 } 2009 2010 buf_offset = buf_offset / bytes_per_block; 2011 2012 /* Set up the surface. */ 2013 { 2014 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level; 2015 unsigned max_layer = util_max_layer(texture, level); 2016 2017 z += texImage->Face + texImage->TexObject->MinLayer; 2018 2019 struct pipe_surface templ; 2020 memset(&templ, 0, sizeof(templ)); 2021 templ.format = copy_format; 2022 templ.u.tex.level = level; 2023 templ.u.tex.first_layer = MIN2(z, max_layer); 2024 templ.u.tex.last_layer = MIN2(z + d - 1, max_layer); 2025 2026 surface = pipe->create_surface(pipe, texture, &templ); 2027 if (!surface) 2028 goto fallback; 2029 } 2030 2031 success = try_pbo_upload_common(ctx, surface, 2032 x / bw, y / bh, 2033 store.CopyBytesPerRow / bytes_per_block, 2034 store.CopyRowsPerSlice, 2035 st_buffer_object(ctx->Unpack.BufferObj)->buffer, 2036 copy_format, 2037 buf_offset, 2038 bytes_per_block, 2039 store.TotalBytesPerRow / bytes_per_block, 2040 store.TotalRowsPerSlice); 2041 2042 pipe_surface_reference(&surface, NULL); 2043 2044 if (success) 2045 return; 2046 2047fallback: 2048 _mesa_store_compressed_texsubimage(ctx, dims, texImage, 2049 x, y, z, w, h, d, 2050 format, imageSize, data); 2051} 2052 2053static void 2054st_CompressedTexImage(struct gl_context *ctx, GLuint dims, 2055 struct gl_texture_image *texImage, 2056 GLsizei imageSize, const GLvoid *data) 2057{ 2058 prep_teximage(ctx, texImage, GL_NONE, GL_NONE); 2059 2060 /* only 2D and 3D compressed images are supported at this time */ 2061 if (dims == 1) { 2062 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call"); 2063 return; 2064 } 2065 2066 /* This is pretty simple, because unlike the general texstore path we don't 2067 * have to worry about the usual image unpacking or image transfer 2068 * operations. 2069 */ 2070 assert(texImage); 2071 assert(texImage->Width > 0); 2072 assert(texImage->Height > 0); 2073 assert(texImage->Depth > 0); 2074 2075 /* allocate storage for texture data */ 2076 if (!st_AllocTextureImageBuffer(ctx, texImage)) { 2077 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); 2078 return; 2079 } 2080 2081 st_CompressedTexSubImage(ctx, dims, texImage, 2082 0, 0, 0, 2083 texImage->Width, texImage->Height, texImage->Depth, 2084 texImage->TexFormat, 2085 imageSize, data); 2086} 2087 2088 2089 2090 2091/** 2092 * Called via ctx->Driver.GetTexSubImage() 2093 * 2094 * This uses a blit to copy the texture to a texture format which matches 2095 * the format and type combo and then a fast read-back is done using memcpy. 2096 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is 2097 * a format which matches the swizzling. 2098 * 2099 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw. 2100 * 2101 * NOTE: Drivers usually do a blit to convert between tiled and linear 2102 * texture layouts during texture uploads/downloads, so the blit 2103 * we do here should be free in such cases. 2104 */ 2105static void 2106st_GetTexSubImage(struct gl_context * ctx, 2107 GLint xoffset, GLint yoffset, GLint zoffset, 2108 GLsizei width, GLsizei height, GLint depth, 2109 GLenum format, GLenum type, GLvoid * pixels, 2110 struct gl_texture_image *texImage) 2111{ 2112 struct st_context *st = st_context(ctx); 2113 struct pipe_context *pipe = st->pipe; 2114 struct pipe_screen *screen = pipe->screen; 2115 struct st_texture_image *stImage = st_texture_image(texImage); 2116 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); 2117 struct pipe_resource *src = stObj->pt; 2118 struct pipe_resource *dst = NULL; 2119 struct pipe_resource dst_templ; 2120 enum pipe_format dst_format, src_format; 2121 mesa_format mesa_format; 2122 GLenum gl_target = texImage->TexObject->Target; 2123 enum pipe_texture_target pipe_target; 2124 struct pipe_blit_info blit; 2125 unsigned bind = PIPE_BIND_TRANSFER_READ; 2126 struct pipe_transfer *tex_xfer; 2127 ubyte *map = NULL; 2128 boolean done = FALSE; 2129 2130 assert(!_mesa_is_format_etc2(texImage->TexFormat) && 2131 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); 2132 2133 if (!st->prefer_blit_based_texture_transfer && 2134 !_mesa_is_format_compressed(texImage->TexFormat)) { 2135 /* Try to avoid the fallback if we're doing texture decompression here */ 2136 goto fallback; 2137 } 2138 2139 if (!stImage->pt || !src) { 2140 goto fallback; 2141 } 2142 2143 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats 2144 * due to an incomplete stencil blit implementation in some drivers. */ 2145 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) { 2146 goto fallback; 2147 } 2148 2149 /* If the base internal format and the texture format don't match, we have 2150 * to fall back to _mesa_GetTexImage_sw. */ 2151 if (texImage->_BaseFormat != 2152 _mesa_get_format_base_format(texImage->TexFormat)) { 2153 goto fallback; 2154 } 2155 2156 /* See if the texture format already matches the format and type, 2157 * in which case the memcpy-based fast path will be used. */ 2158 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format, 2159 type, ctx->Pack.SwapBytes, NULL)) { 2160 goto fallback; 2161 } 2162 2163 /* Convert the source format to what is expected by GetTexImage 2164 * and see if it's supported. 2165 * 2166 * This only applies to glGetTexImage: 2167 * - Luminance must be returned as (L,0,0,1). 2168 * - Luminance alpha must be returned as (L,0,0,A). 2169 * - Intensity must be returned as (I,0,0,1) 2170 */ 2171 if (stObj->surface_based) 2172 src_format = util_format_linear(stObj->surface_format); 2173 else 2174 src_format = util_format_linear(src->format); 2175 src_format = util_format_luminance_to_red(src_format); 2176 src_format = util_format_intensity_to_red(src_format); 2177 2178 if (!src_format || 2179 !screen->is_format_supported(screen, src_format, src->target, 2180 src->nr_samples, 2181 PIPE_BIND_SAMPLER_VIEW)) { 2182 goto fallback; 2183 } 2184 2185 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) 2186 bind |= PIPE_BIND_DEPTH_STENCIL; 2187 else 2188 bind |= PIPE_BIND_RENDER_TARGET; 2189 2190 /* GetTexImage only returns a single face for cubemaps. */ 2191 if (gl_target == GL_TEXTURE_CUBE_MAP) { 2192 gl_target = GL_TEXTURE_2D; 2193 } 2194 pipe_target = gl_target_to_pipe(gl_target); 2195 2196 /* Choose the destination format by finding the best match 2197 * for the format+type combo. */ 2198 dst_format = st_choose_matching_format(st, bind, format, type, 2199 ctx->Pack.SwapBytes); 2200 2201 if (dst_format == PIPE_FORMAT_NONE) { 2202 GLenum dst_glformat; 2203 2204 /* Fall back to _mesa_GetTexImage_sw except for compressed formats, 2205 * where decompression with a blit is always preferred. */ 2206 if (!util_format_is_compressed(src->format)) { 2207 goto fallback; 2208 } 2209 2210 /* Set the appropriate format for the decompressed texture. 2211 * Luminance and sRGB formats shouldn't appear here.*/ 2212 switch (src_format) { 2213 case PIPE_FORMAT_DXT1_RGB: 2214 case PIPE_FORMAT_DXT1_RGBA: 2215 case PIPE_FORMAT_DXT3_RGBA: 2216 case PIPE_FORMAT_DXT5_RGBA: 2217 case PIPE_FORMAT_RGTC1_UNORM: 2218 case PIPE_FORMAT_RGTC2_UNORM: 2219 case PIPE_FORMAT_ETC1_RGB8: 2220 case PIPE_FORMAT_BPTC_RGBA_UNORM: 2221 dst_glformat = GL_RGBA8; 2222 break; 2223 case PIPE_FORMAT_RGTC1_SNORM: 2224 case PIPE_FORMAT_RGTC2_SNORM: 2225 if (!ctx->Extensions.EXT_texture_snorm) 2226 goto fallback; 2227 dst_glformat = GL_RGBA8_SNORM; 2228 break; 2229 case PIPE_FORMAT_BPTC_RGB_FLOAT: 2230 case PIPE_FORMAT_BPTC_RGB_UFLOAT: 2231 if (!ctx->Extensions.ARB_texture_float) 2232 goto fallback; 2233 dst_glformat = GL_RGBA32F; 2234 break; 2235 default: 2236 assert(0); 2237 goto fallback; 2238 } 2239 2240 dst_format = st_choose_format(st, dst_glformat, format, type, 2241 pipe_target, 0, bind, FALSE); 2242 2243 if (dst_format == PIPE_FORMAT_NONE) { 2244 /* unable to get an rgba format!?! */ 2245 goto fallback; 2246 } 2247 } 2248 2249 /* create the destination texture of size (width X height X depth) */ 2250 memset(&dst_templ, 0, sizeof(dst_templ)); 2251 dst_templ.target = pipe_target; 2252 dst_templ.format = dst_format; 2253 dst_templ.bind = bind; 2254 dst_templ.usage = PIPE_USAGE_STAGING; 2255 2256 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth, 2257 &dst_templ.width0, &dst_templ.height0, 2258 &dst_templ.depth0, &dst_templ.array_size); 2259 2260 dst = screen->resource_create(screen, &dst_templ); 2261 if (!dst) { 2262 goto fallback; 2263 } 2264 2265 /* From now on, we need the gallium representation of dimensions. */ 2266 if (gl_target == GL_TEXTURE_1D_ARRAY) { 2267 zoffset = yoffset; 2268 yoffset = 0; 2269 depth = height; 2270 height = 1; 2271 } 2272 2273 assert(texImage->Face == 0 || 2274 texImage->TexObject->MinLayer == 0 || 2275 zoffset == 0); 2276 2277 memset(&blit, 0, sizeof(blit)); 2278 blit.src.resource = src; 2279 blit.src.level = texImage->Level + texImage->TexObject->MinLevel; 2280 blit.src.format = src_format; 2281 blit.dst.resource = dst; 2282 blit.dst.level = 0; 2283 blit.dst.format = dst->format; 2284 blit.src.box.x = xoffset; 2285 blit.dst.box.x = 0; 2286 blit.src.box.y = yoffset; 2287 blit.dst.box.y = 0; 2288 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset; 2289 blit.dst.box.z = 0; 2290 blit.src.box.width = blit.dst.box.width = width; 2291 blit.src.box.height = blit.dst.box.height = height; 2292 blit.src.box.depth = blit.dst.box.depth = depth; 2293 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format); 2294 blit.filter = PIPE_TEX_FILTER_NEAREST; 2295 blit.scissor_enable = FALSE; 2296 2297 /* blit/render/decompress */ 2298 st->pipe->blit(st->pipe, &blit); 2299 2300 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); 2301 2302 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ, 2303 0, 0, 0, width, height, depth, &tex_xfer); 2304 if (!map) { 2305 goto end; 2306 } 2307 2308 mesa_format = st_pipe_format_to_mesa_format(dst_format); 2309 2310 /* copy/pack data into user buffer */ 2311 if (_mesa_format_matches_format_and_type(mesa_format, format, type, 2312 ctx->Pack.SwapBytes, NULL)) { 2313 /* memcpy */ 2314 const uint bytesPerRow = width * util_format_get_blocksize(dst_format); 2315 GLuint row, slice; 2316 2317 for (slice = 0; slice < depth; slice++) { 2318 if (gl_target == GL_TEXTURE_1D_ARRAY) { 2319 /* 1D array textures. 2320 * We need to convert gallium coords to GL coords. 2321 */ 2322 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, 2323 width, depth, format, 2324 type, 0, slice, 0); 2325 memcpy(dest, map, bytesPerRow); 2326 } 2327 else { 2328 ubyte *slice_map = map; 2329 2330 for (row = 0; row < height; row++) { 2331 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, 2332 width, height, format, 2333 type, slice, row, 0); 2334 memcpy(dest, slice_map, bytesPerRow); 2335 slice_map += tex_xfer->stride; 2336 } 2337 } 2338 map += tex_xfer->layer_stride; 2339 } 2340 } 2341 else { 2342 /* format translation via floats */ 2343 GLuint row, slice; 2344 GLfloat *rgba; 2345 uint32_t dstMesaFormat; 2346 int dstStride, srcStride; 2347 2348 assert(util_format_is_compressed(src->format)); 2349 2350 rgba = malloc(width * 4 * sizeof(GLfloat)); 2351 if (!rgba) { 2352 goto end; 2353 } 2354 2355 if (ST_DEBUG & DEBUG_FALLBACK) 2356 debug_printf("%s: fallback format translation\n", __func__); 2357 2358 dstMesaFormat = _mesa_format_from_format_and_type(format, type); 2359 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type); 2360 srcStride = 4 * width * sizeof(GLfloat); 2361 for (slice = 0; slice < depth; slice++) { 2362 if (gl_target == GL_TEXTURE_1D_ARRAY) { 2363 /* 1D array textures. 2364 * We need to convert gallium coords to GL coords. 2365 */ 2366 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, 2367 width, depth, format, 2368 type, 0, slice, 0); 2369 2370 /* get float[4] rgba row from surface */ 2371 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1, 2372 dst_format, rgba); 2373 2374 _mesa_format_convert(dest, dstMesaFormat, dstStride, 2375 rgba, RGBA32_FLOAT, srcStride, 2376 width, 1, NULL); 2377 } 2378 else { 2379 for (row = 0; row < height; row++) { 2380 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, 2381 width, height, format, 2382 type, slice, row, 0); 2383 2384 /* get float[4] rgba row from surface */ 2385 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1, 2386 dst_format, rgba); 2387 2388 _mesa_format_convert(dest, dstMesaFormat, dstStride, 2389 rgba, RGBA32_FLOAT, srcStride, 2390 width, 1, NULL); 2391 } 2392 } 2393 map += tex_xfer->layer_stride; 2394 } 2395 2396 free(rgba); 2397 } 2398 done = TRUE; 2399 2400end: 2401 if (map) 2402 pipe_transfer_unmap(pipe, tex_xfer); 2403 2404 _mesa_unmap_pbo_dest(ctx, &ctx->Pack); 2405 pipe_resource_reference(&dst, NULL); 2406 2407fallback: 2408 if (!done) { 2409 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset, 2410 width, height, depth, 2411 format, type, pixels, texImage); 2412 } 2413} 2414 2415 2416/** 2417 * Do a CopyTexSubImage operation using a read transfer from the source, 2418 * a write transfer to the destination and get_tile()/put_tile() to access 2419 * the pixels/texels. 2420 * 2421 * Note: srcY=0=TOP of renderbuffer 2422 */ 2423static void 2424fallback_copy_texsubimage(struct gl_context *ctx, 2425 struct st_renderbuffer *strb, 2426 struct st_texture_image *stImage, 2427 GLenum baseFormat, 2428 GLint destX, GLint destY, GLint slice, 2429 GLint srcX, GLint srcY, 2430 GLsizei width, GLsizei height) 2431{ 2432 struct st_context *st = st_context(ctx); 2433 struct pipe_context *pipe = st->pipe; 2434 struct pipe_transfer *src_trans; 2435 GLubyte *texDest; 2436 enum pipe_transfer_usage transfer_usage; 2437 void *map; 2438 unsigned dst_width = width; 2439 unsigned dst_height = height; 2440 unsigned dst_depth = 1; 2441 struct pipe_transfer *transfer; 2442 2443 if (ST_DEBUG & DEBUG_FALLBACK) 2444 debug_printf("%s: fallback processing\n", __func__); 2445 2446 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { 2447 srcY = strb->Base.Height - srcY - height; 2448 } 2449 2450 map = pipe_transfer_map(pipe, 2451 strb->texture, 2452 strb->surface->u.tex.level, 2453 strb->surface->u.tex.first_layer, 2454 PIPE_TRANSFER_READ, 2455 srcX, srcY, 2456 width, height, &src_trans); 2457 2458 if ((baseFormat == GL_DEPTH_COMPONENT || 2459 baseFormat == GL_DEPTH_STENCIL) && 2460 util_format_is_depth_and_stencil(stImage->pt->format)) 2461 transfer_usage = PIPE_TRANSFER_READ_WRITE; 2462 else 2463 transfer_usage = PIPE_TRANSFER_WRITE; 2464 2465 texDest = st_texture_image_map(st, stImage, transfer_usage, 2466 destX, destY, slice, 2467 dst_width, dst_height, dst_depth, 2468 &transfer); 2469 2470 if (baseFormat == GL_DEPTH_COMPONENT || 2471 baseFormat == GL_DEPTH_STENCIL) { 2472 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || 2473 ctx->Pixel.DepthBias != 0.0F); 2474 GLint row, yStep; 2475 uint *data; 2476 2477 /* determine bottom-to-top vs. top-to-bottom order for src buffer */ 2478 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { 2479 srcY = height - 1; 2480 yStep = -1; 2481 } 2482 else { 2483 srcY = 0; 2484 yStep = 1; 2485 } 2486 2487 data = malloc(width * sizeof(uint)); 2488 2489 if (data) { 2490 /* To avoid a large temp memory allocation, do copy row by row */ 2491 for (row = 0; row < height; row++, srcY += yStep) { 2492 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data); 2493 if (scaleOrBias) { 2494 _mesa_scale_and_bias_depth_uint(ctx, width, data); 2495 } 2496 2497 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) { 2498 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride, 2499 0, 0, width, 1, data); 2500 } 2501 else { 2502 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data); 2503 } 2504 } 2505 } 2506 else { 2507 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()"); 2508 } 2509 2510 free(data); 2511 } 2512 else { 2513 /* RGBA format */ 2514 GLfloat *tempSrc = 2515 malloc(width * height * 4 * sizeof(GLfloat)); 2516 2517 if (tempSrc && texDest) { 2518 const GLint dims = 2; 2519 GLint dstRowStride; 2520 struct gl_texture_image *texImage = &stImage->base; 2521 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; 2522 2523 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { 2524 unpack.Invert = GL_TRUE; 2525 } 2526 2527 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) { 2528 dstRowStride = transfer->layer_stride; 2529 } 2530 else { 2531 dstRowStride = transfer->stride; 2532 } 2533 2534 /* get float/RGBA image from framebuffer */ 2535 /* XXX this usually involves a lot of int/float conversion. 2536 * try to avoid that someday. 2537 */ 2538 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height, 2539 util_format_linear(strb->texture->format), 2540 tempSrc); 2541 2542 /* Store into texture memory. 2543 * Note that this does some special things such as pixel transfer 2544 * ops and format conversion. In particular, if the dest tex format 2545 * is actually RGBA but the user created the texture as GL_RGB we 2546 * need to fill-in/override the alpha channel with 1.0. 2547 */ 2548 _mesa_texstore(ctx, dims, 2549 texImage->_BaseFormat, 2550 texImage->TexFormat, 2551 dstRowStride, 2552 &texDest, 2553 width, height, 1, 2554 GL_RGBA, GL_FLOAT, tempSrc, /* src */ 2555 &unpack); 2556 } 2557 else { 2558 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); 2559 } 2560 2561 free(tempSrc); 2562 } 2563 2564 st_texture_image_unmap(st, stImage, slice); 2565 pipe->transfer_unmap(pipe, src_trans); 2566} 2567 2568 2569/** 2570 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. 2571 * Note that the region to copy has already been clipped so we know we 2572 * won't read from outside the source renderbuffer's bounds. 2573 * 2574 * Note: srcY=0=Bottom of renderbuffer (GL convention) 2575 */ 2576static void 2577st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, 2578 struct gl_texture_image *texImage, 2579 GLint destX, GLint destY, GLint slice, 2580 struct gl_renderbuffer *rb, 2581 GLint srcX, GLint srcY, GLsizei width, GLsizei height) 2582{ 2583 struct st_texture_image *stImage = st_texture_image(texImage); 2584 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); 2585 struct st_renderbuffer *strb = st_renderbuffer(rb); 2586 struct st_context *st = st_context(ctx); 2587 struct pipe_context *pipe = st->pipe; 2588 struct pipe_screen *screen = pipe->screen; 2589 struct pipe_blit_info blit; 2590 enum pipe_format dst_format; 2591 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); 2592 unsigned bind; 2593 GLint srcY0, srcY1; 2594 2595 assert(!_mesa_is_format_etc2(texImage->TexFormat) && 2596 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); 2597 2598 if (!strb || !strb->surface || !stImage->pt) { 2599 debug_printf("%s: null strb or stImage\n", __func__); 2600 return; 2601 } 2602 2603 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat, 2604 texImage->TexFormat)) { 2605 goto fallback; 2606 } 2607 2608 /* The base internal format must match the mesa format, so make sure 2609 * e.g. an RGB internal format is really allocated as RGB and not as RGBA. 2610 */ 2611 if (texImage->_BaseFormat != 2612 _mesa_get_format_base_format(texImage->TexFormat) || 2613 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) { 2614 goto fallback; 2615 } 2616 2617 /* Choose the destination format to match the TexImage behavior. */ 2618 dst_format = util_format_linear(stImage->pt->format); 2619 dst_format = util_format_luminance_to_red(dst_format); 2620 dst_format = util_format_intensity_to_red(dst_format); 2621 2622 /* See if the destination format is supported. */ 2623 if (texImage->_BaseFormat == GL_DEPTH_STENCIL || 2624 texImage->_BaseFormat == GL_DEPTH_COMPONENT) { 2625 bind = PIPE_BIND_DEPTH_STENCIL; 2626 } 2627 else { 2628 bind = PIPE_BIND_RENDER_TARGET; 2629 } 2630 2631 if (!dst_format || 2632 !screen->is_format_supported(screen, dst_format, stImage->pt->target, 2633 stImage->pt->nr_samples, bind)) { 2634 goto fallback; 2635 } 2636 2637 /* Y flipping for the main framebuffer. */ 2638 if (do_flip) { 2639 srcY1 = strb->Base.Height - srcY - height; 2640 srcY0 = srcY1 + height; 2641 } 2642 else { 2643 srcY0 = srcY; 2644 srcY1 = srcY0 + height; 2645 } 2646 2647 /* Blit the texture. 2648 * This supports flipping, format conversions, and downsampling. 2649 */ 2650 memset(&blit, 0, sizeof(blit)); 2651 blit.src.resource = strb->texture; 2652 blit.src.format = util_format_linear(strb->surface->format); 2653 blit.src.level = strb->surface->u.tex.level; 2654 blit.src.box.x = srcX; 2655 blit.src.box.y = srcY0; 2656 blit.src.box.z = strb->surface->u.tex.first_layer; 2657 blit.src.box.width = width; 2658 blit.src.box.height = srcY1 - srcY0; 2659 blit.src.box.depth = 1; 2660 blit.dst.resource = stImage->pt; 2661 blit.dst.format = dst_format; 2662 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel; 2663 blit.dst.box.x = destX; 2664 blit.dst.box.y = destY; 2665 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer; 2666 blit.dst.box.width = width; 2667 blit.dst.box.height = height; 2668 blit.dst.box.depth = 1; 2669 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat); 2670 blit.filter = PIPE_TEX_FILTER_NEAREST; 2671 pipe->blit(pipe, &blit); 2672 return; 2673 2674fallback: 2675 /* software fallback */ 2676 fallback_copy_texsubimage(ctx, 2677 strb, stImage, texImage->_BaseFormat, 2678 destX, destY, slice, 2679 srcX, srcY, width, height); 2680} 2681 2682 2683/** 2684 * Copy image data from stImage into the texture object 'stObj' at level 2685 * 'dstLevel'. 2686 */ 2687static void 2688copy_image_data_to_texture(struct st_context *st, 2689 struct st_texture_object *stObj, 2690 GLuint dstLevel, 2691 struct st_texture_image *stImage) 2692{ 2693 /* debug checks */ 2694 { 2695 const struct gl_texture_image *dstImage = 2696 stObj->base.Image[stImage->base.Face][dstLevel]; 2697 assert(dstImage); 2698 assert(dstImage->Width == stImage->base.Width); 2699 assert(dstImage->Height == stImage->base.Height); 2700 assert(dstImage->Depth == stImage->base.Depth); 2701 } 2702 2703 if (stImage->pt) { 2704 /* Copy potentially with the blitter: 2705 */ 2706 GLuint src_level; 2707 if (stImage->pt->last_level == 0) 2708 src_level = 0; 2709 else 2710 src_level = stImage->base.Level; 2711 2712 assert(src_level <= stImage->pt->last_level); 2713 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width); 2714 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY || 2715 u_minify(stImage->pt->height0, src_level) == stImage->base.Height); 2716 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY || 2717 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY || 2718 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth); 2719 2720 st_texture_image_copy(st->pipe, 2721 stObj->pt, dstLevel, /* dest texture, level */ 2722 stImage->pt, src_level, /* src texture, level */ 2723 stImage->base.Face); 2724 2725 pipe_resource_reference(&stImage->pt, NULL); 2726 } 2727 pipe_resource_reference(&stImage->pt, stObj->pt); 2728} 2729 2730 2731/** 2732 * Called during state validation. When this function is finished, 2733 * the texture object should be ready for rendering. 2734 * \return GL_TRUE for success, GL_FALSE for failure (out of mem) 2735 */ 2736GLboolean 2737st_finalize_texture(struct gl_context *ctx, 2738 struct pipe_context *pipe, 2739 struct gl_texture_object *tObj) 2740{ 2741 struct st_context *st = st_context(ctx); 2742 struct st_texture_object *stObj = st_texture_object(tObj); 2743 const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target); 2744 GLuint face; 2745 const struct st_texture_image *firstImage; 2746 enum pipe_format firstImageFormat; 2747 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples; 2748 2749 if (tObj->Immutable) 2750 return GL_TRUE; 2751 2752 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { 2753 /* The texture is complete and we know exactly how many mipmap levels 2754 * are present/needed. This is conditional because we may be called 2755 * from the st_generate_mipmap() function when the texture object is 2756 * incomplete. In that case, we'll have set stObj->lastLevel before 2757 * we get here. 2758 */ 2759 if (stObj->base.Sampler.MinFilter == GL_LINEAR || 2760 stObj->base.Sampler.MinFilter == GL_NEAREST) 2761 stObj->lastLevel = stObj->base.BaseLevel; 2762 else 2763 stObj->lastLevel = stObj->base._MaxLevel; 2764 } 2765 2766 if (tObj->Target == GL_TEXTURE_BUFFER) { 2767 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject); 2768 2769 if (!st_obj) { 2770 pipe_resource_reference(&stObj->pt, NULL); 2771 st_texture_release_all_sampler_views(st, stObj); 2772 return GL_TRUE; 2773 } 2774 2775 if (st_obj->buffer != stObj->pt) { 2776 pipe_resource_reference(&stObj->pt, st_obj->buffer); 2777 st_texture_release_all_sampler_views(st, stObj); 2778 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat); 2779 stObj->height0 = 1; 2780 stObj->depth0 = 1; 2781 } 2782 return GL_TRUE; 2783 2784 } 2785 2786 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base)); 2787 assert(firstImage); 2788 2789 /* If both firstImage and stObj point to a texture which can contain 2790 * all active images, favour firstImage. Note that because of the 2791 * completeness requirement, we know that the image dimensions 2792 * will match. 2793 */ 2794 if (firstImage->pt && 2795 firstImage->pt != stObj->pt && 2796 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { 2797 pipe_resource_reference(&stObj->pt, firstImage->pt); 2798 st_texture_release_all_sampler_views(st, stObj); 2799 } 2800 2801 /* If this texture comes from a window system, there is nothing else to do. */ 2802 if (stObj->surface_based) { 2803 return GL_TRUE; 2804 } 2805 2806 /* Find gallium format for the Mesa texture */ 2807 firstImageFormat = 2808 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat); 2809 2810 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ 2811 { 2812 GLuint width, height, depth; 2813 if (!guess_base_level_size(stObj->base.Target, 2814 firstImage->base.Width2, 2815 firstImage->base.Height2, 2816 firstImage->base.Depth2, 2817 firstImage->base.Level, 2818 &width, &height, &depth)) { 2819 width = stObj->width0; 2820 height = stObj->height0; 2821 depth = stObj->depth0; 2822 } else { 2823 /* The width/height/depth may have been previously reset in 2824 * guess_and_alloc_texture. */ 2825 stObj->width0 = width; 2826 stObj->height0 = height; 2827 stObj->depth0 = depth; 2828 } 2829 /* convert GL dims to Gallium dims */ 2830 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, 2831 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 2832 ptNumSamples = firstImage->base.NumSamples; 2833 } 2834 2835 /* If we already have a gallium texture, check that it matches the texture 2836 * object's format, target, size, num_levels, etc. 2837 */ 2838 if (stObj->pt) { 2839 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || 2840 stObj->pt->format != firstImageFormat || 2841 stObj->pt->last_level < stObj->lastLevel || 2842 stObj->pt->width0 != ptWidth || 2843 stObj->pt->height0 != ptHeight || 2844 stObj->pt->depth0 != ptDepth || 2845 stObj->pt->nr_samples != ptNumSamples || 2846 stObj->pt->array_size != ptLayers) 2847 { 2848 /* The gallium texture does not match the Mesa texture so delete the 2849 * gallium texture now. We'll make a new one below. 2850 */ 2851 pipe_resource_reference(&stObj->pt, NULL); 2852 st_texture_release_all_sampler_views(st, stObj); 2853 st->dirty.st |= ST_NEW_FRAMEBUFFER; 2854 } 2855 } 2856 2857 /* May need to create a new gallium texture: 2858 */ 2859 if (!stObj->pt) { 2860 GLuint bindings = default_bindings(st, firstImageFormat); 2861 2862 stObj->pt = st_texture_create(st, 2863 gl_target_to_pipe(stObj->base.Target), 2864 firstImageFormat, 2865 stObj->lastLevel, 2866 ptWidth, 2867 ptHeight, 2868 ptDepth, 2869 ptLayers, ptNumSamples, 2870 bindings); 2871 2872 if (!stObj->pt) { 2873 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); 2874 return GL_FALSE; 2875 } 2876 } 2877 2878 /* Pull in any images not in the object's texture: 2879 */ 2880 for (face = 0; face < nr_faces; face++) { 2881 GLuint level; 2882 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { 2883 struct st_texture_image *stImage = 2884 st_texture_image(stObj->base.Image[face][level]); 2885 2886 /* Need to import images in main memory or held in other textures. 2887 */ 2888 if (stImage && stObj->pt != stImage->pt) { 2889 if (level == 0 || 2890 (stImage->base.Width == u_minify(stObj->width0, level) && 2891 stImage->base.Height == u_minify(stObj->height0, level) && 2892 stImage->base.Depth == u_minify(stObj->depth0, level))) { 2893 /* src image fits expected dest mipmap level size */ 2894 copy_image_data_to_texture(st, stObj, level, stImage); 2895 } 2896 } 2897 } 2898 } 2899 2900 return GL_TRUE; 2901} 2902 2903 2904/** 2905 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory 2906 * for a whole mipmap stack. 2907 */ 2908static GLboolean 2909st_AllocTextureStorage(struct gl_context *ctx, 2910 struct gl_texture_object *texObj, 2911 GLsizei levels, GLsizei width, 2912 GLsizei height, GLsizei depth) 2913{ 2914 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); 2915 struct gl_texture_image *texImage = texObj->Image[0][0]; 2916 struct st_context *st = st_context(ctx); 2917 struct st_texture_object *stObj = st_texture_object(texObj); 2918 struct pipe_screen *screen = st->pipe->screen; 2919 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings; 2920 enum pipe_format fmt; 2921 GLint level; 2922 GLuint num_samples = texImage->NumSamples; 2923 2924 assert(levels > 0); 2925 2926 /* Save the level=0 dimensions */ 2927 stObj->width0 = width; 2928 stObj->height0 = height; 2929 stObj->depth0 = depth; 2930 stObj->lastLevel = levels - 1; 2931 2932 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat); 2933 2934 bindings = default_bindings(st, fmt); 2935 2936 /* Raise the sample count if the requested one is unsupported. */ 2937 if (num_samples > 1) { 2938 boolean found = FALSE; 2939 2940 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) { 2941 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D, 2942 num_samples, 2943 PIPE_BIND_SAMPLER_VIEW)) { 2944 /* Update the sample count in gl_texture_image as well. */ 2945 texImage->NumSamples = num_samples; 2946 found = TRUE; 2947 break; 2948 } 2949 } 2950 2951 if (!found) { 2952 return GL_FALSE; 2953 } 2954 } 2955 2956 st_gl_texture_dims_to_pipe_dims(texObj->Target, 2957 width, height, depth, 2958 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 2959 2960 stObj->pt = st_texture_create(st, 2961 gl_target_to_pipe(texObj->Target), 2962 fmt, 2963 levels - 1, 2964 ptWidth, 2965 ptHeight, 2966 ptDepth, 2967 ptLayers, num_samples, 2968 bindings); 2969 if (!stObj->pt) 2970 return GL_FALSE; 2971 2972 /* Set image resource pointers */ 2973 for (level = 0; level < levels; level++) { 2974 GLuint face; 2975 for (face = 0; face < numFaces; face++) { 2976 struct st_texture_image *stImage = 2977 st_texture_image(texObj->Image[face][level]); 2978 pipe_resource_reference(&stImage->pt, stObj->pt); 2979 } 2980 } 2981 2982 return GL_TRUE; 2983} 2984 2985 2986static GLboolean 2987st_TestProxyTexImage(struct gl_context *ctx, GLenum target, 2988 GLint level, mesa_format format, 2989 GLint width, GLint height, 2990 GLint depth, GLint border) 2991{ 2992 struct st_context *st = st_context(ctx); 2993 struct pipe_context *pipe = st->pipe; 2994 2995 if (width == 0 || height == 0 || depth == 0) { 2996 /* zero-sized images are legal, and always fit! */ 2997 return GL_TRUE; 2998 } 2999 3000 if (pipe->screen->can_create_resource) { 3001 /* Ask the gallium driver if the texture is too large */ 3002 struct gl_texture_object *texObj = 3003 _mesa_get_current_tex_object(ctx, target); 3004 struct pipe_resource pt; 3005 3006 /* Setup the pipe_resource object 3007 */ 3008 memset(&pt, 0, sizeof(pt)); 3009 3010 pt.target = gl_target_to_pipe(target); 3011 pt.format = st_mesa_format_to_pipe_format(st, format); 3012 3013 st_gl_texture_dims_to_pipe_dims(target, 3014 width, height, depth, 3015 &pt.width0, &pt.height0, 3016 &pt.depth0, &pt.array_size); 3017 3018 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR || 3019 texObj->Sampler.MinFilter == GL_NEAREST)) { 3020 /* assume just one mipmap level */ 3021 pt.last_level = 0; 3022 } 3023 else { 3024 /* assume a full set of mipmaps */ 3025 pt.last_level = _mesa_logbase2(MAX3(width, height, depth)); 3026 } 3027 3028 return pipe->screen->can_create_resource(pipe->screen, &pt); 3029 } 3030 else { 3031 /* Use core Mesa fallback */ 3032 return _mesa_test_proxy_teximage(ctx, target, level, format, 3033 width, height, depth, border); 3034 } 3035} 3036 3037static GLboolean 3038st_TextureView(struct gl_context *ctx, 3039 struct gl_texture_object *texObj, 3040 struct gl_texture_object *origTexObj) 3041{ 3042 struct st_texture_object *orig = st_texture_object(origTexObj); 3043 struct st_texture_object *tex = st_texture_object(texObj); 3044 struct gl_texture_image *image = texObj->Image[0][0]; 3045 3046 const int numFaces = _mesa_num_tex_faces(texObj->Target); 3047 const int numLevels = texObj->NumLevels; 3048 3049 int face; 3050 int level; 3051 3052 pipe_resource_reference(&tex->pt, orig->pt); 3053 3054 /* Set image resource pointers */ 3055 for (level = 0; level < numLevels; level++) { 3056 for (face = 0; face < numFaces; face++) { 3057 struct st_texture_image *stImage = 3058 st_texture_image(texObj->Image[face][level]); 3059 pipe_resource_reference(&stImage->pt, tex->pt); 3060 } 3061 } 3062 3063 tex->surface_based = GL_TRUE; 3064 tex->surface_format = 3065 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat); 3066 3067 tex->width0 = image->Width; 3068 tex->height0 = image->Height; 3069 tex->depth0 = image->Depth; 3070 tex->lastLevel = numLevels - 1; 3071 3072 return GL_TRUE; 3073} 3074 3075static void 3076st_ClearTexSubImage(struct gl_context *ctx, 3077 struct gl_texture_image *texImage, 3078 GLint xoffset, GLint yoffset, GLint zoffset, 3079 GLsizei width, GLsizei height, GLsizei depth, 3080 const GLvoid *clearValue) 3081{ 3082 static const char zeros[16] = {0}; 3083 struct st_texture_image *stImage = st_texture_image(texImage); 3084 struct pipe_resource *pt = stImage->pt; 3085 struct st_context *st = st_context(ctx); 3086 struct pipe_context *pipe = st->pipe; 3087 unsigned level = texImage->Level; 3088 struct pipe_box box; 3089 3090 if (!pt) 3091 return; 3092 3093 u_box_3d(xoffset, yoffset, zoffset + texImage->Face, 3094 width, height, depth, &box); 3095 if (texImage->TexObject->Immutable) { 3096 level += texImage->TexObject->MinLevel; 3097 box.z += texImage->TexObject->MinLayer; 3098 } 3099 3100 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros); 3101} 3102 3103void 3104st_init_texture_functions(struct dd_function_table *functions) 3105{ 3106 functions->ChooseTextureFormat = st_ChooseTextureFormat; 3107 functions->QuerySamplesForFormat = st_QuerySamplesForFormat; 3108 functions->TexImage = st_TexImage; 3109 functions->TexSubImage = st_TexSubImage; 3110 functions->CompressedTexSubImage = st_CompressedTexSubImage; 3111 functions->CopyTexSubImage = st_CopyTexSubImage; 3112 functions->GenerateMipmap = st_generate_mipmap; 3113 3114 functions->GetTexSubImage = st_GetTexSubImage; 3115 3116 /* compressed texture functions */ 3117 functions->CompressedTexImage = st_CompressedTexImage; 3118 functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw; 3119 3120 functions->NewTextureObject = st_NewTextureObject; 3121 functions->NewTextureImage = st_NewTextureImage; 3122 functions->DeleteTextureImage = st_DeleteTextureImage; 3123 functions->DeleteTexture = st_DeleteTextureObject; 3124 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer; 3125 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer; 3126 functions->MapTextureImage = st_MapTextureImage; 3127 functions->UnmapTextureImage = st_UnmapTextureImage; 3128 3129 /* XXX Temporary until we can query pipe's texture sizes */ 3130 functions->TestProxyTexImage = st_TestProxyTexImage; 3131 3132 functions->AllocTextureStorage = st_AllocTextureStorage; 3133 functions->TextureView = st_TextureView; 3134 functions->ClearTexSubImage = st_ClearTexSubImage; 3135} 3136