st_cb_texture.c revision 6acd63a4980951727939c0dd545a0324965b3834
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/convolve.h" 30#include "main/enums.h" 31#include "main/image.h" 32#include "main/macros.h" 33#include "main/mipmap.h" 34#include "main/texcompress.h" 35#include "main/texformat.h" 36#include "main/teximage.h" 37#include "main/texobj.h" 38#include "main/texstore.h" 39 40#include "state_tracker/st_context.h" 41#include "state_tracker/st_cb_fbo.h" 42#include "state_tracker/st_cb_texture.h" 43#include "state_tracker/st_format.h" 44#include "state_tracker/st_texture.h" 45#include "state_tracker/st_gen_mipmap.h" 46 47#include "pipe/p_context.h" 48#include "pipe/p_defines.h" 49#include "pipe/p_inlines.h" 50#include "util/p_tile.h" 51 52 53#define DBG if (0) printf 54 55 56struct st_texture_object 57{ 58 struct gl_texture_object base; /* The "parent" object */ 59 60 /* The texture must include at levels [0..lastLevel] once validated: 61 */ 62 GLuint lastLevel; 63 64 /* On validation any active images held in main memory or in other 65 * textures will be copied to this texture and the old storage freed. 66 */ 67 struct pipe_texture *pt; 68 69 GLboolean imageOverride; 70 GLint depthOverride; 71 GLuint pitchOverride; 72}; 73 74 75 76static INLINE struct st_texture_object * 77st_texture_object(struct gl_texture_object *obj) 78{ 79 return (struct st_texture_object *) obj; 80} 81 82 83static INLINE struct st_texture_image * 84st_texture_image(struct gl_texture_image *img) 85{ 86 return (struct st_texture_image *) img; 87} 88 89 90struct pipe_texture * 91st_get_texobj_texture(struct gl_texture_object *texObj) 92{ 93 struct st_texture_object *stObj = st_texture_object(texObj); 94 return stObj->pt; 95} 96 97 98static enum pipe_texture_target 99gl_target_to_pipe(GLenum target) 100{ 101 switch (target) { 102 case GL_TEXTURE_1D: 103 return PIPE_TEXTURE_1D; 104 105 case GL_TEXTURE_2D: 106 case GL_TEXTURE_RECTANGLE_NV: 107 return PIPE_TEXTURE_2D; 108 109 case GL_TEXTURE_3D: 110 return PIPE_TEXTURE_3D; 111 112 case GL_TEXTURE_CUBE_MAP_ARB: 113 return PIPE_TEXTURE_CUBE; 114 115 default: 116 assert(0); 117 return 0; 118 } 119} 120 121 122/** 123 * Return nominal bytes per texel for a compressed format, 0 for non-compressed 124 * format. 125 */ 126static int 127compressed_num_bytes(GLuint mesaFormat) 128{ 129 switch(mesaFormat) { 130 case MESA_FORMAT_RGB_FXT1: 131 case MESA_FORMAT_RGBA_FXT1: 132 case MESA_FORMAT_RGB_DXT1: 133 case MESA_FORMAT_RGBA_DXT1: 134 return 2; 135 case MESA_FORMAT_RGBA_DXT3: 136 case MESA_FORMAT_RGBA_DXT5: 137 return 4; 138 default: 139 return 0; 140 } 141} 142 143 144static GLboolean 145st_IsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) 146{ 147#if 0 148 struct intel_context *intel = intel_context(ctx); 149 struct st_texture_object *stObj = st_texture_object(texObj); 150 151 return 152 stObj->pt && 153 stObj->pt->region && 154 intel_is_region_resident(intel, stObj->pt->region); 155#endif 156 return 1; 157} 158 159 160static struct gl_texture_image * 161st_NewTextureImage(GLcontext * ctx) 162{ 163 DBG("%s\n", __FUNCTION__); 164 (void) ctx; 165 return (struct gl_texture_image *) CALLOC_STRUCT(st_texture_image); 166} 167 168 169static struct gl_texture_object * 170st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target) 171{ 172 struct st_texture_object *obj = CALLOC_STRUCT(st_texture_object); 173 174 DBG("%s\n", __FUNCTION__); 175 _mesa_initialize_texture_object(&obj->base, name, target); 176 177 return &obj->base; 178} 179 180static void 181st_DeleteTextureObject(GLcontext *ctx, 182 struct gl_texture_object *texObj) 183{ 184 struct st_texture_object *stObj = st_texture_object(texObj); 185 186 if (stObj->pt) 187 ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); 188 189 _mesa_delete_texture_object(ctx, texObj); 190} 191 192 193static void 194st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) 195{ 196 struct st_texture_image *stImage = st_texture_image(texImage); 197 198 DBG("%s\n", __FUNCTION__); 199 200 if (stImage->pt) { 201 ctx->st->pipe->texture_release(ctx->st->pipe, &stImage->pt); 202 } 203 204 if (texImage->Data) { 205 free(texImage->Data); 206 texImage->Data = NULL; 207 } 208} 209 210 211/* ================================================================ 212 * From linux kernel i386 header files, copes with odd sizes better 213 * than COPY_DWORDS would: 214 * XXX Put this in src/mesa/main/imports.h ??? 215 */ 216#if defined(i386) || defined(__i386__) 217static INLINE void * 218__memcpy(void *to, const void *from, size_t n) 219{ 220 int d0, d1, d2; 221 __asm__ __volatile__("rep ; movsl\n\t" 222 "testb $2,%b4\n\t" 223 "je 1f\n\t" 224 "movsw\n" 225 "1:\ttestb $1,%b4\n\t" 226 "je 2f\n\t" 227 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) 228 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) 229 :"memory"); 230 return (to); 231} 232#else 233#define __memcpy(a,b,c) memcpy(a,b,c) 234#endif 235 236 237/* The system memcpy (at least on ubuntu 5.10) has problems copying 238 * to agp (writecombined) memory from a source which isn't 64-byte 239 * aligned - there is a 4x performance falloff. 240 * 241 * The x86 __memcpy is immune to this but is slightly slower 242 * (10%-ish) than the system memcpy. 243 * 244 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but 245 * isn't much faster than x86_memcpy for agp copies. 246 * 247 * TODO: switch dynamically. 248 */ 249static void * 250do_memcpy(void *dest, const void *src, size_t n) 251{ 252 if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { 253 return __memcpy(dest, src, n); 254 } 255 else 256 return memcpy(dest, src, n); 257} 258 259 260/* Functions to store texture images. Where possible, textures 261 * will be created or further instantiated with image data, otherwise 262 * images will be stored in malloc'd memory. A validation step is 263 * required to pull those images into a texture, or otherwise 264 * decide a fallback is required. 265 */ 266 267 268static int 269logbase2(int n) 270{ 271 GLint i = 1; 272 GLint log2 = 0; 273 274 while (n > i) { 275 i *= 2; 276 log2++; 277 } 278 279 return log2; 280} 281 282 283/** 284 * Allocate a pipe_texture object for the given st_texture_object using 285 * the given st_texture_image to guess the mipmap size/levels. 286 * 287 * [comments...] 288 * Otherwise, store it in memory if (Border != 0) or (any dimension == 289 * 1). 290 * 291 * Otherwise, if max_level >= level >= min_level, create texture with 292 * space for images from min_level down to max_level. 293 * 294 * Otherwise, create texture with space for images from (level 0)..(1x1). 295 * Consider pruning this texture at a validation if the saving is worth it. 296 */ 297static void 298guess_and_alloc_texture(struct st_context *st, 299 struct st_texture_object *stObj, 300 const struct st_texture_image *stImage) 301{ 302 GLuint firstLevel; 303 GLuint lastLevel; 304 GLuint width = stImage->base.Width; 305 GLuint height = stImage->base.Height; 306 GLuint depth = stImage->base.Depth; 307 GLuint i, comp_byte = 0; 308 309 DBG("%s\n", __FUNCTION__); 310 311 assert(!stObj->pt); 312 313 if (stImage->base.Border) 314 return; 315 316 if (stImage->level > stObj->base.BaseLevel && 317 (stImage->base.Width == 1 || 318 (stObj->base.Target != GL_TEXTURE_1D && 319 stImage->base.Height == 1) || 320 (stObj->base.Target == GL_TEXTURE_3D && 321 stImage->base.Depth == 1))) 322 return; 323 324 /* If this image disrespects BaseLevel, allocate from level zero. 325 * Usually BaseLevel == 0, so it's unlikely to happen. 326 */ 327 if (stImage->level < stObj->base.BaseLevel) 328 firstLevel = 0; 329 else 330 firstLevel = stObj->base.BaseLevel; 331 332 333 /* Figure out image dimensions at start level. 334 */ 335 for (i = stImage->level; i > firstLevel; i--) { 336 width <<= 1; 337 if (height != 1) 338 height <<= 1; 339 if (depth != 1) 340 depth <<= 1; 341 } 342 343 /* Guess a reasonable value for lastLevel. This is probably going 344 * to be wrong fairly often and might mean that we have to look at 345 * resizable buffers, or require that buffers implement lazy 346 * pagetable arrangements. 347 */ 348 if ((stObj->base.MinFilter == GL_NEAREST || 349 stObj->base.MinFilter == GL_LINEAR) && 350 stImage->level == firstLevel) { 351 lastLevel = firstLevel; 352 } 353 else { 354 GLuint l2width = logbase2(width); 355 GLuint l2height = logbase2(height); 356 GLuint l2depth = logbase2(depth); 357 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); 358 } 359 360 if (stImage->base.IsCompressed) 361 comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat); 362 363 stObj->pt = st_texture_create(st, 364 gl_target_to_pipe(stObj->base.Target), 365 st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat), 366 lastLevel, 367 width, 368 height, 369 depth, 370 comp_byte); 371 372 DBG("%s - success\n", __FUNCTION__); 373} 374 375 376/* There are actually quite a few combinations this will work for, 377 * more than what I've listed here. 378 */ 379static GLboolean 380check_pbo_format(GLint internalFormat, 381 GLenum format, GLenum type, 382 const struct gl_texture_format *mesa_format) 383{ 384 switch (internalFormat) { 385 case 4: 386 case GL_RGBA: 387 return (format == GL_BGRA && 388 (type == GL_UNSIGNED_BYTE || 389 type == GL_UNSIGNED_INT_8_8_8_8_REV) && 390 mesa_format == &_mesa_texformat_argb8888); 391 case 3: 392 case GL_RGB: 393 return (format == GL_RGB && 394 type == GL_UNSIGNED_SHORT_5_6_5 && 395 mesa_format == &_mesa_texformat_rgb565); 396 case GL_YCBCR_MESA: 397 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); 398 default: 399 return GL_FALSE; 400 } 401} 402 403 404/* XXX: Do this for TexSubImage also: 405 */ 406static GLboolean 407try_pbo_upload(GLcontext *ctx, 408 struct st_texture_image *stImage, 409 const struct gl_pixelstore_attrib *unpack, 410 GLint internalFormat, 411 GLint width, GLint height, 412 GLenum format, GLenum type, const void *pixels) 413{ 414 return GL_FALSE; /* XXX fix flushing/locking/blitting below */ 415#if 000 416 struct intel_context *intel = intel_context(ctx); 417 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); 418 GLuint src_offset, src_stride; 419 GLuint dst_offset, dst_stride; 420 421 if (!pbo || 422 ctx._ImageTransferState || 423 unpack->SkipPixels || unpack->SkipRows) { 424 _mesa_printf("%s: failure 1\n", __FUNCTION__); 425 return GL_FALSE; 426 } 427 428 src_offset = (GLuint) pixels; 429 430 if (unpack->RowLength > 0) 431 src_stride = unpack->RowLength; 432 else 433 src_stride = width; 434 435 dst_offset = st_texture_image_offset(stImage->pt, 436 stImage->face, 437 stImage->level); 438 439 dst_stride = stImage->pt->pitch; 440 441 { 442 struct _DriBufferObject *src_buffer = 443 intel_bufferobj_buffer(intel, pbo, INTEL_READ); 444 445 /* Temporary hack: cast to _DriBufferObject: 446 */ 447 struct _DriBufferObject *dst_buffer = 448 (struct _DriBufferObject *)stImage->pt->region->buffer; 449 450 451 intelEmitCopyBlit(intel, 452 stImage->pt->cpp, 453 src_stride, src_buffer, src_offset, 454 dst_stride, dst_buffer, dst_offset, 455 0, 0, 0, 0, width, height, 456 GL_COPY); 457 } 458 459 return GL_TRUE; 460#endif 461} 462 463 464/** 465 * Adjust pixel unpack params and image dimensions to strip off the 466 * texture border. 467 * Gallium doesn't support texture borders. They've seldem been used 468 * and seldom been implemented correctly anyway. 469 * \param unpackNew returns the new pixel unpack parameters 470 */ 471static void 472strip_texture_border(GLint border, 473 GLint *width, GLint *height, GLint *depth, 474 const struct gl_pixelstore_attrib *unpack, 475 struct gl_pixelstore_attrib *unpackNew) 476{ 477 assert(border > 0); /* sanity check */ 478 479 *unpackNew = *unpack; 480 481 if (unpackNew->RowLength == 0) 482 unpackNew->RowLength = *width; 483 484 if (depth && unpackNew->ImageHeight == 0) 485 unpackNew->ImageHeight = *height; 486 487 unpackNew->SkipPixels += border; 488 if (height) 489 unpackNew->SkipRows += border; 490 if (depth) 491 unpackNew->SkipImages += border; 492 493 assert(*width >= 3); 494 *width = *width - 2 * border; 495 if (height && *height >= 3) 496 *height = *height - 2 * border; 497 if (depth && *depth >= 3) 498 *depth = *depth - 2 * border; 499} 500 501 502static void 503st_TexImage(GLcontext * ctx, 504 GLint dims, 505 GLenum target, GLint level, 506 GLint internalFormat, 507 GLint width, GLint height, GLint depth, 508 GLint border, 509 GLenum format, GLenum type, const void *pixels, 510 const struct gl_pixelstore_attrib *unpack, 511 struct gl_texture_object *texObj, 512 struct gl_texture_image *texImage, 513 GLsizei imageSize, int compressed) 514{ 515 struct st_texture_object *stObj = st_texture_object(texObj); 516 struct st_texture_image *stImage = st_texture_image(texImage); 517 GLint postConvWidth, postConvHeight; 518 GLint texelBytes, sizeInBytes; 519 GLuint dstRowStride; 520 struct gl_pixelstore_attrib unpackNB; 521 522 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, 523 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); 524 525 /* gallium does not support texture borders, strip it off */ 526 if (border) { 527 strip_texture_border(border, &width, &height, &depth, 528 unpack, &unpackNB); 529 unpack = &unpackNB; 530 border = 0; 531 } 532 533 postConvWidth = width; 534 postConvHeight = height; 535 536 stImage->face = _mesa_tex_target_to_face(target); 537 stImage->level = level; 538 539 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { 540 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, 541 &postConvHeight); 542 } 543 544 /* choose the texture format */ 545 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, 546 format, type); 547 548 _mesa_set_fetch_functions(texImage, dims); 549 550 if (texImage->TexFormat->TexelBytes == 0) { 551 /* must be a compressed format */ 552 texelBytes = 0; 553 texImage->IsCompressed = GL_TRUE; 554 texImage->CompressedSize = 555 ctx->Driver.CompressedTextureSize(ctx, texImage->Width, 556 texImage->Height, texImage->Depth, 557 texImage->TexFormat->MesaFormat); 558 } 559 else { 560 texelBytes = texImage->TexFormat->TexelBytes; 561 562 /* Minimum pitch of 32 bytes */ 563 if (postConvWidth * texelBytes < 32) { 564 postConvWidth = 32 / texelBytes; 565 texImage->RowStride = postConvWidth; 566 } 567 568 assert(texImage->RowStride == postConvWidth); 569 } 570 571 /* Release the reference to a potentially orphaned buffer. 572 * Release any old malloced memory. 573 */ 574 if (stImage->pt) { 575 ctx->st->pipe->texture_release(ctx->st->pipe, &stImage->pt); 576 assert(!texImage->Data); 577 } 578 else if (texImage->Data) { 579 _mesa_align_free(texImage->Data); 580 } 581 582 /* If this is the only mipmap level in the texture, could call 583 * bmBufferData with NULL data to free the old block and avoid 584 * waiting on any outstanding fences. 585 */ 586 if (stObj->pt && 587 /*stObj->pt->first_level == level &&*/ 588 stObj->pt->last_level == level && 589 stObj->pt->target != PIPE_TEXTURE_CUBE && 590 !st_texture_match_image(stObj->pt, &stImage->base, 591 stImage->face, stImage->level)) { 592 593 DBG("release it\n"); 594 ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); 595 assert(!stObj->pt); 596 } 597 598 if (!stObj->pt) { 599 guess_and_alloc_texture(ctx->st, stObj, stImage); 600 if (!stObj->pt) { 601 DBG("guess_and_alloc_texture: failed\n"); 602 } 603 } 604 605 assert(!stImage->pt); 606 607 if (stObj->pt && 608 st_texture_match_image(stObj->pt, &stImage->base, 609 stImage->face, stImage->level)) { 610 611 pipe_texture_reference(ctx->st->pipe, &stImage->pt, stObj->pt); 612 assert(stImage->pt); 613 } 614 615 if (!stImage->pt) 616 DBG("XXX: Image did not fit into texture - storing in local memory!\n"); 617 618#if 0 /* XXX FIX when st_buffer_objects are in place */ 619 /* PBO fastpaths: 620 */ 621 if (dims <= 2 && 622 stImage->pt && 623 intel_buffer_object(unpack->BufferObj) && 624 check_pbo_format(internalFormat, format, 625 type, texImage->TexFormat)) { 626 627 DBG("trying pbo upload\n"); 628 629 630 631 /* Otherwise, attempt to use the blitter for PBO image uploads. 632 */ 633 if (try_pbo_upload(intel, stImage, unpack, 634 internalFormat, 635 width, height, format, type, pixels)) { 636 DBG("pbo upload succeeded\n"); 637 return; 638 } 639 640 DBG("pbo upload failed\n"); 641 } 642#else 643 (void) try_pbo_upload; 644 (void) check_pbo_format; 645#endif 646 647 648 /* st_CopyTexImage calls this function with pixels == NULL, with 649 * the expectation that the texture will be set up but nothing 650 * more will be done. This is where those calls return: 651 */ 652 if (compressed) { 653 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, 654 unpack, 655 "glCompressedTexImage"); 656 } else { 657 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, 658 format, type, 659 pixels, unpack, "glTexImage"); 660 } 661 if (!pixels) 662 return; 663 664 if (stImage->pt) { 665 texImage->Data = st_texture_image_map(ctx->st, stImage, 0); 666 dstRowStride = stImage->surface->pitch * stImage->surface->cpp; 667 } 668 else { 669 /* Allocate regular memory and store the image there temporarily. */ 670 if (texImage->IsCompressed) { 671 sizeInBytes = texImage->CompressedSize; 672 dstRowStride = 673 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); 674 assert(dims != 3); 675 } 676 else { 677 dstRowStride = postConvWidth * texelBytes; 678 sizeInBytes = depth * dstRowStride * postConvHeight; 679 } 680 681 texImage->Data = malloc(sizeInBytes); 682 } 683 684 DBG("Upload image %dx%dx%d row_len %x pitch %x\n", 685 width, height, depth, width * texelBytes, dstRowStride); 686 687 /* Copy data. Would like to know when it's ok for us to eg. use 688 * the blitter to copy. Or, use the hardware to do the format 689 * conversion and copy: 690 */ 691 if (compressed) { 692 memcpy(texImage->Data, pixels, imageSize); 693 } 694 else { 695 GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height, 696 format, type); 697 int i; 698 const GLubyte *src = (const GLubyte *) pixels; 699 700 for (i = 0; i++ < depth;) { 701 if (!texImage->TexFormat->StoreImage(ctx, dims, 702 texImage->_BaseFormat, 703 texImage->TexFormat, 704 texImage->Data, 705 0, 0, 0, /* dstX/Y/Zoffset */ 706 dstRowStride, 707 texImage->ImageOffsets, 708 width, height, 1, 709 format, type, src, unpack)) { 710 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); 711 } 712 713 if (stImage->pt && i < depth) { 714 st_texture_image_unmap(stImage); 715 texImage->Data = st_texture_image_map(ctx->st, stImage, i); 716 src += srcImageStride; 717 } 718 } 719 } 720 721 _mesa_unmap_teximage_pbo(ctx, unpack); 722 723 if (stImage->pt) { 724 st_texture_image_unmap(stImage); 725 texImage->Data = NULL; 726 } 727 728#if 01 729 if (level == texObj->BaseLevel && texObj->GenerateMipmap) { 730 ctx->Driver.GenerateMipmap(ctx, target, texObj); 731 } 732#endif 733} 734 735 736static void 737st_TexImage3D(GLcontext * ctx, 738 GLenum target, GLint level, 739 GLint internalFormat, 740 GLint width, GLint height, GLint depth, 741 GLint border, 742 GLenum format, GLenum type, const void *pixels, 743 const struct gl_pixelstore_attrib *unpack, 744 struct gl_texture_object *texObj, 745 struct gl_texture_image *texImage) 746{ 747 st_TexImage(ctx, 3, target, level, 748 internalFormat, width, height, depth, border, 749 format, type, pixels, unpack, texObj, texImage, 0, 0); 750} 751 752 753static void 754st_TexImage2D(GLcontext * ctx, 755 GLenum target, GLint level, 756 GLint internalFormat, 757 GLint width, GLint height, GLint border, 758 GLenum format, GLenum type, const void *pixels, 759 const struct gl_pixelstore_attrib *unpack, 760 struct gl_texture_object *texObj, 761 struct gl_texture_image *texImage) 762{ 763 st_TexImage(ctx, 2, target, level, 764 internalFormat, width, height, 1, border, 765 format, type, pixels, unpack, texObj, texImage, 0, 0); 766} 767 768 769static void 770st_TexImage1D(GLcontext * ctx, 771 GLenum target, GLint level, 772 GLint internalFormat, 773 GLint width, GLint border, 774 GLenum format, GLenum type, const void *pixels, 775 const struct gl_pixelstore_attrib *unpack, 776 struct gl_texture_object *texObj, 777 struct gl_texture_image *texImage) 778{ 779 st_TexImage(ctx, 1, target, level, 780 internalFormat, width, 1, 1, border, 781 format, type, pixels, unpack, texObj, texImage, 0, 0); 782} 783 784 785static void 786st_CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, 787 GLint internalFormat, 788 GLint width, GLint height, GLint border, 789 GLsizei imageSize, const GLvoid *data, 790 struct gl_texture_object *texObj, 791 struct gl_texture_image *texImage ) 792{ 793 st_TexImage(ctx, 2, target, level, 794 internalFormat, width, height, 1, border, 795 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); 796} 797 798 799/** 800 * Need to map texture image into memory before copying image data, 801 * then unmap it. 802 */ 803static void 804st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, 805 GLenum format, GLenum type, GLvoid * pixels, 806 struct gl_texture_object *texObj, 807 struct gl_texture_image *texImage, int compressed) 808{ 809 struct st_texture_image *stImage = st_texture_image(texImage); 810 GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, 811 texImage->Height, format, 812 type); 813 GLuint depth; 814 int i; 815 GLubyte *dest; 816 817 /* Map */ 818 if (stImage->pt) { 819 /* Image is stored in hardware format in a buffer managed by the 820 * kernel. Need to explicitly map and unmap it. 821 */ 822 texImage->Data = st_texture_image_map(ctx->st, stImage, 0); 823 texImage->RowStride = stImage->surface->pitch; 824 } 825 else { 826 /* Otherwise, the image should actually be stored in 827 * texImage->Data. This is pretty confusing for 828 * everybody, I'd much prefer to separate the two functions of 829 * texImage->Data - storage for texture images in main memory 830 * and access (ie mappings) of images. In other words, we'd 831 * create a new texImage->Map field and leave Data simply for 832 * storage. 833 */ 834 assert(texImage->Data); 835 } 836 837 depth = texImage->Depth; 838 texImage->Depth = 1; 839 840 dest = (GLubyte *) pixels; 841 842 for (i = 0; i++ < depth;) { 843 if (compressed) { 844 _mesa_get_compressed_teximage(ctx, target, level, dest, 845 texObj, texImage); 846 } else { 847 _mesa_get_teximage(ctx, target, level, format, type, dest, 848 texObj, texImage); 849 } 850 851 if (stImage->pt && i < depth) { 852 st_texture_image_unmap(stImage); 853 texImage->Data = st_texture_image_map(ctx->st, stImage, i); 854 dest += dstImageStride; 855 } 856 } 857 858 texImage->Depth = depth; 859 860 /* Unmap */ 861 if (stImage->pt) { 862 st_texture_image_unmap(stImage); 863 texImage->Data = NULL; 864 } 865} 866 867 868static void 869st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, 870 GLenum format, GLenum type, GLvoid * pixels, 871 struct gl_texture_object *texObj, 872 struct gl_texture_image *texImage) 873{ 874 st_get_tex_image(ctx, target, level, format, type, pixels, 875 texObj, texImage, 0); 876} 877 878 879static void 880st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, 881 GLvoid *pixels, 882 const struct gl_texture_object *texObj, 883 const struct gl_texture_image *texImage) 884{ 885 st_get_tex_image(ctx, target, level, 0, 0, pixels, 886 (struct gl_texture_object *) texObj, 887 (struct gl_texture_image *) texImage, 1); 888} 889 890 891 892static void 893st_TexSubimage(GLcontext * ctx, 894 GLint dims, 895 GLenum target, GLint level, 896 GLint xoffset, GLint yoffset, GLint zoffset, 897 GLint width, GLint height, GLint depth, 898 GLenum format, GLenum type, const void *pixels, 899 const struct gl_pixelstore_attrib *packing, 900 struct gl_texture_object *texObj, 901 struct gl_texture_image *texImage) 902{ 903 struct st_texture_image *stImage = st_texture_image(texImage); 904 GLuint dstRowStride; 905 GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, 906 format, type); 907 int i; 908 const GLubyte *src; 909 910 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, 911 _mesa_lookup_enum_by_nr(target), 912 level, xoffset, yoffset, width, height); 913 914 pixels = 915 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, 916 type, pixels, packing, "glTexSubImage2D"); 917 if (!pixels) 918 return; 919 920 /* Map buffer if necessary. Need to lock to prevent other contexts 921 * from uploading the buffer under us. 922 */ 923 if (stImage->pt) { 924 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset); 925 dstRowStride = stImage->surface->pitch * stImage->surface->cpp; 926 } 927 928 src = (const GLubyte *) pixels; 929 930 for (i = 0; i++ < depth;) { 931 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, 932 texImage->TexFormat, 933 texImage->Data, 934 xoffset, yoffset, 0, 935 dstRowStride, 936 texImage->ImageOffsets, 937 width, height, 1, 938 format, type, src, packing)) { 939 _mesa_error(ctx, GL_OUT_OF_MEMORY, "st_TexSubImage"); 940 } 941 942 if (stImage->pt && i < depth) { 943 st_texture_image_unmap(stImage); 944 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i); 945 src += srcImageStride; 946 } 947 } 948 949#if 0 950 /* GL_SGIS_generate_mipmap */ 951 if (level == texObj->BaseLevel && texObj->GenerateMipmap) { 952 _mesa_generate_mipmap(ctx, target, 953 &ctx->Texture.Unit[ctx->Texture.CurrentUnit], 954 texObj); 955 } 956#endif 957 958 _mesa_unmap_teximage_pbo(ctx, packing); 959 960 if (stImage->pt) { 961 st_texture_image_unmap(stImage); 962 texImage->Data = NULL; 963 } 964} 965 966 967 968static void 969st_TexSubImage3D(GLcontext * ctx, 970 GLenum target, 971 GLint level, 972 GLint xoffset, GLint yoffset, GLint zoffset, 973 GLsizei width, GLsizei height, GLsizei depth, 974 GLenum format, GLenum type, 975 const GLvoid * pixels, 976 const struct gl_pixelstore_attrib *packing, 977 struct gl_texture_object *texObj, 978 struct gl_texture_image *texImage) 979{ 980 st_TexSubimage(ctx, 3, target, level, 981 xoffset, yoffset, zoffset, 982 width, height, depth, 983 format, type, pixels, packing, texObj, texImage); 984} 985 986 987 988static void 989st_TexSubImage2D(GLcontext * ctx, 990 GLenum target, 991 GLint level, 992 GLint xoffset, GLint yoffset, 993 GLsizei width, GLsizei height, 994 GLenum format, GLenum type, 995 const GLvoid * pixels, 996 const struct gl_pixelstore_attrib *packing, 997 struct gl_texture_object *texObj, 998 struct gl_texture_image *texImage) 999{ 1000 st_TexSubimage(ctx, 2, target, level, 1001 xoffset, yoffset, 0, 1002 width, height, 1, 1003 format, type, pixels, packing, texObj, texImage); 1004} 1005 1006 1007static void 1008st_TexSubImage1D(GLcontext * ctx, 1009 GLenum target, 1010 GLint level, 1011 GLint xoffset, 1012 GLsizei width, 1013 GLenum format, GLenum type, 1014 const GLvoid * pixels, 1015 const struct gl_pixelstore_attrib *packing, 1016 struct gl_texture_object *texObj, 1017 struct gl_texture_image *texImage) 1018{ 1019 st_TexSubimage(ctx, 1, target, level, 1020 xoffset, 0, 0, 1021 width, 1, 1, 1022 format, type, pixels, packing, texObj, texImage); 1023} 1024 1025 1026 1027/** 1028 * Return 0 for GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1029 * 1 for GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 1030 * etc. 1031 * XXX duplicated from main/teximage.c 1032 */ 1033static uint 1034texture_face(GLenum target) 1035{ 1036 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 1037 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) 1038 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; 1039 else 1040 return 0; 1041} 1042 1043 1044 1045/** 1046 * Do a CopyTexSubImage operation by mapping the source surface and 1047 * dest surface and using get_tile()/put_tile() to access the pixels/texels. 1048 * 1049 * Note: srcY=0=TOP of renderbuffer 1050 */ 1051static void 1052fallback_copy_texsubimage(GLcontext *ctx, 1053 GLenum target, 1054 GLint level, 1055 struct st_renderbuffer *strb, 1056 struct st_texture_image *stImage, 1057 GLenum baseFormat, 1058 GLint destX, GLint destY, GLint destZ, 1059 GLint srcX, GLint srcY, 1060 GLsizei width, GLsizei height) 1061{ 1062 struct pipe_context *pipe = ctx->st->pipe; 1063 const uint face = texture_face(target); 1064 struct pipe_texture *pt = stImage->pt; 1065 struct pipe_surface *src_surf, *dest_surf; 1066 GLfloat *data; 1067 GLint row, yStep; 1068 1069 /* determine bottom-to-top vs. top-to-bottom order */ 1070 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { 1071 destY = height - 1 - destY; 1072 yStep = -1; 1073 } 1074 else { 1075 yStep = 1; 1076 } 1077 1078 src_surf = strb->surface; 1079 1080 dest_surf = pipe->get_tex_surface(pipe, pt, 1081 face, level, destZ); 1082 1083 /* buffer for one row */ 1084 data = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); 1085 1086 /* do copy row by row */ 1087 for (row = 0; row < height; row++) { 1088 pipe_get_tile_rgba(pipe, src_surf, srcX, srcY + row, width, 1, data); 1089 1090 /* XXX we're ignoring convolution for now */ 1091 if (ctx->_ImageTransferState) { 1092 _mesa_apply_rgba_transfer_ops(ctx, 1093 ctx->_ImageTransferState & ~IMAGE_CONVOLUTION_BIT, 1094 width, (GLfloat (*)[4])data); 1095 } 1096 1097 pipe_put_tile_rgba(pipe, dest_surf, destX, destY, width, 1, data); 1098 destY += yStep; 1099 } 1100 1101 free(data); 1102} 1103 1104 1105 1106 1107/** 1108 * Do a CopyTex[Sub]Image using an optimized hardware (blit) path. 1109 * Note that the region to copy has already been clip tested. 1110 * 1111 * Note: srcY=0=Bottom of renderbuffer 1112 * 1113 * \return GL_TRUE if success, GL_FALSE if failure (use a fallback) 1114 */ 1115static void 1116do_copy_texsubimage(GLcontext *ctx, 1117 GLenum target, GLint level, 1118 GLint destX, GLint destY, GLint destZ, 1119 GLint srcX, GLint srcY, 1120 GLsizei width, GLsizei height) 1121{ 1122 struct gl_texture_unit *texUnit = 1123 &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 1124 struct gl_texture_object *texObj = 1125 _mesa_select_tex_object(ctx, texUnit, target); 1126 struct gl_texture_image *texImage = 1127 _mesa_select_tex_image(ctx, texObj, target, level); 1128 struct st_texture_image *stImage = st_texture_image(texImage); 1129 GLenum baseFormat = texImage->InternalFormat; 1130 struct gl_framebuffer *fb = ctx->ReadBuffer; 1131 struct st_renderbuffer *strb; 1132 struct pipe_context *pipe = ctx->st->pipe; 1133 struct pipe_surface *dest_surface; 1134 uint dest_format, src_format; 1135 uint do_flip = FALSE; 1136 1137 (void) texImage; 1138 1139 /* determine if copying depth or color data */ 1140 if (baseFormat == GL_DEPTH_COMPONENT) { 1141 strb = st_renderbuffer(fb->_DepthBuffer); 1142 } 1143 else if (baseFormat == GL_DEPTH_STENCIL_EXT) { 1144 strb = st_renderbuffer(fb->_StencilBuffer); 1145 } 1146 else { 1147 /* baseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ 1148 strb = st_renderbuffer(fb->_ColorReadBuffer); 1149 } 1150 1151 assert(strb); 1152 assert(strb->surface); 1153 assert(stImage->pt); 1154 1155 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { 1156 srcY = strb->Base.Height - srcY - height; 1157 do_flip = TRUE; 1158 } 1159 1160 src_format = strb->surface->format; 1161 dest_format = stImage->pt->format; 1162 1163 dest_surface = pipe->get_tex_surface(pipe, stImage->pt, stImage->face, 1164 stImage->level, destZ); 1165 1166 if (src_format == dest_format && 1167 ctx->_ImageTransferState == 0x0 && 1168 strb->surface->buffer && 1169 dest_surface->buffer && 1170 strb->surface->cpp == stImage->pt->cpp) { 1171 /* do blit-style copy */ 1172 1173 /* XXX may need to invert image depending on window 1174 * vs. user-created FBO 1175 */ 1176 1177#if 0 1178 /* A bit of fiddling to get the blitter to work with -ve 1179 * pitches. But we get a nice inverted blit this way, so it's 1180 * worth it: 1181 */ 1182 intelEmitCopyBlit(intel, 1183 stImage->pt->cpp, 1184 -src->pitch, 1185 src->buffer, 1186 src->height * src->pitch * src->cpp, 1187 stImage->pt->pitch, 1188 stImage->pt->region->buffer, 1189 dest_offset, 1190 x, y + height, dstx, dsty, width, height, 1191 GL_COPY); /* ? */ 1192#else 1193 1194 pipe->surface_copy(pipe, 1195 do_flip, 1196 /* dest */ 1197 dest_surface, 1198 destX, destY, 1199 /* src */ 1200 strb->surface, 1201 srcX, srcY, 1202 /* size */ 1203 width, height); 1204#endif 1205 } 1206 else { 1207 fallback_copy_texsubimage(ctx, target, level, 1208 strb, stImage, baseFormat, 1209 destX, destY, destZ, 1210 srcX, srcY, width, height); 1211 } 1212 1213 pipe_surface_reference(&dest_surface, NULL); 1214 1215#if 0 1216 /* GL_SGIS_generate_mipmap -- this can be accelerated now. 1217 * XXX Add a ctx->Driver.GenerateMipmaps() function? 1218 */ 1219 if (level == texObj->BaseLevel && texObj->GenerateMipmap) { 1220 intel_generate_mipmap(ctx, target, 1221 &ctx->Texture.Unit[ctx->Texture.CurrentUnit], 1222 texObj); 1223 } 1224#endif 1225 1226} 1227 1228 1229 1230static void 1231st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, 1232 GLenum internalFormat, 1233 GLint x, GLint y, GLsizei width, GLint border) 1234{ 1235 struct gl_texture_unit *texUnit = 1236 &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 1237 struct gl_texture_object *texObj = 1238 _mesa_select_tex_object(ctx, texUnit, target); 1239 struct gl_texture_image *texImage = 1240 _mesa_select_tex_image(ctx, texObj, target, level); 1241 1242#if 0 1243 if (border) 1244 goto fail; 1245#endif 1246 1247 /* Setup or redefine the texture object, texture and texture 1248 * image. Don't populate yet. 1249 */ 1250 ctx->Driver.TexImage1D(ctx, target, level, internalFormat, 1251 width, border, 1252 GL_RGBA, CHAN_TYPE, NULL, 1253 &ctx->DefaultPacking, texObj, texImage); 1254 1255 do_copy_texsubimage(ctx, target, level, 1256 0, 0, 0, 1257 x, y, width, 1); 1258} 1259 1260 1261static void 1262st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, 1263 GLenum internalFormat, 1264 GLint x, GLint y, GLsizei width, GLsizei height, 1265 GLint border) 1266{ 1267 struct gl_texture_unit *texUnit = 1268 &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 1269 struct gl_texture_object *texObj = 1270 _mesa_select_tex_object(ctx, texUnit, target); 1271 struct gl_texture_image *texImage = 1272 _mesa_select_tex_image(ctx, texObj, target, level); 1273 1274#if 0 1275 if (border) 1276 goto fail; 1277#endif 1278 1279 /* Setup or redefine the texture object, texture and texture 1280 * image. Don't populate yet. 1281 */ 1282 ctx->Driver.TexImage2D(ctx, target, level, internalFormat, 1283 width, height, border, 1284 GL_RGBA, CHAN_TYPE, NULL, 1285 &ctx->DefaultPacking, texObj, texImage); 1286 1287 1288 do_copy_texsubimage(ctx, target, level, 1289 0, 0, 0, 1290 x, y, width, height); 1291} 1292 1293 1294static void 1295st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, 1296 GLint xoffset, GLint x, GLint y, GLsizei width) 1297{ 1298 const GLint yoffset = 0, zoffset = 0; 1299 const GLsizei height = 1; 1300 do_copy_texsubimage(ctx, target, level, 1301 xoffset, yoffset, zoffset, 1302 x, y, width, height); 1303} 1304 1305 1306static void 1307st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, 1308 GLint xoffset, GLint yoffset, 1309 GLint x, GLint y, GLsizei width, GLsizei height) 1310{ 1311 const GLint zoffset = 0; 1312 do_copy_texsubimage(ctx, target, level, 1313 xoffset, yoffset, zoffset, 1314 x, y, width, height); 1315} 1316 1317 1318static void 1319st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, 1320 GLint xoffset, GLint yoffset, GLint zoffset, 1321 GLint x, GLint y, GLsizei width, GLsizei height) 1322{ 1323 do_copy_texsubimage(ctx, target, level, 1324 xoffset, yoffset, zoffset, 1325 x, y, width, height); 1326} 1327 1328 1329 1330 1331/** 1332 * Compute which mipmap levels that really need to be sent to the hardware. 1333 * This depends on the base image size, GL_TEXTURE_MIN_LOD, 1334 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. 1335 */ 1336static void 1337calculate_first_last_level(struct st_texture_object *stObj) 1338{ 1339 struct gl_texture_object *tObj = &stObj->base; 1340 const struct gl_texture_image *const baseImage = 1341 tObj->Image[0][tObj->BaseLevel]; 1342 1343 /* These must be signed values. MinLod and MaxLod can be negative numbers, 1344 * and having firstLevel and lastLevel as signed prevents the need for 1345 * extra sign checks. 1346 */ 1347 int firstLevel; 1348 int lastLevel; 1349 1350 /* Yes, this looks overly complicated, but it's all needed. 1351 */ 1352 switch (tObj->Target) { 1353 case GL_TEXTURE_1D: 1354 case GL_TEXTURE_2D: 1355 case GL_TEXTURE_3D: 1356 case GL_TEXTURE_CUBE_MAP: 1357 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { 1358 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. 1359 */ 1360 firstLevel = lastLevel = tObj->BaseLevel; 1361 } 1362 else { 1363 firstLevel = 0; 1364 lastLevel = MIN2(tObj->MaxLevel - tObj->BaseLevel, baseImage->MaxLog2); 1365 } 1366 break; 1367 case GL_TEXTURE_RECTANGLE_NV: 1368 case GL_TEXTURE_4D_SGIS: 1369 firstLevel = lastLevel = 0; 1370 break; 1371 default: 1372 return; 1373 } 1374 1375 stObj->lastLevel = lastLevel; 1376} 1377 1378 1379static void 1380copy_image_data_to_texture(struct st_context *st, 1381 struct st_texture_object *stObj, 1382 GLuint dstLevel, 1383 struct st_texture_image *stImage) 1384{ 1385 if (stImage->pt) { 1386 /* Copy potentially with the blitter: 1387 */ 1388 st_texture_image_copy(st->pipe, 1389 stObj->pt, dstLevel, /* dest texture, level */ 1390 stImage->pt, /* src texture */ 1391 stImage->face 1392 ); 1393 1394 st->pipe->texture_release(st->pipe, &stImage->pt); 1395 } 1396 else { 1397 assert(stImage->base.Data != NULL); 1398 1399 /* More straightforward upload. 1400 */ 1401 st_texture_image_data(st->pipe, 1402 stObj->pt, 1403 stImage->face, 1404 stImage->level, 1405 stImage->base.Data, 1406 stImage->base.RowStride, 1407 stImage->base.RowStride * 1408 stImage->base.Height); 1409 _mesa_align_free(stImage->base.Data); 1410 stImage->base.Data = NULL; 1411 } 1412 1413 pipe_texture_reference(st->pipe, &stImage->pt, stObj->pt); 1414} 1415 1416 1417/** 1418 * Called during state validation. When this function is finished, 1419 * the texture object should be ready for rendering. 1420 * \return GL_FALSE if a texture border is present, GL_TRUE otherwise 1421 */ 1422GLboolean 1423st_finalize_texture(GLcontext *ctx, 1424 struct pipe_context *pipe, 1425 struct gl_texture_object *tObj, 1426 GLboolean *needFlush) 1427{ 1428 struct st_texture_object *stObj = st_texture_object(tObj); 1429 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 1430 int comp_byte = 0; 1431 int cpp; 1432 GLuint face; 1433 struct st_texture_image *firstImage; 1434 1435 *needFlush = GL_FALSE; 1436 1437 /* We know/require this is true by now: 1438 */ 1439 assert(stObj->base._Complete); 1440 1441 /* What levels must the texture include at a minimum? 1442 */ 1443 calculate_first_last_level(stObj); 1444 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); 1445 1446 /* Fallback case: 1447 */ 1448 if (firstImage->base.Border) { 1449 if (stObj->pt) { 1450 ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); 1451 } 1452 return GL_FALSE; 1453 } 1454 1455 1456 /* If both firstImage and stObj point to a texture which can contain 1457 * all active images, favour firstImage. Note that because of the 1458 * completeness requirement, we know that the image dimensions 1459 * will match. 1460 */ 1461 if (firstImage->pt && 1462 firstImage->pt != stObj->pt && 1463 firstImage->pt->last_level >= stObj->lastLevel) { 1464 1465 if (stObj->pt) 1466 ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); 1467 1468 pipe_texture_reference(ctx->st->pipe, &stObj->pt, firstImage->pt); 1469 } 1470 1471 if (firstImage->base.IsCompressed) { 1472 comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); 1473 cpp = comp_byte; 1474 } 1475 else { 1476 cpp = firstImage->base.TexFormat->TexelBytes; 1477 } 1478 1479 /* Check texture can hold all active levels. Check texture matches 1480 * target, imageFormat, etc. 1481 */ 1482 if (stObj->pt && 1483 (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || 1484 stObj->pt->format != 1485 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) || 1486 stObj->pt->last_level != stObj->lastLevel || 1487 stObj->pt->width[0] != firstImage->base.Width || 1488 stObj->pt->height[0] != firstImage->base.Height || 1489 stObj->pt->depth[0] != firstImage->base.Depth || 1490 stObj->pt->cpp != cpp || 1491 stObj->pt->compressed != firstImage->base.IsCompressed)) { 1492 ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); 1493 } 1494 1495 1496 /* May need to create a new texture: 1497 */ 1498 if (!stObj->pt) { 1499 stObj->pt = st_texture_create(ctx->st, 1500 gl_target_to_pipe(stObj->base.Target), 1501 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat), 1502 stObj->lastLevel, 1503 firstImage->base.Width, 1504 firstImage->base.Height, 1505 firstImage->base.Depth, 1506 comp_byte); 1507 } 1508 1509 /* Pull in any images not in the object's texture: 1510 */ 1511 for (face = 0; face < nr_faces; face++) { 1512 GLuint level; 1513 for (level = 0; level <= stObj->lastLevel; level++) { 1514 struct st_texture_image *stImage = 1515 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]); 1516 1517 /* Need to import images in main memory or held in other textures. 1518 */ 1519 if (stImage && stObj->pt != stImage->pt) { 1520 copy_image_data_to_texture(ctx->st, stObj, level, stImage); 1521 *needFlush = GL_TRUE; 1522 } 1523 } 1524 } 1525 1526 1527 return GL_TRUE; 1528} 1529 1530 1531 1532 1533void 1534st_init_texture_functions(struct dd_function_table *functions) 1535{ 1536 functions->ChooseTextureFormat = st_ChooseTextureFormat; 1537 functions->TexImage1D = st_TexImage1D; 1538 functions->TexImage2D = st_TexImage2D; 1539 functions->TexImage3D = st_TexImage3D; 1540 functions->TexSubImage1D = st_TexSubImage1D; 1541 functions->TexSubImage2D = st_TexSubImage2D; 1542 functions->TexSubImage3D = st_TexSubImage3D; 1543 functions->CopyTexImage1D = st_CopyTexImage1D; 1544 functions->CopyTexImage2D = st_CopyTexImage2D; 1545 functions->CopyTexSubImage1D = st_CopyTexSubImage1D; 1546 functions->CopyTexSubImage2D = st_CopyTexSubImage2D; 1547 functions->CopyTexSubImage3D = st_CopyTexSubImage3D; 1548 functions->GenerateMipmap = st_generate_mipmap; 1549 1550 functions->GetTexImage = st_GetTexImage; 1551 1552 /* compressed texture functions */ 1553 functions->CompressedTexImage2D = st_CompressedTexImage2D; 1554 functions->GetCompressedTexImage = st_GetCompressedTexImage; 1555 1556 functions->NewTextureObject = st_NewTextureObject; 1557 functions->NewTextureImage = st_NewTextureImage; 1558 functions->DeleteTexture = st_DeleteTextureObject; 1559 functions->FreeTexImageData = st_FreeTextureImageData; 1560 functions->UpdateTexturePalette = 0; 1561 functions->IsTextureResident = st_IsTextureResident; 1562 1563 functions->TextureMemCpy = do_memcpy; 1564 1565 /* XXX Temporary until we can query pipe's texture sizes */ 1566 functions->TestProxyTexImage = _mesa_test_proxy_teximage; 1567} 1568