st_cb_texture.c revision 8f55a95178069d5e8b18647e6b675fc403d68073
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#if FEATURE_convolve
31#include "main/convolve.h"
32#endif
33#include "main/enums.h"
34#include "main/fbobject.h"
35#include "main/formats.h"
36#include "main/image.h"
37#include "main/imports.h"
38#include "main/macros.h"
39#include "main/mipmap.h"
40#include "main/texcompress.h"
41#include "main/texfetch.h"
42#include "main/texgetimage.h"
43#include "main/teximage.h"
44#include "main/texobj.h"
45#include "main/texstore.h"
46
47#include "state_tracker/st_debug.h"
48#include "state_tracker/st_context.h"
49#include "state_tracker/st_cb_fbo.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_public.h"
53#include "state_tracker/st_texture.h"
54#include "state_tracker/st_gen_mipmap.h"
55#include "state_tracker/st_inlines.h"
56#include "state_tracker/st_atom.h"
57
58#include "pipe/p_context.h"
59#include "pipe/p_defines.h"
60#include "util/u_inlines.h"
61#include "pipe/p_shader_tokens.h"
62#include "util/u_tile.h"
63#include "util/u_blit.h"
64#include "util/u_format.h"
65#include "util/u_surface.h"
66#include "util/u_sampler.h"
67#include "util/u_math.h"
68
69
70#define DBG if (0) printf
71
72
73static enum pipe_texture_target
74gl_target_to_pipe(GLenum target)
75{
76   switch (target) {
77   case GL_TEXTURE_1D:
78      return PIPE_TEXTURE_1D;
79
80   case GL_TEXTURE_2D:
81   case GL_TEXTURE_RECTANGLE_NV:
82      return PIPE_TEXTURE_2D;
83
84   case GL_TEXTURE_3D:
85      return PIPE_TEXTURE_3D;
86
87   case GL_TEXTURE_CUBE_MAP_ARB:
88      return PIPE_TEXTURE_CUBE;
89
90   default:
91      assert(0);
92      return 0;
93   }
94}
95
96
97/** called via ctx->Driver.NewTextureImage() */
98static struct gl_texture_image *
99st_NewTextureImage(GLcontext * ctx)
100{
101   DBG("%s\n", __FUNCTION__);
102   (void) ctx;
103   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
104}
105
106
107/** called via ctx->Driver.NewTextureObject() */
108static struct gl_texture_object *
109st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
110{
111   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
112
113   DBG("%s\n", __FUNCTION__);
114   _mesa_initialize_texture_object(&obj->base, name, target);
115
116   return &obj->base;
117}
118
119/** called via ctx->Driver.DeleteTextureImage() */
120static void
121st_DeleteTextureObject(GLcontext *ctx,
122                       struct gl_texture_object *texObj)
123{
124   struct st_texture_object *stObj = st_texture_object(texObj);
125   if (stObj->pt)
126      pipe_texture_reference(&stObj->pt, NULL);
127   if (stObj->sampler_view)
128      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
129
130   _mesa_delete_texture_object(ctx, texObj);
131}
132
133
134/** called via ctx->Driver.FreeTexImageData() */
135static void
136st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
137{
138   struct st_texture_image *stImage = st_texture_image(texImage);
139
140   DBG("%s\n", __FUNCTION__);
141
142   if (stImage->pt) {
143      pipe_texture_reference(&stImage->pt, NULL);
144   }
145
146   if (texImage->Data) {
147      _mesa_align_free(texImage->Data);
148      texImage->Data = NULL;
149   }
150}
151
152
153/**
154 * From linux kernel i386 header files, copes with odd sizes better
155 * than COPY_DWORDS would:
156 * XXX Put this in src/mesa/main/imports.h ???
157 */
158#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
159static INLINE void *
160__memcpy(void *to, const void *from, size_t n)
161{
162   int d0, d1, d2;
163   __asm__ __volatile__("rep ; movsl\n\t"
164                        "testb $2,%b4\n\t"
165                        "je 1f\n\t"
166                        "movsw\n"
167                        "1:\ttestb $1,%b4\n\t"
168                        "je 2f\n\t"
169                        "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
170                        :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
171                        :"memory");
172   return (to);
173}
174#else
175#define __memcpy(a,b,c) memcpy(a,b,c)
176#endif
177
178
179/**
180 * The system memcpy (at least on ubuntu 5.10) has problems copying
181 * to agp (writecombined) memory from a source which isn't 64-byte
182 * aligned - there is a 4x performance falloff.
183 *
184 * The x86 __memcpy is immune to this but is slightly slower
185 * (10%-ish) than the system memcpy.
186 *
187 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
188 * isn't much faster than x86_memcpy for agp copies.
189 *
190 * TODO: switch dynamically.
191 */
192static void *
193do_memcpy(void *dest, const void *src, size_t n)
194{
195   if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
196      return __memcpy(dest, src, n);
197   }
198   else
199      return memcpy(dest, src, n);
200}
201
202
203/**
204 * Return default texture usage bitmask for the given texture format.
205 */
206static GLuint
207default_usage(enum pipe_format fmt)
208{
209   GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
210   if (util_format_is_depth_or_stencil(fmt))
211      usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
212   else
213      usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
214   return usage;
215}
216
217
218/**
219 * Allocate a pipe_texture object for the given st_texture_object using
220 * the given st_texture_image to guess the mipmap size/levels.
221 *
222 * [comments...]
223 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
224 * 1).
225 *
226 * Otherwise, if max_level >= level >= min_level, create texture with
227 * space for images from min_level down to max_level.
228 *
229 * Otherwise, create texture with space for images from (level 0)..(1x1).
230 * Consider pruning this texture at a validation if the saving is worth it.
231 */
232static void
233guess_and_alloc_texture(struct st_context *st,
234			struct st_texture_object *stObj,
235			const struct st_texture_image *stImage)
236{
237   GLuint firstLevel;
238   GLuint lastLevel;
239   GLuint width = stImage->base.Width2;  /* size w/out border */
240   GLuint height = stImage->base.Height2;
241   GLuint depth = stImage->base.Depth2;
242   GLuint i, usage;
243   enum pipe_format fmt;
244
245   DBG("%s\n", __FUNCTION__);
246
247   assert(!stObj->pt);
248
249   if (stObj->pt &&
250       (GLint) stImage->level > stObj->base.BaseLevel &&
251       (stImage->base.Width == 1 ||
252        (stObj->base.Target != GL_TEXTURE_1D &&
253         stImage->base.Height == 1) ||
254        (stObj->base.Target == GL_TEXTURE_3D &&
255         stImage->base.Depth == 1)))
256      return;
257
258   /* If this image disrespects BaseLevel, allocate from level zero.
259    * Usually BaseLevel == 0, so it's unlikely to happen.
260    */
261   if ((GLint) stImage->level < stObj->base.BaseLevel)
262      firstLevel = 0;
263   else
264      firstLevel = stObj->base.BaseLevel;
265
266
267   /* Figure out image dimensions at start level.
268    */
269   for (i = stImage->level; i > firstLevel; i--) {
270      if (width != 1)
271         width <<= 1;
272      if (height != 1)
273         height <<= 1;
274      if (depth != 1)
275         depth <<= 1;
276   }
277
278   if (width == 0 || height == 0 || depth == 0) {
279      /* no texture needed */
280      return;
281   }
282
283   /* Guess a reasonable value for lastLevel.  This is probably going
284    * to be wrong fairly often and might mean that we have to look at
285    * resizable buffers, or require that buffers implement lazy
286    * pagetable arrangements.
287    */
288   if ((stObj->base.MinFilter == GL_NEAREST ||
289        stObj->base.MinFilter == GL_LINEAR ||
290        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
291        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
292       !stObj->base.GenerateMipmap &&
293       stImage->level == firstLevel) {
294      /* only alloc space for a single mipmap level */
295      lastLevel = firstLevel;
296   }
297   else {
298      /* alloc space for a full mipmap */
299      GLuint l2width = util_logbase2(width);
300      GLuint l2height = util_logbase2(height);
301      GLuint l2depth = util_logbase2(depth);
302      lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
303   }
304
305   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
306
307   usage = default_usage(fmt);
308
309   stObj->pt = st_texture_create(st,
310                                 gl_target_to_pipe(stObj->base.Target),
311                                 fmt,
312                                 lastLevel,
313                                 width,
314                                 height,
315                                 depth,
316                                 usage);
317
318   stObj->pipe = st->pipe;
319
320   DBG("%s - success\n", __FUNCTION__);
321}
322
323
324/**
325 * Adjust pixel unpack params and image dimensions to strip off the
326 * texture border.
327 * Gallium doesn't support texture borders.  They've seldem been used
328 * and seldom been implemented correctly anyway.
329 * \param unpackNew  returns the new pixel unpack parameters
330 */
331static void
332strip_texture_border(GLint border,
333                     GLint *width, GLint *height, GLint *depth,
334                     const struct gl_pixelstore_attrib *unpack,
335                     struct gl_pixelstore_attrib *unpackNew)
336{
337   assert(border > 0);  /* sanity check */
338
339   *unpackNew = *unpack;
340
341   if (unpackNew->RowLength == 0)
342      unpackNew->RowLength = *width;
343
344   if (depth && unpackNew->ImageHeight == 0)
345      unpackNew->ImageHeight = *height;
346
347   unpackNew->SkipPixels += border;
348   if (height)
349      unpackNew->SkipRows += border;
350   if (depth)
351      unpackNew->SkipImages += border;
352
353   assert(*width >= 3);
354   *width = *width - 2 * border;
355   if (height && *height >= 3)
356      *height = *height - 2 * border;
357   if (depth && *depth >= 3)
358      *depth = *depth - 2 * border;
359}
360
361
362/**
363 * Try to do texture compression via rendering.  If the Gallium driver
364 * can render into a compressed surface this will allow us to do texture
365 * compression.
366 * \return GL_TRUE for success, GL_FALSE for failure
367 */
368static GLboolean
369compress_with_blit(GLcontext * ctx,
370                   GLenum target, GLint level,
371                   GLint xoffset, GLint yoffset, GLint zoffset,
372                   GLint width, GLint height, GLint depth,
373                   GLenum format, GLenum type, const void *pixels,
374                   const struct gl_pixelstore_attrib *unpack,
375                   struct gl_texture_image *texImage)
376{
377   const GLuint dstImageOffsets[1] = {0};
378   struct st_texture_image *stImage = st_texture_image(texImage);
379   struct pipe_context *pipe = ctx->st->pipe;
380   struct pipe_screen *screen = pipe->screen;
381   gl_format mesa_format;
382   struct pipe_texture templ;
383   struct pipe_texture *src_tex;
384   struct pipe_sampler_view view_templ;
385   struct pipe_sampler_view *src_view;
386   struct pipe_surface *dst_surface;
387   struct pipe_transfer *tex_xfer;
388   void *map;
389
390   if (!stImage->pt) {
391      /* XXX: Can this happen? Should we assert? */
392      return GL_FALSE;
393   }
394
395   /* get destination surface (in the compressed texture) */
396   dst_surface = screen->get_tex_surface(screen, stImage->pt,
397                                         stImage->face, stImage->level, 0,
398                                         PIPE_BUFFER_USAGE_GPU_WRITE);
399   if (!dst_surface) {
400      /* can't render into this format (or other problem) */
401      return GL_FALSE;
402   }
403
404   /* Choose format for the temporary RGBA texture image.
405    */
406   mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
407   assert(mesa_format);
408   if (!mesa_format)
409      return GL_FALSE;
410
411   /* Create the temporary source texture
412    */
413   memset(&templ, 0, sizeof(templ));
414   templ.target = PIPE_TEXTURE_2D;
415   templ.format = st_mesa_format_to_pipe_format(mesa_format);
416   templ.width0 = width;
417   templ.height0 = height;
418   templ.depth0 = 1;
419   templ.last_level = 0;
420   templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
421   src_tex = screen->texture_create(screen, &templ);
422
423   if (!src_tex)
424      return GL_FALSE;
425
426   /* Put user's tex data into the temporary texture
427    */
428   tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
429					     0, 0, 0, /* face, level are zero */
430					     PIPE_TRANSFER_WRITE,
431					     0, 0, width, height); /* x, y, w, h */
432   map = pipe->transfer_map(pipe, tex_xfer);
433
434   _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
435                  map,              /* dest ptr */
436                  0, 0, 0,          /* dest x/y/z offset */
437                  tex_xfer->stride, /* dest row stride (bytes) */
438                  dstImageOffsets,  /* image offsets (for 3D only) */
439                  width, height, 1, /* size */
440                  format, type,     /* source format/type */
441                  pixels,           /* source data */
442                  unpack);          /* source data packing */
443
444   pipe->transfer_unmap(pipe, tex_xfer);
445   pipe->tex_transfer_destroy(pipe, tex_xfer);
446
447   /* Create temporary sampler view */
448   u_sampler_view_default_template(&view_templ,
449                                   src_tex,
450                                   src_tex->format);
451   src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
452
453
454   /* copy / compress image */
455   util_blit_pixels_tex(ctx->st->blit,
456                        src_view,         /* sampler view (src) */
457                        0, 0,             /* src x0, y0 */
458                        width, height,    /* src x1, y1 */
459                        dst_surface,      /* pipe_surface (dst) */
460                        xoffset, yoffset, /* dst x0, y0 */
461                        xoffset + width,  /* dst x1 */
462                        yoffset + height, /* dst y1 */
463                        0.0,              /* z */
464                        PIPE_TEX_MIPFILTER_NEAREST);
465
466   pipe_surface_reference(&dst_surface, NULL);
467   pipe_texture_reference(&src_tex, NULL);
468   pipe_sampler_view_reference(&src_view, NULL);
469
470   return GL_TRUE;
471}
472
473
474/**
475 * Do glTexImage1/2/3D().
476 */
477static void
478st_TexImage(GLcontext * ctx,
479            GLint dims,
480            GLenum target, GLint level,
481            GLint internalFormat,
482            GLint width, GLint height, GLint depth,
483            GLint border,
484            GLenum format, GLenum type, const void *pixels,
485            const struct gl_pixelstore_attrib *unpack,
486            struct gl_texture_object *texObj,
487            struct gl_texture_image *texImage,
488            GLsizei imageSize, GLboolean compressed_src)
489{
490   struct pipe_screen *screen = ctx->st->pipe->screen;
491   struct st_texture_object *stObj = st_texture_object(texObj);
492   struct st_texture_image *stImage = st_texture_image(texImage);
493   GLint postConvWidth, postConvHeight;
494   GLint texelBytes, sizeInBytes;
495   GLuint dstRowStride = 0;
496   struct gl_pixelstore_attrib unpackNB;
497   enum pipe_transfer_usage transfer_usage = 0;
498
499   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
500       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
501
502   /* switch to "normal" */
503   if (stObj->surface_based) {
504      _mesa_clear_texture_object(ctx, texObj);
505      stObj->surface_based = GL_FALSE;
506   }
507
508   /* gallium does not support texture borders, strip it off */
509   if (border) {
510      strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
511      unpack = &unpackNB;
512      texImage->Width = width;
513      texImage->Height = height;
514      texImage->Depth = depth;
515      texImage->Border = 0;
516      border = 0;
517   }
518
519   postConvWidth = width;
520   postConvHeight = height;
521
522   stImage->face = _mesa_tex_target_to_face(target);
523   stImage->level = level;
524
525#if FEATURE_convolve
526   if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
527      _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
528                                         &postConvHeight);
529   }
530#endif
531
532   _mesa_set_fetch_functions(texImage, dims);
533
534   if (_mesa_is_format_compressed(texImage->TexFormat)) {
535      /* must be a compressed format */
536      texelBytes = 0;
537   }
538   else {
539      texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
540
541      /* Minimum pitch of 32 bytes */
542      if (postConvWidth * texelBytes < 32) {
543	 postConvWidth = 32 / texelBytes;
544	 texImage->RowStride = postConvWidth;
545      }
546
547      /* we'll set RowStride elsewhere when the texture is a "mapped" state */
548      /*assert(texImage->RowStride == postConvWidth);*/
549   }
550
551   /* Release the reference to a potentially orphaned buffer.
552    * Release any old malloced memory.
553    */
554   if (stImage->pt) {
555      pipe_texture_reference(&stImage->pt, NULL);
556      assert(!texImage->Data);
557   }
558   else if (texImage->Data) {
559      _mesa_align_free(texImage->Data);
560   }
561
562   /*
563    * See if the new image is somehow incompatible with the existing
564    * mipmap.  If so, free the old mipmap.
565    */
566   if (stObj->pt) {
567      if (stObj->teximage_realloc ||
568          level > (GLint) stObj->pt->last_level ||
569          !st_texture_match_image(stObj->pt, &stImage->base,
570                                  stImage->face, stImage->level)) {
571         DBG("release it\n");
572         pipe_texture_reference(&stObj->pt, NULL);
573         assert(!stObj->pt);
574         stObj->teximage_realloc = FALSE;
575      }
576   }
577
578   if (width == 0 || height == 0 || depth == 0) {
579      /* stop after freeing old image */
580      return;
581   }
582
583   if (!stObj->pt) {
584      guess_and_alloc_texture(ctx->st, stObj, stImage);
585      if (!stObj->pt) {
586         /* Probably out of memory.
587          * Try flushing any pending rendering, then retry.
588          */
589         st_finish(ctx->st);
590         guess_and_alloc_texture(ctx->st, stObj, stImage);
591         if (!stObj->pt) {
592            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
593            return;
594         }
595      }
596   }
597
598   assert(!stImage->pt);
599
600   if (stObj->pt &&
601       st_texture_match_image(stObj->pt, &stImage->base,
602                                 stImage->face, stImage->level)) {
603
604      pipe_texture_reference(&stImage->pt, stObj->pt);
605      assert(stImage->pt);
606   }
607
608   if (!stImage->pt)
609      DBG("XXX: Image did not fit into texture - storing in local memory!\n");
610
611   /* st_CopyTexImage calls this function with pixels == NULL, with
612    * the expectation that the texture will be set up but nothing
613    * more will be done.  This is where those calls return:
614    */
615   if (compressed_src) {
616      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
617						      unpack,
618						      "glCompressedTexImage");
619   }
620   else {
621      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
622					   format, type,
623					   pixels, unpack, "glTexImage");
624   }
625
626   /* Note: we can't check for pixels==NULL until after we've allocated
627    * memory for the texture.
628    */
629
630   /* See if we can do texture compression with a blit/render.
631    */
632   if (!compressed_src &&
633       !ctx->Mesa_DXTn &&
634       _mesa_is_format_compressed(texImage->TexFormat) &&
635       screen->is_format_supported(screen,
636                                   stImage->pt->format,
637                                   stImage->pt->target,
638                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
639      if (!pixels)
640         goto done;
641
642      if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
643                             format, type, pixels, unpack, texImage)) {
644         goto done;
645      }
646   }
647
648   if (stImage->pt) {
649      if (format == GL_DEPTH_COMPONENT &&
650          util_format_is_depth_and_stencil(stImage->pt->format))
651         transfer_usage = PIPE_TRANSFER_READ_WRITE;
652      else
653         transfer_usage = PIPE_TRANSFER_WRITE;
654
655      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
656                                            transfer_usage, 0, 0,
657                                            stImage->base.Width,
658                                            stImage->base.Height);
659      if(stImage->transfer)
660         dstRowStride = stImage->transfer->stride;
661   }
662   else {
663      /* Allocate regular memory and store the image there temporarily.   */
664      if (_mesa_is_format_compressed(texImage->TexFormat)) {
665         sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
666                                               texImage->Width,
667                                               texImage->Height,
668                                               texImage->Depth);
669         dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
670         assert(dims != 3);
671      }
672      else {
673         dstRowStride = postConvWidth * texelBytes;
674         sizeInBytes = depth * dstRowStride * postConvHeight;
675      }
676
677      texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
678   }
679
680   if (!texImage->Data) {
681      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
682      return;
683   }
684
685   if (!pixels)
686      goto done;
687
688   DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
689       width, height, depth, width * texelBytes, dstRowStride);
690
691   /* Copy data.  Would like to know when it's ok for us to eg. use
692    * the blitter to copy.  Or, use the hardware to do the format
693    * conversion and copy:
694    */
695   if (compressed_src) {
696      const GLuint srcImageStride = _mesa_format_row_stride(texImage->TexFormat, width);
697      if(dstRowStride == srcImageStride)
698         memcpy(texImage->Data, pixels, imageSize);
699      else
700      {
701         char *dst = texImage->Data;
702         const char *src = pixels;
703         GLuint i, bw, bh, lines;
704         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
705         lines = (height + bh - 1) / bh;
706
707         for(i = 0; i < lines; ++i)
708         {
709            memcpy(dst, src, srcImageStride);
710            dst += dstRowStride;
711            src += srcImageStride;
712         }
713      }
714   }
715   else {
716      const GLuint srcImageStride =
717         _mesa_image_image_stride(unpack, width, height, format, type);
718      GLint i;
719      const GLubyte *src = (const GLubyte *) pixels;
720
721      for (i = 0; i < depth; i++) {
722	 if (!_mesa_texstore(ctx, dims,
723                             texImage->_BaseFormat,
724                             texImage->TexFormat,
725                             texImage->Data,
726                             0, 0, 0, /* dstX/Y/Zoffset */
727                             dstRowStride,
728                             texImage->ImageOffsets,
729                             width, height, 1,
730                             format, type, src, unpack)) {
731	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
732	 }
733
734	 if (stImage->pt && i + 1 < depth) {
735            /* unmap this slice */
736	    st_texture_image_unmap(ctx->st, stImage);
737            /* map next slice of 3D texture */
738	    texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
739                                                  transfer_usage, 0, 0,
740                                                  stImage->base.Width,
741                                                  stImage->base.Height);
742	    src += srcImageStride;
743	 }
744      }
745   }
746
747done:
748   _mesa_unmap_teximage_pbo(ctx, unpack);
749
750   if (stImage->pt && texImage->Data) {
751      st_texture_image_unmap(ctx->st, stImage);
752      texImage->Data = NULL;
753   }
754}
755
756
757static void
758st_TexImage3D(GLcontext * ctx,
759              GLenum target, GLint level,
760              GLint internalFormat,
761              GLint width, GLint height, GLint depth,
762              GLint border,
763              GLenum format, GLenum type, const void *pixels,
764              const struct gl_pixelstore_attrib *unpack,
765              struct gl_texture_object *texObj,
766              struct gl_texture_image *texImage)
767{
768   st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
769               border, format, type, pixels, unpack, texObj, texImage,
770               0, GL_FALSE);
771}
772
773
774static void
775st_TexImage2D(GLcontext * ctx,
776              GLenum target, GLint level,
777              GLint internalFormat,
778              GLint width, GLint height, GLint border,
779              GLenum format, GLenum type, const void *pixels,
780              const struct gl_pixelstore_attrib *unpack,
781              struct gl_texture_object *texObj,
782              struct gl_texture_image *texImage)
783{
784   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
785               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
786}
787
788
789static void
790st_TexImage1D(GLcontext * ctx,
791              GLenum target, GLint level,
792              GLint internalFormat,
793              GLint width, GLint border,
794              GLenum format, GLenum type, const void *pixels,
795              const struct gl_pixelstore_attrib *unpack,
796              struct gl_texture_object *texObj,
797              struct gl_texture_image *texImage)
798{
799   st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
800               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
801}
802
803
804static void
805st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
806                        GLint internalFormat,
807                        GLint width, GLint height, GLint border,
808                        GLsizei imageSize, const GLvoid *data,
809                        struct gl_texture_object *texObj,
810                        struct gl_texture_image *texImage)
811{
812   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
813               0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
814}
815
816
817
818/**
819 * glGetTexImage() helper: decompress a compressed texture by rendering
820 * a textured quad.  Store the results in the user's buffer.
821 */
822static void
823decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
824                     GLenum format, GLenum type, GLvoid *pixels,
825                     struct gl_texture_object *texObj,
826                     struct gl_texture_image *texImage)
827{
828   struct pipe_context *pipe = ctx->st->pipe;
829   struct pipe_screen *screen = pipe->screen;
830   struct st_texture_image *stImage = st_texture_image(texImage);
831   struct st_texture_object *stObj = st_texture_object(texObj);
832   struct pipe_sampler_view *src_view = st_get_stobj_sampler_view(stObj);
833   const GLuint width = texImage->Width;
834   const GLuint height = texImage->Height;
835   struct pipe_surface *dst_surface;
836   struct pipe_texture *dst_texture;
837   struct pipe_transfer *tex_xfer;
838
839   /* create temp / dest surface */
840   if (!util_create_rgba_surface(screen, width, height,
841                                 &dst_texture, &dst_surface)) {
842      _mesa_problem(ctx, "util_create_rgba_surface() failed "
843                    "in decompress_with_blit()");
844      return;
845   }
846
847   /* blit/render/decompress */
848   util_blit_pixels_tex(ctx->st->blit,
849                        src_view,      /* pipe_texture (src) */
850                        0, 0,             /* src x0, y0 */
851                        width, height,    /* src x1, y1 */
852                        dst_surface,      /* pipe_surface (dst) */
853                        0, 0,             /* dst x0, y0 */
854                        width, height,    /* dst x1, y1 */
855                        0.0,              /* z */
856                        PIPE_TEX_MIPFILTER_NEAREST);
857
858   /* map the dst_surface so we can read from it */
859   tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
860					     dst_texture, 0, 0, 0,
861					     PIPE_TRANSFER_READ,
862					     0, 0, width, height);
863
864   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
865
866   /* copy/pack data into user buffer */
867   if (st_equal_formats(stImage->pt->format, format, type)) {
868      /* memcpy */
869      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
870      ubyte *map = pipe->transfer_map(pipe, tex_xfer);
871      GLuint row;
872      for (row = 0; row < height; row++) {
873         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
874                                              height, format, type, row, 0);
875         memcpy(dest, map, bytesPerRow);
876         map += tex_xfer->stride;
877      }
878      pipe->transfer_unmap(pipe, tex_xfer);
879   }
880   else {
881      /* format translation via floats */
882      GLuint row;
883      for (row = 0; row < height; row++) {
884         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
885         GLfloat rgba[4 * MAX_WIDTH];
886         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
887                                              height, format, type, row, 0);
888
889         if (ST_DEBUG & DEBUG_FALLBACK)
890            debug_printf("%s: fallback format translation\n", __FUNCTION__);
891
892         /* get float[4] rgba row from surface */
893         pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
894
895         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
896                                    type, dest, &ctx->Pack, transferOps);
897      }
898   }
899
900   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
901
902   /* destroy the temp / dest surface */
903   util_destroy_rgba_surface(dst_texture, dst_surface);
904}
905
906
907
908/**
909 * Need to map texture image into memory before copying image data,
910 * then unmap it.
911 */
912static void
913st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
914                 GLenum format, GLenum type, GLvoid * pixels,
915                 struct gl_texture_object *texObj,
916                 struct gl_texture_image *texImage, GLboolean compressed_dst)
917{
918   struct st_texture_image *stImage = st_texture_image(texImage);
919   const GLuint dstImageStride =
920      _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
921                               format, type);
922   GLuint depth, i;
923   GLubyte *dest;
924
925   if (stImage->pt &&
926       util_format_is_compressed(stImage->pt->format) &&
927       !compressed_dst) {
928      /* Need to decompress the texture.
929       * We'll do this by rendering a textured quad.
930       * Note that we only expect RGBA formats (no Z/depth formats).
931       */
932      decompress_with_blit(ctx, target, level, format, type, pixels,
933                           texObj, texImage);
934      return;
935   }
936
937   /* Map */
938   if (stImage->pt) {
939      /* Image is stored in hardware format in a buffer managed by the
940       * kernel.  Need to explicitly map and unmap it.
941       */
942      unsigned face = _mesa_tex_target_to_face(target);
943
944      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
945				   PIPE_TRANSFER_READ);
946
947      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
948                                            PIPE_TRANSFER_READ, 0, 0,
949                                            stImage->base.Width,
950                                            stImage->base.Height);
951      texImage->RowStride = stImage->transfer->stride / util_format_get_blocksize(stImage->pt->format);
952   }
953   else {
954      /* Otherwise, the image should actually be stored in
955       * texImage->Data.  This is pretty confusing for
956       * everybody, I'd much prefer to separate the two functions of
957       * texImage->Data - storage for texture images in main memory
958       * and access (ie mappings) of images.  In other words, we'd
959       * create a new texImage->Map field and leave Data simply for
960       * storage.
961       */
962      assert(texImage->Data);
963   }
964
965   depth = texImage->Depth;
966   texImage->Depth = 1;
967
968   dest = (GLubyte *) pixels;
969
970   for (i = 0; i < depth; i++) {
971      if (compressed_dst) {
972	 _mesa_get_compressed_teximage(ctx, target, level, dest,
973				       texObj, texImage);
974      }
975      else {
976	 _mesa_get_teximage(ctx, target, level, format, type, dest,
977			    texObj, texImage);
978      }
979
980      if (stImage->pt && i + 1 < depth) {
981         /* unmap this slice */
982	 st_texture_image_unmap(ctx->st, stImage);
983         /* map next slice of 3D texture */
984	 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
985                                               PIPE_TRANSFER_READ, 0, 0,
986                                               stImage->base.Width,
987                                               stImage->base.Height);
988	 dest += dstImageStride;
989      }
990   }
991
992   texImage->Depth = depth;
993
994   /* Unmap */
995   if (stImage->pt) {
996      st_texture_image_unmap(ctx->st, stImage);
997      texImage->Data = NULL;
998   }
999}
1000
1001
1002static void
1003st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1004               GLenum format, GLenum type, GLvoid * pixels,
1005               struct gl_texture_object *texObj,
1006               struct gl_texture_image *texImage)
1007{
1008   st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1009                    GL_FALSE);
1010}
1011
1012
1013static void
1014st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1015                         GLvoid *pixels,
1016                         struct gl_texture_object *texObj,
1017                         struct gl_texture_image *texImage)
1018{
1019   st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1020                    GL_TRUE);
1021}
1022
1023
1024
1025static void
1026st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1027               GLint xoffset, GLint yoffset, GLint zoffset,
1028               GLint width, GLint height, GLint depth,
1029               GLenum format, GLenum type, const void *pixels,
1030               const struct gl_pixelstore_attrib *packing,
1031               struct gl_texture_object *texObj,
1032               struct gl_texture_image *texImage)
1033{
1034   struct pipe_screen *screen = ctx->st->pipe->screen;
1035   struct st_texture_image *stImage = st_texture_image(texImage);
1036   GLuint dstRowStride;
1037   const GLuint srcImageStride =
1038      _mesa_image_image_stride(packing, width, height, format, type);
1039   GLint i;
1040   const GLubyte *src;
1041   /* init to silence warning only: */
1042   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1043
1044   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1045       _mesa_lookup_enum_by_nr(target),
1046       level, xoffset, yoffset, width, height);
1047
1048   pixels =
1049      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1050                                  type, pixels, packing, "glTexSubImage2D");
1051   if (!pixels)
1052      return;
1053
1054   /* See if we can do texture compression with a blit/render.
1055    */
1056   if (!ctx->Mesa_DXTn &&
1057       _mesa_is_format_compressed(texImage->TexFormat) &&
1058       screen->is_format_supported(screen,
1059                                   stImage->pt->format,
1060                                   stImage->pt->target,
1061                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1062      if (compress_with_blit(ctx, target, level,
1063                             xoffset, yoffset, zoffset,
1064                             width, height, depth,
1065                             format, type, pixels, packing, texImage)) {
1066         goto done;
1067      }
1068   }
1069
1070   /* Map buffer if necessary.  Need to lock to prevent other contexts
1071    * from uploading the buffer under us.
1072    */
1073   if (stImage->pt) {
1074      unsigned face = _mesa_tex_target_to_face(target);
1075
1076      if (format == GL_DEPTH_COMPONENT &&
1077          util_format_is_depth_and_stencil(stImage->pt->format))
1078         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1079      else
1080         transfer_usage = PIPE_TRANSFER_WRITE;
1081
1082      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1083				   transfer_usage);
1084      texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1085                                            transfer_usage,
1086                                            xoffset, yoffset,
1087                                            width, height);
1088   }
1089
1090   if (!texImage->Data) {
1091      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1092      goto done;
1093   }
1094
1095   src = (const GLubyte *) pixels;
1096   dstRowStride = stImage->transfer->stride;
1097
1098   for (i = 0; i < depth; i++) {
1099      if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1100                          texImage->TexFormat,
1101                          texImage->Data,
1102                          0, 0, 0,
1103                          dstRowStride,
1104                          texImage->ImageOffsets,
1105                          width, height, 1,
1106                          format, type, src, packing)) {
1107	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1108      }
1109
1110      if (stImage->pt && i + 1 < depth) {
1111         /* unmap this slice */
1112	 st_texture_image_unmap(ctx->st, stImage);
1113         /* map next slice of 3D texture */
1114	 texImage->Data = st_texture_image_map(ctx->st, stImage,
1115                                               zoffset + i + 1,
1116                                               transfer_usage,
1117                                               xoffset, yoffset,
1118                                               width, height);
1119	 src += srcImageStride;
1120      }
1121   }
1122
1123done:
1124   _mesa_unmap_teximage_pbo(ctx, packing);
1125
1126   if (stImage->pt && texImage->Data) {
1127      st_texture_image_unmap(ctx->st, stImage);
1128      texImage->Data = NULL;
1129   }
1130}
1131
1132
1133
1134static void
1135st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1136                 GLint xoffset, GLint yoffset, GLint zoffset,
1137                 GLsizei width, GLsizei height, GLsizei depth,
1138                 GLenum format, GLenum type, const GLvoid *pixels,
1139                 const struct gl_pixelstore_attrib *packing,
1140                 struct gl_texture_object *texObj,
1141                 struct gl_texture_image *texImage)
1142{
1143   st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1144                  width, height, depth, format, type,
1145                  pixels, packing, texObj, texImage);
1146}
1147
1148
1149static void
1150st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1151                 GLint xoffset, GLint yoffset,
1152                 GLsizei width, GLsizei height,
1153                 GLenum format, GLenum type, const GLvoid * pixels,
1154                 const struct gl_pixelstore_attrib *packing,
1155                 struct gl_texture_object *texObj,
1156                 struct gl_texture_image *texImage)
1157{
1158   st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1159                  width, height, 1, format, type,
1160                  pixels, packing, texObj, texImage);
1161}
1162
1163
1164static void
1165st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1166                 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1167                 const GLvoid * pixels,
1168                 const struct gl_pixelstore_attrib *packing,
1169                 struct gl_texture_object *texObj,
1170                 struct gl_texture_image *texImage)
1171{
1172   st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1173                  format, type, pixels, packing, texObj, texImage);
1174}
1175
1176
1177static void
1178st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1179                           GLint xoffset, GLsizei width,
1180                           GLenum format,
1181                           GLsizei imageSize, const GLvoid *data,
1182                           struct gl_texture_object *texObj,
1183                           struct gl_texture_image *texImage)
1184{
1185   assert(0);
1186}
1187
1188
1189static void
1190st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1191                           GLint xoffset, GLint yoffset,
1192                           GLsizei width, GLint height,
1193                           GLenum format,
1194                           GLsizei imageSize, const GLvoid *data,
1195                           struct gl_texture_object *texObj,
1196                           struct gl_texture_image *texImage)
1197{
1198   struct st_texture_image *stImage = st_texture_image(texImage);
1199   int srcBlockStride;
1200   int dstBlockStride;
1201   int y;
1202   enum pipe_format pformat= stImage->pt->format;
1203
1204   if (stImage->pt) {
1205      unsigned face = _mesa_tex_target_to_face(target);
1206
1207      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1208				   PIPE_TRANSFER_WRITE);
1209      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1210                                            PIPE_TRANSFER_WRITE,
1211                                            xoffset, yoffset,
1212                                            width, height);
1213
1214      srcBlockStride = util_format_get_stride(pformat, width);
1215      dstBlockStride = stImage->transfer->stride;
1216   } else {
1217      assert(stImage->pt);
1218      /* TODO find good values for block and strides */
1219      /* TODO also adjust texImage->data for yoffset/xoffset */
1220      return;
1221   }
1222
1223   if (!texImage->Data) {
1224      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1225      return;
1226   }
1227
1228   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1229   assert(yoffset % util_format_get_blockheight(pformat) == 0);
1230   assert(width % util_format_get_blockwidth(pformat) == 0);
1231   assert(height % util_format_get_blockheight(pformat) == 0);
1232
1233   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1234      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1235      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1236      char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1237      memcpy(dst, src, util_format_get_stride(pformat, width));
1238   }
1239
1240   if (stImage->pt) {
1241      st_texture_image_unmap(ctx->st, stImage);
1242      texImage->Data = NULL;
1243   }
1244}
1245
1246
1247static void
1248st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1249                           GLint xoffset, GLint yoffset, GLint zoffset,
1250                           GLsizei width, GLint height, GLint depth,
1251                           GLenum format,
1252                           GLsizei imageSize, const GLvoid *data,
1253                           struct gl_texture_object *texObj,
1254                           struct gl_texture_image *texImage)
1255{
1256   assert(0);
1257}
1258
1259
1260
1261/**
1262 * Do a CopyTexSubImage operation using a read transfer from the source,
1263 * a write transfer to the destination and get_tile()/put_tile() to access
1264 * the pixels/texels.
1265 *
1266 * Note: srcY=0=TOP of renderbuffer
1267 */
1268static void
1269fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1270                          struct st_renderbuffer *strb,
1271                          struct st_texture_image *stImage,
1272                          GLenum baseFormat,
1273                          GLint destX, GLint destY, GLint destZ,
1274                          GLint srcX, GLint srcY,
1275                          GLsizei width, GLsizei height)
1276{
1277   struct pipe_context *pipe = ctx->st->pipe;
1278   struct pipe_transfer *src_trans;
1279   GLvoid *texDest;
1280   enum pipe_transfer_usage transfer_usage;
1281
1282   if (ST_DEBUG & DEBUG_FALLBACK)
1283      debug_printf("%s: fallback processing\n", __FUNCTION__);
1284
1285   assert(width <= MAX_WIDTH);
1286
1287   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1288      srcY = strb->Base.Height - srcY - height;
1289   }
1290
1291   src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1292					       strb->texture,
1293					       0, 0, 0,
1294					       PIPE_TRANSFER_READ,
1295					       srcX, srcY,
1296					       width, height);
1297
1298   if ((baseFormat == GL_DEPTH_COMPONENT ||
1299        baseFormat == GL_DEPTH_STENCIL) &&
1300       util_format_is_depth_and_stencil(stImage->pt->format))
1301      transfer_usage = PIPE_TRANSFER_READ_WRITE;
1302   else
1303      transfer_usage = PIPE_TRANSFER_WRITE;
1304
1305   st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1306				transfer_usage);
1307
1308   texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1309                                  destX, destY, width, height);
1310
1311   if (baseFormat == GL_DEPTH_COMPONENT ||
1312       baseFormat == GL_DEPTH_STENCIL) {
1313      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1314                                     ctx->Pixel.DepthBias != 0.0F);
1315      GLint row, yStep;
1316
1317      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1318      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1319         srcY = height - 1;
1320         yStep = -1;
1321      }
1322      else {
1323         srcY = 0;
1324         yStep = 1;
1325      }
1326
1327      /* To avoid a large temp memory allocation, do copy row by row */
1328      for (row = 0; row < height; row++, srcY += yStep) {
1329         uint data[MAX_WIDTH];
1330         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1331         if (scaleOrBias) {
1332            _mesa_scale_and_bias_depth_uint(ctx, width, data);
1333         }
1334         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1335      }
1336   }
1337   else {
1338      /* RGBA format */
1339      GLfloat *tempSrc =
1340         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1341
1342      if (tempSrc && texDest) {
1343         const GLint dims = 2;
1344         const GLint dstRowStride = stImage->transfer->stride;
1345         struct gl_texture_image *texImage = &stImage->base;
1346         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1347
1348         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1349            unpack.Invert = GL_TRUE;
1350         }
1351
1352         /* get float/RGBA image from framebuffer */
1353         /* XXX this usually involves a lot of int/float conversion.
1354          * try to avoid that someday.
1355          */
1356         pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
1357
1358         /* Store into texture memory.
1359          * Note that this does some special things such as pixel transfer
1360          * ops and format conversion.  In particular, if the dest tex format
1361          * is actually RGBA but the user created the texture as GL_RGB we
1362          * need to fill-in/override the alpha channel with 1.0.
1363          */
1364         _mesa_texstore(ctx, dims,
1365                        texImage->_BaseFormat,
1366                        texImage->TexFormat,
1367                        texDest,
1368                        0, 0, 0,
1369                        dstRowStride,
1370                        texImage->ImageOffsets,
1371                        width, height, 1,
1372                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1373                        &unpack);
1374      }
1375      else {
1376         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1377      }
1378
1379      if (tempSrc)
1380         free(tempSrc);
1381   }
1382
1383   st_texture_image_unmap(ctx->st, stImage);
1384   pipe->tex_transfer_destroy(pipe, src_trans);
1385}
1386
1387
1388
1389/**
1390 * If the format of the src renderbuffer and the format of the dest
1391 * texture are compatible (in terms of blitting), return a TGSI writemask
1392 * to be used during the blit.
1393 * If the src/dest are incompatible, return 0.
1394 */
1395static unsigned
1396compatible_src_dst_formats(GLcontext *ctx,
1397                           const struct gl_renderbuffer *src,
1398                           const struct gl_texture_image *dst)
1399{
1400   /* Get logical base formats for the src and dest.
1401    * That is, use the user-requested formats and not the actual, device-
1402    * chosen formats.
1403    * For example, the user may have requested an A8 texture but the
1404    * driver may actually be using an RGBA texture format.  When we
1405    * copy/blit to that texture, we only want to copy the Alpha channel
1406    * and not the RGB channels.
1407    *
1408    * Similarly, when the src FBO was created an RGB format may have been
1409    * requested but the driver actually chose an RGBA format.  In that case,
1410    * we don't want to copy the undefined Alpha channel to the dest texture
1411    * (it should be 1.0).
1412    */
1413   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1414   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1415
1416   /**
1417    * XXX when we have red-only and red/green renderbuffers we'll need
1418    * to add more cases here (or implement a general-purpose routine that
1419    * queries the existance of the R,G,B,A channels in the src and dest).
1420    */
1421   if (srcFormat == dstFormat) {
1422      /* This is the same as matching_base_formats, which should
1423       * always pass, as it did previously.
1424       */
1425      return TGSI_WRITEMASK_XYZW;
1426   }
1427   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1428      /* Make sure that A in the dest is 1.  The actual src format
1429       * may be RGBA and have undefined A values.
1430       */
1431      return TGSI_WRITEMASK_XYZ;
1432   }
1433   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1434      /* Make sure that A in the dest is 1.  The actual dst format
1435       * may be RGBA and will need A=1 to provide proper alpha values
1436       * when sampled later.
1437       */
1438      return TGSI_WRITEMASK_XYZ;
1439   }
1440   else {
1441      if (ST_DEBUG & DEBUG_FALLBACK)
1442         debug_printf("%s failed for src %s, dst %s\n",
1443                      __FUNCTION__,
1444                      _mesa_lookup_enum_by_nr(srcFormat),
1445                      _mesa_lookup_enum_by_nr(dstFormat));
1446
1447      /* Otherwise fail.
1448       */
1449      return 0;
1450   }
1451}
1452
1453
1454
1455/**
1456 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1457 * Note that the region to copy has already been clipped so we know we
1458 * won't read from outside the source renderbuffer's bounds.
1459 *
1460 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1461 */
1462static void
1463st_copy_texsubimage(GLcontext *ctx,
1464                    GLenum target, GLint level,
1465                    GLint destX, GLint destY, GLint destZ,
1466                    GLint srcX, GLint srcY,
1467                    GLsizei width, GLsizei height)
1468{
1469   struct gl_texture_unit *texUnit =
1470      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1471   struct gl_texture_object *texObj =
1472      _mesa_select_tex_object(ctx, texUnit, target);
1473   struct gl_texture_image *texImage =
1474      _mesa_select_tex_image(ctx, texObj, target, level);
1475   struct st_texture_image *stImage = st_texture_image(texImage);
1476   const GLenum texBaseFormat = texImage->_BaseFormat;
1477   struct gl_framebuffer *fb = ctx->ReadBuffer;
1478   struct st_renderbuffer *strb;
1479   struct pipe_context *pipe = ctx->st->pipe;
1480   struct pipe_screen *screen = pipe->screen;
1481   enum pipe_format dest_format, src_format;
1482   GLboolean use_fallback = GL_TRUE;
1483   GLboolean matching_base_formats;
1484   GLuint format_writemask;
1485   struct pipe_surface *dest_surface = NULL;
1486   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1487
1488   /* any rendering in progress must flushed before we grab the fb image */
1489   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1490
1491   /* make sure finalize_textures has been called?
1492    */
1493   if (0) st_validate_state(ctx->st);
1494
1495   /* determine if copying depth or color data */
1496   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1497       texBaseFormat == GL_DEPTH_STENCIL) {
1498      strb = st_renderbuffer(fb->_DepthBuffer);
1499   }
1500   else {
1501      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1502      strb = st_renderbuffer(fb->_ColorReadBuffer);
1503   }
1504
1505   if (!strb || !strb->surface || !stImage->pt) {
1506      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1507      return;
1508   }
1509
1510   if (srcX < 0) {
1511      width -= -srcX;
1512      destX += -srcX;
1513      srcX = 0;
1514   }
1515
1516   if (srcY < 0) {
1517      height -= -srcY;
1518      destY += -srcY;
1519      srcY = 0;
1520   }
1521
1522   if (destX < 0) {
1523      width -= -destX;
1524      srcX += -destX;
1525      destX = 0;
1526   }
1527
1528   if (destY < 0) {
1529      height -= -destY;
1530      srcY += -destY;
1531      destY = 0;
1532   }
1533
1534   if (width < 0 || height < 0)
1535      return;
1536
1537
1538   assert(strb);
1539   assert(strb->surface);
1540   assert(stImage->pt);
1541
1542   src_format = strb->surface->format;
1543   dest_format = stImage->pt->format;
1544
1545   /*
1546    * Determine if the src framebuffer and dest texture have the same
1547    * base format.  We need this to detect a case such as the framebuffer
1548    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1549    * texture format stores RGBA we need to set A=1 (overriding the
1550    * framebuffer's alpha values).  We can't do that with the blit or
1551    * textured-quad paths.
1552    */
1553   matching_base_formats =
1554      (_mesa_get_format_base_format(strb->Base.Format) ==
1555       _mesa_get_format_base_format(texImage->TexFormat));
1556   format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1557
1558   if (ctx->_ImageTransferState == 0x0) {
1559
1560      if (pipe->surface_copy &&
1561          matching_base_formats &&
1562          src_format == dest_format &&
1563          !do_flip)
1564      {
1565         /* use surface_copy() / blit */
1566
1567         dest_surface = screen->get_tex_surface(screen, stImage->pt,
1568                                                stImage->face, stImage->level,
1569                                                destZ,
1570                                                PIPE_BUFFER_USAGE_GPU_WRITE);
1571
1572         /* for surface_copy(), y=0=top, always */
1573         pipe->surface_copy(pipe,
1574                            /* dest */
1575                            dest_surface,
1576                            destX, destY,
1577                            /* src */
1578                            strb->surface,
1579                            srcX, srcY,
1580                            /* size */
1581                            width, height);
1582         use_fallback = GL_FALSE;
1583      }
1584      else if (format_writemask &&
1585               texBaseFormat != GL_DEPTH_COMPONENT &&
1586               texBaseFormat != GL_DEPTH_STENCIL &&
1587               screen->is_format_supported(screen, src_format,
1588                                           PIPE_TEXTURE_2D,
1589                                           PIPE_TEXTURE_USAGE_SAMPLER,
1590                                           0) &&
1591               screen->is_format_supported(screen, dest_format,
1592                                           PIPE_TEXTURE_2D,
1593                                           PIPE_TEXTURE_USAGE_RENDER_TARGET,
1594                                           0)) {
1595         /* draw textured quad to do the copy */
1596         GLint srcY0, srcY1;
1597
1598         dest_surface = screen->get_tex_surface(screen, stImage->pt,
1599                                                stImage->face, stImage->level,
1600                                                destZ,
1601                                                PIPE_BUFFER_USAGE_GPU_WRITE);
1602
1603         if (do_flip) {
1604            srcY1 = strb->Base.Height - srcY - height;
1605            srcY0 = srcY1 + height;
1606         }
1607         else {
1608            srcY0 = srcY;
1609            srcY1 = srcY0 + height;
1610         }
1611         util_blit_pixels_writemask(ctx->st->blit,
1612                                    strb->surface,
1613                                    st_renderbuffer_get_sampler_view(strb, pipe),
1614                                    srcX, srcY0,
1615                                    srcX + width, srcY1,
1616                                    dest_surface,
1617                                    destX, destY,
1618                                    destX + width, destY + height,
1619                                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1620                                    format_writemask);
1621         use_fallback = GL_FALSE;
1622      }
1623
1624      if (dest_surface)
1625         pipe_surface_reference(&dest_surface, NULL);
1626   }
1627
1628   if (use_fallback) {
1629      /* software fallback */
1630      fallback_copy_texsubimage(ctx, target, level,
1631                                strb, stImage, texBaseFormat,
1632                                destX, destY, destZ,
1633                                srcX, srcY, width, height);
1634   }
1635}
1636
1637
1638
1639static void
1640st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1641                  GLenum internalFormat,
1642                  GLint x, GLint y, GLsizei width, GLint border)
1643{
1644   struct gl_texture_unit *texUnit =
1645      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1646   struct gl_texture_object *texObj =
1647      _mesa_select_tex_object(ctx, texUnit, target);
1648   struct gl_texture_image *texImage =
1649      _mesa_select_tex_image(ctx, texObj, target, level);
1650
1651   /* Setup or redefine the texture object, texture and texture
1652    * image.  Don't populate yet.
1653    */
1654   ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1655                          width, border,
1656                          GL_RGBA, CHAN_TYPE, NULL,
1657                          &ctx->DefaultPacking, texObj, texImage);
1658
1659   st_copy_texsubimage(ctx, target, level,
1660                       0, 0, 0,  /* destX,Y,Z */
1661                       x, y, width, 1);  /* src X, Y, size */
1662}
1663
1664
1665static void
1666st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1667                  GLenum internalFormat,
1668                  GLint x, GLint y, GLsizei width, GLsizei height,
1669                  GLint border)
1670{
1671   struct gl_texture_unit *texUnit =
1672      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1673   struct gl_texture_object *texObj =
1674      _mesa_select_tex_object(ctx, texUnit, target);
1675   struct gl_texture_image *texImage =
1676      _mesa_select_tex_image(ctx, texObj, target, level);
1677
1678   /* Setup or redefine the texture object, texture and texture
1679    * image.  Don't populate yet.
1680    */
1681   ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1682                          width, height, border,
1683                          GL_RGBA, CHAN_TYPE, NULL,
1684                          &ctx->DefaultPacking, texObj, texImage);
1685
1686   st_copy_texsubimage(ctx, target, level,
1687                       0, 0, 0,  /* destX,Y,Z */
1688                       x, y, width, height);  /* src X, Y, size */
1689}
1690
1691
1692static void
1693st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1694                     GLint xoffset, GLint x, GLint y, GLsizei width)
1695{
1696   const GLint yoffset = 0, zoffset = 0;
1697   const GLsizei height = 1;
1698   st_copy_texsubimage(ctx, target, level,
1699                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1700                       x, y, width, height);  /* src X, Y, size */
1701}
1702
1703
1704static void
1705st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1706                     GLint xoffset, GLint yoffset,
1707                     GLint x, GLint y, GLsizei width, GLsizei height)
1708{
1709   const GLint zoffset = 0;
1710   st_copy_texsubimage(ctx, target, level,
1711                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1712                       x, y, width, height);  /* src X, Y, size */
1713}
1714
1715
1716static void
1717st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1718                     GLint xoffset, GLint yoffset, GLint zoffset,
1719                     GLint x, GLint y, GLsizei width, GLsizei height)
1720{
1721   st_copy_texsubimage(ctx, target, level,
1722                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1723                       x, y, width, height);  /* src X, Y, size */
1724}
1725
1726
1727static void
1728copy_image_data_to_texture(struct st_context *st,
1729			   struct st_texture_object *stObj,
1730                           GLuint dstLevel,
1731			   struct st_texture_image *stImage)
1732{
1733   if (stImage->pt) {
1734      /* Copy potentially with the blitter:
1735       */
1736      st_texture_image_copy(st->pipe,
1737                            stObj->pt, dstLevel,  /* dest texture, level */
1738                            stImage->pt, /* src texture */
1739                            stImage->face);
1740
1741      pipe_texture_reference(&stImage->pt, NULL);
1742   }
1743   else if (stImage->base.Data) {
1744      /* More straightforward upload.
1745       */
1746      st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1747				   PIPE_TRANSFER_WRITE);
1748
1749      st_texture_image_data(st,
1750                            stObj->pt,
1751                            stImage->face,
1752                            dstLevel,
1753                            stImage->base.Data,
1754                            stImage->base.RowStride *
1755                            util_format_get_blocksize(stObj->pt->format),
1756                            stImage->base.RowStride *
1757                            stImage->base.Height *
1758                            util_format_get_blocksize(stObj->pt->format));
1759      _mesa_align_free(stImage->base.Data);
1760      stImage->base.Data = NULL;
1761   }
1762
1763   pipe_texture_reference(&stImage->pt, stObj->pt);
1764}
1765
1766
1767/**
1768 * Called during state validation.  When this function is finished,
1769 * the texture object should be ready for rendering.
1770 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1771 */
1772GLboolean
1773st_finalize_texture(GLcontext *ctx,
1774		    struct pipe_context *pipe,
1775		    struct gl_texture_object *tObj,
1776		    GLboolean *needFlush)
1777{
1778   struct st_texture_object *stObj = st_texture_object(tObj);
1779   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1780   GLuint blockSize, face;
1781   struct st_texture_image *firstImage;
1782
1783   *needFlush = GL_FALSE;
1784
1785   if (stObj->base._Complete) {
1786      /* The texture is complete and we know exactly how many mipmap levels
1787       * are present/needed.  This is conditional because we may be called
1788       * from the st_generate_mipmap() function when the texture object is
1789       * incomplete.  In that case, we'll have set stObj->lastLevel before
1790       * we get here.
1791       */
1792      if (stObj->base.MinFilter == GL_LINEAR ||
1793          stObj->base.MinFilter == GL_NEAREST)
1794         stObj->lastLevel = stObj->base.BaseLevel;
1795      else
1796         stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel;
1797   }
1798
1799   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1800
1801   /* If both firstImage and stObj point to a texture which can contain
1802    * all active images, favour firstImage.  Note that because of the
1803    * completeness requirement, we know that the image dimensions
1804    * will match.
1805    */
1806   if (firstImage->pt &&
1807       firstImage->pt != stObj->pt &&
1808       firstImage->pt->last_level >= stObj->lastLevel) {
1809      pipe_texture_reference(&stObj->pt, firstImage->pt);
1810   }
1811
1812   /* bytes per pixel block (blocks are usually 1x1) */
1813   blockSize = _mesa_get_format_bytes(firstImage->base.TexFormat);
1814
1815   /* If we already have a gallium texture, check that it matches the texture
1816    * object's format, target, size, num_levels, etc.
1817    */
1818   if (stObj->pt) {
1819      const enum pipe_format fmt =
1820         st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1821      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1822          stObj->pt->format != fmt ||
1823          stObj->pt->last_level < stObj->lastLevel ||
1824          stObj->pt->width0 != firstImage->base.Width2 ||
1825          stObj->pt->height0 != firstImage->base.Height2 ||
1826          stObj->pt->depth0 != firstImage->base.Depth2)
1827      {
1828         pipe_texture_reference(&stObj->pt, NULL);
1829         ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1830      }
1831   }
1832
1833   /* May need to create a new gallium texture:
1834    */
1835   if (!stObj->pt) {
1836      const enum pipe_format fmt =
1837         st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1838      GLuint usage = default_usage(fmt);
1839
1840      stObj->pt = st_texture_create(ctx->st,
1841                                    gl_target_to_pipe(stObj->base.Target),
1842                                    fmt,
1843                                    stObj->lastLevel,
1844                                    firstImage->base.Width2,
1845                                    firstImage->base.Height2,
1846                                    firstImage->base.Depth2,
1847                                    usage);
1848
1849      if (!stObj->pt) {
1850         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1851         return GL_FALSE;
1852      }
1853   }
1854
1855   /* Pull in any images not in the object's texture:
1856    */
1857   for (face = 0; face < nr_faces; face++) {
1858      GLuint level;
1859      for (level = 0; level <= stObj->lastLevel; level++) {
1860         struct st_texture_image *stImage =
1861            st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1862
1863         /* Need to import images in main memory or held in other textures.
1864          */
1865         if (stImage && stObj->pt != stImage->pt) {
1866            copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1867	    *needFlush = GL_TRUE;
1868         }
1869      }
1870   }
1871
1872   return GL_TRUE;
1873}
1874
1875
1876/**
1877 * Returns pointer to a default/dummy texture.
1878 * This is typically used when the current shader has tex/sample instructions
1879 * but the user has not provided a (any) texture(s).
1880 */
1881struct gl_texture_object *
1882st_get_default_texture(struct st_context *st)
1883{
1884   if (!st->default_texture) {
1885      static const GLenum target = GL_TEXTURE_2D;
1886      GLubyte pixels[16][16][4];
1887      struct gl_texture_object *texObj;
1888      struct gl_texture_image *texImg;
1889      GLuint i, j;
1890
1891      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1892       * when attempting to sample incomplete textures.
1893       */
1894      for (i = 0; i < 16; i++) {
1895         for (j = 0; j < 16; j++) {
1896            pixels[i][j][0] = 0;
1897            pixels[i][j][1] = 0;
1898            pixels[i][j][2] = 0;
1899            pixels[i][j][3] = 255;
1900         }
1901      }
1902
1903      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1904
1905      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1906
1907      _mesa_init_teximage_fields(st->ctx, target, texImg,
1908                                 16, 16, 1, 0,  /* w, h, d, border */
1909                                 GL_RGBA);
1910
1911      st_TexImage(st->ctx, 2, target,
1912                  0, GL_RGBA,    /* level, intformat */
1913                  16, 16, 1, 0,  /* w, h, d, border */
1914                  GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1915                  &st->ctx->DefaultPacking,
1916                  texObj, texImg,
1917                  0, 0);
1918
1919      texObj->MinFilter = GL_NEAREST;
1920      texObj->MagFilter = GL_NEAREST;
1921      texObj->_Complete = GL_TRUE;
1922
1923      st->default_texture = texObj;
1924   }
1925   return st->default_texture;
1926}
1927
1928
1929void
1930st_init_texture_functions(struct dd_function_table *functions)
1931{
1932   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1933   functions->TexImage1D = st_TexImage1D;
1934   functions->TexImage2D = st_TexImage2D;
1935   functions->TexImage3D = st_TexImage3D;
1936   functions->TexSubImage1D = st_TexSubImage1D;
1937   functions->TexSubImage2D = st_TexSubImage2D;
1938   functions->TexSubImage3D = st_TexSubImage3D;
1939   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1940   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1941   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1942   functions->CopyTexImage1D = st_CopyTexImage1D;
1943   functions->CopyTexImage2D = st_CopyTexImage2D;
1944   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1945   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1946   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1947   functions->GenerateMipmap = st_generate_mipmap;
1948
1949   functions->GetTexImage = st_GetTexImage;
1950
1951   /* compressed texture functions */
1952   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1953   functions->GetCompressedTexImage = st_GetCompressedTexImage;
1954
1955   functions->NewTextureObject = st_NewTextureObject;
1956   functions->NewTextureImage = st_NewTextureImage;
1957   functions->DeleteTexture = st_DeleteTextureObject;
1958   functions->FreeTexImageData = st_FreeTextureImageData;
1959   functions->UpdateTexturePalette = 0;
1960
1961   functions->TextureMemCpy = do_memcpy;
1962
1963   /* XXX Temporary until we can query pipe's texture sizes */
1964   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1965}
1966