st_cb_texture.c revision 91acf6225a5e3f08388e6bff8f2c4213769120fe
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_cb_bufferobjects.h"
52#include "state_tracker/st_format.h"
53#include "state_tracker/st_texture.h"
54#include "state_tracker/st_gen_mipmap.h"
55#include "state_tracker/st_atom.h"
56
57#include "pipe/p_context.h"
58#include "pipe/p_defines.h"
59#include "util/u_inlines.h"
60#include "pipe/p_shader_tokens.h"
61#include "util/u_tile.h"
62#include "util/u_blit.h"
63#include "util/u_format.h"
64#include "util/u_surface.h"
65#include "util/u_sampler.h"
66#include "util/u_math.h"
67#include "util/u_box.h"
68
69#define DBG if (0) printf
70
71
72static enum pipe_texture_target
73gl_target_to_pipe(GLenum target)
74{
75   switch (target) {
76   case GL_TEXTURE_1D:
77   case GL_PROXY_TEXTURE_1D:
78      return PIPE_TEXTURE_1D;
79   case GL_TEXTURE_2D:
80   case GL_PROXY_TEXTURE_2D:
81   case GL_TEXTURE_EXTERNAL_OES:
82      return PIPE_TEXTURE_2D;
83   case GL_TEXTURE_RECTANGLE_NV:
84   case GL_PROXY_TEXTURE_RECTANGLE_NV:
85      return PIPE_TEXTURE_RECT;
86   case GL_TEXTURE_3D:
87   case GL_PROXY_TEXTURE_3D:
88      return PIPE_TEXTURE_3D;
89   case GL_TEXTURE_CUBE_MAP_ARB:
90   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
91   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
92   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
93   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
94   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
95   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
96   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
97      return PIPE_TEXTURE_CUBE;
98   case GL_TEXTURE_1D_ARRAY_EXT:
99   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
100      return PIPE_TEXTURE_1D_ARRAY;
101   case GL_TEXTURE_2D_ARRAY_EXT:
102   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
103      return PIPE_TEXTURE_2D_ARRAY;
104   case GL_TEXTURE_BUFFER:
105      return PIPE_BUFFER;
106   case GL_TEXTURE_CUBE_MAP_ARRAY:
107   case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
108      return PIPE_TEXTURE_CUBE_ARRAY;
109   default:
110      assert(0);
111      return 0;
112   }
113}
114
115
116/** called via ctx->Driver.NewTextureImage() */
117static struct gl_texture_image *
118st_NewTextureImage(struct gl_context * ctx)
119{
120   DBG("%s\n", __FUNCTION__);
121   (void) ctx;
122   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
123}
124
125
126/** called via ctx->Driver.DeleteTextureImage() */
127static void
128st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
129{
130   /* nothing special (yet) for st_texture_image */
131   _mesa_delete_texture_image(ctx, img);
132}
133
134
135/** called via ctx->Driver.NewTextureObject() */
136static struct gl_texture_object *
137st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
138{
139   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
140
141   DBG("%s\n", __FUNCTION__);
142   _mesa_initialize_texture_object(&obj->base, name, target);
143
144   return &obj->base;
145}
146
147/** called via ctx->Driver.DeleteTextureObject() */
148static void
149st_DeleteTextureObject(struct gl_context *ctx,
150                       struct gl_texture_object *texObj)
151{
152   struct st_context *st = st_context(ctx);
153   struct st_texture_object *stObj = st_texture_object(texObj);
154   if (stObj->pt)
155      pipe_resource_reference(&stObj->pt, NULL);
156   if (stObj->sampler_view) {
157      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
158   }
159   _mesa_delete_texture_object(ctx, texObj);
160}
161
162
163/** called via ctx->Driver.FreeTextureImageBuffer() */
164static void
165st_FreeTextureImageBuffer(struct gl_context *ctx,
166                          struct gl_texture_image *texImage)
167{
168   struct st_texture_image *stImage = st_texture_image(texImage);
169
170   DBG("%s\n", __FUNCTION__);
171
172   if (stImage->pt) {
173      pipe_resource_reference(&stImage->pt, NULL);
174   }
175
176   if (stImage->TexData) {
177      _mesa_align_free(stImage->TexData);
178      stImage->TexData = NULL;
179   }
180}
181
182
183/** called via ctx->Driver.MapTextureImage() */
184static void
185st_MapTextureImage(struct gl_context *ctx,
186                   struct gl_texture_image *texImage,
187                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
188                   GLbitfield mode,
189                   GLubyte **mapOut, GLint *rowStrideOut)
190{
191   struct st_context *st = st_context(ctx);
192   struct st_texture_image *stImage = st_texture_image(texImage);
193   unsigned pipeMode;
194   GLubyte *map;
195
196   pipeMode = 0x0;
197   if (mode & GL_MAP_READ_BIT)
198      pipeMode |= PIPE_TRANSFER_READ;
199   if (mode & GL_MAP_WRITE_BIT)
200      pipeMode |= PIPE_TRANSFER_WRITE;
201   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
202      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
203
204   map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
205   if (map) {
206      *mapOut = map;
207      *rowStrideOut = stImage->transfer->stride;
208   }
209   else {
210      *mapOut = NULL;
211      *rowStrideOut = 0;
212   }
213}
214
215
216/** called via ctx->Driver.UnmapTextureImage() */
217static void
218st_UnmapTextureImage(struct gl_context *ctx,
219                     struct gl_texture_image *texImage,
220                     GLuint slice)
221{
222   struct st_context *st = st_context(ctx);
223   struct st_texture_image *stImage  = st_texture_image(texImage);
224   st_texture_image_unmap(st, stImage);
225}
226
227
228/**
229 * Return default texture resource binding bitmask for the given format.
230 */
231static GLuint
232default_bindings(struct st_context *st, enum pipe_format format)
233{
234   struct pipe_screen *screen = st->pipe->screen;
235   const unsigned target = PIPE_TEXTURE_2D;
236   unsigned bindings;
237
238   if (util_format_is_depth_or_stencil(format))
239      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
240   else
241      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
242
243   if (screen->is_format_supported(screen, format, target, 0, bindings))
244      return bindings;
245   else {
246      /* Try non-sRGB. */
247      format = util_format_linear(format);
248
249      if (screen->is_format_supported(screen, format, target, 0, bindings))
250         return bindings;
251      else
252         return PIPE_BIND_SAMPLER_VIEW;
253   }
254}
255
256
257/**
258 * Given the size of a mipmap image, try to compute the size of the level=0
259 * mipmap image.
260 *
261 * Note that this isn't always accurate for odd-sized, non-POW textures.
262 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
263 *
264 * \return GL_TRUE for success, GL_FALSE for failure
265 */
266static GLboolean
267guess_base_level_size(GLenum target,
268                      GLuint width, GLuint height, GLuint depth, GLuint level,
269                      GLuint *width0, GLuint *height0, GLuint *depth0)
270{
271   assert(width >= 1);
272   assert(height >= 1);
273   assert(depth >= 1);
274
275   if (level > 0) {
276      /* Guess the size of the base level.
277       * Depending on the image's size, we can't always make a guess here.
278       */
279      switch (target) {
280      case GL_TEXTURE_1D:
281      case GL_TEXTURE_1D_ARRAY:
282         width <<= level;
283         break;
284
285      case GL_TEXTURE_2D:
286      case GL_TEXTURE_2D_ARRAY:
287         /* We can't make a good guess here, because the base level dimensions
288          * can be non-square.
289          */
290         if (width == 1 || height == 1) {
291            return GL_FALSE;
292         }
293         width <<= level;
294         height <<= level;
295         break;
296
297      case GL_TEXTURE_CUBE_MAP:
298      case GL_TEXTURE_CUBE_MAP_ARRAY:
299         width <<= level;
300         height <<= level;
301         break;
302
303      case GL_TEXTURE_3D:
304         /* We can't make a good guess here, because the base level dimensions
305          * can be non-cube.
306          */
307         if (width == 1 || height == 1 || depth == 1) {
308            return GL_FALSE;
309         }
310         width <<= level;
311         height <<= level;
312         depth <<= level;
313         break;
314
315      case GL_TEXTURE_RECTANGLE:
316         break;
317
318      default:
319         assert(0);
320      }
321   }
322
323   *width0 = width;
324   *height0 = height;
325   *depth0 = depth;
326
327   return GL_TRUE;
328}
329
330
331/**
332 * Try to allocate a pipe_resource object for the given st_texture_object.
333 *
334 * We use the given st_texture_image as a clue to determine the size of the
335 * mipmap image at level=0.
336 *
337 * \return GL_TRUE for success, GL_FALSE if out of memory.
338 */
339static GLboolean
340guess_and_alloc_texture(struct st_context *st,
341			struct st_texture_object *stObj,
342			const struct st_texture_image *stImage)
343{
344   GLuint lastLevel, width, height, depth;
345   GLuint bindings;
346   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
347   enum pipe_format fmt;
348
349   DBG("%s\n", __FUNCTION__);
350
351   assert(!stObj->pt);
352
353   if (!guess_base_level_size(stObj->base.Target,
354                              stImage->base.Width2,
355                              stImage->base.Height2,
356                              stImage->base.Depth2,
357                              stImage->base.Level,
358                              &width, &height, &depth)) {
359      /* we can't determine the image size at level=0 */
360      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
361      /* this is not an out of memory error */
362      return GL_TRUE;
363   }
364
365   /* At this point, (width x height x depth) is the expected size of
366    * the level=0 mipmap image.
367    */
368
369   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
370    * idea how many mipmap levels will be in a texture until we start
371    * to render with it.  Make an educated guess here but be prepared
372    * to re-allocating a texture buffer with space for more (or fewer)
373    * mipmap levels later.
374    */
375   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
376        stObj->base.Sampler.MinFilter == GL_LINEAR ||
377        (stObj->base.BaseLevel == 0 &&
378         stObj->base.MaxLevel == 0) ||
379        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
380        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
381       !stObj->base.GenerateMipmap &&
382       stImage->base.Level == 0) {
383      /* only alloc space for a single mipmap level */
384      lastLevel = 0;
385   }
386   else {
387      /* alloc space for a full mipmap */
388      lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
389                                               width, height, depth) - 1;
390   }
391
392   /* Save the level=0 dimensions */
393   stObj->width0 = width;
394   stObj->height0 = height;
395   stObj->depth0 = depth;
396
397   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
398
399   bindings = default_bindings(st, fmt);
400
401   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
402                                   width, height, depth,
403                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
404
405   stObj->pt = st_texture_create(st,
406                                 gl_target_to_pipe(stObj->base.Target),
407                                 fmt,
408                                 lastLevel,
409                                 ptWidth,
410                                 ptHeight,
411                                 ptDepth,
412                                 ptLayers,
413                                 bindings);
414
415   stObj->lastLevel = lastLevel;
416
417   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
418
419   return stObj->pt != NULL;
420}
421
422
423/**
424 * Called via ctx->Driver.AllocTextureImageBuffer().
425 * If the texture object/buffer already has space for the indicated image,
426 * we're done.  Otherwise, allocate memory for the new texture image.
427 */
428static GLboolean
429st_AllocTextureImageBuffer(struct gl_context *ctx,
430                           struct gl_texture_image *texImage)
431{
432   struct st_context *st = st_context(ctx);
433   struct st_texture_image *stImage = st_texture_image(texImage);
434   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
435   const GLuint level = texImage->Level;
436   GLuint width = texImage->Width;
437   GLuint height = texImage->Height;
438   GLuint depth = texImage->Depth;
439
440   DBG("%s\n", __FUNCTION__);
441
442   assert(!stImage->TexData);
443   assert(!stImage->pt); /* xxx this might be wrong */
444
445   /* Look if the parent texture object has space for this image */
446   if (stObj->pt &&
447       level <= stObj->pt->last_level &&
448       st_texture_match_image(stObj->pt, texImage)) {
449      /* this image will fit in the existing texture object's memory */
450      pipe_resource_reference(&stImage->pt, stObj->pt);
451      return GL_TRUE;
452   }
453
454   /* The parent texture object does not have space for this image */
455
456   pipe_resource_reference(&stObj->pt, NULL);
457   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
458
459   if (!guess_and_alloc_texture(st, stObj, stImage)) {
460      /* Probably out of memory.
461       * Try flushing any pending rendering, then retry.
462       */
463      st_finish(st);
464      if (!guess_and_alloc_texture(st, stObj, stImage)) {
465         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
466         return GL_FALSE;
467      }
468   }
469
470   if (stObj->pt &&
471       st_texture_match_image(stObj->pt, texImage)) {
472      /* The image will live in the object's mipmap memory */
473      pipe_resource_reference(&stImage->pt, stObj->pt);
474      assert(stImage->pt);
475      return GL_TRUE;
476   }
477   else {
478      /* Create a new, temporary texture/resource/buffer to hold this
479       * one texture image.  Note that when we later access this image
480       * (either for mapping or copying) we'll want to always specify
481       * mipmap level=0, even if the image represents some other mipmap
482       * level.
483       */
484      enum pipe_format format =
485         st_mesa_format_to_pipe_format(texImage->TexFormat);
486      GLuint bindings = default_bindings(st, format);
487      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
488
489      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
490                                      width, height, depth,
491                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
492
493      stImage->pt = st_texture_create(st,
494                                      gl_target_to_pipe(stObj->base.Target),
495                                      format,
496                                      0, /* lastLevel */
497                                      ptWidth,
498                                      ptHeight,
499                                      ptDepth,
500                                      ptLayers,
501                                      bindings);
502      return stImage->pt != NULL;
503   }
504}
505
506
507/**
508 * Preparation prior to glTexImage.  Basically check the 'surface_based'
509 * field and switch to a "normal" tex image if necessary.
510 */
511static void
512prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
513              GLenum format, GLenum type)
514{
515   struct gl_texture_object *texObj = texImage->TexObject;
516   struct st_texture_object *stObj = st_texture_object(texObj);
517
518   /* switch to "normal" */
519   if (stObj->surface_based) {
520      const GLenum target = texObj->Target;
521      const GLuint level = texImage->Level;
522      gl_format texFormat;
523
524      _mesa_clear_texture_object(ctx, texObj);
525      pipe_resource_reference(&stObj->pt, NULL);
526
527      /* oops, need to init this image again */
528      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
529                                              texImage->InternalFormat, format,
530                                              type);
531
532      _mesa_init_teximage_fields(ctx, texImage,
533                                 texImage->Width, texImage->Height,
534                                 texImage->Depth, texImage->Border,
535                                 texImage->InternalFormat, texFormat);
536
537      stObj->surface_based = GL_FALSE;
538   }
539}
540
541
542/**
543 * Return a writemask for the gallium blit. The parameters can be base
544 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
545 */
546static unsigned
547get_blit_mask(GLenum srcFormat, GLenum dstFormat)
548{
549   switch (dstFormat) {
550   case GL_DEPTH_STENCIL:
551      switch (srcFormat) {
552      case GL_DEPTH_STENCIL:
553         return PIPE_MASK_ZS;
554      case GL_DEPTH_COMPONENT:
555         return PIPE_MASK_Z;
556      case GL_STENCIL_INDEX:
557         return PIPE_MASK_S;
558      default:
559         assert(0);
560         return 0;
561      }
562
563   case GL_DEPTH_COMPONENT:
564      switch (srcFormat) {
565      case GL_DEPTH_STENCIL:
566      case GL_DEPTH_COMPONENT:
567         return PIPE_MASK_Z;
568      default:
569         assert(0);
570         return 0;
571      }
572
573   case GL_STENCIL_INDEX:
574      switch (srcFormat) {
575      case GL_STENCIL_INDEX:
576         return PIPE_MASK_S;
577      default:
578         assert(0);
579         return 0;
580      }
581
582   default:
583      return PIPE_MASK_RGBA;
584   }
585}
586
587
588static void
589st_TexImage(struct gl_context * ctx, GLuint dims,
590            struct gl_texture_image *texImage,
591            GLenum format, GLenum type, const void *pixels,
592            const struct gl_pixelstore_attrib *unpack)
593{
594   prep_teximage(ctx, texImage, format, type);
595   _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
596}
597
598
599static void
600st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
601                      struct gl_texture_image *texImage,
602                      GLsizei imageSize, const GLvoid *data)
603{
604   prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
605   _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
606}
607
608
609
610
611/**
612 * Called via ctx->Driver.GetTexImage()
613 *
614 * This uses a blit to copy the texture to a texture format which matches
615 * the format and type combo and then a fast read-back is done using memcpy.
616 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
617 * a format which matches the swizzling.
618 *
619 * If such a format isn't available, it falls back to _mesa_get_teximage.
620 *
621 * NOTE: Drivers usually do a blit to convert between tiled and linear
622 *       texture layouts during texture uploads/downloads, so the blit
623 *       we do here should be free in such cases.
624 */
625static void
626st_GetTexImage(struct gl_context * ctx,
627               GLenum format, GLenum type, GLvoid * pixels,
628               struct gl_texture_image *texImage)
629{
630   struct st_context *st = st_context(ctx);
631   struct pipe_context *pipe = st->pipe;
632   struct pipe_screen *screen = pipe->screen;
633   const GLuint width = texImage->Width;
634   const GLuint height = texImage->Height;
635   const GLuint depth = texImage->Depth;
636   struct st_texture_image *stImage = st_texture_image(texImage);
637   struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
638   struct pipe_resource *dst = NULL;
639   struct pipe_resource dst_templ;
640   enum pipe_format dst_format, src_format;
641   gl_format mesa_format;
642   GLenum gl_target = texImage->TexObject->Target;
643   enum pipe_texture_target pipe_target;
644   struct pipe_blit_info blit;
645   unsigned bind = PIPE_BIND_TRANSFER_READ;
646   struct pipe_transfer *tex_xfer;
647   ubyte *map = NULL;
648   boolean done = FALSE;
649
650   if (!stImage->pt) {
651      goto fallback;
652   }
653
654   /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
655    * due to an incomplete stencil blit implementation in some drivers. */
656   if (format == GL_DEPTH_STENCIL) {
657      goto fallback;
658   }
659
660   /* If the base internal format and the texture format don't match, we have
661    * to fall back to _mesa_get_teximage. */
662   if (texImage->_BaseFormat !=
663       _mesa_get_format_base_format(texImage->TexFormat)) {
664      goto fallback;
665   }
666
667   /* See if the texture format already matches the format and type,
668    * in which case the memcpy-based fast path will be used. */
669   if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
670                                            type, ctx->Pack.SwapBytes)) {
671      goto fallback;
672   }
673
674   /* Convert the source format to what is expected by GetTexImage
675    * and see if it's supported.
676    *
677    * This only applies to glGetTexImage:
678    * - Luminance must be returned as (L,0,0,1).
679    * - Luminance alpha must be returned as (L,0,0,A).
680    * - Intensity must be returned as (I,0,0,1)
681    */
682   src_format = util_format_linear(src->format);
683   src_format = util_format_luminance_to_red(src_format);
684   src_format = util_format_intensity_to_red(src_format);
685
686   if (!src_format ||
687       !screen->is_format_supported(screen, src_format, src->target,
688                                    src->nr_samples,
689                                    PIPE_BIND_SAMPLER_VIEW)) {
690      goto fallback;
691   }
692
693   if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
694      bind |= PIPE_BIND_DEPTH_STENCIL;
695   else
696      bind |= PIPE_BIND_RENDER_TARGET;
697
698   /* GetTexImage only returns a single face for cubemaps. */
699   if (gl_target == GL_TEXTURE_CUBE_MAP) {
700      gl_target = GL_TEXTURE_2D;
701   }
702   pipe_target = gl_target_to_pipe(gl_target);
703
704   /* Choose the destination format by finding the best match
705    * for the format+type combo. */
706   dst_format = st_choose_matching_format(screen, bind, format, type,
707					  ctx->Pack.SwapBytes);
708
709   if (dst_format == PIPE_FORMAT_NONE) {
710      GLenum dst_glformat;
711
712      /* Fall back to _mesa_get_teximage except for compressed formats,
713       * where decompression with a blit is always preferred. */
714      if (!util_format_is_compressed(src->format)) {
715         goto fallback;
716      }
717
718      /* Set the appropriate format for the decompressed texture.
719       * Luminance and sRGB formats shouldn't appear here.*/
720      switch (src_format) {
721      case PIPE_FORMAT_DXT1_RGB:
722      case PIPE_FORMAT_DXT1_RGBA:
723      case PIPE_FORMAT_DXT3_RGBA:
724      case PIPE_FORMAT_DXT5_RGBA:
725      case PIPE_FORMAT_RGTC1_UNORM:
726      case PIPE_FORMAT_RGTC2_UNORM:
727      case PIPE_FORMAT_ETC1_RGB8:
728         dst_glformat = GL_RGBA8;
729         break;
730      case PIPE_FORMAT_RGTC1_SNORM:
731      case PIPE_FORMAT_RGTC2_SNORM:
732         if (!ctx->Extensions.EXT_texture_snorm)
733            goto fallback;
734         dst_glformat = GL_RGBA8_SNORM;
735         break;
736      /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
737      default:
738         assert(0);
739         goto fallback;
740      }
741
742      dst_format = st_choose_format(st, dst_glformat, format, type,
743                                    pipe_target, 0, bind, FALSE);
744
745      if (dst_format == PIPE_FORMAT_NONE) {
746         /* unable to get an rgba format!?! */
747         goto fallback;
748      }
749   }
750
751   /* create the destination texture */
752   memset(&dst_templ, 0, sizeof(dst_templ));
753   dst_templ.target = pipe_target;
754   dst_templ.format = dst_format;
755   dst_templ.bind = bind;
756   dst_templ.usage = PIPE_USAGE_STAGING;
757
758   st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
759                                   &dst_templ.width0, &dst_templ.height0,
760                                   &dst_templ.depth0, &dst_templ.array_size);
761
762   dst = screen->resource_create(screen, &dst_templ);
763   if (!dst) {
764      goto fallback;
765   }
766
767   blit.src.resource = src;
768   blit.src.level = texImage->Level;
769   blit.src.format = src_format;
770   blit.dst.resource = dst;
771   blit.dst.level = 0;
772   blit.dst.format = dst->format;
773   blit.src.box.x = blit.dst.box.x = 0;
774   blit.src.box.y = blit.dst.box.y = 0;
775   blit.src.box.z = texImage->Face;
776   blit.dst.box.z = 0;
777   blit.src.box.width = blit.dst.box.width = width;
778   blit.src.box.height = blit.dst.box.height = height;
779   blit.src.box.depth = blit.dst.box.depth = depth;
780   blit.mask = get_blit_mask(texImage->_BaseFormat, format);
781   blit.filter = PIPE_TEX_FILTER_NEAREST;
782   blit.scissor_enable = FALSE;
783
784   /* blit/render/decompress */
785   st->pipe->blit(st->pipe, &blit);
786
787   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
788
789   map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
790                              0, 0, 0, width, height, depth, &tex_xfer);
791   if (!map) {
792      goto end;
793   }
794
795   mesa_format = st_pipe_format_to_mesa_format(dst_format);
796
797   /* copy/pack data into user buffer */
798   if (_mesa_format_matches_format_and_type(mesa_format, format, type,
799                                            ctx->Pack.SwapBytes)) {
800      /* memcpy */
801      const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
802      GLuint row, slice;
803
804      for (slice = 0; slice < depth; slice++) {
805         ubyte *slice_map = map;
806
807         for (row = 0; row < height; row++) {
808            GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
809                                                 width, height, format,
810                                                 type, slice, row, 0);
811            memcpy(dest, slice_map, bytesPerRow);
812            slice_map += tex_xfer->stride;
813         }
814         map += tex_xfer->layer_stride;
815      }
816   }
817   else {
818      /* format translation via floats */
819      GLuint row, slice;
820      GLfloat *rgba;
821
822      assert(util_format_is_compressed(src->format));
823
824      rgba = malloc(width * 4 * sizeof(GLfloat));
825      if (!rgba) {
826         goto end;
827      }
828
829      for (slice = 0; slice < depth; slice++) {
830         for (row = 0; row < height; row++) {
831            const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
832            GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
833                                                 width, height, format,
834                                                 type, slice, row, 0);
835
836            if (ST_DEBUG & DEBUG_FALLBACK)
837               debug_printf("%s: fallback format translation\n", __FUNCTION__);
838
839            /* get float[4] rgba row from surface */
840            pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
841                                      dst_format, rgba);
842
843            _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
844                                       type, dest, &ctx->Pack, transferOps);
845         }
846         map += tex_xfer->layer_stride;
847      }
848
849      free(rgba);
850   }
851   done = TRUE;
852
853end:
854   if (map)
855      pipe_transfer_unmap(pipe, tex_xfer);
856
857   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
858   pipe_resource_reference(&dst, NULL);
859
860fallback:
861   if (!done) {
862      _mesa_get_teximage(ctx, format, type, pixels, texImage);
863   }
864}
865
866
867/**
868 * Do a CopyTexSubImage operation using a read transfer from the source,
869 * a write transfer to the destination and get_tile()/put_tile() to access
870 * the pixels/texels.
871 *
872 * Note: srcY=0=TOP of renderbuffer
873 */
874static void
875fallback_copy_texsubimage(struct gl_context *ctx,
876                          struct st_renderbuffer *strb,
877                          struct st_texture_image *stImage,
878                          GLenum baseFormat,
879                          GLint destX, GLint destY, GLint destZ,
880                          GLint srcX, GLint srcY,
881                          GLsizei width, GLsizei height)
882{
883   struct st_context *st = st_context(ctx);
884   struct pipe_context *pipe = st->pipe;
885   struct pipe_transfer *src_trans;
886   GLubyte *texDest;
887   enum pipe_transfer_usage transfer_usage;
888   void *map;
889   unsigned dst_width = width;
890   unsigned dst_height = height;
891   unsigned dst_depth = 1;
892
893   if (ST_DEBUG & DEBUG_FALLBACK)
894      debug_printf("%s: fallback processing\n", __FUNCTION__);
895
896   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
897      srcY = strb->Base.Height - srcY - height;
898   }
899
900   if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
901      /* Move y/height to z/depth for 1D array textures.  */
902      destZ = destY;
903      destY = 0;
904      dst_depth = dst_height;
905      dst_height = 1;
906   }
907
908   map = pipe_transfer_map(pipe,
909                           strb->texture,
910                           strb->rtt_level,
911                           strb->rtt_face + strb->rtt_slice,
912                           PIPE_TRANSFER_READ,
913                           srcX, srcY,
914                           width, height, &src_trans);
915
916   if ((baseFormat == GL_DEPTH_COMPONENT ||
917        baseFormat == GL_DEPTH_STENCIL) &&
918       util_format_is_depth_and_stencil(stImage->pt->format))
919      transfer_usage = PIPE_TRANSFER_READ_WRITE;
920   else
921      transfer_usage = PIPE_TRANSFER_WRITE;
922
923   texDest = st_texture_image_map(st, stImage, transfer_usage,
924                                  destX, destY, destZ,
925                                  dst_width, dst_height, dst_depth);
926
927   if (baseFormat == GL_DEPTH_COMPONENT ||
928       baseFormat == GL_DEPTH_STENCIL) {
929      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
930                                     ctx->Pixel.DepthBias != 0.0F);
931      GLint row, yStep;
932      uint *data;
933
934      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
935      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
936         srcY = height - 1;
937         yStep = -1;
938      }
939      else {
940         srcY = 0;
941         yStep = 1;
942      }
943
944      data = malloc(width * sizeof(uint));
945
946      if (data) {
947         /* To avoid a large temp memory allocation, do copy row by row */
948         for (row = 0; row < height; row++, srcY += yStep) {
949            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
950            if (scaleOrBias) {
951               _mesa_scale_and_bias_depth_uint(ctx, width, data);
952            }
953
954            if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
955               pipe_put_tile_z(stImage->transfer,
956                               texDest + row*stImage->transfer->layer_stride,
957                               0, 0, width, 1, data);
958            }
959            else {
960               pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
961                               data);
962            }
963         }
964      }
965      else {
966         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
967      }
968
969      free(data);
970   }
971   else {
972      /* RGBA format */
973      GLfloat *tempSrc =
974         malloc(width * height * 4 * sizeof(GLfloat));
975
976      if (tempSrc && texDest) {
977         const GLint dims = 2;
978         GLint dstRowStride;
979         struct gl_texture_image *texImage = &stImage->base;
980         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
981
982         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
983            unpack.Invert = GL_TRUE;
984         }
985
986         if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
987            dstRowStride = stImage->transfer->layer_stride;
988         }
989         else {
990            dstRowStride = stImage->transfer->stride;
991         }
992
993         /* get float/RGBA image from framebuffer */
994         /* XXX this usually involves a lot of int/float conversion.
995          * try to avoid that someday.
996          */
997         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
998                                   util_format_linear(strb->texture->format),
999                                   tempSrc);
1000
1001         /* Store into texture memory.
1002          * Note that this does some special things such as pixel transfer
1003          * ops and format conversion.  In particular, if the dest tex format
1004          * is actually RGBA but the user created the texture as GL_RGB we
1005          * need to fill-in/override the alpha channel with 1.0.
1006          */
1007         _mesa_texstore(ctx, dims,
1008                        texImage->_BaseFormat,
1009                        texImage->TexFormat,
1010                        dstRowStride,
1011                        &texDest,
1012                        width, height, 1,
1013                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1014                        &unpack);
1015      }
1016      else {
1017         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1018      }
1019
1020      free(tempSrc);
1021   }
1022
1023   st_texture_image_unmap(st, stImage);
1024   pipe->transfer_unmap(pipe, src_trans);
1025}
1026
1027
1028
1029/**
1030 * If the format of the src renderbuffer and the format of the dest
1031 * texture are compatible (in terms of blitting), return a TGSI writemask
1032 * to be used during the blit.
1033 * If the src/dest are incompatible, return 0.
1034 */
1035static unsigned
1036compatible_src_dst_formats(struct gl_context *ctx,
1037                           const struct gl_renderbuffer *src,
1038                           const struct gl_texture_image *dst)
1039{
1040   /* Get logical base formats for the src and dest.
1041    * That is, use the user-requested formats and not the actual, device-
1042    * chosen formats.
1043    * For example, the user may have requested an A8 texture but the
1044    * driver may actually be using an RGBA texture format.  When we
1045    * copy/blit to that texture, we only want to copy the Alpha channel
1046    * and not the RGB channels.
1047    *
1048    * Similarly, when the src FBO was created an RGB format may have been
1049    * requested but the driver actually chose an RGBA format.  In that case,
1050    * we don't want to copy the undefined Alpha channel to the dest texture
1051    * (it should be 1.0).
1052    */
1053   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1054   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1055
1056   /**
1057    * XXX when we have red-only and red/green renderbuffers we'll need
1058    * to add more cases here (or implement a general-purpose routine that
1059    * queries the existance of the R,G,B,A channels in the src and dest).
1060    */
1061   if (srcFormat == dstFormat) {
1062      /* This is the same as matching_base_formats, which should
1063       * always pass, as it did previously.
1064       */
1065      return TGSI_WRITEMASK_XYZW;
1066   }
1067   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1068      /* Make sure that A in the dest is 1.  The actual src format
1069       * may be RGBA and have undefined A values.
1070       */
1071      return TGSI_WRITEMASK_XYZ;
1072   }
1073   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1074      /* Make sure that A in the dest is 1.  The actual dst format
1075       * may be RGBA and will need A=1 to provide proper alpha values
1076       * when sampled later.
1077       */
1078      return TGSI_WRITEMASK_XYZ;
1079   }
1080   else {
1081      if (ST_DEBUG & DEBUG_FALLBACK)
1082         debug_printf("%s failed for src %s, dst %s\n",
1083                      __FUNCTION__,
1084                      _mesa_lookup_enum_by_nr(srcFormat),
1085                      _mesa_lookup_enum_by_nr(dstFormat));
1086
1087      /* Otherwise fail.
1088       */
1089      return 0;
1090   }
1091}
1092
1093
1094/**
1095 * Do pipe->blit. Return FALSE if the blitting is unsupported
1096 * for the given formats.
1097 */
1098static GLboolean
1099st_pipe_blit(struct pipe_context *pipe, struct pipe_blit_info *blit)
1100{
1101   struct pipe_screen *screen = pipe->screen;
1102   unsigned dst_usage;
1103
1104   if (util_format_is_depth_or_stencil(blit->dst.format)) {
1105      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1106   }
1107   else {
1108      dst_usage = PIPE_BIND_RENDER_TARGET;
1109   }
1110
1111   /* try resource_copy_region in case the format is not supported
1112    * for rendering */
1113   if (util_try_blit_via_copy_region(pipe, blit)) {
1114      return GL_TRUE; /* done */
1115   }
1116
1117   /* check the format support */
1118   if (!screen->is_format_supported(screen, blit->src.format,
1119                                    PIPE_TEXTURE_2D, 0,
1120                                    PIPE_BIND_SAMPLER_VIEW) ||
1121       !screen->is_format_supported(screen, blit->dst.format,
1122                                    PIPE_TEXTURE_2D, 0,
1123                                    dst_usage)) {
1124      return GL_FALSE;
1125   }
1126
1127   pipe->blit(pipe, blit);
1128   return GL_TRUE;
1129}
1130
1131
1132/**
1133 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1134 * Note that the region to copy has already been clipped so we know we
1135 * won't read from outside the source renderbuffer's bounds.
1136 *
1137 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1138 */
1139static void
1140st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1141                   struct gl_texture_image *texImage,
1142                   GLint destX, GLint destY, GLint destZ,
1143                   struct gl_renderbuffer *rb,
1144                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1145{
1146   struct st_texture_image *stImage = st_texture_image(texImage);
1147   const GLenum texBaseFormat = texImage->_BaseFormat;
1148   struct st_renderbuffer *strb = st_renderbuffer(rb);
1149   struct st_context *st = st_context(ctx);
1150   struct pipe_context *pipe = st->pipe;
1151   struct pipe_screen *screen = pipe->screen;
1152   enum pipe_format dest_format, src_format;
1153   GLuint color_writemask;
1154   struct pipe_surface *dest_surface = NULL;
1155   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1156   struct pipe_surface surf_tmpl;
1157   unsigned dst_usage;
1158   unsigned blit_mask;
1159   GLint srcY0, srcY1, yStep;
1160
1161   /* make sure finalize_textures has been called?
1162    */
1163   if (0) st_validate_state(st);
1164
1165   if (!strb || !strb->surface || !stImage->pt) {
1166      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1167      return;
1168   }
1169
1170   assert(strb);
1171   assert(strb->surface);
1172   assert(stImage->pt);
1173
1174   src_format = strb->surface->format;
1175   dest_format = stImage->pt->format;
1176
1177   if (do_flip) {
1178      srcY1 = strb->Base.Height - srcY - height;
1179      srcY0 = srcY1 + height;
1180      yStep = -1;
1181   }
1182   else {
1183      srcY0 = srcY;
1184      srcY1 = srcY0 + height;
1185      yStep = 1;
1186   }
1187
1188   if (ctx->_ImageTransferState) {
1189      goto fallback;
1190   }
1191
1192   /* Compressed and subsampled textures aren't supported for blitting. */
1193   if (!util_format_is_plain(dest_format)) {
1194      goto fallback;
1195   }
1196
1197   if (texBaseFormat == GL_DEPTH_STENCIL ||
1198       texBaseFormat == GL_DEPTH_COMPONENT) {
1199      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1200   }
1201   else {
1202      dst_usage = PIPE_BIND_RENDER_TARGET;
1203   }
1204
1205   blit_mask = get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1206
1207   /* Determine if the src framebuffer and dest texture have the same
1208    * base format.  We need this to detect a case such as the framebuffer
1209    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1210    * texture format stores RGBA we need to set A=1 (overriding the
1211    * framebuffer's alpha values).
1212    *
1213    * XXX util_blit_pixels doesn't support MSAA resolve, so always use
1214    *     pipe->blit for MSAA textures
1215    */
1216   if ((blit_mask & PIPE_MASK_RGBA) &&
1217       texBaseFormat != strb->Base._BaseFormat &&
1218       strb->texture->nr_samples <= 1) {
1219      blit_mask = 0;
1220   }
1221
1222   /* Blit the texture.
1223    * This supports flipping, format conversions, and downsampling.
1224    */
1225   if (blit_mask) {
1226      /* If stImage->pt is an independent image (not a pointer into a full
1227       * mipmap) stImage->pt.last_level will be zero and we need to use that
1228       * as the dest level.
1229       */
1230      unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1231      struct pipe_blit_info blit;
1232
1233      memset(&blit, 0, sizeof(blit));
1234      blit.src.resource = strb->texture;
1235      blit.src.format = src_format;
1236      blit.src.level = strb->surface->u.tex.level;
1237      blit.src.box.x = srcX;
1238      blit.src.box.y = srcY0;
1239      blit.src.box.z = strb->surface->u.tex.first_layer;
1240      blit.src.box.width = width;
1241      blit.src.box.height = srcY1 - srcY0;
1242      blit.src.box.depth = 1;
1243      blit.dst.resource = stImage->pt;
1244      blit.dst.format = dest_format;
1245      blit.dst.level = dstLevel;
1246      blit.dst.box.x = destX;
1247      blit.dst.box.y = destY;
1248      blit.dst.box.z = stImage->base.Face + destZ;
1249      blit.dst.box.width = width;
1250      blit.dst.box.height = height;
1251      blit.dst.box.depth = 1;
1252      blit.mask = blit_mask;
1253      blit.filter = PIPE_TEX_FILTER_NEAREST;
1254
1255      /* 1D array textures need special treatment.
1256       * Blit rows from the source to layers in the destination. */
1257      if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
1258         int y, layer;
1259
1260         for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) {
1261            blit.src.box.y = y;
1262            blit.src.box.height = 1;
1263            blit.dst.box.y = 0;
1264            blit.dst.box.height = 1;
1265            blit.dst.box.z = destY + layer;
1266
1267            if (!st_pipe_blit(pipe, &blit)) {
1268               goto fallback;
1269            }
1270         }
1271      }
1272      else {
1273         /* All the other texture targets. */
1274         if (!st_pipe_blit(pipe, &blit)) {
1275            goto fallback;
1276         }
1277      }
1278      return;
1279   }
1280
1281   /* try u_blit */
1282   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
1283      /* u_blit cannot copy 1D array textures as required by CopyTexSubImage */
1284      goto fallback;
1285   }
1286
1287   color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1288
1289   if (!color_writemask ||
1290       !screen->is_format_supported(screen, src_format,
1291                                    PIPE_TEXTURE_2D, 0,
1292                                    PIPE_BIND_SAMPLER_VIEW) ||
1293       !screen->is_format_supported(screen, dest_format,
1294                                    PIPE_TEXTURE_2D, 0,
1295                                    dst_usage)) {
1296      goto fallback;
1297   }
1298
1299   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1300   surf_tmpl.format = util_format_linear(stImage->pt->format);
1301   surf_tmpl.u.tex.level = stImage->base.Level;
1302   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1303   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1304
1305   dest_surface = pipe->create_surface(pipe, stImage->pt,
1306                                       &surf_tmpl);
1307   util_blit_pixels(st->blit,
1308                    strb->texture,
1309                    strb->surface->u.tex.level,
1310                    srcX, srcY0,
1311                    srcX + width, srcY1,
1312                    strb->surface->u.tex.first_layer,
1313                    dest_surface,
1314                    destX, destY,
1315                    destX + width, destY + height,
1316                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1317                    color_writemask, 0);
1318   pipe_surface_reference(&dest_surface, NULL);
1319   return;
1320
1321fallback:
1322   /* software fallback */
1323   fallback_copy_texsubimage(ctx,
1324                             strb, stImage, texBaseFormat,
1325                             destX, destY, destZ,
1326                             srcX, srcY, width, height);
1327}
1328
1329
1330/**
1331 * Copy image data from stImage into the texture object 'stObj' at level
1332 * 'dstLevel'.
1333 */
1334static void
1335copy_image_data_to_texture(struct st_context *st,
1336			   struct st_texture_object *stObj,
1337                           GLuint dstLevel,
1338			   struct st_texture_image *stImage)
1339{
1340   /* debug checks */
1341   {
1342      const struct gl_texture_image *dstImage =
1343         stObj->base.Image[stImage->base.Face][dstLevel];
1344      assert(dstImage);
1345      assert(dstImage->Width == stImage->base.Width);
1346      assert(dstImage->Height == stImage->base.Height);
1347      assert(dstImage->Depth == stImage->base.Depth);
1348   }
1349
1350   if (stImage->pt) {
1351      /* Copy potentially with the blitter:
1352       */
1353      GLuint src_level;
1354      if (stImage->pt->last_level == 0)
1355         src_level = 0;
1356      else
1357         src_level = stImage->base.Level;
1358
1359      assert(src_level <= stImage->pt->last_level);
1360      assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1361      assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1362             u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1363      assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1364             stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1365             u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1366
1367      st_texture_image_copy(st->pipe,
1368                            stObj->pt, dstLevel,  /* dest texture, level */
1369                            stImage->pt, src_level, /* src texture, level */
1370                            stImage->base.Face);
1371
1372      pipe_resource_reference(&stImage->pt, NULL);
1373   }
1374   else if (stImage->TexData) {
1375      /* Copy from malloc'd memory */
1376      /* XXX this should be re-examined/tested with a compressed format */
1377      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1378      GLuint srcRowStride = stImage->base.Width * blockSize;
1379      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1380      st_texture_image_data(st,
1381                            stObj->pt,
1382                            stImage->base.Face,
1383                            dstLevel,
1384                            stImage->TexData,
1385                            srcRowStride,
1386                            srcSliceStride);
1387      _mesa_align_free(stImage->TexData);
1388      stImage->TexData = NULL;
1389   }
1390
1391   pipe_resource_reference(&stImage->pt, stObj->pt);
1392}
1393
1394
1395/**
1396 * Called during state validation.  When this function is finished,
1397 * the texture object should be ready for rendering.
1398 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1399 */
1400GLboolean
1401st_finalize_texture(struct gl_context *ctx,
1402		    struct pipe_context *pipe,
1403		    struct gl_texture_object *tObj)
1404{
1405   struct st_context *st = st_context(ctx);
1406   struct st_texture_object *stObj = st_texture_object(tObj);
1407   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1408   GLuint face;
1409   struct st_texture_image *firstImage;
1410   enum pipe_format firstImageFormat;
1411   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1412
1413   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1414      /* The texture is complete and we know exactly how many mipmap levels
1415       * are present/needed.  This is conditional because we may be called
1416       * from the st_generate_mipmap() function when the texture object is
1417       * incomplete.  In that case, we'll have set stObj->lastLevel before
1418       * we get here.
1419       */
1420      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1421          stObj->base.Sampler.MinFilter == GL_NEAREST)
1422         stObj->lastLevel = stObj->base.BaseLevel;
1423      else
1424         stObj->lastLevel = stObj->base._MaxLevel;
1425   }
1426
1427   if (tObj->Target == GL_TEXTURE_BUFFER) {
1428      struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1429
1430      if (st_obj->buffer != stObj->pt) {
1431         pipe_resource_reference(&stObj->pt, st_obj->buffer);
1432         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1433         stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1434         stObj->height0 = 1;
1435         stObj->depth0 = 1;
1436      }
1437      return GL_TRUE;
1438
1439   }
1440
1441   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1442   assert(firstImage);
1443
1444   /* If both firstImage and stObj point to a texture which can contain
1445    * all active images, favour firstImage.  Note that because of the
1446    * completeness requirement, we know that the image dimensions
1447    * will match.
1448    */
1449   if (firstImage->pt &&
1450       firstImage->pt != stObj->pt &&
1451       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1452      pipe_resource_reference(&stObj->pt, firstImage->pt);
1453      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1454   }
1455
1456   /* Find gallium format for the Mesa texture */
1457   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1458
1459   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1460   {
1461      GLuint width, height, depth;
1462      if (!guess_base_level_size(stObj->base.Target,
1463                                 firstImage->base.Width2,
1464                                 firstImage->base.Height2,
1465                                 firstImage->base.Depth2,
1466                                 firstImage->base.Level,
1467                                 &width, &height, &depth)) {
1468         width = stObj->width0;
1469         height = stObj->height0;
1470         depth = stObj->depth0;
1471      }
1472      /* convert GL dims to Gallium dims */
1473      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1474                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1475   }
1476
1477   /* If we already have a gallium texture, check that it matches the texture
1478    * object's format, target, size, num_levels, etc.
1479    */
1480   if (stObj->pt) {
1481      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1482          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1483          stObj->pt->last_level < stObj->lastLevel ||
1484          stObj->pt->width0 != ptWidth ||
1485          stObj->pt->height0 != ptHeight ||
1486          stObj->pt->depth0 != ptDepth ||
1487          stObj->pt->array_size != ptLayers)
1488      {
1489         /* The gallium texture does not match the Mesa texture so delete the
1490          * gallium texture now.  We'll make a new one below.
1491          */
1492         pipe_resource_reference(&stObj->pt, NULL);
1493         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1494         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1495      }
1496   }
1497
1498   /* May need to create a new gallium texture:
1499    */
1500   if (!stObj->pt) {
1501      GLuint bindings = default_bindings(st, firstImageFormat);
1502
1503      stObj->pt = st_texture_create(st,
1504                                    gl_target_to_pipe(stObj->base.Target),
1505                                    firstImageFormat,
1506                                    stObj->lastLevel,
1507                                    ptWidth,
1508                                    ptHeight,
1509                                    ptDepth,
1510                                    ptLayers,
1511                                    bindings);
1512
1513      if (!stObj->pt) {
1514         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1515         return GL_FALSE;
1516      }
1517   }
1518
1519   /* Pull in any images not in the object's texture:
1520    */
1521   for (face = 0; face < nr_faces; face++) {
1522      GLuint level;
1523      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1524         struct st_texture_image *stImage =
1525            st_texture_image(stObj->base.Image[face][level]);
1526
1527         /* Need to import images in main memory or held in other textures.
1528          */
1529         if (stImage && stObj->pt != stImage->pt) {
1530            if (level == 0 ||
1531                (stImage->base.Width == u_minify(stObj->width0, level) &&
1532                 stImage->base.Height == u_minify(stObj->height0, level) &&
1533                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1534               /* src image fits expected dest mipmap level size */
1535               copy_image_data_to_texture(st, stObj, level, stImage);
1536            }
1537         }
1538      }
1539   }
1540
1541   return GL_TRUE;
1542}
1543
1544
1545/**
1546 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1547 * for a whole mipmap stack.
1548 */
1549static GLboolean
1550st_AllocTextureStorage(struct gl_context *ctx,
1551                       struct gl_texture_object *texObj,
1552                       GLsizei levels, GLsizei width,
1553                       GLsizei height, GLsizei depth)
1554{
1555   const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1556   struct st_context *st = st_context(ctx);
1557   struct st_texture_object *stObj = st_texture_object(texObj);
1558   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1559   enum pipe_format fmt;
1560   GLint level;
1561
1562   assert(levels > 0);
1563
1564   /* Save the level=0 dimensions */
1565   stObj->width0 = width;
1566   stObj->height0 = height;
1567   stObj->depth0 = depth;
1568   stObj->lastLevel = levels - 1;
1569
1570   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1571
1572   bindings = default_bindings(st, fmt);
1573
1574   st_gl_texture_dims_to_pipe_dims(texObj->Target,
1575                                   width, height, depth,
1576                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1577
1578   stObj->pt = st_texture_create(st,
1579                                 gl_target_to_pipe(texObj->Target),
1580                                 fmt,
1581                                 levels,
1582                                 ptWidth,
1583                                 ptHeight,
1584                                 ptDepth,
1585                                 ptLayers,
1586                                 bindings);
1587   if (!stObj->pt)
1588      return GL_FALSE;
1589
1590   /* Set image resource pointers */
1591   for (level = 0; level < levels; level++) {
1592      GLuint face;
1593      for (face = 0; face < numFaces; face++) {
1594         struct st_texture_image *stImage =
1595            st_texture_image(texObj->Image[face][level]);
1596         pipe_resource_reference(&stImage->pt, stObj->pt);
1597      }
1598   }
1599
1600   return GL_TRUE;
1601}
1602
1603
1604static GLboolean
1605st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1606                     GLint level, gl_format format,
1607                     GLint width, GLint height,
1608                     GLint depth, GLint border)
1609{
1610   struct st_context *st = st_context(ctx);
1611   struct pipe_context *pipe = st->pipe;
1612
1613   if (width == 0 || height == 0 || depth == 0) {
1614      /* zero-sized images are legal, and always fit! */
1615      return GL_TRUE;
1616   }
1617
1618   if (pipe->screen->can_create_resource) {
1619      /* Ask the gallium driver if the texture is too large */
1620      struct gl_texture_object *texObj =
1621         _mesa_get_current_tex_object(ctx, target);
1622      struct pipe_resource pt;
1623
1624      /* Setup the pipe_resource object
1625       */
1626      memset(&pt, 0, sizeof(pt));
1627
1628      pt.target = gl_target_to_pipe(target);
1629      pt.format = st_mesa_format_to_pipe_format(format);
1630
1631      st_gl_texture_dims_to_pipe_dims(target,
1632                                      width, height, depth,
1633                                      &pt.width0, &pt.height0,
1634                                      &pt.depth0, &pt.array_size);
1635
1636      if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1637                         texObj->Sampler.MinFilter == GL_NEAREST)) {
1638         /* assume just one mipmap level */
1639         pt.last_level = 0;
1640      }
1641      else {
1642         /* assume a full set of mipmaps */
1643         pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1644      }
1645
1646      return pipe->screen->can_create_resource(pipe->screen, &pt);
1647   }
1648   else {
1649      /* Use core Mesa fallback */
1650      return _mesa_test_proxy_teximage(ctx, target, level, format,
1651                                       width, height, depth, border);
1652   }
1653}
1654
1655
1656void
1657st_init_texture_functions(struct dd_function_table *functions)
1658{
1659   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1660   functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1661   functions->TexImage = st_TexImage;
1662   functions->TexSubImage = _mesa_store_texsubimage;
1663   functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1664   functions->CopyTexSubImage = st_CopyTexSubImage;
1665   functions->GenerateMipmap = st_generate_mipmap;
1666
1667   functions->GetTexImage = st_GetTexImage;
1668
1669   /* compressed texture functions */
1670   functions->CompressedTexImage = st_CompressedTexImage;
1671   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1672
1673   functions->NewTextureObject = st_NewTextureObject;
1674   functions->NewTextureImage = st_NewTextureImage;
1675   functions->DeleteTextureImage = st_DeleteTextureImage;
1676   functions->DeleteTexture = st_DeleteTextureObject;
1677   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1678   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1679   functions->MapTextureImage = st_MapTextureImage;
1680   functions->UnmapTextureImage = st_UnmapTextureImage;
1681
1682   /* XXX Temporary until we can query pipe's texture sizes */
1683   functions->TestProxyTexImage = st_TestProxyTexImage;
1684
1685   functions->AllocTextureStorage = st_AllocTextureStorage;
1686}
1687