st_cb_texture.c revision a710c21ac200fc1c80a6209862e837f0a75f4cc5
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <stdio.h>
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/format_utils.h"
34#include "main/glformats.h"
35#include "main/image.h"
36#include "main/imports.h"
37#include "main/macros.h"
38#include "main/mipmap.h"
39#include "main/pack.h"
40#include "main/pbo.h"
41#include "main/pixeltransfer.h"
42#include "main/texcompress.h"
43#include "main/texcompress_etc.h"
44#include "main/texgetimage.h"
45#include "main/teximage.h"
46#include "main/texobj.h"
47#include "main/texstore.h"
48
49#include "state_tracker/st_debug.h"
50#include "state_tracker/st_context.h"
51#include "state_tracker/st_cb_bitmap.h"
52#include "state_tracker/st_cb_fbo.h"
53#include "state_tracker/st_cb_flush.h"
54#include "state_tracker/st_cb_texture.h"
55#include "state_tracker/st_cb_bufferobjects.h"
56#include "state_tracker/st_format.h"
57#include "state_tracker/st_pbo.h"
58#include "state_tracker/st_texture.h"
59#include "state_tracker/st_gen_mipmap.h"
60#include "state_tracker/st_atom.h"
61#include "state_tracker/st_sampler_view.h"
62
63#include "pipe/p_context.h"
64#include "pipe/p_defines.h"
65#include "util/u_inlines.h"
66#include "util/u_upload_mgr.h"
67#include "pipe/p_shader_tokens.h"
68#include "util/u_tile.h"
69#include "util/u_format.h"
70#include "util/u_surface.h"
71#include "util/u_sampler.h"
72#include "util/u_math.h"
73#include "util/u_box.h"
74#include "util/u_simple_shaders.h"
75#include "cso_cache/cso_context.h"
76#include "tgsi/tgsi_ureg.h"
77
78#define DBG if (0) printf
79
80
81enum pipe_texture_target
82gl_target_to_pipe(GLenum target)
83{
84   switch (target) {
85   case GL_TEXTURE_1D:
86   case GL_PROXY_TEXTURE_1D:
87      return PIPE_TEXTURE_1D;
88   case GL_TEXTURE_2D:
89   case GL_PROXY_TEXTURE_2D:
90   case GL_TEXTURE_EXTERNAL_OES:
91   case GL_TEXTURE_2D_MULTISAMPLE:
92   case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
93      return PIPE_TEXTURE_2D;
94   case GL_TEXTURE_RECTANGLE_NV:
95   case GL_PROXY_TEXTURE_RECTANGLE_NV:
96      return PIPE_TEXTURE_RECT;
97   case GL_TEXTURE_3D:
98   case GL_PROXY_TEXTURE_3D:
99      return PIPE_TEXTURE_3D;
100   case GL_TEXTURE_CUBE_MAP_ARB:
101   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
102   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
103   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
104   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
105   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
106   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
107   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
108      return PIPE_TEXTURE_CUBE;
109   case GL_TEXTURE_1D_ARRAY_EXT:
110   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
111      return PIPE_TEXTURE_1D_ARRAY;
112   case GL_TEXTURE_2D_ARRAY_EXT:
113   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
114   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
115   case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
116      return PIPE_TEXTURE_2D_ARRAY;
117   case GL_TEXTURE_BUFFER:
118      return PIPE_BUFFER;
119   case GL_TEXTURE_CUBE_MAP_ARRAY:
120   case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
121      return PIPE_TEXTURE_CUBE_ARRAY;
122   default:
123      assert(0);
124      return 0;
125   }
126}
127
128
129/** called via ctx->Driver.NewTextureImage() */
130static struct gl_texture_image *
131st_NewTextureImage(struct gl_context * ctx)
132{
133   DBG("%s\n", __func__);
134   (void) ctx;
135   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
136}
137
138
139/** called via ctx->Driver.DeleteTextureImage() */
140static void
141st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
142{
143   /* nothing special (yet) for st_texture_image */
144   _mesa_delete_texture_image(ctx, img);
145}
146
147
148/** called via ctx->Driver.NewTextureObject() */
149static struct gl_texture_object *
150st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
151{
152   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
153
154   DBG("%s\n", __func__);
155   _mesa_initialize_texture_object(ctx, &obj->base, name, target);
156
157   return &obj->base;
158}
159
160/** called via ctx->Driver.DeleteTextureObject() */
161static void
162st_DeleteTextureObject(struct gl_context *ctx,
163                       struct gl_texture_object *texObj)
164{
165   struct st_context *st = st_context(ctx);
166   struct st_texture_object *stObj = st_texture_object(texObj);
167
168   pipe_resource_reference(&stObj->pt, NULL);
169   st_texture_release_all_sampler_views(st, stObj);
170   st_texture_free_sampler_views(stObj);
171   _mesa_delete_texture_object(ctx, texObj);
172}
173
174
175/** called via ctx->Driver.FreeTextureImageBuffer() */
176static void
177st_FreeTextureImageBuffer(struct gl_context *ctx,
178                          struct gl_texture_image *texImage)
179{
180   struct st_context *st = st_context(ctx);
181   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
182   struct st_texture_image *stImage = st_texture_image(texImage);
183
184   DBG("%s\n", __func__);
185
186   if (stImage->pt) {
187      pipe_resource_reference(&stImage->pt, NULL);
188   }
189
190   free(stImage->transfer);
191   stImage->transfer = NULL;
192   stImage->num_transfers = 0;
193
194   if (stImage->etc_data) {
195      free(stImage->etc_data);
196      stImage->etc_data = NULL;
197   }
198
199   /* if the texture image is being deallocated, the structure of the
200    * texture is changing so we'll likely need a new sampler view.
201    */
202   st_texture_release_all_sampler_views(st, stObj);
203}
204
205bool
206st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage)
207{
208   return (_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
209          (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1);
210}
211
212static void
213etc_fallback_allocate(struct st_context *st, struct st_texture_image *stImage)
214{
215   struct gl_texture_image *texImage = &stImage->base;
216
217   if (!st_etc_fallback(st, texImage))
218      return;
219
220   if (stImage->etc_data)
221      free(stImage->etc_data);
222
223   unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
224                                                texImage->Width2,
225                                                texImage->Height2,
226                                                texImage->Depth2);
227
228   stImage->etc_data =
229      malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
230}
231
232/** called via ctx->Driver.MapTextureImage() */
233static void
234st_MapTextureImage(struct gl_context *ctx,
235                   struct gl_texture_image *texImage,
236                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
237                   GLbitfield mode,
238                   GLubyte **mapOut, GLint *rowStrideOut)
239{
240   struct st_context *st = st_context(ctx);
241   struct st_texture_image *stImage = st_texture_image(texImage);
242   unsigned pipeMode;
243   GLubyte *map;
244   struct pipe_transfer *transfer;
245
246   pipeMode = 0x0;
247   if (mode & GL_MAP_READ_BIT)
248      pipeMode |= PIPE_TRANSFER_READ;
249   if (mode & GL_MAP_WRITE_BIT)
250      pipeMode |= PIPE_TRANSFER_WRITE;
251   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
252      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
253
254   map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
255                              &transfer);
256   if (map) {
257      if (st_etc_fallback(st, texImage)) {
258         /* ETC isn't supported by all gallium drivers, where it's represented
259          * by uncompressed formats. We store the compressed data (as it's
260          * needed for image copies in OES_copy_image), and decompress as
261          * necessary in Unmap.
262          *
263          * Note: all ETC1/ETC2 formats have 4x4 block sizes.
264          */
265         unsigned z = transfer->box.z;
266         struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
267
268         unsigned bytes = _mesa_get_format_bytes(texImage->TexFormat);
269         unsigned stride = *rowStrideOut = itransfer->temp_stride =
270            _mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
271         *mapOut = itransfer->temp_data =
272            stImage->etc_data + ((x / 4) * bytes + (y / 4) * stride) +
273            z * stride * texImage->Height2 / 4;
274         itransfer->map = map;
275      }
276      else {
277         /* supported mapping */
278         *mapOut = map;
279         *rowStrideOut = transfer->stride;
280      }
281   }
282   else {
283      *mapOut = NULL;
284      *rowStrideOut = 0;
285   }
286}
287
288
289/** called via ctx->Driver.UnmapTextureImage() */
290static void
291st_UnmapTextureImage(struct gl_context *ctx,
292                     struct gl_texture_image *texImage,
293                     GLuint slice)
294{
295   struct st_context *st = st_context(ctx);
296   struct st_texture_image *stImage  = st_texture_image(texImage);
297
298   if (st_etc_fallback(st, texImage)) {
299      /* Decompress the ETC texture to the mapped one. */
300      unsigned z = slice + stImage->base.Face;
301      struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
302      struct pipe_transfer *transfer = itransfer->transfer;
303
304      assert(z == transfer->box.z);
305
306      if (transfer->usage & PIPE_TRANSFER_WRITE) {
307         if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
308            _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
309                                       itransfer->temp_data,
310                                       itransfer->temp_stride,
311                                       transfer->box.width, transfer->box.height);
312         }
313         else {
314            _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
315                                     itransfer->temp_data, itransfer->temp_stride,
316                                     transfer->box.width, transfer->box.height,
317                                     texImage->TexFormat);
318         }
319      }
320
321      itransfer->temp_data = NULL;
322      itransfer->temp_stride = 0;
323      itransfer->map = 0;
324   }
325
326   st_texture_image_unmap(st, stImage, slice);
327}
328
329
330/**
331 * Return default texture resource binding bitmask for the given format.
332 */
333static GLuint
334default_bindings(struct st_context *st, enum pipe_format format)
335{
336   struct pipe_screen *screen = st->pipe->screen;
337   const unsigned target = PIPE_TEXTURE_2D;
338   unsigned bindings;
339
340   if (util_format_is_depth_or_stencil(format))
341      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
342   else
343      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
344
345   if (screen->is_format_supported(screen, format, target, 0, bindings))
346      return bindings;
347   else {
348      /* Try non-sRGB. */
349      format = util_format_linear(format);
350
351      if (screen->is_format_supported(screen, format, target, 0, bindings))
352         return bindings;
353      else
354         return PIPE_BIND_SAMPLER_VIEW;
355   }
356}
357
358
359/**
360 * Given the size of a mipmap image, try to compute the size of the level=0
361 * mipmap image.
362 *
363 * Note that this isn't always accurate for odd-sized, non-POW textures.
364 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
365 *
366 * \return GL_TRUE for success, GL_FALSE for failure
367 */
368static GLboolean
369guess_base_level_size(GLenum target,
370                      GLuint width, GLuint height, GLuint depth, GLuint level,
371                      GLuint *width0, GLuint *height0, GLuint *depth0)
372{
373   assert(width >= 1);
374   assert(height >= 1);
375   assert(depth >= 1);
376
377   if (level > 0) {
378      /* Guess the size of the base level.
379       * Depending on the image's size, we can't always make a guess here.
380       */
381      switch (target) {
382      case GL_TEXTURE_1D:
383      case GL_TEXTURE_1D_ARRAY:
384         width <<= level;
385         break;
386
387      case GL_TEXTURE_2D:
388      case GL_TEXTURE_2D_ARRAY:
389         /* We can't make a good guess here, because the base level dimensions
390          * can be non-square.
391          */
392         if (width == 1 || height == 1) {
393            return GL_FALSE;
394         }
395         width <<= level;
396         height <<= level;
397         break;
398
399      case GL_TEXTURE_CUBE_MAP:
400      case GL_TEXTURE_CUBE_MAP_ARRAY:
401         width <<= level;
402         height <<= level;
403         break;
404
405      case GL_TEXTURE_3D:
406         /* We can't make a good guess here, because the base level dimensions
407          * can be non-cube.
408          */
409         if (width == 1 || height == 1 || depth == 1) {
410            return GL_FALSE;
411         }
412         width <<= level;
413         height <<= level;
414         depth <<= level;
415         break;
416
417      case GL_TEXTURE_RECTANGLE:
418         break;
419
420      default:
421         assert(0);
422      }
423   }
424
425   *width0 = width;
426   *height0 = height;
427   *depth0 = depth;
428
429   return GL_TRUE;
430}
431
432
433/**
434 * Try to determine whether we should allocate memory for a full texture
435 * mipmap.  The problem is when we get a glTexImage(level=0) call, we
436 * can't immediately know if other mipmap levels are coming next.  Here
437 * we try to guess whether to allocate memory for a mipmap or just the
438 * 0th level.
439 *
440 * If we guess incorrectly here we'll later reallocate the right amount of
441 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
442 *
443 * \param stObj  the texture object we're going to allocate memory for.
444 * \param stImage  describes the incoming image which we need to store.
445 */
446static boolean
447allocate_full_mipmap(const struct st_texture_object *stObj,
448                     const struct st_texture_image *stImage)
449{
450   switch (stObj->base.Target) {
451   case GL_TEXTURE_RECTANGLE_NV:
452   case GL_TEXTURE_BUFFER:
453   case GL_TEXTURE_EXTERNAL_OES:
454   case GL_TEXTURE_2D_MULTISAMPLE:
455   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
456      /* these texture types cannot be mipmapped */
457      return FALSE;
458   }
459
460   if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
461      return TRUE;
462
463   if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
464       stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
465      /* depth/stencil textures are seldom mipmapped */
466      return FALSE;
467
468   if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
469      return FALSE;
470
471   if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
472       stObj->base.Sampler.MinFilter == GL_LINEAR)
473      /* not a mipmap minification filter */
474      return FALSE;
475
476   if (stObj->base.Target == GL_TEXTURE_3D)
477      /* 3D textures are seldom mipmapped */
478      return FALSE;
479
480   return TRUE;
481}
482
483
484/**
485 * Try to allocate a pipe_resource object for the given st_texture_object.
486 *
487 * We use the given st_texture_image as a clue to determine the size of the
488 * mipmap image at level=0.
489 *
490 * \return GL_TRUE for success, GL_FALSE if out of memory.
491 */
492static GLboolean
493guess_and_alloc_texture(struct st_context *st,
494			struct st_texture_object *stObj,
495			const struct st_texture_image *stImage)
496{
497   const struct gl_texture_image *firstImage;
498   GLuint lastLevel, width, height, depth;
499   GLuint bindings;
500   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
501   enum pipe_format fmt;
502   bool guessed_box = false;
503
504   DBG("%s\n", __func__);
505
506   assert(!stObj->pt);
507
508   /* If a base level image with compatible size exists, use that as our guess.
509    */
510   firstImage = _mesa_base_tex_image(&stObj->base);
511   if (firstImage &&
512       firstImage->Width2 > 0 &&
513       firstImage->Height2 > 0 &&
514       firstImage->Depth2 > 0 &&
515       guess_base_level_size(stObj->base.Target,
516                             firstImage->Width2,
517                             firstImage->Height2,
518                             firstImage->Depth2,
519                             firstImage->Level,
520                             &width, &height, &depth)) {
521      if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
522          stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
523          stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
524         guessed_box = true;
525   }
526
527   if (!guessed_box)
528      guessed_box = guess_base_level_size(stObj->base.Target,
529                                          stImage->base.Width2,
530                                          stImage->base.Height2,
531                                          stImage->base.Depth2,
532                                          stImage->base.Level,
533                                          &width, &height, &depth);
534
535   if (!guessed_box) {
536      /* we can't determine the image size at level=0 */
537      /* this is not an out of memory error */
538      return GL_TRUE;
539   }
540
541   /* At this point, (width x height x depth) is the expected size of
542    * the level=0 mipmap image.
543    */
544
545   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
546    * idea how many mipmap levels will be in a texture until we start
547    * to render with it.  Make an educated guess here but be prepared
548    * to re-allocating a texture buffer with space for more (or fewer)
549    * mipmap levels later.
550    */
551   if (allocate_full_mipmap(stObj, stImage)) {
552      /* alloc space for a full mipmap */
553      lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
554                                               width, height, depth) - 1;
555   }
556   else {
557      /* only alloc space for a single mipmap level */
558      lastLevel = 0;
559   }
560
561   fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
562
563   bindings = default_bindings(st, fmt);
564
565   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
566                                   width, height, depth,
567                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
568
569   stObj->pt = st_texture_create(st,
570                                 gl_target_to_pipe(stObj->base.Target),
571                                 fmt,
572                                 lastLevel,
573                                 ptWidth,
574                                 ptHeight,
575                                 ptDepth,
576                                 ptLayers, 0,
577                                 bindings);
578
579   stObj->lastLevel = lastLevel;
580
581   DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
582
583   return stObj->pt != NULL;
584}
585
586
587/**
588 * Called via ctx->Driver.AllocTextureImageBuffer().
589 * If the texture object/buffer already has space for the indicated image,
590 * we're done.  Otherwise, allocate memory for the new texture image.
591 */
592static GLboolean
593st_AllocTextureImageBuffer(struct gl_context *ctx,
594                           struct gl_texture_image *texImage)
595{
596   struct st_context *st = st_context(ctx);
597   struct st_texture_image *stImage = st_texture_image(texImage);
598   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
599   const GLuint level = texImage->Level;
600   GLuint width = texImage->Width;
601   GLuint height = texImage->Height;
602   GLuint depth = texImage->Depth;
603
604   DBG("%s\n", __func__);
605
606   assert(!stImage->pt); /* xxx this might be wrong */
607
608   etc_fallback_allocate(st, stImage);
609
610   /* Look if the parent texture object has space for this image */
611   if (stObj->pt &&
612       level <= stObj->pt->last_level &&
613       st_texture_match_image(st, stObj->pt, texImage)) {
614      /* this image will fit in the existing texture object's memory */
615      pipe_resource_reference(&stImage->pt, stObj->pt);
616      return GL_TRUE;
617   }
618
619   /* The parent texture object does not have space for this image */
620
621   pipe_resource_reference(&stObj->pt, NULL);
622   st_texture_release_all_sampler_views(st, stObj);
623
624   if (!guess_and_alloc_texture(st, stObj, stImage)) {
625      /* Probably out of memory.
626       * Try flushing any pending rendering, then retry.
627       */
628      st_finish(st);
629      if (!guess_and_alloc_texture(st, stObj, stImage)) {
630         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
631         return GL_FALSE;
632      }
633   }
634
635   if (stObj->pt &&
636       st_texture_match_image(st, stObj->pt, texImage)) {
637      /* The image will live in the object's mipmap memory */
638      pipe_resource_reference(&stImage->pt, stObj->pt);
639      assert(stImage->pt);
640      return GL_TRUE;
641   }
642   else {
643      /* Create a new, temporary texture/resource/buffer to hold this
644       * one texture image.  Note that when we later access this image
645       * (either for mapping or copying) we'll want to always specify
646       * mipmap level=0, even if the image represents some other mipmap
647       * level.
648       */
649      enum pipe_format format =
650         st_mesa_format_to_pipe_format(st, texImage->TexFormat);
651      GLuint bindings = default_bindings(st, format);
652      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
653
654      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
655                                      width, height, depth,
656                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
657
658      stImage->pt = st_texture_create(st,
659                                      gl_target_to_pipe(stObj->base.Target),
660                                      format,
661                                      0, /* lastLevel */
662                                      ptWidth,
663                                      ptHeight,
664                                      ptDepth,
665                                      ptLayers, 0,
666                                      bindings);
667      return stImage->pt != NULL;
668   }
669}
670
671
672/**
673 * Preparation prior to glTexImage.  Basically check the 'surface_based'
674 * field and switch to a "normal" tex image if necessary.
675 */
676static void
677prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
678              GLenum format, GLenum type)
679{
680   struct gl_texture_object *texObj = texImage->TexObject;
681   struct st_texture_object *stObj = st_texture_object(texObj);
682
683   /* switch to "normal" */
684   if (stObj->surface_based) {
685      const GLenum target = texObj->Target;
686      const GLuint level = texImage->Level;
687      mesa_format texFormat;
688
689      _mesa_clear_texture_object(ctx, texObj);
690      pipe_resource_reference(&stObj->pt, NULL);
691
692      /* oops, need to init this image again */
693      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
694                                              texImage->InternalFormat, format,
695                                              type);
696
697      _mesa_init_teximage_fields(ctx, texImage,
698                                 texImage->Width, texImage->Height,
699                                 texImage->Depth, texImage->Border,
700                                 texImage->InternalFormat, texFormat);
701
702      stObj->surface_based = GL_FALSE;
703   }
704}
705
706
707/**
708 * Return a writemask for the gallium blit. The parameters can be base
709 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
710 */
711unsigned
712st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
713{
714   switch (dstFormat) {
715   case GL_DEPTH_STENCIL:
716      switch (srcFormat) {
717      case GL_DEPTH_STENCIL:
718         return PIPE_MASK_ZS;
719      case GL_DEPTH_COMPONENT:
720         return PIPE_MASK_Z;
721      case GL_STENCIL_INDEX:
722         return PIPE_MASK_S;
723      default:
724         assert(0);
725         return 0;
726      }
727
728   case GL_DEPTH_COMPONENT:
729      switch (srcFormat) {
730      case GL_DEPTH_STENCIL:
731      case GL_DEPTH_COMPONENT:
732         return PIPE_MASK_Z;
733      default:
734         assert(0);
735         return 0;
736      }
737
738   case GL_STENCIL_INDEX:
739      switch (srcFormat) {
740      case GL_STENCIL_INDEX:
741         return PIPE_MASK_S;
742      default:
743         assert(0);
744         return 0;
745      }
746
747   default:
748      return PIPE_MASK_RGBA;
749   }
750}
751
752/**
753 * Converts format to a format with the same components, types
754 * and sizes, but with the components in RGBA order.
755 */
756static enum pipe_format
757unswizzle_format(enum pipe_format format)
758{
759   switch (format)
760   {
761   case PIPE_FORMAT_B8G8R8A8_UNORM:
762   case PIPE_FORMAT_A8R8G8B8_UNORM:
763   case PIPE_FORMAT_A8B8G8R8_UNORM:
764      return PIPE_FORMAT_R8G8B8A8_UNORM;
765
766   case PIPE_FORMAT_B10G10R10A2_UNORM:
767      return PIPE_FORMAT_R10G10B10A2_UNORM;
768
769   case PIPE_FORMAT_B10G10R10A2_SNORM:
770      return PIPE_FORMAT_R10G10B10A2_SNORM;
771
772   case PIPE_FORMAT_B10G10R10A2_UINT:
773      return PIPE_FORMAT_R10G10B10A2_UINT;
774
775   default:
776      return format;
777   }
778}
779
780/**
781 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
782 */
783static enum pipe_format
784alpha_to_red(enum pipe_format format)
785{
786   switch (format)
787   {
788   case PIPE_FORMAT_A8_UNORM:
789      return PIPE_FORMAT_R8_UNORM;
790   case PIPE_FORMAT_A8_SNORM:
791      return PIPE_FORMAT_R8_SNORM;
792   case PIPE_FORMAT_A8_UINT:
793      return PIPE_FORMAT_R8_UINT;
794   case PIPE_FORMAT_A8_SINT:
795      return PIPE_FORMAT_R8_SINT;
796
797   case PIPE_FORMAT_A16_UNORM:
798      return PIPE_FORMAT_R16_UNORM;
799   case PIPE_FORMAT_A16_SNORM:
800      return PIPE_FORMAT_R16_SNORM;
801   case PIPE_FORMAT_A16_UINT:
802      return PIPE_FORMAT_R16_UINT;
803   case PIPE_FORMAT_A16_SINT:
804      return PIPE_FORMAT_R16_SINT;
805   case PIPE_FORMAT_A16_FLOAT:
806      return PIPE_FORMAT_R16_FLOAT;
807
808   case PIPE_FORMAT_A32_UINT:
809      return PIPE_FORMAT_R32_UINT;
810   case PIPE_FORMAT_A32_SINT:
811      return PIPE_FORMAT_R32_SINT;
812   case PIPE_FORMAT_A32_FLOAT:
813      return PIPE_FORMAT_R32_FLOAT;
814
815   default:
816      return format;
817   }
818}
819
820/**
821 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
822 */
823static enum pipe_format
824red_alpha_to_red_green(enum pipe_format format)
825{
826   switch (format)
827   {
828   case PIPE_FORMAT_R8A8_UNORM:
829      return PIPE_FORMAT_R8G8_UNORM;
830   case PIPE_FORMAT_R8A8_SNORM:
831      return PIPE_FORMAT_R8G8_SNORM;
832   case PIPE_FORMAT_R8A8_UINT:
833      return PIPE_FORMAT_R8G8_UINT;
834   case PIPE_FORMAT_R8A8_SINT:
835      return PIPE_FORMAT_R8G8_SINT;
836
837   case PIPE_FORMAT_R16A16_UNORM:
838      return PIPE_FORMAT_R16G16_UNORM;
839   case PIPE_FORMAT_R16A16_SNORM:
840      return PIPE_FORMAT_R16G16_SNORM;
841   case PIPE_FORMAT_R16A16_UINT:
842      return PIPE_FORMAT_R16G16_UINT;
843   case PIPE_FORMAT_R16A16_SINT:
844      return PIPE_FORMAT_R16G16_SINT;
845   case PIPE_FORMAT_R16A16_FLOAT:
846      return PIPE_FORMAT_R16G16_FLOAT;
847
848   case PIPE_FORMAT_R32A32_UINT:
849      return PIPE_FORMAT_R32G32_UINT;
850   case PIPE_FORMAT_R32A32_SINT:
851      return PIPE_FORMAT_R32G32_SINT;
852   case PIPE_FORMAT_R32A32_FLOAT:
853      return PIPE_FORMAT_R32G32_FLOAT;
854
855   default:
856       return format;
857   }
858}
859
860/**
861 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
862 */
863static enum pipe_format
864luminance_alpha_to_red_green(enum pipe_format format)
865{
866   switch (format)
867   {
868   case PIPE_FORMAT_L8A8_UNORM:
869      return PIPE_FORMAT_R8G8_UNORM;
870   case PIPE_FORMAT_L8A8_SNORM:
871      return PIPE_FORMAT_R8G8_SNORM;
872   case PIPE_FORMAT_L8A8_UINT:
873      return PIPE_FORMAT_R8G8_UINT;
874   case PIPE_FORMAT_L8A8_SINT:
875      return PIPE_FORMAT_R8G8_SINT;
876
877   case PIPE_FORMAT_L16A16_UNORM:
878      return PIPE_FORMAT_R16G16_UNORM;
879   case PIPE_FORMAT_L16A16_SNORM:
880      return PIPE_FORMAT_R16G16_SNORM;
881   case PIPE_FORMAT_L16A16_UINT:
882      return PIPE_FORMAT_R16G16_UINT;
883   case PIPE_FORMAT_L16A16_SINT:
884      return PIPE_FORMAT_R16G16_SINT;
885   case PIPE_FORMAT_L16A16_FLOAT:
886      return PIPE_FORMAT_R16G16_FLOAT;
887
888   case PIPE_FORMAT_L32A32_UINT:
889      return PIPE_FORMAT_R32G32_UINT;
890   case PIPE_FORMAT_L32A32_SINT:
891      return PIPE_FORMAT_R32G32_SINT;
892   case PIPE_FORMAT_L32A32_FLOAT:
893      return PIPE_FORMAT_R32G32_FLOAT;
894
895   default:
896       return format;
897   }
898}
899
900/**
901 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
902 */
903static bool
904format_is_alpha(enum pipe_format format)
905{
906   const struct util_format_description *desc = util_format_description(format);
907
908   if (desc->nr_channels == 1 &&
909       desc->swizzle[0] == PIPE_SWIZZLE_0 &&
910       desc->swizzle[1] == PIPE_SWIZZLE_0 &&
911       desc->swizzle[2] == PIPE_SWIZZLE_0 &&
912       desc->swizzle[3] == PIPE_SWIZZLE_X)
913      return true;
914
915   return false;
916}
917
918/**
919 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
920 */
921static bool
922format_is_red(enum pipe_format format)
923{
924   const struct util_format_description *desc = util_format_description(format);
925
926   if (desc->nr_channels == 1 &&
927       desc->swizzle[0] == PIPE_SWIZZLE_X &&
928       desc->swizzle[1] == PIPE_SWIZZLE_0 &&
929       desc->swizzle[2] == PIPE_SWIZZLE_0 &&
930       desc->swizzle[3] == PIPE_SWIZZLE_1)
931      return true;
932
933   return false;
934}
935
936
937/**
938 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
939 */
940static bool
941format_is_luminance(enum pipe_format format)
942{
943   const struct util_format_description *desc = util_format_description(format);
944
945   if (desc->nr_channels == 1 &&
946       desc->swizzle[0] == PIPE_SWIZZLE_X &&
947       desc->swizzle[1] == PIPE_SWIZZLE_X &&
948       desc->swizzle[2] == PIPE_SWIZZLE_X &&
949       desc->swizzle[3] == PIPE_SWIZZLE_1)
950      return true;
951
952   return false;
953}
954
955/**
956 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
957 */
958static bool
959format_is_red_alpha(enum pipe_format format)
960{
961   const struct util_format_description *desc = util_format_description(format);
962
963   if (desc->nr_channels == 2 &&
964       desc->swizzle[0] == PIPE_SWIZZLE_X &&
965       desc->swizzle[1] == PIPE_SWIZZLE_0 &&
966       desc->swizzle[2] == PIPE_SWIZZLE_0 &&
967       desc->swizzle[3] == PIPE_SWIZZLE_Y)
968      return true;
969
970   return false;
971}
972
973static bool
974format_is_swizzled_rgba(enum pipe_format format)
975{
976    const struct util_format_description *desc = util_format_description(format);
977
978    if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
979        (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
980        (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
981        (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
982       return false;
983
984    return true;
985}
986
987struct format_table
988{
989   unsigned char swizzle[4];
990   enum pipe_format format;
991};
992
993static const struct format_table table_8888_unorm[] = {
994   { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
995   { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
996   { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
997   { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
998};
999
1000static const struct format_table table_1010102_unorm[] = {
1001   { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
1002   { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
1003};
1004
1005static const struct format_table table_1010102_snorm[] = {
1006   { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
1007   { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
1008};
1009
1010static const struct format_table table_1010102_uint[] = {
1011   { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
1012   { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
1013};
1014
1015static enum pipe_format
1016swizzle_format(enum pipe_format format, const int * const swizzle)
1017{
1018   unsigned i;
1019
1020   switch (format) {
1021   case PIPE_FORMAT_R8G8B8A8_UNORM:
1022   case PIPE_FORMAT_B8G8R8A8_UNORM:
1023   case PIPE_FORMAT_A8R8G8B8_UNORM:
1024   case PIPE_FORMAT_A8B8G8R8_UNORM:
1025      for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
1026         if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
1027             swizzle[1] == table_8888_unorm[i].swizzle[1] &&
1028             swizzle[2] == table_8888_unorm[i].swizzle[2] &&
1029             swizzle[3] == table_8888_unorm[i].swizzle[3])
1030            return table_8888_unorm[i].format;
1031      }
1032      break;
1033
1034   case PIPE_FORMAT_R10G10B10A2_UNORM:
1035   case PIPE_FORMAT_B10G10R10A2_UNORM:
1036      for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
1037         if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
1038             swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
1039             swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
1040             swizzle[3] == table_1010102_unorm[i].swizzle[3])
1041            return table_1010102_unorm[i].format;
1042      }
1043      break;
1044
1045   case PIPE_FORMAT_R10G10B10A2_SNORM:
1046   case PIPE_FORMAT_B10G10R10A2_SNORM:
1047      for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
1048         if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
1049             swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
1050             swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
1051             swizzle[3] == table_1010102_snorm[i].swizzle[3])
1052            return table_1010102_snorm[i].format;
1053      }
1054      break;
1055
1056   case PIPE_FORMAT_R10G10B10A2_UINT:
1057   case PIPE_FORMAT_B10G10R10A2_UINT:
1058      for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1059         if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1060             swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1061             swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1062             swizzle[3] == table_1010102_uint[i].swizzle[3])
1063            return table_1010102_uint[i].format;
1064      }
1065      break;
1066
1067   default:
1068      break;
1069   }
1070
1071   return PIPE_FORMAT_NONE;
1072}
1073
1074static bool
1075reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1076{
1077   enum pipe_format src = *src_format;
1078   enum pipe_format dst = *dst_format;
1079
1080   /* Note: dst_format has already been transformed from luminance/intensity
1081    *       to red when this function is called.  The source format will never
1082    *       be an intensity format, because GL_INTENSITY is not a legal value
1083    *       for the format parameter in glTex(Sub)Image(). */
1084
1085   if (format_is_alpha(src)) {
1086      if (!format_is_alpha(dst))
1087         return false;
1088
1089      src = alpha_to_red(src);
1090      dst = alpha_to_red(dst);
1091   } else if (format_is_luminance(src)) {
1092      if (!format_is_red(dst) && !format_is_red_alpha(dst))
1093         return false;
1094
1095      src = util_format_luminance_to_red(src);
1096   } else if (util_format_is_luminance_alpha(src)) {
1097      src = luminance_alpha_to_red_green(src);
1098
1099      if (format_is_red_alpha(dst)) {
1100         dst = red_alpha_to_red_green(dst);
1101      } else if (!format_is_red(dst))
1102         return false;
1103   } else if (format_is_swizzled_rgba(src)) {
1104      const struct util_format_description *src_desc = util_format_description(src);
1105      const struct util_format_description *dst_desc = util_format_description(dst);
1106      int swizzle[4];
1107      unsigned i;
1108
1109      /* Make sure the format is an RGBA and not an RGBX format */
1110      if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1111         return false;
1112
1113      if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1114         return false;
1115
1116      for (i = 0; i < 4; i++)
1117         swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1118
1119      dst = swizzle_format(dst, swizzle);
1120      if (dst == PIPE_FORMAT_NONE)
1121         return false;
1122
1123      src = unswizzle_format(src);
1124   }
1125
1126   *src_format = src;
1127   *dst_format = dst;
1128   return true;
1129}
1130
1131static bool
1132try_pbo_upload_common(struct gl_context *ctx,
1133                      struct pipe_surface *surface,
1134                      const struct st_pbo_addresses *addr,
1135                      enum pipe_format src_format)
1136{
1137   struct st_context *st = st_context(ctx);
1138   struct cso_context *cso = st->cso_context;
1139   struct pipe_context *pipe = st->pipe;
1140   bool success = false;
1141
1142   /* Create fragment shader */
1143   if (!st->pbo.upload_fs) {
1144      st->pbo.upload_fs = st_pbo_create_upload_fs(st);
1145      if (!st->pbo.upload_fs)
1146         return false;
1147   }
1148
1149   cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
1150                        CSO_BIT_FRAGMENT_SAMPLERS |
1151                        CSO_BIT_VERTEX_ELEMENTS |
1152                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
1153                        CSO_BIT_FRAMEBUFFER |
1154                        CSO_BIT_VIEWPORT |
1155                        CSO_BIT_BLEND |
1156                        CSO_BIT_DEPTH_STENCIL_ALPHA |
1157                        CSO_BIT_RASTERIZER |
1158                        CSO_BIT_STREAM_OUTPUTS |
1159                        CSO_BIT_PAUSE_QUERIES |
1160                        CSO_BITS_ALL_SHADERS));
1161   cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1162
1163
1164   /* Set up the sampler_view */
1165   {
1166      struct pipe_sampler_view templ;
1167      struct pipe_sampler_view *sampler_view;
1168      struct pipe_sampler_state sampler = {0};
1169      const struct pipe_sampler_state *samplers[1] = {&sampler};
1170
1171      memset(&templ, 0, sizeof(templ));
1172      templ.target = PIPE_BUFFER;
1173      templ.format = src_format;
1174      templ.u.buf.offset = addr->first_element * addr->bytes_per_pixel;
1175      templ.u.buf.size = (addr->last_element - addr->first_element + 1) *
1176                         addr->bytes_per_pixel;
1177      templ.swizzle_r = PIPE_SWIZZLE_X;
1178      templ.swizzle_g = PIPE_SWIZZLE_Y;
1179      templ.swizzle_b = PIPE_SWIZZLE_Z;
1180      templ.swizzle_a = PIPE_SWIZZLE_W;
1181
1182      sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1183      if (sampler_view == NULL)
1184         goto fail;
1185
1186      cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
1187
1188      pipe_sampler_view_reference(&sampler_view, NULL);
1189
1190      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
1191   }
1192
1193   /* Framebuffer_state */
1194   {
1195      struct pipe_framebuffer_state fb;
1196      memset(&fb, 0, sizeof(fb));
1197      fb.width = surface->width;
1198      fb.height = surface->height;
1199      fb.nr_cbufs = 1;
1200      pipe_surface_reference(&fb.cbufs[0], surface);
1201
1202      cso_set_framebuffer(cso, &fb);
1203
1204      pipe_surface_reference(&fb.cbufs[0], NULL);
1205   }
1206
1207   cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1208
1209   /* Blend state */
1210   cso_set_blend(cso, &st->pbo.upload_blend);
1211
1212   /* Depth/stencil/alpha state */
1213   {
1214      struct pipe_depth_stencil_alpha_state dsa;
1215      memset(&dsa, 0, sizeof(dsa));
1216      cso_set_depth_stencil_alpha(cso, &dsa);
1217   }
1218
1219   /* Set up the fragment shader */
1220   cso_set_fragment_shader_handle(cso, st->pbo.upload_fs);
1221
1222   success = st_pbo_draw(st, addr, surface->width, surface->height);
1223
1224fail:
1225   cso_restore_state(cso);
1226   cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1227
1228   return success;
1229}
1230
1231static bool
1232try_pbo_upload(struct gl_context *ctx, GLuint dims,
1233               struct gl_texture_image *texImage,
1234               GLenum format, GLenum type,
1235               enum pipe_format dst_format,
1236               GLint xoffset, GLint yoffset, GLint zoffset,
1237               GLint width, GLint height, GLint depth,
1238               const void *pixels,
1239               const struct gl_pixelstore_attrib *unpack)
1240{
1241   struct st_context *st = st_context(ctx);
1242   struct st_texture_image *stImage = st_texture_image(texImage);
1243   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1244   struct pipe_resource *texture = stImage->pt;
1245   struct pipe_context *pipe = st->pipe;
1246   struct pipe_screen *screen = pipe->screen;
1247   struct pipe_surface *surface = NULL;
1248   struct st_pbo_addresses addr;
1249   enum pipe_format src_format;
1250   const struct util_format_description *desc;
1251   GLenum gl_target = texImage->TexObject->Target;
1252   bool success;
1253
1254   if (!st->pbo.upload_enabled)
1255      return false;
1256
1257   /* From now on, we need the gallium representation of dimensions. */
1258   if (gl_target == GL_TEXTURE_1D_ARRAY) {
1259      depth = height;
1260      height = 1;
1261      zoffset = yoffset;
1262      yoffset = 0;
1263   }
1264
1265   if (depth != 1 && !st->pbo.layers)
1266      return false;
1267
1268   /* Choose the source format. Initially, we do so without checking driver
1269    * support at all because of the remapping we later perform and because
1270    * at least the Radeon driver actually supports some formats for texture
1271    * buffers which it doesn't support for regular textures. */
1272   src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1273   if (!src_format) {
1274      return false;
1275   }
1276
1277   src_format = util_format_linear(src_format);
1278   desc = util_format_description(src_format);
1279
1280   if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1281      return false;
1282
1283   if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1284      return false;
1285
1286   if (st->pbo.rgba_only) {
1287      enum pipe_format orig_dst_format = dst_format;
1288
1289      if (!reinterpret_formats(&src_format, &dst_format)) {
1290         return false;
1291      }
1292
1293      if (dst_format != orig_dst_format &&
1294          !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1295                                       PIPE_BIND_RENDER_TARGET)) {
1296         return false;
1297      }
1298   }
1299
1300   if (!src_format ||
1301       !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
1302                                    PIPE_BIND_SAMPLER_VIEW)) {
1303      return false;
1304   }
1305
1306   /* Compute buffer addresses */
1307   addr.xoffset = xoffset;
1308   addr.yoffset = yoffset;
1309   addr.width = width;
1310   addr.height = height;
1311   addr.depth = depth;
1312   addr.bytes_per_pixel = desc->block.bits / 8;
1313
1314   if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1315                                    &addr))
1316      return false;
1317
1318   /* Set up the surface */
1319   {
1320      unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1321      unsigned max_layer = util_max_layer(texture, level);
1322
1323      zoffset += texImage->Face + texImage->TexObject->MinLayer;
1324
1325      struct pipe_surface templ;
1326      memset(&templ, 0, sizeof(templ));
1327      templ.format = dst_format;
1328      templ.u.tex.level = level;
1329      templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1330      templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1331
1332      surface = pipe->create_surface(pipe, texture, &templ);
1333      if (!surface)
1334         return false;
1335   }
1336
1337   success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1338
1339   pipe_surface_reference(&surface, NULL);
1340
1341   return success;
1342}
1343
1344static void
1345st_TexSubImage(struct gl_context *ctx, GLuint dims,
1346               struct gl_texture_image *texImage,
1347               GLint xoffset, GLint yoffset, GLint zoffset,
1348               GLint width, GLint height, GLint depth,
1349               GLenum format, GLenum type, const void *pixels,
1350               const struct gl_pixelstore_attrib *unpack)
1351{
1352   struct st_context *st = st_context(ctx);
1353   struct st_texture_image *stImage = st_texture_image(texImage);
1354   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1355   struct pipe_context *pipe = st->pipe;
1356   struct pipe_screen *screen = pipe->screen;
1357   struct pipe_resource *dst = stImage->pt;
1358   struct pipe_resource *src = NULL;
1359   struct pipe_resource src_templ;
1360   struct pipe_transfer *transfer;
1361   struct pipe_blit_info blit;
1362   enum pipe_format src_format, dst_format;
1363   mesa_format mesa_src_format;
1364   GLenum gl_target = texImage->TexObject->Target;
1365   unsigned bind;
1366   GLubyte *map;
1367   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
1368   unsigned dst_level = 0;
1369
1370   st_flush_bitmap_cache(st);
1371   st_invalidate_readpix_cache(st);
1372
1373   if (stObj->pt == stImage->pt)
1374      dst_level = texImage->TexObject->MinLevel + texImage->Level;
1375
1376   assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1377          texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1378
1379   if (!dst)
1380      goto fallback;
1381
1382   /* Try texture_subdata, which should be the fastest memcpy path. */
1383   if (pixels &&
1384       !_mesa_is_bufferobj(unpack->BufferObj) &&
1385       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
1386                                     texImage->TexFormat, format, type,
1387                                     unpack)) {
1388      struct pipe_box box;
1389      unsigned stride, layer_stride;
1390      void *data;
1391
1392      stride = _mesa_image_row_stride(unpack, width, format, type);
1393      layer_stride = _mesa_image_image_stride(unpack, width, height, format,
1394                                              type);
1395      data = _mesa_image_address(dims, unpack, pixels, width, height, format,
1396                                 type, 0, 0, 0);
1397
1398      /* Convert to Gallium coordinates. */
1399      if (gl_target == GL_TEXTURE_1D_ARRAY) {
1400         zoffset = yoffset;
1401         yoffset = 0;
1402         depth = height;
1403         height = 1;
1404         layer_stride = stride;
1405      }
1406
1407      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
1408      pipe->texture_subdata(pipe, dst, dst_level, 0,
1409                            &box, data, stride, layer_stride);
1410      return;
1411   }
1412
1413   if (!st->prefer_blit_based_texture_transfer) {
1414      goto fallback;
1415   }
1416
1417   /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1418    * blit implementation in some drivers. */
1419   if (format == GL_DEPTH_STENCIL) {
1420      goto fallback;
1421   }
1422
1423   /* If the base internal format and the texture format don't match,
1424    * we can't use blit-based TexSubImage. */
1425   if (texImage->_BaseFormat !=
1426       _mesa_get_format_base_format(texImage->TexFormat)) {
1427      goto fallback;
1428   }
1429
1430
1431   /* See if the destination format is supported. */
1432   if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1433      bind = PIPE_BIND_DEPTH_STENCIL;
1434   else
1435      bind = PIPE_BIND_RENDER_TARGET;
1436
1437   /* For luminance and intensity, only the red channel is stored
1438    * in the destination. */
1439   dst_format = util_format_linear(dst->format);
1440   dst_format = util_format_luminance_to_red(dst_format);
1441   dst_format = util_format_intensity_to_red(dst_format);
1442
1443   if (!dst_format ||
1444       !screen->is_format_supported(screen, dst_format, dst->target,
1445                                    dst->nr_samples, bind)) {
1446      goto fallback;
1447   }
1448
1449   if (_mesa_is_bufferobj(unpack->BufferObj)) {
1450      if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1451                         xoffset, yoffset, zoffset,
1452                         width, height, depth, pixels, unpack))
1453         return;
1454   }
1455
1456   /* See if the texture format already matches the format and type,
1457    * in which case the memcpy-based fast path will likely be used and
1458    * we don't have to blit. */
1459   if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1460                                            type, unpack->SwapBytes, NULL)) {
1461      goto fallback;
1462   }
1463
1464   /* Choose the source format. */
1465   src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1466                                          format, type, unpack->SwapBytes);
1467   if (!src_format) {
1468      goto fallback;
1469   }
1470
1471   mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1472
1473   /* There is no reason to do this if we cannot use memcpy for the temporary
1474    * source texture at least. This also takes transfer ops into account,
1475    * etc. */
1476   if (!_mesa_texstore_can_use_memcpy(ctx,
1477                             _mesa_get_format_base_format(mesa_src_format),
1478                             mesa_src_format, format, type, unpack)) {
1479      goto fallback;
1480   }
1481
1482   /* TexSubImage only sets a single cubemap face. */
1483   if (gl_target == GL_TEXTURE_CUBE_MAP) {
1484      gl_target = GL_TEXTURE_2D;
1485   }
1486   /* TexSubImage can specify subsets of cube map array faces
1487    * so we need to upload via 2D array instead */
1488   if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1489      gl_target = GL_TEXTURE_2D_ARRAY;
1490   }
1491
1492   /* Initialize the source texture description. */
1493   memset(&src_templ, 0, sizeof(src_templ));
1494   src_templ.target = gl_target_to_pipe(gl_target);
1495   src_templ.format = src_format;
1496   src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1497   src_templ.usage = PIPE_USAGE_STAGING;
1498
1499   st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1500                                   &src_templ.width0, &src_templ.height0,
1501                                   &src_templ.depth0, &src_templ.array_size);
1502
1503   /* Check for NPOT texture support. */
1504   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1505       (!util_is_power_of_two(src_templ.width0) ||
1506        !util_is_power_of_two(src_templ.height0) ||
1507        !util_is_power_of_two(src_templ.depth0))) {
1508      goto fallback;
1509   }
1510
1511   /* Create the source texture. */
1512   src = screen->resource_create(screen, &src_templ);
1513   if (!src) {
1514      goto fallback;
1515   }
1516
1517   /* Map source pixels. */
1518   pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1519                                        format, type, pixels, unpack,
1520                                        "glTexSubImage");
1521   if (!pixels) {
1522      /* This is a GL error. */
1523      pipe_resource_reference(&src, NULL);
1524      return;
1525   }
1526
1527   /* From now on, we need the gallium representation of dimensions. */
1528   if (gl_target == GL_TEXTURE_1D_ARRAY) {
1529      zoffset = yoffset;
1530      yoffset = 0;
1531      depth = height;
1532      height = 1;
1533   }
1534
1535   map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1536                              width, height, depth, &transfer);
1537   if (!map) {
1538      _mesa_unmap_teximage_pbo(ctx, unpack);
1539      pipe_resource_reference(&src, NULL);
1540      goto fallback;
1541   }
1542
1543   /* Upload pixels (just memcpy). */
1544   {
1545      const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1546      GLuint row, slice;
1547
1548      for (slice = 0; slice < (unsigned) depth; slice++) {
1549         if (gl_target == GL_TEXTURE_1D_ARRAY) {
1550            /* 1D array textures.
1551             * We need to convert gallium coords to GL coords.
1552             */
1553            void *src = _mesa_image_address2d(unpack, pixels,
1554                                                width, depth, format,
1555                                                type, slice, 0);
1556            memcpy(map, src, bytesPerRow);
1557         }
1558         else {
1559            ubyte *slice_map = map;
1560
1561            for (row = 0; row < (unsigned) height; row++) {
1562               void *src = _mesa_image_address(dims, unpack, pixels,
1563                                                 width, height, format,
1564                                                 type, slice, row, 0);
1565               memcpy(slice_map, src, bytesPerRow);
1566               slice_map += transfer->stride;
1567            }
1568         }
1569         map += transfer->layer_stride;
1570      }
1571   }
1572
1573   pipe_transfer_unmap(pipe, transfer);
1574   _mesa_unmap_teximage_pbo(ctx, unpack);
1575
1576   /* Blit. */
1577   memset(&blit, 0, sizeof(blit));
1578   blit.src.resource = src;
1579   blit.src.level = 0;
1580   blit.src.format = src_format;
1581   blit.dst.resource = dst;
1582   blit.dst.level = dst_level;
1583   blit.dst.format = dst_format;
1584   blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1585   blit.dst.box.x = xoffset;
1586   blit.dst.box.y = yoffset;
1587   blit.dst.box.z = zoffset + dstz;
1588   blit.src.box.width = blit.dst.box.width = width;
1589   blit.src.box.height = blit.dst.box.height = height;
1590   blit.src.box.depth = blit.dst.box.depth = depth;
1591   blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1592   blit.filter = PIPE_TEX_FILTER_NEAREST;
1593   blit.scissor_enable = FALSE;
1594
1595   st->pipe->blit(st->pipe, &blit);
1596
1597   pipe_resource_reference(&src, NULL);
1598   return;
1599
1600fallback:
1601   _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1602                           width, height, depth, format, type, pixels,
1603                           unpack);
1604}
1605
1606static void
1607st_TexImage(struct gl_context * ctx, GLuint dims,
1608            struct gl_texture_image *texImage,
1609            GLenum format, GLenum type, const void *pixels,
1610            const struct gl_pixelstore_attrib *unpack)
1611{
1612   assert(dims == 1 || dims == 2 || dims == 3);
1613
1614   prep_teximage(ctx, texImage, format, type);
1615
1616   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1617      return;
1618
1619   /* allocate storage for texture data */
1620   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1621      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1622      return;
1623   }
1624
1625   st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1626                  texImage->Width, texImage->Height, texImage->Depth,
1627                  format, type, pixels, unpack);
1628}
1629
1630
1631static void
1632st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1633                         struct gl_texture_image *texImage,
1634                         GLint x, GLint y, GLint z,
1635                         GLsizei w, GLsizei h, GLsizei d,
1636                         GLenum format, GLsizei imageSize, const void *data)
1637{
1638   struct st_context *st = st_context(ctx);
1639   struct st_texture_image *stImage = st_texture_image(texImage);
1640   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1641   struct pipe_resource *texture = stImage->pt;
1642   struct pipe_context *pipe = st->pipe;
1643   struct pipe_screen *screen = pipe->screen;
1644   struct pipe_resource *dst = stImage->pt;
1645   struct pipe_surface *surface = NULL;
1646   struct compressed_pixelstore store;
1647   struct st_pbo_addresses addr;
1648   enum pipe_format copy_format;
1649   unsigned bw, bh;
1650   intptr_t buf_offset;
1651   bool success = false;
1652
1653   /* Check basic pre-conditions for PBO upload */
1654   if (!st->prefer_blit_based_texture_transfer) {
1655      goto fallback;
1656   }
1657
1658   if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1659      goto fallback;
1660
1661   if (st_etc_fallback(st, texImage)) {
1662      /* ETC isn't supported and is represented by uncompressed formats. */
1663      goto fallback;
1664   }
1665
1666   if (!dst) {
1667      goto fallback;
1668   }
1669
1670   if (!st->pbo.upload_enabled ||
1671       !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1672      goto fallback;
1673   }
1674
1675   /* Choose the pipe format for the upload. */
1676   addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
1677   bw = util_format_get_blockwidth(dst->format);
1678   bh = util_format_get_blockheight(dst->format);
1679
1680   switch (addr.bytes_per_pixel) {
1681   case 8:
1682      copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1683      break;
1684   case 16:
1685      copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1686      break;
1687   default:
1688      goto fallback;
1689   }
1690
1691   if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
1692                                    PIPE_BIND_SAMPLER_VIEW)) {
1693      goto fallback;
1694   }
1695
1696   if (!screen->is_format_supported(screen, copy_format, dst->target,
1697                                    dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
1698      goto fallback;
1699   }
1700
1701   /* Interpret the pixelstore settings. */
1702   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1703                                       &ctx->Unpack, &store);
1704   assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
1705   assert(store.SkipBytes % addr.bytes_per_pixel == 0);
1706
1707   /* Compute the offset into the buffer */
1708   buf_offset = (intptr_t)data + store.SkipBytes;
1709
1710   if (buf_offset % addr.bytes_per_pixel) {
1711      goto fallback;
1712   }
1713
1714   buf_offset = buf_offset / addr.bytes_per_pixel;
1715
1716   addr.xoffset = x / bw;
1717   addr.yoffset = y / bh;
1718   addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
1719   addr.height = store.CopyRowsPerSlice;
1720   addr.depth = d;
1721   addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
1722   addr.image_height = store.TotalRowsPerSlice;
1723
1724   if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
1725                               buf_offset, &addr))
1726      goto fallback;
1727
1728   /* Set up the surface. */
1729   {
1730      unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1731      unsigned max_layer = util_max_layer(texture, level);
1732
1733      z += texImage->Face + texImage->TexObject->MinLayer;
1734
1735      struct pipe_surface templ;
1736      memset(&templ, 0, sizeof(templ));
1737      templ.format = copy_format;
1738      templ.u.tex.level = level;
1739      templ.u.tex.first_layer = MIN2(z, max_layer);
1740      templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
1741
1742      surface = pipe->create_surface(pipe, texture, &templ);
1743      if (!surface)
1744         goto fallback;
1745   }
1746
1747   success = try_pbo_upload_common(ctx, surface, &addr, copy_format);
1748
1749   pipe_surface_reference(&surface, NULL);
1750
1751   if (success)
1752      return;
1753
1754fallback:
1755   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1756                                      x, y, z, w, h, d,
1757                                      format, imageSize, data);
1758}
1759
1760static void
1761st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
1762                      struct gl_texture_image *texImage,
1763                      GLsizei imageSize, const void *data)
1764{
1765   prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
1766
1767   /* only 2D and 3D compressed images are supported at this time */
1768   if (dims == 1) {
1769      _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1770      return;
1771   }
1772
1773   /* This is pretty simple, because unlike the general texstore path we don't
1774    * have to worry about the usual image unpacking or image transfer
1775    * operations.
1776    */
1777   assert(texImage);
1778   assert(texImage->Width > 0);
1779   assert(texImage->Height > 0);
1780   assert(texImage->Depth > 0);
1781
1782   /* allocate storage for texture data */
1783   if (!st_AllocTextureImageBuffer(ctx, texImage)) {
1784      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1785      return;
1786   }
1787
1788   st_CompressedTexSubImage(ctx, dims, texImage,
1789                            0, 0, 0,
1790                            texImage->Width, texImage->Height, texImage->Depth,
1791                            texImage->TexFormat,
1792                            imageSize, data);
1793}
1794
1795
1796
1797
1798/**
1799 * Called via ctx->Driver.GetTexSubImage()
1800 *
1801 * This uses a blit to copy the texture to a texture format which matches
1802 * the format and type combo and then a fast read-back is done using memcpy.
1803 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1804 * a format which matches the swizzling.
1805 *
1806 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1807 *
1808 * NOTE: Drivers usually do a blit to convert between tiled and linear
1809 *       texture layouts during texture uploads/downloads, so the blit
1810 *       we do here should be free in such cases.
1811 */
1812static void
1813st_GetTexSubImage(struct gl_context * ctx,
1814                  GLint xoffset, GLint yoffset, GLint zoffset,
1815                  GLsizei width, GLsizei height, GLint depth,
1816                  GLenum format, GLenum type, void * pixels,
1817                  struct gl_texture_image *texImage)
1818{
1819   struct st_context *st = st_context(ctx);
1820   struct pipe_context *pipe = st->pipe;
1821   struct pipe_screen *screen = pipe->screen;
1822   struct st_texture_image *stImage = st_texture_image(texImage);
1823   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1824   struct pipe_resource *src = stObj->pt;
1825   struct pipe_resource *dst = NULL;
1826   struct pipe_resource dst_templ;
1827   enum pipe_format dst_format, src_format;
1828   mesa_format mesa_format;
1829   GLenum gl_target = texImage->TexObject->Target;
1830   enum pipe_texture_target pipe_target;
1831   struct pipe_blit_info blit;
1832   unsigned bind;
1833   struct pipe_transfer *tex_xfer;
1834   ubyte *map = NULL;
1835   boolean done = FALSE;
1836
1837   assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1838          texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1839
1840   st_flush_bitmap_cache(st);
1841
1842   if (!st->prefer_blit_based_texture_transfer &&
1843       !_mesa_is_format_compressed(texImage->TexFormat)) {
1844      /* Try to avoid the fallback if we're doing texture decompression here */
1845      goto fallback;
1846   }
1847
1848   /* Handle non-finalized textures. */
1849   if (!stImage->pt || stImage->pt != stObj->pt || !src) {
1850      goto fallback;
1851   }
1852
1853   /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1854    * due to an incomplete stencil blit implementation in some drivers. */
1855   if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
1856      goto fallback;
1857   }
1858
1859   /* If the base internal format and the texture format don't match, we have
1860    * to fall back to _mesa_GetTexImage_sw. */
1861   if (texImage->_BaseFormat !=
1862       _mesa_get_format_base_format(texImage->TexFormat)) {
1863      goto fallback;
1864   }
1865
1866   /* See if the texture format already matches the format and type,
1867    * in which case the memcpy-based fast path will be used. */
1868   if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1869                                            type, ctx->Pack.SwapBytes, NULL)) {
1870      goto fallback;
1871   }
1872
1873   /* Convert the source format to what is expected by GetTexImage
1874    * and see if it's supported.
1875    *
1876    * This only applies to glGetTexImage:
1877    * - Luminance must be returned as (L,0,0,1).
1878    * - Luminance alpha must be returned as (L,0,0,A).
1879    * - Intensity must be returned as (I,0,0,1)
1880    */
1881   if (stObj->surface_based)
1882      src_format = util_format_linear(stObj->surface_format);
1883   else
1884      src_format = util_format_linear(src->format);
1885   src_format = util_format_luminance_to_red(src_format);
1886   src_format = util_format_intensity_to_red(src_format);
1887
1888   if (!src_format ||
1889       !screen->is_format_supported(screen, src_format, src->target,
1890                                    src->nr_samples,
1891                                    PIPE_BIND_SAMPLER_VIEW)) {
1892      goto fallback;
1893   }
1894
1895   if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1896      bind = PIPE_BIND_DEPTH_STENCIL;
1897   else
1898      bind = PIPE_BIND_RENDER_TARGET;
1899
1900   /* GetTexImage only returns a single face for cubemaps. */
1901   if (gl_target == GL_TEXTURE_CUBE_MAP) {
1902      gl_target = GL_TEXTURE_2D;
1903   }
1904   pipe_target = gl_target_to_pipe(gl_target);
1905
1906   /* Choose the destination format by finding the best match
1907    * for the format+type combo. */
1908   dst_format = st_choose_matching_format(st, bind, format, type,
1909					  ctx->Pack.SwapBytes);
1910
1911   if (dst_format == PIPE_FORMAT_NONE) {
1912      GLenum dst_glformat;
1913
1914      /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1915       * where decompression with a blit is always preferred. */
1916      if (!util_format_is_compressed(src->format)) {
1917         goto fallback;
1918      }
1919
1920      /* Set the appropriate format for the decompressed texture.
1921       * Luminance and sRGB formats shouldn't appear here.*/
1922      switch (src_format) {
1923      case PIPE_FORMAT_DXT1_RGB:
1924      case PIPE_FORMAT_DXT1_RGBA:
1925      case PIPE_FORMAT_DXT3_RGBA:
1926      case PIPE_FORMAT_DXT5_RGBA:
1927      case PIPE_FORMAT_RGTC1_UNORM:
1928      case PIPE_FORMAT_RGTC2_UNORM:
1929      case PIPE_FORMAT_ETC1_RGB8:
1930      case PIPE_FORMAT_BPTC_RGBA_UNORM:
1931         dst_glformat = GL_RGBA8;
1932         break;
1933      case PIPE_FORMAT_RGTC1_SNORM:
1934      case PIPE_FORMAT_RGTC2_SNORM:
1935         if (!ctx->Extensions.EXT_texture_snorm)
1936            goto fallback;
1937         dst_glformat = GL_RGBA8_SNORM;
1938         break;
1939      case PIPE_FORMAT_BPTC_RGB_FLOAT:
1940      case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1941         if (!ctx->Extensions.ARB_texture_float)
1942            goto fallback;
1943         dst_glformat = GL_RGBA32F;
1944         break;
1945      default:
1946         assert(0);
1947         goto fallback;
1948      }
1949
1950      dst_format = st_choose_format(st, dst_glformat, format, type,
1951                                    pipe_target, 0, bind, FALSE);
1952
1953      if (dst_format == PIPE_FORMAT_NONE) {
1954         /* unable to get an rgba format!?! */
1955         goto fallback;
1956      }
1957   }
1958
1959   /* create the destination texture of size (width X height X depth) */
1960   memset(&dst_templ, 0, sizeof(dst_templ));
1961   dst_templ.target = pipe_target;
1962   dst_templ.format = dst_format;
1963   dst_templ.bind = bind;
1964   dst_templ.usage = PIPE_USAGE_STAGING;
1965
1966   st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1967                                   &dst_templ.width0, &dst_templ.height0,
1968                                   &dst_templ.depth0, &dst_templ.array_size);
1969
1970   dst = screen->resource_create(screen, &dst_templ);
1971   if (!dst) {
1972      goto fallback;
1973   }
1974
1975   /* From now on, we need the gallium representation of dimensions. */
1976   if (gl_target == GL_TEXTURE_1D_ARRAY) {
1977      zoffset = yoffset;
1978      yoffset = 0;
1979      depth = height;
1980      height = 1;
1981   }
1982
1983   assert(texImage->Face == 0 ||
1984          texImage->TexObject->MinLayer == 0 ||
1985          zoffset == 0);
1986
1987   memset(&blit, 0, sizeof(blit));
1988   blit.src.resource = src;
1989   blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1990   blit.src.format = src_format;
1991   blit.dst.resource = dst;
1992   blit.dst.level = 0;
1993   blit.dst.format = dst->format;
1994   blit.src.box.x = xoffset;
1995   blit.dst.box.x = 0;
1996   blit.src.box.y = yoffset;
1997   blit.dst.box.y = 0;
1998   blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
1999   blit.dst.box.z = 0;
2000   blit.src.box.width = blit.dst.box.width = width;
2001   blit.src.box.height = blit.dst.box.height = height;
2002   blit.src.box.depth = blit.dst.box.depth = depth;
2003   blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2004   blit.filter = PIPE_TEX_FILTER_NEAREST;
2005   blit.scissor_enable = FALSE;
2006
2007   /* blit/render/decompress */
2008   st->pipe->blit(st->pipe, &blit);
2009
2010   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2011
2012   map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2013                              0, 0, 0, width, height, depth, &tex_xfer);
2014   if (!map) {
2015      goto end;
2016   }
2017
2018   mesa_format = st_pipe_format_to_mesa_format(dst_format);
2019
2020   /* copy/pack data into user buffer */
2021   if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2022                                            ctx->Pack.SwapBytes, NULL)) {
2023      /* memcpy */
2024      const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2025      GLuint row, slice;
2026
2027      for (slice = 0; slice < depth; slice++) {
2028         if (gl_target == GL_TEXTURE_1D_ARRAY) {
2029            /* 1D array textures.
2030             * We need to convert gallium coords to GL coords.
2031             */
2032            void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2033                                                 width, depth, format,
2034                                                 type, 0, slice, 0);
2035            memcpy(dest, map, bytesPerRow);
2036         }
2037         else {
2038            ubyte *slice_map = map;
2039
2040            for (row = 0; row < height; row++) {
2041               void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2042                                                    width, height, format,
2043                                                    type, slice, row, 0);
2044               memcpy(dest, slice_map, bytesPerRow);
2045               slice_map += tex_xfer->stride;
2046            }
2047         }
2048         map += tex_xfer->layer_stride;
2049      }
2050   }
2051   else {
2052      /* format translation via floats */
2053      GLuint row, slice;
2054      GLfloat *rgba;
2055      uint32_t dstMesaFormat;
2056      int dstStride, srcStride;
2057
2058      assert(util_format_is_compressed(src->format));
2059
2060      rgba = malloc(width * 4 * sizeof(GLfloat));
2061      if (!rgba) {
2062         goto end;
2063      }
2064
2065      if (ST_DEBUG & DEBUG_FALLBACK)
2066         debug_printf("%s: fallback format translation\n", __func__);
2067
2068      dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2069      dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2070      srcStride = 4 * width * sizeof(GLfloat);
2071      for (slice = 0; slice < depth; slice++) {
2072         if (gl_target == GL_TEXTURE_1D_ARRAY) {
2073            /* 1D array textures.
2074             * We need to convert gallium coords to GL coords.
2075             */
2076            void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2077                                                 width, depth, format,
2078                                                 type, 0, slice, 0);
2079
2080            /* get float[4] rgba row from surface */
2081            pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
2082                                      dst_format, rgba);
2083
2084            _mesa_format_convert(dest, dstMesaFormat, dstStride,
2085                                 rgba, RGBA32_FLOAT, srcStride,
2086                                 width, 1, NULL);
2087         }
2088         else {
2089            for (row = 0; row < height; row++) {
2090               void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2091                                                    width, height, format,
2092                                                    type, slice, row, 0);
2093
2094               /* get float[4] rgba row from surface */
2095               pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
2096                                         dst_format, rgba);
2097
2098               _mesa_format_convert(dest, dstMesaFormat, dstStride,
2099                                    rgba, RGBA32_FLOAT, srcStride,
2100                                    width, 1, NULL);
2101            }
2102         }
2103         map += tex_xfer->layer_stride;
2104      }
2105
2106      free(rgba);
2107   }
2108   done = TRUE;
2109
2110end:
2111   if (map)
2112      pipe_transfer_unmap(pipe, tex_xfer);
2113
2114   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2115   pipe_resource_reference(&dst, NULL);
2116
2117fallback:
2118   if (!done) {
2119      _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2120                              width, height, depth,
2121                              format, type, pixels, texImage);
2122   }
2123}
2124
2125
2126/**
2127 * Do a CopyTexSubImage operation using a read transfer from the source,
2128 * a write transfer to the destination and get_tile()/put_tile() to access
2129 * the pixels/texels.
2130 *
2131 * Note: srcY=0=TOP of renderbuffer
2132 */
2133static void
2134fallback_copy_texsubimage(struct gl_context *ctx,
2135                          struct st_renderbuffer *strb,
2136                          struct st_texture_image *stImage,
2137                          GLenum baseFormat,
2138                          GLint destX, GLint destY, GLint slice,
2139                          GLint srcX, GLint srcY,
2140                          GLsizei width, GLsizei height)
2141{
2142   struct st_context *st = st_context(ctx);
2143   struct pipe_context *pipe = st->pipe;
2144   struct pipe_transfer *src_trans;
2145   GLubyte *texDest;
2146   enum pipe_transfer_usage transfer_usage;
2147   void *map;
2148   unsigned dst_width = width;
2149   unsigned dst_height = height;
2150   unsigned dst_depth = 1;
2151   struct pipe_transfer *transfer;
2152
2153   if (ST_DEBUG & DEBUG_FALLBACK)
2154      debug_printf("%s: fallback processing\n", __func__);
2155
2156   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2157      srcY = strb->Base.Height - srcY - height;
2158   }
2159
2160   map = pipe_transfer_map(pipe,
2161                           strb->texture,
2162                           strb->surface->u.tex.level,
2163                           strb->surface->u.tex.first_layer,
2164                           PIPE_TRANSFER_READ,
2165                           srcX, srcY,
2166                           width, height, &src_trans);
2167
2168   if ((baseFormat == GL_DEPTH_COMPONENT ||
2169        baseFormat == GL_DEPTH_STENCIL) &&
2170       util_format_is_depth_and_stencil(stImage->pt->format))
2171      transfer_usage = PIPE_TRANSFER_READ_WRITE;
2172   else
2173      transfer_usage = PIPE_TRANSFER_WRITE;
2174
2175   texDest = st_texture_image_map(st, stImage, transfer_usage,
2176                                  destX, destY, slice,
2177                                  dst_width, dst_height, dst_depth,
2178                                  &transfer);
2179
2180   if (baseFormat == GL_DEPTH_COMPONENT ||
2181       baseFormat == GL_DEPTH_STENCIL) {
2182      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2183                                     ctx->Pixel.DepthBias != 0.0F);
2184      GLint row, yStep;
2185      uint *data;
2186
2187      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2188      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2189         srcY = height - 1;
2190         yStep = -1;
2191      }
2192      else {
2193         srcY = 0;
2194         yStep = 1;
2195      }
2196
2197      data = malloc(width * sizeof(uint));
2198
2199      if (data) {
2200         /* To avoid a large temp memory allocation, do copy row by row */
2201         for (row = 0; row < height; row++, srcY += yStep) {
2202            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2203            if (scaleOrBias) {
2204               _mesa_scale_and_bias_depth_uint(ctx, width, data);
2205            }
2206
2207            if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2208               pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2209                               0, 0, width, 1, data);
2210            }
2211            else {
2212               pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2213            }
2214         }
2215      }
2216      else {
2217         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2218      }
2219
2220      free(data);
2221   }
2222   else {
2223      /* RGBA format */
2224      GLfloat *tempSrc =
2225         malloc(width * height * 4 * sizeof(GLfloat));
2226
2227      if (tempSrc && texDest) {
2228         const GLint dims = 2;
2229         GLint dstRowStride;
2230         struct gl_texture_image *texImage = &stImage->base;
2231         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2232
2233         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2234            unpack.Invert = GL_TRUE;
2235         }
2236
2237         if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2238            dstRowStride = transfer->layer_stride;
2239         }
2240         else {
2241            dstRowStride = transfer->stride;
2242         }
2243
2244         /* get float/RGBA image from framebuffer */
2245         /* XXX this usually involves a lot of int/float conversion.
2246          * try to avoid that someday.
2247          */
2248         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2249                                   util_format_linear(strb->texture->format),
2250                                   tempSrc);
2251
2252         /* Store into texture memory.
2253          * Note that this does some special things such as pixel transfer
2254          * ops and format conversion.  In particular, if the dest tex format
2255          * is actually RGBA but the user created the texture as GL_RGB we
2256          * need to fill-in/override the alpha channel with 1.0.
2257          */
2258         _mesa_texstore(ctx, dims,
2259                        texImage->_BaseFormat,
2260                        texImage->TexFormat,
2261                        dstRowStride,
2262                        &texDest,
2263                        width, height, 1,
2264                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
2265                        &unpack);
2266      }
2267      else {
2268         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2269      }
2270
2271      free(tempSrc);
2272   }
2273
2274   st_texture_image_unmap(st, stImage, slice);
2275   pipe->transfer_unmap(pipe, src_trans);
2276}
2277
2278
2279/**
2280 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2281 * Note that the region to copy has already been clipped so we know we
2282 * won't read from outside the source renderbuffer's bounds.
2283 *
2284 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2285 */
2286static void
2287st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2288                   struct gl_texture_image *texImage,
2289                   GLint destX, GLint destY, GLint slice,
2290                   struct gl_renderbuffer *rb,
2291                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2292{
2293   struct st_texture_image *stImage = st_texture_image(texImage);
2294   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2295   struct st_renderbuffer *strb = st_renderbuffer(rb);
2296   struct st_context *st = st_context(ctx);
2297   struct pipe_context *pipe = st->pipe;
2298   struct pipe_screen *screen = pipe->screen;
2299   struct pipe_blit_info blit;
2300   enum pipe_format dst_format;
2301   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2302   unsigned bind;
2303   GLint srcY0, srcY1;
2304
2305   st_flush_bitmap_cache(st);
2306   st_invalidate_readpix_cache(st);
2307
2308   assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2309          texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2310
2311   if (!strb || !strb->surface || !stImage->pt) {
2312      debug_printf("%s: null strb or stImage\n", __func__);
2313      return;
2314   }
2315
2316   if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2317                                         texImage->TexFormat)) {
2318      goto fallback;
2319   }
2320
2321   /* The base internal format must match the mesa format, so make sure
2322    * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
2323    */
2324   if (texImage->_BaseFormat !=
2325       _mesa_get_format_base_format(texImage->TexFormat) ||
2326       rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
2327      goto fallback;
2328   }
2329
2330   /* Choose the destination format to match the TexImage behavior. */
2331   dst_format = util_format_linear(stImage->pt->format);
2332   dst_format = util_format_luminance_to_red(dst_format);
2333   dst_format = util_format_intensity_to_red(dst_format);
2334
2335   /* See if the destination format is supported. */
2336   if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2337       texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2338      bind = PIPE_BIND_DEPTH_STENCIL;
2339   }
2340   else {
2341      bind = PIPE_BIND_RENDER_TARGET;
2342   }
2343
2344   if (!dst_format ||
2345       !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2346                                    stImage->pt->nr_samples, bind)) {
2347      goto fallback;
2348   }
2349
2350   /* Y flipping for the main framebuffer. */
2351   if (do_flip) {
2352      srcY1 = strb->Base.Height - srcY - height;
2353      srcY0 = srcY1 + height;
2354   }
2355   else {
2356      srcY0 = srcY;
2357      srcY1 = srcY0 + height;
2358   }
2359
2360   /* Blit the texture.
2361    * This supports flipping, format conversions, and downsampling.
2362    */
2363   memset(&blit, 0, sizeof(blit));
2364   blit.src.resource = strb->texture;
2365   blit.src.format = util_format_linear(strb->surface->format);
2366   blit.src.level = strb->surface->u.tex.level;
2367   blit.src.box.x = srcX;
2368   blit.src.box.y = srcY0;
2369   blit.src.box.z = strb->surface->u.tex.first_layer;
2370   blit.src.box.width = width;
2371   blit.src.box.height = srcY1 - srcY0;
2372   blit.src.box.depth = 1;
2373   blit.dst.resource = stImage->pt;
2374   blit.dst.format = dst_format;
2375   blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2376   blit.dst.box.x = destX;
2377   blit.dst.box.y = destY;
2378   blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2379   blit.dst.box.width = width;
2380   blit.dst.box.height = height;
2381   blit.dst.box.depth = 1;
2382   blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2383   blit.filter = PIPE_TEX_FILTER_NEAREST;
2384   pipe->blit(pipe, &blit);
2385   return;
2386
2387fallback:
2388   /* software fallback */
2389   fallback_copy_texsubimage(ctx,
2390                             strb, stImage, texImage->_BaseFormat,
2391                             destX, destY, slice,
2392                             srcX, srcY, width, height);
2393}
2394
2395
2396/**
2397 * Copy image data from stImage into the texture object 'stObj' at level
2398 * 'dstLevel'.
2399 */
2400static void
2401copy_image_data_to_texture(struct st_context *st,
2402			   struct st_texture_object *stObj,
2403                           GLuint dstLevel,
2404			   struct st_texture_image *stImage)
2405{
2406   /* debug checks */
2407   {
2408      const struct gl_texture_image *dstImage =
2409         stObj->base.Image[stImage->base.Face][dstLevel];
2410      assert(dstImage);
2411      assert(dstImage->Width == stImage->base.Width);
2412      assert(dstImage->Height == stImage->base.Height);
2413      assert(dstImage->Depth == stImage->base.Depth);
2414   }
2415
2416   if (stImage->pt) {
2417      /* Copy potentially with the blitter:
2418       */
2419      GLuint src_level;
2420      if (stImage->pt->last_level == 0)
2421         src_level = 0;
2422      else
2423         src_level = stImage->base.Level;
2424
2425      assert(src_level <= stImage->pt->last_level);
2426      assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2427      assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2428             u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2429      assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2430             stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2431             u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2432
2433      st_texture_image_copy(st->pipe,
2434                            stObj->pt, dstLevel,  /* dest texture, level */
2435                            stImage->pt, src_level, /* src texture, level */
2436                            stImage->base.Face);
2437
2438      pipe_resource_reference(&stImage->pt, NULL);
2439   }
2440   pipe_resource_reference(&stImage->pt, stObj->pt);
2441}
2442
2443
2444/**
2445 * Called during state validation.  When this function is finished,
2446 * the texture object should be ready for rendering.
2447 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2448 */
2449GLboolean
2450st_finalize_texture(struct gl_context *ctx,
2451		    struct pipe_context *pipe,
2452		    struct gl_texture_object *tObj)
2453{
2454   struct st_context *st = st_context(ctx);
2455   struct st_texture_object *stObj = st_texture_object(tObj);
2456   const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2457   GLuint face;
2458   const struct st_texture_image *firstImage;
2459   enum pipe_format firstImageFormat;
2460   GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
2461
2462   if (tObj->Immutable)
2463      return GL_TRUE;
2464
2465   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
2466      /* The texture is complete and we know exactly how many mipmap levels
2467       * are present/needed.  This is conditional because we may be called
2468       * from the st_generate_mipmap() function when the texture object is
2469       * incomplete.  In that case, we'll have set stObj->lastLevel before
2470       * we get here.
2471       */
2472      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
2473          stObj->base.Sampler.MinFilter == GL_NEAREST)
2474         stObj->lastLevel = stObj->base.BaseLevel;
2475      else
2476         stObj->lastLevel = stObj->base._MaxLevel;
2477   }
2478
2479   if (tObj->Target == GL_TEXTURE_BUFFER) {
2480      struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
2481
2482      if (!st_obj) {
2483         pipe_resource_reference(&stObj->pt, NULL);
2484         st_texture_release_all_sampler_views(st, stObj);
2485         return GL_TRUE;
2486      }
2487
2488      if (st_obj->buffer != stObj->pt) {
2489         pipe_resource_reference(&stObj->pt, st_obj->buffer);
2490         st_texture_release_all_sampler_views(st, stObj);
2491      }
2492      return GL_TRUE;
2493
2494   }
2495
2496   firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
2497   assert(firstImage);
2498
2499   /* If both firstImage and stObj point to a texture which can contain
2500    * all active images, favour firstImage.  Note that because of the
2501    * completeness requirement, we know that the image dimensions
2502    * will match.
2503    */
2504   if (firstImage->pt &&
2505       firstImage->pt != stObj->pt &&
2506       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2507      pipe_resource_reference(&stObj->pt, firstImage->pt);
2508      st_texture_release_all_sampler_views(st, stObj);
2509   }
2510
2511   /* If this texture comes from a window system, there is nothing else to do. */
2512   if (stObj->surface_based) {
2513      return GL_TRUE;
2514   }
2515
2516   /* Find gallium format for the Mesa texture */
2517   firstImageFormat =
2518      st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2519
2520   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2521   {
2522      GLuint width, height, depth;
2523
2524      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
2525                                      firstImage->base.Width2,
2526                                      firstImage->base.Height2,
2527                                      firstImage->base.Depth2,
2528                                      &width, &height, &depth, &ptLayers);
2529
2530      /* If we previously allocated a pipe texture and its sizes are
2531       * compatible, use them.
2532       */
2533      if (stObj->pt &&
2534          u_minify(stObj->pt->width0, firstImage->base.Level) == width &&
2535          u_minify(stObj->pt->height0, firstImage->base.Level) == height &&
2536          u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) {
2537         ptWidth = stObj->pt->width0;
2538         ptHeight = stObj->pt->height0;
2539         ptDepth = stObj->pt->depth0;
2540      } else {
2541         /* Otherwise, compute a new level=0 size that is compatible with the
2542          * base level image.
2543          */
2544         ptWidth = width > 1 ? width << firstImage->base.Level : 1;
2545         ptHeight = height > 1 ? height << firstImage->base.Level : 1;
2546         ptDepth = depth > 1 ? depth << firstImage->base.Level : 1;
2547
2548         /* If the base level image is 1x1x1, we still need to ensure that the
2549          * resulting pipe texture ends up with the required number of levels
2550          * in total.
2551          */
2552         if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) {
2553            ptWidth <<= firstImage->base.Level;
2554
2555            if (stObj->base.Target == GL_TEXTURE_CUBE_MAP ||
2556                stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
2557               ptHeight = ptWidth;
2558         }
2559      }
2560
2561      ptNumSamples = firstImage->base.NumSamples;
2562   }
2563
2564   /* If we already have a gallium texture, check that it matches the texture
2565    * object's format, target, size, num_levels, etc.
2566    */
2567   if (stObj->pt) {
2568      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2569          stObj->pt->format != firstImageFormat ||
2570          stObj->pt->last_level < stObj->lastLevel ||
2571          stObj->pt->width0 != ptWidth ||
2572          stObj->pt->height0 != ptHeight ||
2573          stObj->pt->depth0 != ptDepth ||
2574          stObj->pt->nr_samples != ptNumSamples ||
2575          stObj->pt->array_size != ptLayers)
2576      {
2577         /* The gallium texture does not match the Mesa texture so delete the
2578          * gallium texture now.  We'll make a new one below.
2579          */
2580         pipe_resource_reference(&stObj->pt, NULL);
2581         st_texture_release_all_sampler_views(st, stObj);
2582         st->dirty |= ST_NEW_FRAMEBUFFER;
2583      }
2584   }
2585
2586   /* May need to create a new gallium texture:
2587    */
2588   if (!stObj->pt) {
2589      GLuint bindings = default_bindings(st, firstImageFormat);
2590
2591      stObj->pt = st_texture_create(st,
2592                                    gl_target_to_pipe(stObj->base.Target),
2593                                    firstImageFormat,
2594                                    stObj->lastLevel,
2595                                    ptWidth,
2596                                    ptHeight,
2597                                    ptDepth,
2598                                    ptLayers, ptNumSamples,
2599                                    bindings);
2600
2601      if (!stObj->pt) {
2602         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2603         return GL_FALSE;
2604      }
2605   }
2606
2607   /* Pull in any images not in the object's texture:
2608    */
2609   for (face = 0; face < nr_faces; face++) {
2610      GLuint level;
2611      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2612         struct st_texture_image *stImage =
2613            st_texture_image(stObj->base.Image[face][level]);
2614
2615         /* Need to import images in main memory or held in other textures.
2616          */
2617         if (stImage && stObj->pt != stImage->pt) {
2618            GLuint height;
2619            GLuint depth;
2620
2621            if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
2622               height = u_minify(ptHeight, level);
2623            else
2624               height = ptLayers;
2625
2626            if (stObj->base.Target == GL_TEXTURE_3D)
2627               depth = u_minify(ptDepth, level);
2628            else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP)
2629               depth = 1;
2630            else
2631               depth = ptLayers;
2632
2633            if (level == 0 ||
2634                (stImage->base.Width == u_minify(ptWidth, level) &&
2635                 stImage->base.Height == height &&
2636                 stImage->base.Depth == depth)) {
2637               /* src image fits expected dest mipmap level size */
2638               copy_image_data_to_texture(st, stObj, level, stImage);
2639            }
2640         }
2641      }
2642   }
2643
2644   return GL_TRUE;
2645}
2646
2647
2648/**
2649 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2650 * for a whole mipmap stack.
2651 */
2652static GLboolean
2653st_AllocTextureStorage(struct gl_context *ctx,
2654                       struct gl_texture_object *texObj,
2655                       GLsizei levels, GLsizei width,
2656                       GLsizei height, GLsizei depth)
2657{
2658   const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2659   struct gl_texture_image *texImage = texObj->Image[0][0];
2660   struct st_context *st = st_context(ctx);
2661   struct st_texture_object *stObj = st_texture_object(texObj);
2662   struct pipe_screen *screen = st->pipe->screen;
2663   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
2664   enum pipe_format fmt;
2665   GLint level;
2666   GLuint num_samples = texImage->NumSamples;
2667
2668   assert(levels > 0);
2669
2670   stObj->lastLevel = levels - 1;
2671
2672   fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2673
2674   bindings = default_bindings(st, fmt);
2675
2676   /* Raise the sample count if the requested one is unsupported. */
2677   if (num_samples > 1) {
2678      boolean found = FALSE;
2679
2680      for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2681         if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
2682                                         num_samples,
2683                                         PIPE_BIND_SAMPLER_VIEW)) {
2684            /* Update the sample count in gl_texture_image as well. */
2685            texImage->NumSamples = num_samples;
2686            found = TRUE;
2687            break;
2688         }
2689      }
2690
2691      if (!found) {
2692         return GL_FALSE;
2693      }
2694   }
2695
2696   st_gl_texture_dims_to_pipe_dims(texObj->Target,
2697                                   width, height, depth,
2698                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2699
2700   stObj->pt = st_texture_create(st,
2701                                 gl_target_to_pipe(texObj->Target),
2702                                 fmt,
2703                                 levels - 1,
2704                                 ptWidth,
2705                                 ptHeight,
2706                                 ptDepth,
2707                                 ptLayers, num_samples,
2708                                 bindings);
2709   if (!stObj->pt)
2710      return GL_FALSE;
2711
2712   /* Set image resource pointers */
2713   for (level = 0; level < levels; level++) {
2714      GLuint face;
2715      for (face = 0; face < numFaces; face++) {
2716         struct st_texture_image *stImage =
2717            st_texture_image(texObj->Image[face][level]);
2718         pipe_resource_reference(&stImage->pt, stObj->pt);
2719
2720         etc_fallback_allocate(st, stImage);
2721      }
2722   }
2723
2724   return GL_TRUE;
2725}
2726
2727
2728static GLboolean
2729st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2730                     GLuint numLevels, GLint level,
2731                     mesa_format format, GLuint numSamples,
2732                     GLint width, GLint height, GLint depth)
2733{
2734   struct st_context *st = st_context(ctx);
2735   struct pipe_context *pipe = st->pipe;
2736
2737   if (width == 0 || height == 0 || depth == 0) {
2738      /* zero-sized images are legal, and always fit! */
2739      return GL_TRUE;
2740   }
2741
2742   if (pipe->screen->can_create_resource) {
2743      /* Ask the gallium driver if the texture is too large */
2744      struct gl_texture_object *texObj =
2745         _mesa_get_current_tex_object(ctx, target);
2746      struct pipe_resource pt;
2747
2748      /* Setup the pipe_resource object
2749       */
2750      memset(&pt, 0, sizeof(pt));
2751
2752      pt.target = gl_target_to_pipe(target);
2753      pt.format = st_mesa_format_to_pipe_format(st, format);
2754      pt.nr_samples = numSamples;
2755
2756      st_gl_texture_dims_to_pipe_dims(target,
2757                                      width, height, depth,
2758                                      &pt.width0, &pt.height0,
2759                                      &pt.depth0, &pt.array_size);
2760
2761      if (numLevels > 0) {
2762         /* For immutable textures we know the final number of mip levels */
2763         pt.last_level = numLevels - 1;
2764      }
2765      else if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
2766                              texObj->Sampler.MinFilter == GL_NEAREST)) {
2767         /* assume just one mipmap level */
2768         pt.last_level = 0;
2769      }
2770      else {
2771         /* assume a full set of mipmaps */
2772         pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
2773      }
2774
2775      return pipe->screen->can_create_resource(pipe->screen, &pt);
2776   }
2777   else {
2778      /* Use core Mesa fallback */
2779      return _mesa_test_proxy_teximage(ctx, target, numLevels, level, format,
2780                                       numSamples, width, height, depth);
2781   }
2782}
2783
2784static GLboolean
2785st_TextureView(struct gl_context *ctx,
2786               struct gl_texture_object *texObj,
2787               struct gl_texture_object *origTexObj)
2788{
2789   struct st_context *st = st_context(ctx);
2790   struct st_texture_object *orig = st_texture_object(origTexObj);
2791   struct st_texture_object *tex = st_texture_object(texObj);
2792   struct gl_texture_image *image = texObj->Image[0][0];
2793
2794   const int numFaces = _mesa_num_tex_faces(texObj->Target);
2795   const int numLevels = texObj->NumLevels;
2796
2797   int face;
2798   int level;
2799
2800   pipe_resource_reference(&tex->pt, orig->pt);
2801
2802   /* Set image resource pointers */
2803   for (level = 0; level < numLevels; level++) {
2804      for (face = 0; face < numFaces; face++) {
2805         struct st_texture_image *stImage =
2806            st_texture_image(texObj->Image[face][level]);
2807         pipe_resource_reference(&stImage->pt, tex->pt);
2808      }
2809   }
2810
2811   tex->surface_based = GL_TRUE;
2812   tex->surface_format =
2813      st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
2814
2815   tex->lastLevel = numLevels - 1;
2816
2817   /* free texture sampler views.  They need to be recreated when we
2818    * change the texture view parameters.
2819    */
2820   st_texture_release_all_sampler_views(st, tex);
2821
2822   return GL_TRUE;
2823}
2824
2825static void
2826st_ClearTexSubImage(struct gl_context *ctx,
2827                    struct gl_texture_image *texImage,
2828                    GLint xoffset, GLint yoffset, GLint zoffset,
2829                    GLsizei width, GLsizei height, GLsizei depth,
2830                    const void *clearValue)
2831{
2832   static const char zeros[16] = {0};
2833   struct st_texture_image *stImage = st_texture_image(texImage);
2834   struct pipe_resource *pt = stImage->pt;
2835   struct st_context *st = st_context(ctx);
2836   struct pipe_context *pipe = st->pipe;
2837   unsigned level = texImage->Level;
2838   struct pipe_box box;
2839
2840   if (!pt)
2841      return;
2842
2843   st_flush_bitmap_cache(st);
2844   st_invalidate_readpix_cache(st);
2845
2846   u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
2847            width, height, depth, &box);
2848   if (texImage->TexObject->Immutable) {
2849      level += texImage->TexObject->MinLevel;
2850      box.z += texImage->TexObject->MinLayer;
2851   }
2852
2853   pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
2854}
2855
2856
2857/**
2858 * Called via the glTexParam*() function, but only when some texture object
2859 * state has actually changed.
2860 */
2861static void
2862st_TexParameter(struct gl_context *ctx,
2863                struct gl_texture_object *texObj, GLenum pname)
2864{
2865   struct st_context *st = st_context(ctx);
2866   struct st_texture_object *stObj = st_texture_object(texObj);
2867
2868   switch (pname) {
2869   case GL_TEXTURE_BASE_LEVEL:
2870   case GL_TEXTURE_MAX_LEVEL:
2871   case GL_DEPTH_TEXTURE_MODE:
2872   case GL_DEPTH_STENCIL_TEXTURE_MODE:
2873   case GL_TEXTURE_SRGB_DECODE_EXT:
2874   case GL_TEXTURE_SWIZZLE_R:
2875   case GL_TEXTURE_SWIZZLE_G:
2876   case GL_TEXTURE_SWIZZLE_B:
2877   case GL_TEXTURE_SWIZZLE_A:
2878   case GL_TEXTURE_SWIZZLE_RGBA:
2879   case GL_TEXTURE_BUFFER_SIZE:
2880   case GL_TEXTURE_BUFFER_OFFSET:
2881      /* changing any of these texture parameters means we must create
2882       * new sampler views.
2883       */
2884      st_texture_release_all_sampler_views(st, stObj);
2885      break;
2886   default:
2887      ; /* nothing */
2888   }
2889}
2890
2891
2892void
2893st_init_texture_functions(struct dd_function_table *functions)
2894{
2895   functions->ChooseTextureFormat = st_ChooseTextureFormat;
2896   functions->QueryInternalFormat = st_QueryInternalFormat;
2897   functions->TexImage = st_TexImage;
2898   functions->TexSubImage = st_TexSubImage;
2899   functions->CompressedTexSubImage = st_CompressedTexSubImage;
2900   functions->CopyTexSubImage = st_CopyTexSubImage;
2901   functions->GenerateMipmap = st_generate_mipmap;
2902
2903   functions->GetTexSubImage = st_GetTexSubImage;
2904
2905   /* compressed texture functions */
2906   functions->CompressedTexImage = st_CompressedTexImage;
2907   functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
2908
2909   functions->NewTextureObject = st_NewTextureObject;
2910   functions->NewTextureImage = st_NewTextureImage;
2911   functions->DeleteTextureImage = st_DeleteTextureImage;
2912   functions->DeleteTexture = st_DeleteTextureObject;
2913   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
2914   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
2915   functions->MapTextureImage = st_MapTextureImage;
2916   functions->UnmapTextureImage = st_UnmapTextureImage;
2917
2918   /* XXX Temporary until we can query pipe's texture sizes */
2919   functions->TestProxyTexImage = st_TestProxyTexImage;
2920
2921   functions->AllocTextureStorage = st_AllocTextureStorage;
2922   functions->TextureView = st_TextureView;
2923   functions->ClearTexSubImage = st_ClearTexSubImage;
2924
2925   functions->TexParameter = st_TexParameter;
2926}
2927