s_copypix.c revision 249b451d2068c781d29a6527e152b39d08b1c877
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.2
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include "glheader.h"
27#include "context.h"
28#include "colormac.h"
29#include "convolve.h"
30#include "histogram.h"
31#include "image.h"
32#include "macros.h"
33#include "imports.h"
34#include "pixel.h"
35
36#include "s_context.h"
37#include "s_depth.h"
38#include "s_span.h"
39#include "s_stencil.h"
40#include "s_zoom.h"
41
42
43
44/**
45 * Determine if there's overlap in an image copy.
46 * This test also compensates for the fact that copies are done from
47 * bottom to top and overlaps can sometimes be handled correctly
48 * without making a temporary image copy.
49 * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
50 */
51static GLboolean
52regions_overlap(GLint srcx, GLint srcy,
53                GLint dstx, GLint dsty,
54                GLint width, GLint height,
55                GLfloat zoomX, GLfloat zoomY)
56{
57   if (zoomX == 1.0 && zoomY == 1.0) {
58      /* no zoom */
59      if (srcx >= dstx + width || (srcx + width <= dstx)) {
60         return GL_FALSE;
61      }
62      else if (srcy < dsty) { /* this is OK */
63         return GL_FALSE;
64      }
65      else if (srcy > dsty + height) {
66         return GL_FALSE;
67      }
68      else {
69         return GL_TRUE;
70      }
71   }
72   else {
73      /* add one pixel of slop when zooming, just to be safe */
74      if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
75         return GL_FALSE;
76      }
77      else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
78         return GL_FALSE;
79      }
80      else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
81         return GL_FALSE;
82      }
83      else {
84         return GL_TRUE;
85      }
86   }
87}
88
89
90/**
91 * RGBA copypixels with convolution.
92 */
93static void
94copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
95                      GLint width, GLint height, GLint destx, GLint desty)
96{
97   SWcontext *swrast = SWRAST_CONTEXT(ctx);
98   GLint row;
99   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
100   const GLbitfield transferOps = ctx->_ImageTransferState;
101   const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
102      || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
103   GLfloat *dest, *tmpImage, *convImage;
104   SWspan span;
105
106   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
107
108   if (ctx->Depth.Test)
109      _swrast_span_default_z(ctx, &span);
110   if (swrast->_FogEnabled)
111      _swrast_span_default_fog(ctx, &span);
112
113
114   /* allocate space for GLfloat image */
115   tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
116   if (!tmpImage) {
117      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
118      return;
119   }
120   convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
121   if (!convImage) {
122      _mesa_free(tmpImage);
123      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
124      return;
125   }
126
127   /* read source image as float/RGBA */
128   dest = tmpImage;
129   for (row = 0; row < height; row++) {
130      _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
131                             width, srcx, srcy + row, GL_FLOAT, dest);
132      dest += 4 * width;
133   }
134
135   /* do the image transfer ops which preceed convolution */
136   for (row = 0; row < height; row++) {
137      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
138      _mesa_apply_rgba_transfer_ops(ctx,
139                                    transferOps & IMAGE_PRE_CONVOLUTION_BITS,
140                                    width, rgba);
141   }
142
143   /* do convolution */
144   if (ctx->Pixel.Convolution2DEnabled) {
145      _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
146   }
147   else {
148      ASSERT(ctx->Pixel.Separable2DEnabled);
149      _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
150   }
151   _mesa_free(tmpImage);
152
153   /* do remaining post-convolution image transfer ops */
154   for (row = 0; row < height; row++) {
155      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
156      _mesa_apply_rgba_transfer_ops(ctx,
157                                    transferOps & IMAGE_POST_CONVOLUTION_BITS,
158                                    width, rgba);
159   }
160
161   if (!sink) {
162      /* write the new image */
163      for (row = 0; row < height; row++) {
164         const GLfloat *src = convImage + row * width * 4;
165         GLvoid *rgba = span.array->color.sz1.rgba; /* row storage */
166
167         /* copy convolved colors into span array */
168         _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
169
170         /* write span */
171         span.x = destx;
172         span.y = desty + row;
173         span.end = width;
174         span.array->ChanType = GL_FLOAT;
175         if (zoom) {
176            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
177         }
178         else {
179            _swrast_write_rgba_span(ctx, &span);
180         }
181      }
182      /* restore this */
183      span.array->ChanType = CHAN_TYPE;
184   }
185
186   _mesa_free(convImage);
187}
188
189
190/**
191 * RGBA copypixels
192 */
193static void
194copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
195                 GLint width, GLint height, GLint destx, GLint desty)
196{
197   SWcontext *swrast = SWRAST_CONTEXT(ctx);
198   GLfloat *tmpImage, *p;
199   GLint sy, dy, stepy, row;
200   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
201   GLint overlapping;
202   GLuint transferOps = ctx->_ImageTransferState;
203   SWspan span;
204
205   if (!ctx->ReadBuffer->_ColorReadBuffer) {
206      /* no readbuffer - OK */
207      return;
208   }
209
210   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
211      copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
212      return;
213   }
214   else if (ctx->Pixel.Convolution1DEnabled) {
215      /* make sure we don't apply 1D convolution */
216      transferOps &= ~(IMAGE_CONVOLUTION_BIT |
217                       IMAGE_POST_CONVOLUTION_SCALE_BIAS);
218   }
219
220   /* Determine if copy should be done bottom-to-top or top-to-bottom */
221   if (srcy < desty) {
222      /* top-down  max-to-min */
223      sy = srcy + height - 1;
224      dy = desty + height - 1;
225      stepy = -1;
226   }
227   else {
228      /* bottom-up  min-to-max */
229      sy = srcy;
230      dy = desty;
231      stepy = 1;
232   }
233
234   if (ctx->DrawBuffer == ctx->ReadBuffer) {
235      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
236                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
237   }
238   else {
239      overlapping = GL_FALSE;
240   }
241
242   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
243   if (ctx->Depth.Test)
244      _swrast_span_default_z(ctx, &span);
245   if (swrast->_FogEnabled)
246      _swrast_span_default_fog(ctx, &span);
247
248   if (overlapping) {
249      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
250      if (!tmpImage) {
251         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
252         return;
253      }
254      /* read the source image as RGBA/float */
255      p = tmpImage;
256      for (row = 0; row < height; row++) {
257         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
258                                 width, srcx, sy + row, GL_FLOAT, p );
259         p += width * 4;
260      }
261      p = tmpImage;
262   }
263   else {
264      tmpImage = NULL;  /* silence compiler warnings */
265      p = NULL;
266   }
267
268   ASSERT(width < MAX_WIDTH);
269
270   for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
271      GLvoid *rgba = span.array->color.sz4.rgba;
272
273      /* Get row/span of source pixels */
274      if (overlapping) {
275         /* get from buffered image */
276         _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
277         p += width * 4;
278      }
279      else {
280         /* get from framebuffer */
281         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
282                                 width, srcx, sy, GL_FLOAT, rgba );
283      }
284
285      if (transferOps) {
286         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
287                                       (GLfloat (*)[4]) rgba);
288      }
289
290      /* Write color span */
291      span.x = destx;
292      span.y = dy;
293      span.end = width;
294      span.array->ChanType = GL_FLOAT;
295      if (zoom) {
296         _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
297      }
298      else {
299         _swrast_write_rgba_span(ctx, &span);
300      }
301   }
302
303   span.array->ChanType = CHAN_TYPE; /* restore */
304
305   if (overlapping)
306      _mesa_free(tmpImage);
307}
308
309
310static void
311copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
312                GLint width, GLint height,
313                GLint destx, GLint desty )
314{
315   SWcontext *swrast = SWRAST_CONTEXT(ctx);
316   GLuint *tmpImage,*p;
317   GLint sy, dy, stepy;
318   GLint j;
319   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
320   GLint overlapping;
321   SWspan span;
322
323   if (!ctx->ReadBuffer->_ColorReadBuffer) {
324      /* no readbuffer - OK */
325      return;
326   }
327
328   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
329
330   /* Determine if copy should be bottom-to-top or top-to-bottom */
331   if (srcy<desty) {
332      /* top-down  max-to-min */
333      sy = srcy + height - 1;
334      dy = desty + height - 1;
335      stepy = -1;
336   }
337   else {
338      /* bottom-up  min-to-max */
339      sy = srcy;
340      dy = desty;
341      stepy = 1;
342   }
343
344   if (ctx->DrawBuffer == ctx->ReadBuffer) {
345      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
346                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
347   }
348   else {
349      overlapping = GL_FALSE;
350   }
351
352   if (ctx->Depth.Test)
353      _swrast_span_default_z(ctx, &span);
354   if (swrast->_FogEnabled)
355      _swrast_span_default_fog(ctx, &span);
356
357   if (overlapping) {
358      GLint ssy = sy;
359      tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
360      if (!tmpImage) {
361         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
362         return;
363      }
364      /* read the image */
365      p = tmpImage;
366      for (j = 0; j < height; j++, ssy += stepy) {
367         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
368                                  width, srcx, ssy, p );
369         p += width;
370      }
371      p = tmpImage;
372   }
373   else {
374      tmpImage = NULL;  /* silence compiler warning */
375      p = NULL;
376   }
377
378   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
379      /* Get color indexes */
380      if (overlapping) {
381         _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
382         p += width;
383      }
384      else {
385         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
386                                  width, srcx, sy, span.array->index );
387      }
388
389      if (ctx->_ImageTransferState)
390         _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
391                                     width, span.array->index);
392
393      /* write color indexes */
394      span.x = destx;
395      span.y = dy;
396      span.end = width;
397      if (zoom)
398         _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
399      else
400         _swrast_write_index_span(ctx, &span);
401   }
402
403   if (overlapping)
404      _mesa_free(tmpImage);
405}
406
407
408/**
409 * Convert floating point Z values to integer Z values with pixel transfer's
410 * Z scale and bias.
411 */
412static void
413scale_and_bias_z(GLcontext *ctx, GLuint width,
414                 const GLfloat depth[], GLuint z[])
415{
416   const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
417   GLuint i;
418
419   if (depthMax <= 0xffffff &&
420       ctx->Pixel.DepthScale == 1.0 &&
421       ctx->Pixel.DepthBias == 0.0) {
422      /* no scale or bias and no clamping and no worry of overflow */
423      const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
424      for (i = 0; i < width; i++) {
425         z[i] = (GLuint) (depth[i] * depthMaxF);
426      }
427   }
428   else {
429      /* need to be careful with overflow */
430      const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
431      for (i = 0; i < width; i++) {
432         GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
433         d = CLAMP(d, 0.0, 1.0) * depthMaxF;
434         if (d >= depthMaxF)
435            z[i] = depthMax;
436         else
437            z[i] = (GLuint) d;
438      }
439   }
440}
441
442
443
444/*
445 * TODO: Optimize!!!!
446 */
447static void
448copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
449                   GLint width, GLint height,
450                   GLint destx, GLint desty )
451{
452   SWcontext *swrast = SWRAST_CONTEXT(ctx);
453   struct gl_framebuffer *fb = ctx->ReadBuffer;
454   struct gl_renderbuffer *readRb = fb->_DepthBuffer;
455   GLfloat *p, *tmpImage;
456   GLint sy, dy, stepy;
457   GLint j;
458   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
459   GLint overlapping;
460   SWspan span;
461
462   if (!readRb) {
463      /* no readbuffer - OK */
464      return;
465   }
466
467   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
468
469   /* Determine if copy should be bottom-to-top or top-to-bottom */
470   if (srcy<desty) {
471      /* top-down  max-to-min */
472      sy = srcy + height - 1;
473      dy = desty + height - 1;
474      stepy = -1;
475   }
476   else {
477      /* bottom-up  min-to-max */
478      sy = srcy;
479      dy = desty;
480      stepy = 1;
481   }
482
483   if (ctx->DrawBuffer == ctx->ReadBuffer) {
484      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
485                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
486   }
487   else {
488      overlapping = GL_FALSE;
489   }
490
491   _swrast_span_default_color(ctx, &span);
492   if (swrast->_FogEnabled)
493      _swrast_span_default_fog(ctx, &span);
494
495   if (overlapping) {
496      GLint ssy = sy;
497      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
498      if (!tmpImage) {
499         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
500         return;
501      }
502      p = tmpImage;
503      for (j = 0; j < height; j++, ssy += stepy) {
504         _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
505         p += width;
506      }
507      p = tmpImage;
508   }
509   else {
510      tmpImage = NULL;  /* silence compiler warning */
511      p = NULL;
512   }
513
514   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
515      GLfloat depth[MAX_WIDTH];
516      /* get depth values */
517      if (overlapping) {
518         _mesa_memcpy(depth, p, width * sizeof(GLfloat));
519         p += width;
520      }
521      else {
522         _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
523      }
524
525      /* apply scale and bias */
526      scale_and_bias_z(ctx, width, depth, span.array->z);
527
528      /* write depth values */
529      span.x = destx;
530      span.y = dy;
531      span.end = width;
532      if (fb->Visual.rgbMode) {
533         if (zoom)
534            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
535                                           span.array->rgba);
536         else
537            _swrast_write_rgba_span(ctx, &span);
538      }
539      else {
540         if (zoom)
541            _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
542         else
543            _swrast_write_index_span(ctx, &span);
544      }
545   }
546
547   if (overlapping)
548      _mesa_free(tmpImage);
549}
550
551
552
553static void
554copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
555                     GLint width, GLint height,
556                     GLint destx, GLint desty )
557{
558   struct gl_framebuffer *fb = ctx->ReadBuffer;
559   struct gl_renderbuffer *rb = fb->_StencilBuffer;
560   GLint sy, dy, stepy;
561   GLint j;
562   GLstencil *p, *tmpImage;
563   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
564   GLint overlapping;
565
566   if (!rb) {
567      /* no readbuffer - OK */
568      return;
569   }
570
571   /* Determine if copy should be bottom-to-top or top-to-bottom */
572   if (srcy < desty) {
573      /* top-down  max-to-min */
574      sy = srcy + height - 1;
575      dy = desty + height - 1;
576      stepy = -1;
577   }
578   else {
579      /* bottom-up  min-to-max */
580      sy = srcy;
581      dy = desty;
582      stepy = 1;
583   }
584
585   if (ctx->DrawBuffer == ctx->ReadBuffer) {
586      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
587                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
588   }
589   else {
590      overlapping = GL_FALSE;
591   }
592
593   if (overlapping) {
594      GLint ssy = sy;
595      tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
596      if (!tmpImage) {
597         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
598         return;
599      }
600      p = tmpImage;
601      for (j = 0; j < height; j++, ssy += stepy) {
602         _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
603         p += width;
604      }
605      p = tmpImage;
606   }
607   else {
608      tmpImage = NULL;  /* silence compiler warning */
609      p = NULL;
610   }
611
612   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
613      GLstencil stencil[MAX_WIDTH];
614
615      /* Get stencil values */
616      if (overlapping) {
617         _mesa_memcpy(stencil, p, width * sizeof(GLstencil));
618         p += width;
619      }
620      else {
621         _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
622      }
623
624      _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
625
626      /* Write stencil values */
627      if (zoom) {
628         _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
629                                           destx, dy, stencil);
630      }
631      else {
632         _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
633      }
634   }
635
636   if (overlapping)
637      _mesa_free(tmpImage);
638}
639
640
641/**
642 * This isn't terribly efficient.  If a driver really has combined
643 * depth/stencil buffers the driver should implement an optimized
644 * CopyPixels function.
645 */
646static void
647copy_depth_stencil_pixels(GLcontext *ctx,
648                          const GLint srcX, const GLint srcY,
649                          const GLint width, const GLint height,
650                          const GLint destX, const GLint destY)
651{
652   struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
653   GLint sy, dy, stepy;
654   GLint j;
655   GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
656   GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
657   const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
658   const GLuint stencilMask = ctx->Stencil.WriteMask[0];
659   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
660   const GLboolean scaleOrBias
661      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
662   GLint overlapping;
663
664   depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
665   depthReadRb = ctx->ReadBuffer->_DepthBuffer;
666   stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
667
668   ASSERT(depthDrawRb);
669   ASSERT(depthReadRb);
670   ASSERT(stencilReadRb);
671
672   /* Determine if copy should be bottom-to-top or top-to-bottom */
673   if (srcY < destY) {
674      /* top-down  max-to-min */
675      sy = srcY + height - 1;
676      dy = destY + height - 1;
677      stepy = -1;
678   }
679   else {
680      /* bottom-up  min-to-max */
681      sy = srcY;
682      dy = destY;
683      stepy = 1;
684   }
685
686   if (ctx->DrawBuffer == ctx->ReadBuffer) {
687      overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
688                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
689   }
690   else {
691      overlapping = GL_FALSE;
692   }
693
694   if (overlapping) {
695      GLint ssy = sy;
696
697      if (stencilMask != 0x0) {
698         tempStencilImage
699            = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
700         if (!tempStencilImage) {
701            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
702            return;
703         }
704
705         /* get copy of stencil pixels */
706         stencilPtr = tempStencilImage;
707         for (j = 0; j < height; j++, ssy += stepy) {
708            _swrast_read_stencil_span(ctx, stencilReadRb,
709                                      width, srcX, ssy, stencilPtr);
710            stencilPtr += width;
711         }
712         stencilPtr = tempStencilImage;
713      }
714
715      if (ctx->Depth.Mask) {
716         tempDepthImage
717            = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
718         if (!tempDepthImage) {
719            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
720            _mesa_free(tempStencilImage);
721            return;
722         }
723
724         /* get copy of depth pixels */
725         depthPtr = tempDepthImage;
726         for (j = 0; j < height; j++, ssy += stepy) {
727            _swrast_read_depth_span_float(ctx, depthReadRb,
728                                          width, srcX, ssy, depthPtr);
729            depthPtr += width;
730         }
731         depthPtr = tempDepthImage;
732      }
733   }
734
735   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
736      if (stencilMask != 0x0) {
737         GLstencil stencil[MAX_WIDTH];
738
739         /* Get stencil values */
740         if (overlapping) {
741            _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
742            stencilPtr += width;
743         }
744         else {
745            _swrast_read_stencil_span(ctx, stencilReadRb,
746                                      width, srcX, sy, stencil);
747         }
748
749         _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
750
751         /* Write values */
752         if (zoom) {
753            _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
754                                              destX, dy, stencil);
755         }
756         else {
757            _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
758         }
759      }
760
761      if (ctx->Depth.Mask) {
762         GLfloat depth[MAX_WIDTH];
763         GLuint zVals32[MAX_WIDTH];
764         GLushort zVals16[MAX_WIDTH];
765         GLvoid *zVals;
766         GLuint zBytes;
767
768         /* get depth values */
769         if (overlapping) {
770            _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
771            depthPtr += width;
772         }
773         else {
774            _swrast_read_depth_span_float(ctx, depthReadRb,
775                                          width, srcX, sy, depth);
776         }
777
778         /* scale & bias */
779         if (scaleOrBias) {
780            _mesa_scale_and_bias_depth(ctx, width, depth);
781         }
782         /* convert to integer Z values */
783         if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
784            GLint k;
785            for (k = 0; k < width; k++)
786               zVals16[k] = (GLushort) (depth[k] * depthScale);
787            zVals = zVals16;
788            zBytes = 2;
789         }
790         else {
791            GLint k;
792            for (k = 0; k < width; k++)
793               zVals32[k] = (GLuint) (depth[k] * depthScale);
794            zVals = zVals32;
795            zBytes = 4;
796         }
797
798         /* Write values */
799         if (zoom) {
800            _swrast_write_zoomed_z_span(ctx, destX, destY, width,
801                                        destX, dy, zVals);
802         }
803         else {
804            _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
805         }
806      }
807   }
808
809   if (tempStencilImage)
810      _mesa_free(tempStencilImage);
811
812   if (tempDepthImage)
813      _mesa_free(tempDepthImage);
814}
815
816
817
818/**
819 * Try to do a fast copy pixels.
820 */
821static GLboolean
822fast_copy_pixels(GLcontext *ctx,
823                 GLint srcX, GLint srcY, GLsizei width, GLsizei height,
824                 GLint dstX, GLint dstY, GLenum type)
825{
826   struct gl_framebuffer *srcFb = ctx->ReadBuffer;
827   struct gl_framebuffer *dstFb = ctx->DrawBuffer;
828   struct gl_renderbuffer *srcRb, *dstRb;
829   GLint row, yStep;
830
831   if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
832       ctx->Pixel.ZoomX != 1.0F ||
833       ctx->Pixel.ZoomY != 1.0F ||
834       ctx->_ImageTransferState) {
835      /* can't handle these */
836      return GL_FALSE;
837   }
838
839   if (type == GL_COLOR) {
840      if (dstFb->_NumColorDrawBuffers[0] != 1)
841         return GL_FALSE;
842      srcRb = srcFb->_ColorReadBuffer;
843      dstRb = dstFb->_ColorDrawBuffers[0][0];
844   }
845   else if (type == GL_STENCIL) {
846      srcRb = srcFb->_StencilBuffer;
847      dstRb = dstFb->_StencilBuffer;
848   }
849   else if (type == GL_DEPTH) {
850      srcRb = srcFb->_DepthBuffer;
851      dstRb = dstFb->_DepthBuffer;
852   }
853   else {
854      ASSERT(type == GL_DEPTH_STENCIL_EXT);
855      /* XXX correct? */
856      srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
857      dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
858   }
859
860   /* src and dst renderbuffers must be same format and type */
861   if (!srcRb || !dstRb ||
862       srcRb->DataType != dstRb->DataType ||
863       srcRb->_BaseFormat != dstRb->_BaseFormat) {
864      return GL_FALSE;
865   }
866
867   /* clipping not supported */
868   if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
869       srcY < 0 || srcY + height > (GLint) srcFb->Height ||
870       dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
871       dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
872      return GL_FALSE;
873   }
874
875   /* overlapping src/dst doesn't matter, just determine Y direction */
876   if (srcY < dstY) {
877      /* top-down  max-to-min */
878      srcY = srcY + height - 1;
879      dstY = dstY + height - 1;
880      yStep = -1;
881   }
882   else {
883      /* bottom-up  min-to-max */
884      yStep = 1;
885   }
886
887   for (row = 0; row < height; row++) {
888      GLuint temp[MAX_WIDTH][4];
889      srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
890      dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
891      srcY += yStep;
892      dstY += yStep;
893   }
894
895   return GL_TRUE;
896}
897
898
899/**
900 * Do software-based glCopyPixels.
901 * By time we get here, all parameters will have been error-checked.
902 */
903void
904_swrast_CopyPixels( GLcontext *ctx,
905		    GLint srcx, GLint srcy, GLsizei width, GLsizei height,
906		    GLint destx, GLint desty, GLenum type )
907{
908   SWcontext *swrast = SWRAST_CONTEXT(ctx);
909   RENDER_START(swrast,ctx);
910
911   if (swrast->NewState)
912      _swrast_validate_derived( ctx );
913
914   if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
915      switch (type) {
916      case GL_COLOR:
917         if (ctx->Visual.rgbMode) {
918            copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
919         }
920         else {
921            copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
922         }
923         break;
924      case GL_DEPTH:
925         copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
926         break;
927      case GL_STENCIL:
928         copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
929         break;
930      case GL_DEPTH_STENCIL_EXT:
931         copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
932         break;
933      default:
934         _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
935      }
936   }
937
938   RENDER_FINISH(swrast,ctx);
939}
940