s_copypix.c revision 8cbc573eae500aff6d121b2eef93fb00822622f1
1/* $Id: s_copypix.c,v 1.9 2001/01/05 21:28:31 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#include "glheader.h"
29#include "colormac.h"
30#include "context.h"
31#include "convolve.h"
32#include "feedback.h"
33#include "macros.h"
34#include "mem.h"
35#include "mmath.h"
36#include "pixel.h"
37
38#include "s_context.h"
39#include "s_depth.h"
40#include "s_histogram.h"
41#include "s_pixeltex.h"
42#include "s_span.h"
43#include "s_stencil.h"
44#include "s_texture.h"
45#include "s_zoom.h"
46
47
48
49/*
50 * Determine if there's overlap in an image copy
51 */
52static GLboolean
53regions_overlap(int srcx, int srcy, int dstx, int dsty, int width, int height,
54                float zoomX, float zoomY)
55{
56   if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
57      return GL_FALSE;
58   }
59   else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
60      return GL_FALSE;
61   }
62   else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
63      return GL_FALSE;
64   }
65   else {
66      return GL_TRUE;
67   }
68}
69
70
71
72/*
73 * RGBA copypixels with convolution.
74 */
75static void
76copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
77                      GLint width, GLint height, GLint destx, GLint desty)
78{
79   GLdepth zspan[MAX_WIDTH];
80   GLboolean quick_draw;
81   GLint row;
82   GLboolean changeBuffer;
83   GLchan *saveReadAlpha;
84   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
85   const GLuint transferOps = ctx->_ImageTransferState;
86   GLfloat *dest, *tmpImage, *convImage;
87
88   if (ctx->Depth.Test || ctx->Fog.Enabled) {
89      /* fill in array of z values */
90      GLdepth z = (GLdepth)
91         (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
92      GLint i;
93      for (i = 0; i < width; i++) {
94         zspan[i] = z;
95      }
96   }
97
98   if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
99       && !zoom
100       && destx >= 0
101       && destx + width <= ctx->DrawBuffer->Width) {
102      quick_draw = GL_TRUE;
103   }
104   else {
105      quick_draw = GL_FALSE;
106   }
107
108   /* If read and draw buffer are different we must do buffer switching */
109   saveReadAlpha = ctx->ReadBuffer->Alpha;
110   changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
111               || ctx->DrawBuffer != ctx->ReadBuffer;
112
113
114   /* allocate space for GLfloat image */
115   tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
116   if (!tmpImage) {
117      gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
118      return;
119   }
120   convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
121   if (!convImage) {
122      FREE(tmpImage);
123      gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
124      return;
125   }
126
127   dest = tmpImage;
128
129   if (changeBuffer) {
130      (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
131                                    ctx->Pixel.DriverReadBuffer );
132      if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
133         ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
134      else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
135         ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
136      else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
137         ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
138      else
139         ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
140   }
141
142   /* read source image */
143   dest = tmpImage;
144   for (row = 0; row < height; row++) {
145      GLchan rgba[MAX_WIDTH][4];
146      GLint i;
147      gl_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba);
148      /* convert GLchan to GLfloat */
149      for (i = 0; i < width; i++) {
150         *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF);
151         *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF);
152         *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF);
153         *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF);
154      }
155   }
156
157   /* read from the draw buffer again (in case of blending) */
158   if (changeBuffer) {
159      (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
160                                    ctx->Color.DriverDrawBuffer );
161      ctx->ReadBuffer->Alpha = saveReadAlpha;
162   }
163
164   /* do image transfer ops up until convolution */
165   for (row = 0; row < height; row++) {
166      GLfloat (*rgba)[4] = (GLfloat (*)[4]) tmpImage + row * width * 4;
167
168      /* scale & bias */
169      if (transferOps & IMAGE_SCALE_BIAS_BIT) {
170         _mesa_scale_and_bias_rgba(ctx, width, rgba,
171                                   ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
172                                   ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
173                                   ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
174                                   ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
175      }
176      /* color map lookup */
177      if (transferOps & IMAGE_MAP_COLOR_BIT) {
178         _mesa_map_rgba(ctx, width, rgba);
179      }
180      /* GL_COLOR_TABLE lookup */
181      if (transferOps & IMAGE_COLOR_TABLE_BIT) {
182         _mesa_lookup_rgba(&ctx->ColorTable, width, rgba);
183      }
184   }
185
186   /* do convolution */
187   if (ctx->Pixel.Convolution2DEnabled) {
188      _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
189   }
190   else {
191      ASSERT(ctx->Pixel.Separable2DEnabled);
192      _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
193   }
194   FREE(tmpImage);
195
196   /* do remaining image transfer ops */
197   for (row = 0; row < height; row++) {
198      GLfloat (*rgba)[4] = (GLfloat (*)[4]) convImage + row * width * 4;
199
200      /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
201      if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
202         _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba);
203      }
204      /* color matrix */
205      if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
206         _mesa_transform_rgba(ctx, width, rgba);
207      }
208      /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
209      if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
210         _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba);
211      }
212      /* update histogram count */
213      if (transferOps & IMAGE_HISTOGRAM_BIT) {
214         _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgba);
215      }
216      /* update min/max */
217      if (transferOps & IMAGE_MIN_MAX_BIT) {
218         _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgba);
219      }
220   }
221
222   for (row = 0; row < height; row++) {
223      const GLfloat *src = convImage + row * width * 4;
224      GLchan rgba[MAX_WIDTH][4];
225      GLint i, dy;
226
227      /* clamp to [0,1] and convert float back to chan */
228      for (i = 0; i < width; i++) {
229         GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF);
230         GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
231         GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
232         GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
233         rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
234         rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
235         rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
236         rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
237      }
238
239      if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
240         GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
241         GLchan primary_rgba[MAX_WIDTH][4];
242         GLuint unit;
243         /* XXX not sure how multitexture is supposed to work here */
244
245         MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
246
247         for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
248            _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
249                              s, t, r, q);
250            _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
251                                      primary_rgba, rgba);
252         }
253      }
254
255      /* write row to framebuffer */
256
257      dy = desty + row;
258      if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
259         (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy,
260				       (const GLchan (*)[4])rgba, NULL );
261      }
262      else if (zoom) {
263         gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
264				    (const GLchan (*)[4])rgba, desty);
265      }
266      else {
267         gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP );
268      }
269   }
270
271   FREE(convImage);
272}
273
274
275/*
276 * RGBA copypixels
277 */
278static void
279copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
280                 GLint width, GLint height, GLint destx, GLint desty)
281{
282   GLdepth zspan[MAX_WIDTH];
283   GLchan rgba[MAX_WIDTH][4];
284   GLchan *tmpImage,*p;
285   GLboolean quick_draw;
286   GLint sy, dy, stepy;
287   GLint i, j;
288   GLboolean changeBuffer;
289   GLchan *saveReadAlpha;
290   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
291   GLint overlapping;
292   const GLuint transferOps = ctx->_ImageTransferState;
293
294   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
295      copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
296      return;
297   }
298
299   /* Determine if copy should be done bottom-to-top or top-to-bottom */
300   if (srcy < desty) {
301      /* top-down  max-to-min */
302      sy = srcy + height - 1;
303      dy = desty + height - 1;
304      stepy = -1;
305   }
306   else {
307      /* bottom-up  min-to-max */
308      sy = srcy;
309      dy = desty;
310      stepy = 1;
311   }
312
313   overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
314                                 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
315
316   if (ctx->Depth.Test || ctx->Fog.Enabled) {
317      /* fill in array of z values */
318      GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
319      for (i=0;i<width;i++) {
320         zspan[i] = z;
321      }
322   }
323
324   if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
325       && !zoom
326       && destx >= 0
327       && destx + width <= ctx->DrawBuffer->Width) {
328      quick_draw = GL_TRUE;
329   }
330   else {
331      quick_draw = GL_FALSE;
332   }
333
334   /* If read and draw buffer are different we must do buffer switching */
335   saveReadAlpha = ctx->ReadBuffer->Alpha;
336   changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
337                  || ctx->DrawBuffer != ctx->ReadBuffer;
338
339   (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
340                                 ctx->Pixel.DriverReadBuffer );
341
342   if (overlapping) {
343      GLint ssy = sy;
344      tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
345      if (!tmpImage) {
346         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
347         return;
348      }
349      p = tmpImage;
350      if (changeBuffer) {
351         (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
352                                       ctx->Pixel.DriverReadBuffer );
353         if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
354            ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
355         else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
356            ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
357         else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
358            ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
359         else
360            ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
361      }
362      for (j = 0; j < height; j++, ssy += stepy) {
363         gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, ssy,
364                            (GLchan (*)[4]) p );
365         p += (width * sizeof(GLchan) * 4);
366      }
367      p = tmpImage;
368   }
369   else {
370      tmpImage = NULL;  /* silence compiler warnings */
371      p = NULL;
372   }
373
374   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
375      /* Get source pixels */
376      if (overlapping) {
377         /* get from buffered image */
378         MEMCPY(rgba, p, width * sizeof(GLchan) * 4);
379         p += (width * sizeof(GLchan) * 4);
380      }
381      else {
382         /* get from framebuffer */
383         if (changeBuffer) {
384            (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
385                                          ctx->Pixel.DriverReadBuffer );
386            if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) {
387               ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
388            }
389            else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) {
390               ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
391            }
392            else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) {
393               ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
394            }
395            else {
396               ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
397            }
398         }
399         gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy, rgba );
400      }
401
402      if (changeBuffer) {
403         /* read from the draw buffer again (in case of blending) */
404         (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
405                                       ctx->Color.DriverDrawBuffer );
406         ctx->ReadBuffer->Alpha = saveReadAlpha;
407      }
408
409      if (transferOps) {
410         const GLfloat scale = (1.0F / CHAN_MAXF);
411         GLfloat rgbaFloat[MAX_WIDTH][4];
412         GLuint k;
413         /* convert chan to float */
414         for (k = 0; k < width; k++) {
415            rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale;
416            rgbaFloat[k][GCOMP] = (GLfloat) rgba[k][GCOMP] * scale;
417            rgbaFloat[k][BCOMP] = (GLfloat) rgba[k][BCOMP] * scale;
418            rgbaFloat[k][ACOMP] = (GLfloat) rgba[k][ACOMP] * scale;
419         }
420         /* scale & bias */
421         if (transferOps & IMAGE_SCALE_BIAS_BIT) {
422            _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
423                                   ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
424                                   ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
425                                   ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
426                                   ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
427         }
428         /* color map lookup */
429         if (transferOps & IMAGE_MAP_COLOR_BIT) {
430            _mesa_map_rgba(ctx, width, rgbaFloat);
431         }
432         /* GL_COLOR_TABLE lookup */
433         if (transferOps & IMAGE_COLOR_TABLE_BIT) {
434            _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
435         }
436         /* convolution */
437         if (transferOps & IMAGE_CONVOLUTION_BIT) {
438            /* XXX to do */
439         }
440         /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
441         if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
442            _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
443                                      ctx->Pixel.PostConvolutionScale[RCOMP],
444                                      ctx->Pixel.PostConvolutionScale[GCOMP],
445                                      ctx->Pixel.PostConvolutionScale[BCOMP],
446                                      ctx->Pixel.PostConvolutionScale[ACOMP],
447                                      ctx->Pixel.PostConvolutionBias[RCOMP],
448                                      ctx->Pixel.PostConvolutionBias[GCOMP],
449                                      ctx->Pixel.PostConvolutionBias[BCOMP],
450                                      ctx->Pixel.PostConvolutionBias[ACOMP]);
451         }
452         /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
453         if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
454            _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat);
455         }
456         /* color matrix */
457         if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
458            _mesa_transform_rgba(ctx, width, rgbaFloat);
459         }
460         /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
461         if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
462            _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
463         }
464         /* update histogram count */
465         if (transferOps & IMAGE_HISTOGRAM_BIT) {
466            _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
467         }
468         /* update min/max */
469         if (transferOps & IMAGE_MIN_MAX_BIT) {
470            _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
471         }
472         /* clamp to [0,1] and convert float back to chan */
473         for (k = 0; k < width; k++) {
474            GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF);
475            GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
476            GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
477            GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
478            rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
479            rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
480            rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
481            rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
482         }
483      }
484
485      if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
486         GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
487         GLchan primary_rgba[MAX_WIDTH][4];
488         GLuint unit;
489         /* XXX not sure how multitexture is supposed to work here */
490
491         MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
492
493         for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
494            _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
495                              s, t, r, q);
496            _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
497                                      primary_rgba, rgba);
498         }
499      }
500
501      if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
502         (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy,
503				       (const GLchan (*)[4])rgba, NULL );
504      }
505      else if (zoom) {
506         gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
507				    (const GLchan (*)[4])rgba, desty);
508      }
509      else {
510         gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP );
511      }
512   }
513
514   /* Restore pixel source to be the draw buffer (for blending, etc) */
515   (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
516                                 ctx->Color.DriverDrawBuffer );
517
518   if (overlapping)
519      FREE(tmpImage);
520}
521
522
523static void copy_ci_pixels( GLcontext *ctx,
524                            GLint srcx, GLint srcy, GLint width, GLint height,
525                            GLint destx, GLint desty )
526{
527   GLdepth zspan[MAX_WIDTH];
528   GLuint *tmpImage,*p;
529   GLint sy, dy, stepy;
530   GLint i, j;
531   GLboolean changeBuffer;
532   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
533   const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
534   GLint overlapping;
535
536   /* Determine if copy should be bottom-to-top or top-to-bottom */
537   if (srcy<desty) {
538      /* top-down  max-to-min */
539      sy = srcy + height - 1;
540      dy = desty + height - 1;
541      stepy = -1;
542   }
543   else {
544      /* bottom-up  min-to-max */
545      sy = srcy;
546      dy = desty;
547      stepy = 1;
548   }
549
550   overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
551                                 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
552
553   if (ctx->Depth.Test || ctx->Fog.Enabled) {
554      /* fill in array of z values */
555      GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
556      for (i=0;i<width;i++) {
557         zspan[i] = z;
558      }
559   }
560
561   /* If read and draw buffer are different we must do buffer switching */
562   changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
563               || ctx->DrawBuffer != ctx->ReadBuffer;
564
565   (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
566                                 ctx->Pixel.DriverReadBuffer );
567
568   if (overlapping) {
569      GLint ssy = sy;
570      tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
571      if (!tmpImage) {
572         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
573         return;
574      }
575      p = tmpImage;
576      if (changeBuffer) {
577         (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
578                                       ctx->Pixel.DriverReadBuffer );
579      }
580      for (j = 0; j < height; j++, ssy += stepy) {
581         gl_read_index_span( ctx, ctx->ReadBuffer, width, srcx, ssy, p );
582         p += width;
583      }
584      p = tmpImage;
585   }
586   else {
587      tmpImage = NULL;  /* silence compiler warning */
588      p = NULL;
589   }
590
591   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
592      GLuint indexes[MAX_WIDTH];
593      if (overlapping) {
594         MEMCPY(indexes, p, width * sizeof(GLuint));
595         p += width;
596      }
597      else {
598         if (changeBuffer) {
599            (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
600                                          ctx->Pixel.DriverReadBuffer );
601         }
602         gl_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy, indexes );
603      }
604
605      if (changeBuffer) {
606         /* set read buffer back to draw buffer (in case of logicops) */
607         (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
608                                       ctx->Color.DriverDrawBuffer );
609      }
610
611      if (shift_or_offset) {
612         _mesa_shift_and_offset_ci( ctx, width, indexes );
613      }
614      if (ctx->Pixel.MapColorFlag) {
615         _mesa_map_ci( ctx, width, indexes );
616      }
617
618      if (zoom) {
619         gl_write_zoomed_index_span( ctx, width, destx, dy, zspan, 0, indexes, desty );
620      }
621      else {
622         gl_write_index_span(ctx, width, destx, dy, zspan, 0, indexes, GL_BITMAP);
623      }
624   }
625
626   /* Restore pixel source to be the draw buffer (for blending, etc) */
627   (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
628                                 ctx->Color.DriverDrawBuffer );
629
630   if (overlapping)
631      FREE(tmpImage);
632}
633
634
635
636/*
637 * TODO: Optimize!!!!
638 */
639static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
640                               GLint width, GLint height,
641                               GLint destx, GLint desty )
642{
643   GLfloat depth[MAX_WIDTH];
644   GLdepth zspan[MAX_WIDTH];
645   GLfloat *p, *tmpImage;
646   GLuint indexes[MAX_WIDTH];
647   GLchan rgba[MAX_WIDTH][4];
648   GLint sy, dy, stepy;
649   GLint i, j;
650   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
651   GLint overlapping;
652
653   if (!ctx->Visual.DepthBits) {
654      gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
655      return;
656   }
657
658   /* Determine if copy should be bottom-to-top or top-to-bottom */
659   if (srcy<desty) {
660      /* top-down  max-to-min */
661      sy = srcy + height - 1;
662      dy = desty + height - 1;
663      stepy = -1;
664   }
665   else {
666      /* bottom-up  min-to-max */
667      sy = srcy;
668      dy = desty;
669      stepy = 1;
670   }
671
672   overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
673                                 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
674
675   /* setup colors or indexes */
676   if (ctx->Visual.RGBAflag) {
677      GLuint *rgba32 = (GLuint *) rgba;
678      GLuint color = *(GLuint*)( ctx->Current.Color );
679      for (i = 0; i < width; i++) {
680         rgba32[i] = color;
681      }
682   }
683   else {
684      for (i = 0; i < width; i++) {
685         indexes[i] = ctx->Current.Index;
686      }
687   }
688
689   if (overlapping) {
690      GLint ssy = sy;
691      tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
692      if (!tmpImage) {
693         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
694         return;
695      }
696      p = tmpImage;
697      for (j = 0; j < height; j++, ssy += stepy) {
698         _mesa_read_depth_span_float(ctx, width, srcx, ssy, p);
699         p += width;
700      }
701      p = tmpImage;
702   }
703   else {
704      tmpImage = NULL;  /* silence compiler warning */
705      p = NULL;
706   }
707
708   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
709      if (overlapping) {
710         MEMCPY(depth, p, width * sizeof(GLfloat));
711         p += width;
712      }
713      else {
714         _mesa_read_depth_span_float(ctx, width, srcx, sy, depth);
715      }
716
717      for (i = 0; i < width; i++) {
718         GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
719         zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->Visual.DepthMax);
720      }
721
722      if (ctx->Visual.RGBAflag) {
723         if (zoom) {
724            gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
725				       (const GLchan (*)[4])rgba, desty );
726         }
727         else {
728            gl_write_rgba_span( ctx, width, destx, dy, zspan, 0,
729				rgba, GL_BITMAP);
730         }
731      }
732      else {
733         if (zoom) {
734            gl_write_zoomed_index_span( ctx, width, destx, dy,
735                                        zspan, 0, indexes, desty );
736         }
737         else {
738            gl_write_index_span( ctx, width, destx, dy,
739                                 zspan, 0, indexes, GL_BITMAP );
740         }
741      }
742   }
743
744  if (overlapping)
745     FREE(tmpImage);
746}
747
748
749
750static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
751                                 GLint width, GLint height,
752                                 GLint destx, GLint desty )
753{
754   GLint sy, dy, stepy;
755   GLint j;
756   GLstencil *p, *tmpImage;
757   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
758   const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
759   GLint overlapping;
760
761   if (!ctx->Visual.StencilBits) {
762      gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
763      return;
764   }
765
766   /* Determine if copy should be bottom-to-top or top-to-bottom */
767   if (srcy < desty) {
768      /* top-down  max-to-min */
769      sy = srcy + height - 1;
770      dy = desty + height - 1;
771      stepy = -1;
772   }
773   else {
774      /* bottom-up  min-to-max */
775      sy = srcy;
776      dy = desty;
777      stepy = 1;
778   }
779
780   overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
781                                 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
782
783   if (overlapping) {
784      GLint ssy = sy;
785      tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
786      if (!tmpImage) {
787         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
788         return;
789      }
790      p = tmpImage;
791      for (j = 0; j < height; j++, ssy += stepy) {
792         _mesa_read_stencil_span( ctx, width, srcx, ssy, p );
793         p += width;
794      }
795      p = tmpImage;
796   }
797   else {
798      tmpImage = NULL;  /* silence compiler warning */
799      p = NULL;
800   }
801
802   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
803      GLstencil stencil[MAX_WIDTH];
804
805      if (overlapping) {
806         MEMCPY(stencil, p, width * sizeof(GLstencil));
807         p += width;
808      }
809      else {
810         _mesa_read_stencil_span( ctx, width, srcx, sy, stencil );
811      }
812
813      if (shift_or_offset) {
814         _mesa_shift_and_offset_stencil( ctx, width, stencil );
815      }
816      if (ctx->Pixel.MapStencilFlag) {
817         _mesa_map_stencil( ctx, width, stencil );
818      }
819
820      if (zoom) {
821         gl_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
822      }
823      else {
824         _mesa_write_stencil_span( ctx, width, destx, dy, stencil );
825      }
826   }
827
828   if (overlapping)
829      FREE(tmpImage);
830}
831
832
833
834
835void
836_swrast_CopyPixels( GLcontext *ctx,
837		    GLint srcx, GLint srcy, GLsizei width, GLsizei height,
838		    GLint destx, GLint desty,
839		    GLenum type )
840{
841   if (SWRAST_CONTEXT(ctx)->NewState)
842      _swrast_validate_derived( ctx );
843
844   if (type == GL_COLOR && ctx->Visual.RGBAflag) {
845      copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
846   }
847   else if (type == GL_COLOR && !ctx->Visual.RGBAflag) {
848      copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
849   }
850   else if (type == GL_DEPTH) {
851      copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
852   }
853   else if (type == GL_STENCIL) {
854      copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
855   }
856   else {
857      gl_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
858   }
859}
860