s_copypix.c revision f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.2
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include "glheader.h"
27#include "context.h"
28#include "colormac.h"
29#include "convolve.h"
30#include "histogram.h"
31#include "image.h"
32#include "macros.h"
33#include "imports.h"
34#include "pixel.h"
35
36#include "s_context.h"
37#include "s_depth.h"
38#include "s_span.h"
39#include "s_stencil.h"
40#include "s_zoom.h"
41
42
43
44/**
45 * Determine if there's overlap in an image copy.
46 * This test also compensates for the fact that copies are done from
47 * bottom to top and overlaps can sometimes be handled correctly
48 * without making a temporary image copy.
49 * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
50 */
51static GLboolean
52regions_overlap(GLint srcx, GLint srcy,
53                GLint dstx, GLint dsty,
54                GLint width, GLint height,
55                GLfloat zoomX, GLfloat zoomY)
56{
57   if (zoomX == 1.0 && zoomY == 1.0) {
58      /* no zoom */
59      if (srcx >= dstx + width || (srcx + width <= dstx)) {
60         return GL_FALSE;
61      }
62      else if (srcy < dsty) { /* this is OK */
63         return GL_FALSE;
64      }
65      else if (srcy > dsty + height) {
66         return GL_FALSE;
67      }
68      else {
69         return GL_TRUE;
70      }
71   }
72   else {
73      /* add one pixel of slop when zooming, just to be safe */
74      if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
75         return GL_FALSE;
76      }
77      else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
78         return GL_FALSE;
79      }
80      else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
81         return GL_FALSE;
82      }
83      else {
84         return GL_TRUE;
85      }
86   }
87}
88
89
90/**
91 * RGBA copypixels with convolution.
92 */
93static void
94copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
95                      GLint width, GLint height, GLint destx, GLint desty)
96{
97   SWcontext *swrast = SWRAST_CONTEXT(ctx);
98   GLint row;
99   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
100   const GLbitfield transferOps = ctx->_ImageTransferState;
101   const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
102      || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
103   GLfloat *dest, *tmpImage, *convImage;
104   SWspan span;
105
106   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
107
108   if (ctx->Depth.Test)
109      _swrast_span_default_z(ctx, &span);
110   if (swrast->_FogEnabled)
111      _swrast_span_default_fog(ctx, &span);
112
113
114   /* allocate space for GLfloat image */
115   tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
116   if (!tmpImage) {
117      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
118      return;
119   }
120   convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
121   if (!convImage) {
122      _mesa_free(tmpImage);
123      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
124      return;
125   }
126
127   /* read source image as float/RGBA */
128   dest = tmpImage;
129   for (row = 0; row < height; row++) {
130      _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
131                             width, srcx, srcy + row, GL_FLOAT, dest);
132      dest += 4 * width;
133   }
134
135   /* do the image transfer ops which preceed convolution */
136   for (row = 0; row < height; row++) {
137      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
138      _mesa_apply_rgba_transfer_ops(ctx,
139                                    transferOps & IMAGE_PRE_CONVOLUTION_BITS,
140                                    width, rgba);
141   }
142
143   /* do convolution */
144   if (ctx->Pixel.Convolution2DEnabled) {
145      _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
146   }
147   else {
148      ASSERT(ctx->Pixel.Separable2DEnabled);
149      _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
150   }
151   _mesa_free(tmpImage);
152
153   /* do remaining post-convolution image transfer ops */
154   for (row = 0; row < height; row++) {
155      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
156      _mesa_apply_rgba_transfer_ops(ctx,
157                                    transferOps & IMAGE_POST_CONVOLUTION_BITS,
158                                    width, rgba);
159   }
160
161   if (!sink) {
162      /* write the new image */
163      for (row = 0; row < height; row++) {
164         const GLfloat *src = convImage + row * width * 4;
165         GLvoid *rgba = span.array->color.sz1.rgba; /* row storage */
166
167         /* copy convolved colors into span array */
168         _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
169
170         /* write span */
171         span.x = destx;
172         span.y = desty + row;
173         span.end = width;
174         span.array->ChanType = GL_FLOAT;
175         if (zoom) {
176            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
177         }
178         else {
179            _swrast_write_rgba_span(ctx, &span);
180         }
181      }
182      /* restore this */
183      span.array->ChanType = CHAN_TYPE;
184   }
185
186   _mesa_free(convImage);
187}
188
189
190/**
191 * RGBA copypixels
192 */
193static void
194copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
195                 GLint width, GLint height, GLint destx, GLint desty)
196{
197   SWcontext *swrast = SWRAST_CONTEXT(ctx);
198   GLfloat *tmpImage, *p;
199   GLint sy, dy, stepy, row;
200   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
201   GLint overlapping;
202   const GLuint transferOps = ctx->_ImageTransferState;
203   SWspan span;
204
205   if (!ctx->ReadBuffer->_ColorReadBuffer) {
206      /* no readbuffer - OK */
207      return;
208   }
209
210   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
211      copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
212      return;
213   }
214
215   /* Determine if copy should be done bottom-to-top or top-to-bottom */
216   if (srcy < desty) {
217      /* top-down  max-to-min */
218      sy = srcy + height - 1;
219      dy = desty + height - 1;
220      stepy = -1;
221   }
222   else {
223      /* bottom-up  min-to-max */
224      sy = srcy;
225      dy = desty;
226      stepy = 1;
227   }
228
229   if (ctx->DrawBuffer == ctx->ReadBuffer) {
230      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
231                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
232   }
233   else {
234      overlapping = GL_FALSE;
235   }
236
237   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
238   if (ctx->Depth.Test)
239      _swrast_span_default_z(ctx, &span);
240   if (swrast->_FogEnabled)
241      _swrast_span_default_fog(ctx, &span);
242
243   if (overlapping) {
244      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
245      if (!tmpImage) {
246         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
247         return;
248      }
249      /* read the source image as RGBA/float */
250      p = tmpImage;
251      for (row = 0; row < height; row++) {
252         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
253                                 width, srcx, sy + row, GL_FLOAT, p );
254         p += width * 4;
255      }
256      p = tmpImage;
257   }
258   else {
259      tmpImage = NULL;  /* silence compiler warnings */
260      p = NULL;
261   }
262
263   ASSERT(width < MAX_WIDTH);
264
265   for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
266      GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
267
268      /* Get row/span of source pixels */
269      if (overlapping) {
270         /* get from buffered image */
271         _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
272         p += width * 4;
273      }
274      else {
275         /* get from framebuffer */
276         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
277                                 width, srcx, sy, GL_FLOAT, rgba );
278      }
279
280      if (transferOps) {
281         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
282                                       (GLfloat (*)[4]) rgba);
283      }
284
285      /* Write color span */
286      span.x = destx;
287      span.y = dy;
288      span.end = width;
289      span.array->ChanType = GL_FLOAT;
290      if (zoom) {
291         _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
292      }
293      else {
294         _swrast_write_rgba_span(ctx, &span);
295      }
296   }
297
298   span.array->ChanType = CHAN_TYPE; /* restore */
299
300   if (overlapping)
301      _mesa_free(tmpImage);
302}
303
304
305static void
306copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
307                GLint width, GLint height,
308                GLint destx, GLint desty )
309{
310   SWcontext *swrast = SWRAST_CONTEXT(ctx);
311   GLuint *tmpImage,*p;
312   GLint sy, dy, stepy;
313   GLint j;
314   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
315   GLint overlapping;
316   SWspan span;
317
318   if (!ctx->ReadBuffer->_ColorReadBuffer) {
319      /* no readbuffer - OK */
320      return;
321   }
322
323   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
324
325   /* Determine if copy should be bottom-to-top or top-to-bottom */
326   if (srcy<desty) {
327      /* top-down  max-to-min */
328      sy = srcy + height - 1;
329      dy = desty + height - 1;
330      stepy = -1;
331   }
332   else {
333      /* bottom-up  min-to-max */
334      sy = srcy;
335      dy = desty;
336      stepy = 1;
337   }
338
339   if (ctx->DrawBuffer == ctx->ReadBuffer) {
340      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
341                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
342   }
343   else {
344      overlapping = GL_FALSE;
345   }
346
347   if (ctx->Depth.Test)
348      _swrast_span_default_z(ctx, &span);
349   if (swrast->_FogEnabled)
350      _swrast_span_default_fog(ctx, &span);
351
352   if (overlapping) {
353      GLint ssy = sy;
354      tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
355      if (!tmpImage) {
356         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
357         return;
358      }
359      /* read the image */
360      p = tmpImage;
361      for (j = 0; j < height; j++, ssy += stepy) {
362         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
363                                  width, srcx, ssy, p );
364         p += width;
365      }
366      p = tmpImage;
367   }
368   else {
369      tmpImage = NULL;  /* silence compiler warning */
370      p = NULL;
371   }
372
373   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
374      /* Get color indexes */
375      if (overlapping) {
376         _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
377         p += width;
378      }
379      else {
380         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
381                                  width, srcx, sy, span.array->index );
382      }
383
384      if (ctx->_ImageTransferState)
385         _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
386                                     width, span.array->index);
387
388      /* write color indexes */
389      span.x = destx;
390      span.y = dy;
391      span.end = width;
392      if (zoom)
393         _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
394      else
395         _swrast_write_index_span(ctx, &span);
396   }
397
398   if (overlapping)
399      _mesa_free(tmpImage);
400}
401
402
403/**
404 * Convert floating point Z values to integer Z values with pixel transfer's
405 * Z scale and bias.
406 */
407static void
408scale_and_bias_z(GLcontext *ctx, GLuint width,
409                 const GLfloat depth[], GLuint z[])
410{
411   const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
412   GLuint i;
413
414   if (depthMax <= 0xffffff &&
415       ctx->Pixel.DepthScale == 1.0 &&
416       ctx->Pixel.DepthBias == 0.0) {
417      /* no scale or bias and no clamping and no worry of overflow */
418      const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
419      for (i = 0; i < width; i++) {
420         z[i] = (GLuint) (depth[i] * depthMaxF);
421      }
422   }
423   else {
424      /* need to be careful with overflow */
425      const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
426      for (i = 0; i < width; i++) {
427         GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
428         d = CLAMP(d, 0.0, 1.0) * depthMaxF;
429         if (d >= depthMaxF)
430            z[i] = depthMax;
431         else
432            z[i] = (GLuint) d;
433      }
434   }
435}
436
437
438
439/*
440 * TODO: Optimize!!!!
441 */
442static void
443copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
444                   GLint width, GLint height,
445                   GLint destx, GLint desty )
446{
447   SWcontext *swrast = SWRAST_CONTEXT(ctx);
448   struct gl_framebuffer *fb = ctx->ReadBuffer;
449   struct gl_renderbuffer *readRb = fb->_DepthBuffer;
450   GLfloat *p, *tmpImage;
451   GLint sy, dy, stepy;
452   GLint j;
453   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
454   GLint overlapping;
455   SWspan span;
456
457   if (!readRb) {
458      /* no readbuffer - OK */
459      return;
460   }
461
462   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
463
464   /* Determine if copy should be bottom-to-top or top-to-bottom */
465   if (srcy<desty) {
466      /* top-down  max-to-min */
467      sy = srcy + height - 1;
468      dy = desty + height - 1;
469      stepy = -1;
470   }
471   else {
472      /* bottom-up  min-to-max */
473      sy = srcy;
474      dy = desty;
475      stepy = 1;
476   }
477
478   if (ctx->DrawBuffer == ctx->ReadBuffer) {
479      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
480                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
481   }
482   else {
483      overlapping = GL_FALSE;
484   }
485
486   _swrast_span_default_color(ctx, &span);
487   if (swrast->_FogEnabled)
488      _swrast_span_default_fog(ctx, &span);
489
490   if (overlapping) {
491      GLint ssy = sy;
492      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
493      if (!tmpImage) {
494         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
495         return;
496      }
497      p = tmpImage;
498      for (j = 0; j < height; j++, ssy += stepy) {
499         _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
500         p += width;
501      }
502      p = tmpImage;
503   }
504   else {
505      tmpImage = NULL;  /* silence compiler warning */
506      p = NULL;
507   }
508
509   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
510      GLfloat depth[MAX_WIDTH];
511      /* get depth values */
512      if (overlapping) {
513         _mesa_memcpy(depth, p, width * sizeof(GLfloat));
514         p += width;
515      }
516      else {
517         _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
518      }
519
520      /* apply scale and bias */
521      scale_and_bias_z(ctx, width, depth, span.array->z);
522
523      /* write depth values */
524      span.x = destx;
525      span.y = dy;
526      span.end = width;
527      if (fb->Visual.rgbMode) {
528         if (zoom)
529            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
530                                           span.array->rgba);
531         else
532            _swrast_write_rgba_span(ctx, &span);
533      }
534      else {
535         if (zoom)
536            _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
537         else
538            _swrast_write_index_span(ctx, &span);
539      }
540   }
541
542   if (overlapping)
543      _mesa_free(tmpImage);
544}
545
546
547
548static void
549copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
550                     GLint width, GLint height,
551                     GLint destx, GLint desty )
552{
553   struct gl_framebuffer *fb = ctx->ReadBuffer;
554   struct gl_renderbuffer *rb = fb->_StencilBuffer;
555   GLint sy, dy, stepy;
556   GLint j;
557   GLstencil *p, *tmpImage;
558   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
559   GLint overlapping;
560
561   if (!rb) {
562      /* no readbuffer - OK */
563      return;
564   }
565
566   /* Determine if copy should be bottom-to-top or top-to-bottom */
567   if (srcy < desty) {
568      /* top-down  max-to-min */
569      sy = srcy + height - 1;
570      dy = desty + height - 1;
571      stepy = -1;
572   }
573   else {
574      /* bottom-up  min-to-max */
575      sy = srcy;
576      dy = desty;
577      stepy = 1;
578   }
579
580   if (ctx->DrawBuffer == ctx->ReadBuffer) {
581      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
582                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
583   }
584   else {
585      overlapping = GL_FALSE;
586   }
587
588   if (overlapping) {
589      GLint ssy = sy;
590      tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
591      if (!tmpImage) {
592         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
593         return;
594      }
595      p = tmpImage;
596      for (j = 0; j < height; j++, ssy += stepy) {
597         _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
598         p += width;
599      }
600      p = tmpImage;
601   }
602   else {
603      tmpImage = NULL;  /* silence compiler warning */
604      p = NULL;
605   }
606
607   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
608      GLstencil stencil[MAX_WIDTH];
609
610      /* Get stencil values */
611      if (overlapping) {
612         _mesa_memcpy(stencil, p, width * sizeof(GLstencil));
613         p += width;
614      }
615      else {
616         _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
617      }
618
619      _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
620
621      /* Write stencil values */
622      if (zoom) {
623         _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
624                                           destx, dy, stencil);
625      }
626      else {
627         _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
628      }
629   }
630
631   if (overlapping)
632      _mesa_free(tmpImage);
633}
634
635
636/**
637 * This isn't terribly efficient.  If a driver really has combined
638 * depth/stencil buffers the driver should implement an optimized
639 * CopyPixels function.
640 */
641static void
642copy_depth_stencil_pixels(GLcontext *ctx,
643                          const GLint srcX, const GLint srcY,
644                          const GLint width, const GLint height,
645                          const GLint destX, const GLint destY)
646{
647   struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
648   GLint sy, dy, stepy;
649   GLint j;
650   GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
651   GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
652   const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
653   const GLuint stencilMask = ctx->Stencil.WriteMask[0];
654   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
655   const GLboolean scaleOrBias
656      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
657   GLint overlapping;
658
659   depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
660   depthReadRb = ctx->ReadBuffer->_DepthBuffer;
661   stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
662
663   ASSERT(depthDrawRb);
664   ASSERT(depthReadRb);
665   ASSERT(stencilReadRb);
666
667   /* Determine if copy should be bottom-to-top or top-to-bottom */
668   if (srcY < destY) {
669      /* top-down  max-to-min */
670      sy = srcY + height - 1;
671      dy = destY + height - 1;
672      stepy = -1;
673   }
674   else {
675      /* bottom-up  min-to-max */
676      sy = srcY;
677      dy = destY;
678      stepy = 1;
679   }
680
681   if (ctx->DrawBuffer == ctx->ReadBuffer) {
682      overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
683                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
684   }
685   else {
686      overlapping = GL_FALSE;
687   }
688
689   if (overlapping) {
690      GLint ssy = sy;
691
692      if (stencilMask != 0x0) {
693         tempStencilImage
694            = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
695         if (!tempStencilImage) {
696            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
697            return;
698         }
699
700         /* get copy of stencil pixels */
701         stencilPtr = tempStencilImage;
702         for (j = 0; j < height; j++, ssy += stepy) {
703            _swrast_read_stencil_span(ctx, stencilReadRb,
704                                      width, srcX, ssy, stencilPtr);
705            stencilPtr += width;
706         }
707         stencilPtr = tempStencilImage;
708      }
709
710      if (ctx->Depth.Mask) {
711         tempDepthImage
712            = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
713         if (!tempDepthImage) {
714            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
715            _mesa_free(tempStencilImage);
716            return;
717         }
718
719         /* get copy of depth pixels */
720         depthPtr = tempDepthImage;
721         for (j = 0; j < height; j++, ssy += stepy) {
722            _swrast_read_depth_span_float(ctx, depthReadRb,
723                                          width, srcX, ssy, depthPtr);
724            depthPtr += width;
725         }
726         depthPtr = tempDepthImage;
727      }
728   }
729
730   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
731      if (stencilMask != 0x0) {
732         GLstencil stencil[MAX_WIDTH];
733
734         /* Get stencil values */
735         if (overlapping) {
736            _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
737            stencilPtr += width;
738         }
739         else {
740            _swrast_read_stencil_span(ctx, stencilReadRb,
741                                      width, srcX, sy, stencil);
742         }
743
744         _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
745
746         /* Write values */
747         if (zoom) {
748            _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
749                                              destX, dy, stencil);
750         }
751         else {
752            _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
753         }
754      }
755
756      if (ctx->Depth.Mask) {
757         GLfloat depth[MAX_WIDTH];
758         GLuint zVals32[MAX_WIDTH];
759         GLushort zVals16[MAX_WIDTH];
760         GLvoid *zVals;
761         GLuint zBytes;
762
763         /* get depth values */
764         if (overlapping) {
765            _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
766            depthPtr += width;
767         }
768         else {
769            _swrast_read_depth_span_float(ctx, depthReadRb,
770                                          width, srcX, sy, depth);
771         }
772
773         /* scale & bias */
774         if (scaleOrBias) {
775            _mesa_scale_and_bias_depth(ctx, width, depth);
776         }
777         /* convert to integer Z values */
778         if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
779            GLint k;
780            for (k = 0; k < width; k++)
781               zVals16[k] = (GLushort) (depth[k] * depthScale);
782            zVals = zVals16;
783            zBytes = 2;
784         }
785         else {
786            GLint k;
787            for (k = 0; k < width; k++)
788               zVals32[k] = (GLuint) (depth[k] * depthScale);
789            zVals = zVals32;
790            zBytes = 4;
791         }
792
793         /* Write values */
794         if (zoom) {
795            _swrast_write_zoomed_z_span(ctx, destX, destY, width,
796                                        destX, dy, zVals);
797         }
798         else {
799            _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
800         }
801      }
802   }
803
804   if (tempStencilImage)
805      _mesa_free(tempStencilImage);
806
807   if (tempDepthImage)
808      _mesa_free(tempDepthImage);
809}
810
811
812
813/**
814 * Try to do a fast copy pixels.
815 */
816static GLboolean
817fast_copy_pixels(GLcontext *ctx,
818                 GLint srcX, GLint srcY, GLsizei width, GLsizei height,
819                 GLint dstX, GLint dstY, GLenum type)
820{
821   struct gl_framebuffer *srcFb = ctx->ReadBuffer;
822   struct gl_framebuffer *dstFb = ctx->DrawBuffer;
823   struct gl_renderbuffer *srcRb, *dstRb;
824   GLint row, yStep;
825
826   if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
827       ctx->Pixel.ZoomX != 1.0F ||
828       ctx->Pixel.ZoomY != 1.0F ||
829       ctx->_ImageTransferState) {
830      /* can't handle these */
831      return GL_FALSE;
832   }
833
834   if (type == GL_COLOR) {
835      if (dstFb->_NumColorDrawBuffers[0] != 1)
836         return GL_FALSE;
837      srcRb = srcFb->_ColorReadBuffer;
838      dstRb = dstFb->_ColorDrawBuffers[0][0];
839   }
840   else if (type == GL_STENCIL) {
841      srcRb = srcFb->_StencilBuffer;
842      dstRb = dstFb->_StencilBuffer;
843   }
844   else if (type == GL_DEPTH) {
845      srcRb = srcFb->_DepthBuffer;
846      dstRb = dstFb->_DepthBuffer;
847   }
848   else {
849      ASSERT(type == GL_DEPTH_STENCIL_EXT);
850      /* XXX correct? */
851      srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
852      dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
853   }
854
855   /* src and dst renderbuffers must be same format and type */
856   if (!srcRb || !dstRb ||
857       srcRb->DataType != dstRb->DataType ||
858       srcRb->_BaseFormat != dstRb->_BaseFormat) {
859      return GL_FALSE;
860   }
861
862   /* clipping not supported */
863   if (srcX < 0 || srcX + width > srcFb->Width ||
864       srcY < 0 || srcY + height > srcFb->Height ||
865       dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
866       dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
867      return GL_FALSE;
868   }
869
870   /* overlapping src/dst doesn't matter, just determine Y direction */
871   if (srcY < dstY) {
872      /* top-down  max-to-min */
873      srcY = srcY + height - 1;
874      dstY = dstY + height - 1;
875      yStep = -1;
876   }
877   else {
878      /* bottom-up  min-to-max */
879      yStep = 1;
880   }
881
882   for (row = 0; row < height; row++) {
883      GLuint temp[MAX_WIDTH][4];
884      srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
885      dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
886      srcY += yStep;
887      dstY += yStep;
888   }
889
890   return GL_TRUE;
891}
892
893
894/**
895 * Do software-based glCopyPixels.
896 * By time we get here, all parameters will have been error-checked.
897 */
898void
899_swrast_CopyPixels( GLcontext *ctx,
900		    GLint srcx, GLint srcy, GLsizei width, GLsizei height,
901		    GLint destx, GLint desty, GLenum type )
902{
903   SWcontext *swrast = SWRAST_CONTEXT(ctx);
904   RENDER_START(swrast,ctx);
905
906   if (swrast->NewState)
907      _swrast_validate_derived( ctx );
908
909   if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
910      switch (type) {
911      case GL_COLOR:
912         if (ctx->Visual.rgbMode) {
913            copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
914         }
915         else {
916            copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
917         }
918         break;
919      case GL_DEPTH:
920         copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
921         break;
922      case GL_STENCIL:
923         copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
924         break;
925      case GL_DEPTH_STENCIL_EXT:
926         copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
927         break;
928      default:
929         _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
930      }
931   }
932
933   RENDER_FINISH(swrast,ctx);
934}
935