ss_triangle.c revision 6d460af6af77a0d5a5b568bcd6094b98e249ba93
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.1
4 *
5 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28#include "glheader.h"
29#include "colormac.h"
30#include "macros.h"
31#include "mtypes.h"
32
33#include "tnl/t_context.h"
34
35#include "ss_triangle.h"
36#include "ss_context.h"
37
38#define SS_RGBA_BIT         0x1
39#define SS_OFFSET_BIT	    0x2
40#define SS_TWOSIDE_BIT	    0x4
41#define SS_UNFILLED_BIT	    0x8
42#define SS_MAX_TRIFUNC      0x10
43
44static triangle_func tri_tab[SS_MAX_TRIFUNC];
45static quad_func     quad_tab[SS_MAX_TRIFUNC];
46
47
48static void _swsetup_render_line_tri( GLcontext *ctx,
49				      GLuint e0, GLuint e1, GLuint e2,
50                                      GLuint facing )
51{
52   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
53   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
54   GLubyte *ef = VB->EdgeFlag;
55   SWvertex *verts = swsetup->verts;
56   SWvertex *v0 = &verts[e0];
57   SWvertex *v1 = &verts[e1];
58   SWvertex *v2 = &verts[e2];
59   GLchan c[2][4];
60   GLchan s[2][4];
61   GLuint i[2];
62
63   /* cull testing */
64   if (ctx->Polygon.CullFlag) {
65      if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
66         return;
67      if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
68         return;
69   }
70
71   if (ctx->Light.ShadeModel == GL_FLAT) {
72      COPY_CHAN4(c[0], v0->color);
73      COPY_CHAN4(c[1], v1->color);
74      COPY_CHAN4(s[0], v0->specular);
75      COPY_CHAN4(s[1], v1->specular);
76      i[0] = v0->index;
77      i[1] = v1->index;
78
79      COPY_CHAN4(v0->color, v2->color);
80      COPY_CHAN4(v1->color, v2->color);
81      COPY_CHAN4(v0->specular, v2->specular);
82      COPY_CHAN4(v1->specular, v2->specular);
83      v0->index = v2->index;
84      v1->index = v2->index;
85   }
86
87   if (swsetup->render_prim == GL_POLYGON) {
88      if (ef[e2]) _swrast_Line( ctx, v2, v0 );
89      if (ef[e0]) _swrast_Line( ctx, v0, v1 );
90      if (ef[e1]) _swrast_Line( ctx, v1, v2 );
91   } else {
92      if (ef[e0]) _swrast_Line( ctx, v0, v1 );
93      if (ef[e1]) _swrast_Line( ctx, v1, v2 );
94      if (ef[e2]) _swrast_Line( ctx, v2, v0 );
95   }
96
97   if (ctx->Light.ShadeModel == GL_FLAT) {
98      COPY_CHAN4(v0->color, c[0]);
99      COPY_CHAN4(v1->color, c[1]);
100      COPY_CHAN4(v0->specular, s[0]);
101      COPY_CHAN4(v1->specular, s[1]);
102      v0->index = i[0];
103      v1->index = i[1];
104   }
105}
106
107static void _swsetup_render_point_tri( GLcontext *ctx,
108				       GLuint e0, GLuint e1, GLuint e2,
109                                       GLuint facing )
110{
111   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
112   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
113   GLubyte *ef = VB->EdgeFlag;
114   SWvertex *verts = swsetup->verts;
115   SWvertex *v0 = &verts[e0];
116   SWvertex *v1 = &verts[e1];
117   SWvertex *v2 = &verts[e2];
118   GLchan c[2][4];
119   GLchan s[2][4];
120   GLuint i[2];
121
122   /* cull testing */
123   if (ctx->Polygon.CullFlag) {
124      if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
125         return;
126      if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
127         return;
128   }
129
130   if (ctx->Light.ShadeModel == GL_FLAT) {
131      /* save colors/indexes for v0, v1 vertices */
132      COPY_CHAN4(c[0], v0->color);
133      COPY_CHAN4(c[1], v1->color);
134      COPY_CHAN4(s[0], v0->specular);
135      COPY_CHAN4(s[1], v1->specular);
136      i[0] = v0->index;
137      i[1] = v1->index;
138
139      /* copy v2 color/indexes to v0, v1 indexes */
140      COPY_CHAN4(v0->color, v2->color);
141      COPY_CHAN4(v1->color, v2->color);
142      COPY_CHAN4(v0->specular, v2->specular);
143      COPY_CHAN4(v1->specular, v2->specular);
144      v0->index = v2->index;
145      v1->index = v2->index;
146   }
147
148   if (ef[e0]) _swrast_Point( ctx, v0 );
149   if (ef[e1]) _swrast_Point( ctx, v1 );
150   if (ef[e2]) _swrast_Point( ctx, v2 );
151
152   if (ctx->Light.ShadeModel == GL_FLAT) {
153      /* restore v0, v1 colores/indexes */
154      COPY_CHAN4(v0->color, c[0]);
155      COPY_CHAN4(v1->color, c[1]);
156      COPY_CHAN4(v0->specular, s[0]);
157      COPY_CHAN4(v1->specular, s[1]);
158      v0->index = i[0];
159      v1->index = i[1];
160   }
161   _swrast_flush(ctx);
162}
163
164#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
165#define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b)
166#define SS_IND(a,b) (a = b)
167
168#define IND (0)
169#define TAG(x) x
170#include "ss_tritmp.h"
171
172#define IND (SS_OFFSET_BIT)
173#define TAG(x) x##_offset
174#include "ss_tritmp.h"
175
176#define IND (SS_TWOSIDE_BIT)
177#define TAG(x) x##_twoside
178#include "ss_tritmp.h"
179
180#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
181#define TAG(x) x##_offset_twoside
182#include "ss_tritmp.h"
183
184#define IND (SS_UNFILLED_BIT)
185#define TAG(x) x##_unfilled
186#include "ss_tritmp.h"
187
188#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
189#define TAG(x) x##_offset_unfilled
190#include "ss_tritmp.h"
191
192#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
193#define TAG(x) x##_twoside_unfilled
194#include "ss_tritmp.h"
195
196#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
197#define TAG(x) x##_offset_twoside_unfilled
198#include "ss_tritmp.h"
199
200#define IND (0|SS_RGBA_BIT)
201#define TAG(x) x##_rgba
202#include "ss_tritmp.h"
203
204#define IND (SS_OFFSET_BIT|SS_RGBA_BIT)
205#define TAG(x) x##_offset_rgba
206#include "ss_tritmp.h"
207
208#define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT)
209#define TAG(x) x##_twoside_rgba
210#include "ss_tritmp.h"
211
212#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
213#define TAG(x) x##_offset_twoside_rgba
214#include "ss_tritmp.h"
215
216#define IND (SS_UNFILLED_BIT|SS_RGBA_BIT)
217#define TAG(x) x##_unfilled_rgba
218#include "ss_tritmp.h"
219
220#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
221#define TAG(x) x##_offset_unfilled_rgba
222#include "ss_tritmp.h"
223
224#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
225#define TAG(x) x##_twoside_unfilled_rgba
226#include "ss_tritmp.h"
227
228#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
229#define TAG(x) x##_offset_twoside_unfilled_rgba
230#include "ss_tritmp.h"
231
232
233void _swsetup_trifuncs_init( GLcontext *ctx )
234{
235   (void) ctx;
236
237   init();
238   init_offset();
239   init_twoside();
240   init_offset_twoside();
241   init_unfilled();
242   init_offset_unfilled();
243   init_twoside_unfilled();
244   init_offset_twoside_unfilled();
245
246   init_rgba();
247   init_offset_rgba();
248   init_twoside_rgba();
249   init_offset_twoside_rgba();
250   init_unfilled_rgba();
251   init_offset_unfilled_rgba();
252   init_twoside_unfilled_rgba();
253   init_offset_twoside_unfilled_rgba();
254}
255
256
257static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
258{
259   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
260   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
261   GLuint i;
262
263   if (VB->Elts) {
264      for (i = first; i < last; i++)
265	 if (VB->ClipMask[VB->Elts[i]] == 0)
266	    _swrast_Point( ctx, &verts[VB->Elts[i]] );
267   }
268   else {
269      for (i = first; i < last; i++)
270	 if (VB->ClipMask[i] == 0)
271	    _swrast_Point( ctx, &verts[i] );
272   }
273}
274
275static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 )
276{
277   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
278   _swrast_Line( ctx, &verts[v0], &verts[v1] );
279}
280
281
282
283void _swsetup_choose_trifuncs( GLcontext *ctx )
284{
285   TNLcontext *tnl = TNL_CONTEXT(ctx);
286   GLuint ind = 0;
287
288   if (ctx->Polygon.OffsetPoint ||
289       ctx->Polygon.OffsetLine ||
290       ctx->Polygon.OffsetFill)
291      ind |= SS_OFFSET_BIT;
292
293   if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
294       (ctx->VertexProgram._Enabled && ctx->VertexProgram.TwoSideEnabled))
295      ind |= SS_TWOSIDE_BIT;
296
297   /* We piggyback the two-sided stencil front/back determination on the
298    * unfilled triangle path.
299    */
300   if (ctx->Polygon.FrontMode != GL_FILL ||
301       ctx->Polygon.BackMode != GL_FILL ||
302       (ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
303      ind |= SS_UNFILLED_BIT;
304
305   if (ctx->Visual.rgbMode)
306      ind |= SS_RGBA_BIT;
307
308   tnl->Driver.Render.Triangle = tri_tab[ind];
309   tnl->Driver.Render.Quad = quad_tab[ind];
310   tnl->Driver.Render.Line = swsetup_line;
311   tnl->Driver.Render.Points = swsetup_points;
312
313   ctx->_Facing = 0;
314}
315