t_pipeline.c revision 3c63452e64df7e10aa073c6c3b9492b1d7dabbb8
1/* $Id: t_pipeline.c,v 1.24 2002/10/24 23:57:25 brianp Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.5 6 * 7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 * Authors: 27 * Keith Whitwell <keithw@valinux.com> 28 */ 29 30#include "glheader.h" 31#include "context.h" 32#include "imports.h" 33#include "mmath.h" 34#include "state.h" 35#include "mtypes.h" 36 37#include "math/m_translate.h" 38#include "math/m_xform.h" 39 40#include "t_context.h" 41#include "t_pipeline.h" 42 43 44void _tnl_install_pipeline( GLcontext *ctx, 45 const struct gl_pipeline_stage **stages ) 46{ 47 TNLcontext *tnl = TNL_CONTEXT(ctx); 48 struct gl_pipeline *pipe = &tnl->pipeline; 49 GLuint i; 50 51 ASSERT(pipe->nr_stages == 0); 52 53 pipe->run_state_changes = ~0; 54 pipe->run_input_changes = ~0; 55 pipe->build_state_changes = ~0; 56 pipe->build_state_trigger = 0; 57 pipe->inputs = 0; 58 59 /* Create a writeable copy of each stage. 60 */ 61 for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) { 62 MEMCPY( &pipe->stages[i], stages[i], sizeof( **stages )); 63 pipe->build_state_trigger |= pipe->stages[i].check_state; 64 } 65 66 MEMSET( &pipe->stages[i], 0, sizeof( **stages )); 67 68 pipe->nr_stages = i; 69} 70 71void _tnl_destroy_pipeline( GLcontext *ctx ) 72{ 73 TNLcontext *tnl = TNL_CONTEXT(ctx); 74 GLuint i; 75 76 for (i = 0 ; i < tnl->pipeline.nr_stages ; i++) 77 tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] ); 78 79 tnl->pipeline.nr_stages = 0; 80} 81 82/* TODO: merge validate with run. 83 */ 84void _tnl_validate_pipeline( GLcontext *ctx ) 85{ 86 TNLcontext *tnl = TNL_CONTEXT(ctx); 87 struct gl_pipeline *pipe = &tnl->pipeline; 88 struct gl_pipeline_stage *s = pipe->stages; 89 GLuint newstate = pipe->build_state_changes; 90 GLuint generated = 0; 91 GLuint changed_inputs = 0; 92 93 pipe->inputs = 0; 94 pipe->build_state_changes = 0; 95 96 for ( ; s->check ; s++) { 97 98 s->changed_inputs |= s->inputs & changed_inputs; 99 100 if (s->check_state & newstate) { 101 if (s->active) { 102 GLuint old_outputs = s->outputs; 103 s->check(ctx, s); 104 if (!s->active) 105 changed_inputs |= old_outputs; 106 } 107 else 108 s->check(ctx, s); 109 } 110 111 if (s->active) { 112 pipe->inputs |= s->inputs & ~generated; 113 generated |= s->outputs; 114 } 115 } 116} 117 118 119 120void _tnl_run_pipeline( GLcontext *ctx ) 121{ 122 TNLcontext *tnl = TNL_CONTEXT(ctx); 123 struct vertex_buffer *VB = &tnl->vb; 124 struct gl_pipeline *pipe = &tnl->pipeline; 125 struct gl_pipeline_stage *s = pipe->stages; 126 GLuint changed_state = pipe->run_state_changes; 127 GLuint changed_inputs = pipe->run_input_changes; 128 GLboolean running = GL_TRUE; 129 unsigned short __tmp; 130 131 pipe->run_state_changes = 0; 132 pipe->run_input_changes = 0; 133 134 /* Done elsewhere. 135 */ 136 ASSERT(pipe->build_state_changes == 0); 137 138 START_FAST_MATH(__tmp); 139 140 /* If something changes in the pipeline, tag all subsequent stages 141 * using this value for recalculation. Inactive stages have their 142 * state and inputs examined to try to keep cached data alive over 143 * state-changes. 144 */ 145 for ( ; s->run ; s++) { 146 s->changed_inputs |= s->inputs & changed_inputs; 147 148 if (s->run_state & changed_state) 149 s->changed_inputs = s->inputs; 150 151 if (s->active && running) { 152 if (s->changed_inputs) 153 changed_inputs |= s->outputs; 154 155 running = s->run( ctx, s ); 156 157 s->changed_inputs = 0; 158 VB->importable_data &= ~s->outputs; 159 } 160 } 161 162 END_FAST_MATH(__tmp); 163} 164 165 166 167/* The default pipeline. This is useful for software rasterizers, and 168 * simple hardware rasterizers. For customization, I don't recommend 169 * tampering with the internals of these stages in the way that 170 * drivers did in Mesa 3.4. These stages are basically black boxes, 171 * and should be left intact. 172 * 173 * To customize the pipeline, consider: 174 * 175 * - removing redundant stages (making sure that the software rasterizer 176 * can cope with this on fallback paths). An example is fog 177 * coordinate generation, which is not required in the FX driver. 178 * 179 * - replacing general-purpose machine-independent stages with 180 * general-purpose machine-specific stages. There is no example of 181 * this to date, though it must be borne in mind that all subsequent 182 * stages that reference the output of the new stage must cope with 183 * any machine-specific data introduced. This may not be easy 184 * unless there are no such stages (ie the new stage is the last in 185 * the pipe). 186 * 187 * - inserting optimized (but specialized) stages ahead of the 188 * general-purpose fallback implementation. For example, the old 189 * fastpath mechanism, which only works when the VERT_BIT_ELT input is 190 * available, can be duplicated by placing the fastpath stage at the 191 * head of this pipeline. Such specialized stages are currently 192 * constrained to have no outputs (ie. they must either finish the * 193 * pipeline by returning GL_FALSE from run(), or do nothing). 194 * 195 * Some work can be done to lift some of the restrictions in the final 196 * case, if it becomes necessary to do so. 197 */ 198const struct gl_pipeline_stage *_tnl_default_pipeline[] = { 199 &_tnl_vertex_transform_stage, 200 &_tnl_normal_transform_stage, 201 &_tnl_lighting_stage, 202 &_tnl_fog_coordinate_stage, 203 &_tnl_texgen_stage, 204 &_tnl_texture_transform_stage, 205 &_tnl_point_attenuation_stage, 206#if FEATURE_NV_vertex_program 207 &_tnl_vertex_program_stage, 208#endif 209 &_tnl_render_stage, 210 0 211}; 212