1cfd74d65d832137e20e193c960802afba73b5d38sm/*
23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project
3cfd74d65d832137e20e193c960802afba73b5d38sm *
4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License");
5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License.
6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at
7cfd74d65d832137e20e193c960802afba73b5d38sm *
8cfd74d65d832137e20e193c960802afba73b5d38sm *      http://www.apache.org/licenses/LICENSE-2.0
9cfd74d65d832137e20e193c960802afba73b5d38sm *
10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software
11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS,
12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and
14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License.
15cfd74d65d832137e20e193c960802afba73b5d38sm */
16cfd74d65d832137e20e193c960802afba73b5d38sm
17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland;
18cfd74d65d832137e20e193c960802afba73b5d38sm
19cfd74d65d832137e20e193c960802afba73b5d38sm
20cfd74d65d832137e20e193c960802afba73b5d38sm/**
21cfd74d65d832137e20e193c960802afba73b5d38sm * A game component that implements velocity-based movement.
22cfd74d65d832137e20e193c960802afba73b5d38sm */
23cfd74d65d832137e20e193c960802afba73b5d38smpublic class MovementComponent extends GameComponent {
24cfd74d65d832137e20e193c960802afba73b5d38sm    // If multiple game components were ever running in different threads, this would need
25cfd74d65d832137e20e193c960802afba73b5d38sm    // to be non-static.
26cfd74d65d832137e20e193c960802afba73b5d38sm    private static Interpolator sInterpolator = new Interpolator();
27cfd74d65d832137e20e193c960802afba73b5d38sm
28cfd74d65d832137e20e193c960802afba73b5d38sm    public MovementComponent() {
29cfd74d65d832137e20e193c960802afba73b5d38sm        super();
30cfd74d65d832137e20e193c960802afba73b5d38sm        setPhase(ComponentPhases.MOVEMENT.ordinal());
31cfd74d65d832137e20e193c960802afba73b5d38sm    }
32cfd74d65d832137e20e193c960802afba73b5d38sm
33cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
34cfd74d65d832137e20e193c960802afba73b5d38sm    public void reset() {
35cfd74d65d832137e20e193c960802afba73b5d38sm
36cfd74d65d832137e20e193c960802afba73b5d38sm    }
37cfd74d65d832137e20e193c960802afba73b5d38sm
38cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
39cfd74d65d832137e20e193c960802afba73b5d38sm    public void update(float timeDelta, BaseObject parent) {
40cfd74d65d832137e20e193c960802afba73b5d38sm        GameObject object = (GameObject) parent;
41cfd74d65d832137e20e193c960802afba73b5d38sm
42cfd74d65d832137e20e193c960802afba73b5d38sm        sInterpolator.set(object.getVelocity().x, object.getTargetVelocity().x,
43cfd74d65d832137e20e193c960802afba73b5d38sm                object.getAcceleration().x);
44cfd74d65d832137e20e193c960802afba73b5d38sm        float offsetX = sInterpolator.interpolate(timeDelta);
45cfd74d65d832137e20e193c960802afba73b5d38sm        float newX = object.getPosition().x + offsetX;
46cfd74d65d832137e20e193c960802afba73b5d38sm        float newVelocityX = sInterpolator.getCurrent();
47cfd74d65d832137e20e193c960802afba73b5d38sm
48cfd74d65d832137e20e193c960802afba73b5d38sm        sInterpolator.set(object.getVelocity().y, object.getTargetVelocity().y,
49cfd74d65d832137e20e193c960802afba73b5d38sm                object.getAcceleration().y);
50cfd74d65d832137e20e193c960802afba73b5d38sm        float offsetY = sInterpolator.interpolate(timeDelta);
51cfd74d65d832137e20e193c960802afba73b5d38sm        float newY = object.getPosition().y + offsetY;
52cfd74d65d832137e20e193c960802afba73b5d38sm        float newVelocityY = sInterpolator.getCurrent();
53cfd74d65d832137e20e193c960802afba73b5d38sm
54cfd74d65d832137e20e193c960802afba73b5d38sm        if (object.positionLocked == false) {
55cfd74d65d832137e20e193c960802afba73b5d38sm            object.getPosition().set(newX, newY);
56cfd74d65d832137e20e193c960802afba73b5d38sm        }
57cfd74d65d832137e20e193c960802afba73b5d38sm
58cfd74d65d832137e20e193c960802afba73b5d38sm        object.getVelocity().set(newVelocityX, newVelocityY);
59cfd74d65d832137e20e193c960802afba73b5d38sm    }
60cfd74d65d832137e20e193c960802afba73b5d38sm
61cfd74d65d832137e20e193c960802afba73b5d38sm}
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