GrGLInterface.h revision 0adfffba1bee55eee9e31e809cd0089840722b26
1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLInterface_DEFINED 9#define GrGLInterface_DEFINED 10 11#include "GrGLFunctions.h" 12#include "GrGLExtensions.h" 13#include "SkRefCnt.h" 14 15//////////////////////////////////////////////////////////////////////////////// 16 17/** 18 * Rather than depend on platform-specific GL headers and libraries, we require 19 * the client to provide a struct of GL function pointers. This struct can be 20 * specified per-GrContext as a parameter to GrContext::Create. If NULL is 21 * passed to Create then a "default" GL interface is created. If the default is 22 * also NULL GrContext creation will fail. 23 * 24 * The default interface is returned by GrGLDefaultInterface. This function's 25 * implementation is platform-specific. Several have been provided, along with 26 * an implementation that simply returns NULL. 27 * 28 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a 29 * callback function that will be called prior to each GL function call. See 30 * comments in GrGLConfig.h 31 */ 32 33typedef void(*GrGLFuncPtr)(); 34 35struct GrGLInterface; 36 37const GrGLInterface* GrGLDefaultInterface(); 38 39/** 40 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows, 41 * GLX on linux, AGL on Mac). The interface is only valid for the GL context 42 * that is current when the interface is created. 43 */ 44SK_API const GrGLInterface* GrGLCreateNativeInterface(); 45 46#if SK_MESA 47/** 48 * Creates a GrGLInterface for an OSMesa context. 49 */ 50SK_API const GrGLInterface* GrGLCreateMesaInterface(); 51#endif 52 53#if SK_ANGLE 54/** 55 * Creates a GrGLInterface for an ANGLE context. 56 */ 57SK_API const GrGLInterface* GrGLCreateANGLEInterface(); 58#endif 59 60#if SK_COMMAND_BUFFER 61/** 62 * Creates a GrGLInterface for a Command Buffer context. 63 */ 64SK_API const GrGLInterface* GrGLCreateCommandBufferInterface(); 65#endif 66 67/** 68 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring 69 * CPU overhead. 70 */ 71const SK_API GrGLInterface* GrGLCreateNullInterface(); 72 73/** 74 * Creates a debugging GrGLInterface that doesn't draw anything. Used for 75 * finding memory leaks and invalid memory accesses. 76 */ 77const GrGLInterface* GrGLCreateDebugInterface(); 78 79#if GR_GL_PER_GL_FUNC_CALLBACK 80typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*); 81typedef intptr_t GrGLInterfaceCallbackData; 82#endif 83 84/** Function that returns a new interface identical to "interface" but without support for 85 GL_NV_path_rendering. */ 86const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*); 87 88/** Function that returns a new interface identical to "interface" but with support for 89 test version of GL_EXT_debug_marker. */ 90const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*, 91 GrGLInsertEventMarkerProc insertEventMarkerFn, 92 GrGLPushGroupMarkerProc pushGroupMarkerFn, 93 GrGLPopGroupMarkerProc popGroupMarkerFn); 94 95/** 96 * GrContext uses the following interface to make all calls into OpenGL. When a 97 * GrContext is created it is given a GrGLInterface. The interface's function 98 * pointers must be valid for the OpenGL context associated with the GrContext. 99 * On some platforms, such as Windows, function pointers for OpenGL extensions 100 * may vary between OpenGL contexts. So the caller must be careful to use a 101 * GrGLInterface initialized for the correct context. All functions that should 102 * be available based on the OpenGL's version and extension string must be 103 * non-NULL or GrContext creation will fail. This can be tested with the 104 * validate() method when the OpenGL context has been made current. 105 */ 106struct SK_API GrGLInterface : public SkRefCnt { 107private: 108 // simple wrapper class that exists only to initialize a pointer to NULL 109 template <typename FNPTR_TYPE> class GLPtr { 110 public: 111 GLPtr() : fPtr(NULL) {} 112 GLPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } 113 operator FNPTR_TYPE() const { return fPtr; } 114 private: 115 FNPTR_TYPE fPtr; 116 }; 117 118 // This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until 119 // they're updated to use the Functions struct. 120 template <typename FNPTR_TYPE> class GLPtrAlias { 121 public: 122 GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {} 123 void operator=(FNPTR_TYPE ptr) { *fBase = ptr; } 124 private: 125 GLPtr<FNPTR_TYPE>* fBase; 126 }; 127 128 typedef SkRefCnt INHERITED; 129 130public: 131 132 133 GrGLInterface(); 134 135 static GrGLInterface* NewClone(const GrGLInterface*); 136 137 // Validates that the GrGLInterface supports its advertised standard. This means the necessary 138 // function pointers have been initialized for both the GL version and any advertised 139 // extensions. 140 bool validate() const; 141 142 // Indicates the type of GL implementation 143 union { 144 GrGLStandard fStandard; 145 GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated. 146 }; 147 148 GrGLExtensions fExtensions; 149 150 bool hasExtension(const char ext[]) const { return fExtensions.has(ext); } 151 152 /** 153 * The function pointers are in a struct so that we can have a compiler generated assignment 154 * operator. 155 */ 156 struct Functions { 157 GLPtr<GrGLActiveTextureProc> fActiveTexture; 158 GLPtr<GrGLAttachShaderProc> fAttachShader; 159 GLPtr<GrGLBeginQueryProc> fBeginQuery; 160 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; 161 GLPtr<GrGLBindBufferProc> fBindBuffer; 162 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; 163 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; 164 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; 165 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; 166 GLPtr<GrGLBindTextureProc> fBindTexture; 167 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; 168 GLPtr<GrGLBlendBarrierProc> fBlendBarrier; 169 GLPtr<GrGLBlendColorProc> fBlendColor; 170 GLPtr<GrGLBlendEquationProc> fBlendEquation; 171 GLPtr<GrGLBlendFuncProc> fBlendFunc; 172 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; 173 GLPtr<GrGLBufferDataProc> fBufferData; 174 GLPtr<GrGLBufferSubDataProc> fBufferSubData; 175 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; 176 GLPtr<GrGLClearProc> fClear; 177 GLPtr<GrGLClearColorProc> fClearColor; 178 GLPtr<GrGLClearStencilProc> fClearStencil; 179 GLPtr<GrGLColorMaskProc> fColorMask; 180 GLPtr<GrGLCompileShaderProc> fCompileShader; 181 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; 182 GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D; 183 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; 184 GLPtr<GrGLCreateProgramProc> fCreateProgram; 185 GLPtr<GrGLCreateShaderProc> fCreateShader; 186 GLPtr<GrGLCullFaceProc> fCullFace; 187 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; 188 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; 189 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; 190 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; 191 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; 192 GLPtr<GrGLDeleteShaderProc> fDeleteShader; 193 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; 194 GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; 195 GLPtr<GrGLDepthMaskProc> fDepthMask; 196 GLPtr<GrGLDisableProc> fDisable; 197 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; 198 GLPtr<GrGLDrawArraysProc> fDrawArrays; 199 GLPtr<GrGLDrawBufferProc> fDrawBuffer; 200 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; 201 GLPtr<GrGLDrawElementsProc> fDrawElements; 202 GLPtr<GrGLEnableProc> fEnable; 203 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; 204 GLPtr<GrGLEndQueryProc> fEndQuery; 205 GLPtr<GrGLFinishProc> fFinish; 206 GLPtr<GrGLFlushProc> fFlush; 207 GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange; 208 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; 209 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; 210 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample; 211 GLPtr<GrGLFrontFaceProc> fFrontFace; 212 GLPtr<GrGLGenBuffersProc> fGenBuffers; 213 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; 214 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; 215 GLPtr<GrGLGenQueriesProc> fGenQueries; 216 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; 217 GLPtr<GrGLGenTexturesProc> fGenTextures; 218 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; 219 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; 220 GLPtr<GrGLGetErrorProc> fGetError; 221 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv; 222 GLPtr<GrGLGetIntegervProc> fGetIntegerv; 223 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; 224 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; 225 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; 226 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; 227 GLPtr<GrGLGetQueryivProc> fGetQueryiv; 228 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; 229 GLPtr<GrGLGetProgramivProc> fGetProgramiv; 230 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; 231 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; 232 GLPtr<GrGLGetShaderivProc> fGetShaderiv; 233 GLPtr<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat; 234 GLPtr<GrGLGetStringProc> fGetString; 235 GLPtr<GrGLGetStringiProc> fGetStringi; 236 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; 237 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; 238 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; 239 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; 240 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; 241 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; 242 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; 243 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; 244 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; 245 GLPtr<GrGLIsTextureProc> fIsTexture; 246 GLPtr<GrGLLineWidthProc> fLineWidth; 247 GLPtr<GrGLLinkProgramProc> fLinkProgram; 248 GLPtr<GrGLMapBufferProc> fMapBuffer; 249 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; 250 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; 251 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; 252 GLPtr<GrGLPixelStoreiProc> fPixelStorei; 253 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; 254 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; 255 GLPtr<GrGLQueryCounterProc> fQueryCounter; 256 GLPtr<GrGLRasterSamplesProc> fRasterSamples; 257 GLPtr<GrGLReadBufferProc> fReadBuffer; 258 GLPtr<GrGLReadPixelsProc> fReadPixels; 259 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; 260 261 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA 262 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the 263 // older extensions for performance reasons or due to ES3 driver bugs. We want the function 264 // that creates the GrGLInterface to provide all available functions and internally 265 // we will select among them. They all have a method called glRenderbufferStorageMultisample*. 266 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture, 267 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample 268 // variations. 269 // 270 // If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will 271 // assume the function pointers for the standard (or equivalent GL_ARB) version have 272 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced 273 // functionality. 274 275 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture 276 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT; 277 // GL_APPLE_framebuffer_multisample 278 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE; 279 280 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or 281 // the standard function in ES3+ or GL 3.0+. 282 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; 283 284 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. 285 GLPtr<GrGLBindUniformLocationProc> fBindUniformLocation; 286 287 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; 288 GLPtr<GrGLScissorProc> fScissor; 289 GLPtr<GrGLShaderSourceProc> fShaderSource; 290 GLPtr<GrGLStencilFuncProc> fStencilFunc; 291 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 292 GLPtr<GrGLStencilMaskProc> fStencilMask; 293 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 294 GLPtr<GrGLStencilOpProc> fStencilOp; 295 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; 296 GLPtr<GrGLTexImage2DProc> fTexImage2D; 297 GLPtr<GrGLTexParameteriProc> fTexParameteri; 298 GLPtr<GrGLTexParameterivProc> fTexParameteriv; 299 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; 300 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; 301 GLPtr<GrGLTextureBarrierProc> fTextureBarrier; 302 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 303 GLPtr<GrGLUniform1fProc> fUniform1f; 304 GLPtr<GrGLUniform1iProc> fUniform1i; 305 GLPtr<GrGLUniform1fvProc> fUniform1fv; 306 GLPtr<GrGLUniform1ivProc> fUniform1iv; 307 GLPtr<GrGLUniform2fProc> fUniform2f; 308 GLPtr<GrGLUniform2iProc> fUniform2i; 309 GLPtr<GrGLUniform2fvProc> fUniform2fv; 310 GLPtr<GrGLUniform2ivProc> fUniform2iv; 311 GLPtr<GrGLUniform3fProc> fUniform3f; 312 GLPtr<GrGLUniform3iProc> fUniform3i; 313 GLPtr<GrGLUniform3fvProc> fUniform3fv; 314 GLPtr<GrGLUniform3ivProc> fUniform3iv; 315 GLPtr<GrGLUniform4fProc> fUniform4f; 316 GLPtr<GrGLUniform4iProc> fUniform4i; 317 GLPtr<GrGLUniform4fvProc> fUniform4fv; 318 GLPtr<GrGLUniform4ivProc> fUniform4iv; 319 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; 320 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; 321 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; 322 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; 323 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; 324 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; 325 GLPtr<GrGLUseProgramProc> fUseProgram; 326 GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; 327 GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; 328 GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; 329 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; 330 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; 331 GLPtr<GrGLViewportProc> fViewport; 332 333 /* GL_NV_path_rendering */ 334 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; 335 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; 336 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; 337 GLPtr<GrGLPathCommandsProc> fPathCommands; 338 GLPtr<GrGLPathParameteriProc> fPathParameteri; 339 GLPtr<GrGLPathParameterfProc> fPathParameterf; 340 GLPtr<GrGLGenPathsProc> fGenPaths; 341 GLPtr<GrGLDeletePathsProc> fDeletePaths; 342 GLPtr<GrGLIsPathProc> fIsPath; 343 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; 344 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; 345 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; 346 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; 347 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; 348 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; 349 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; 350 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; 351 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; 352 // NV_path_rendering v1.2 353 GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath; 354 GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath; 355 GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced; 356 GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced; 357 // NV_path_rendering v1.3 358 GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; 359 // CHROMIUM_path_rendering 360 GLPtr<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation; 361 362 /* NV_framebuffer_mixed_samples */ 363 GLPtr<GrGLCoverageModulationProc> fCoverageModulation; 364 365 /* ARB_draw_instanced */ 366 GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; 367 GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; 368 369 /* ARB_instanced_arrays */ 370 GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; 371 372 /* NV_bindless_texture */ 373 // We use the NVIDIA verson for now because it does not require dynamically uniform handles. 374 // We may switch the the ARB version and/or omit methods in the future. 375 GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle; 376 GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle; 377 GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident; 378 GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident; 379 GLPtr<GrGLGetImageHandleProc> fGetImageHandle; 380 GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; 381 GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident; 382 GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident; 383 GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident; 384 GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64; 385 GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v; 386 GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64; 387 GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v; 388 389 /* EXT_direct_state_access */ 390 // We use the EXT verson because it is more expansive and interacts with more extensions 391 // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future. 392 GLPtr<GrGLTextureParameteriProc> fTextureParameteri; 393 GLPtr<GrGLTextureParameterivProc> fTextureParameteriv; 394 GLPtr<GrGLTextureParameterfProc> fTextureParameterf; 395 GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv; 396 GLPtr<GrGLTextureImage1DProc> fTextureImage1D; 397 GLPtr<GrGLTextureImage2DProc> fTextureImage2D; 398 GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D; 399 GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D; 400 GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D; 401 GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D; 402 GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D; 403 GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D; 404 GLPtr<GrGLGetTextureImageProc> fGetTextureImage; 405 GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv; 406 GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv; 407 GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv; 408 GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv; 409 // OpenGL 1.2 410 GLPtr<GrGLTextureImage3DProc> fTextureImage3D; 411 GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D; 412 GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D; 413 GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D; 414 GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D; 415 GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D; 416 GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D; 417 GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D; 418 GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D; 419 GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage; 420 // OpenGL 1.5 421 GLPtr<GrGLNamedBufferDataProc> fNamedBufferData; 422 GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData; 423 GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer; 424 GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer; 425 GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv; 426 GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv; 427 GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData; 428 // OpenGL 2.0 429 GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f; 430 GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f; 431 GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f; 432 GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f; 433 GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i; 434 GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i; 435 GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i; 436 GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i; 437 GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv; 438 GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv; 439 GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv; 440 GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv; 441 GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv; 442 GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv; 443 GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv; 444 GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv; 445 GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv; 446 GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv; 447 GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv; 448 // OpenGL 2.1 449 GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv; 450 GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv; 451 GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv; 452 GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv; 453 GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv; 454 GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv; 455 // OpenGL 3.0 456 GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage; 457 GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv; 458 GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample; 459 GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus; 460 GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D; 461 GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D; 462 GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D; 463 GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer; 464 GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv; 465 GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap; 466 GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer; 467 GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers; 468 GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer; 469 GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv; 470 GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData; 471 GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset; 472 GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset; 473 GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset; 474 GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset; 475 GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset; 476 GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset; 477 GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset; 478 GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset; 479 GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset; 480 GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset; 481 GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset; 482 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; 483 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; 484 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; 485 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; 486 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; 487 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; 488 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; 489 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; 490 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; 491 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; 492 // OpenGL 4.5 493 GLPtr<GrGLNamedFramebufferParameteriProc> fNamedFramebufferParameteri; 494 495 /* KHR_debug */ 496 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; 497 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; 498 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; 499 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; 500 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; 501 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; 502 GLPtr<GrGLObjectLabelProc> fObjectLabel; 503 } fFunctions; 504 505 // Per-GL func callback 506#if GR_GL_PER_GL_FUNC_CALLBACK 507 GrGLInterfaceCallbackProc fCallback; 508 GrGLInterfaceCallbackData fCallbackData; 509#endif 510 511 // This exists for internal testing. 512 virtual void abandon() const {} 513}; 514 515#endif 516