GrGLInterface.h revision 202c4c75fb806f751cf796850bf67fe9793e0643
1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLInterface_DEFINED 9#define GrGLInterface_DEFINED 10 11#include "GrGLFunctions.h" 12#include "GrGLExtensions.h" 13#include "SkRefCnt.h" 14 15//////////////////////////////////////////////////////////////////////////////// 16 17/** 18 * Rather than depend on platform-specific GL headers and libraries, we require 19 * the client to provide a struct of GL function pointers. This struct can be 20 * specified per-GrContext as a parameter to GrContext::Create. If NULL is 21 * passed to Create then a "default" GL interface is created. If the default is 22 * also NULL GrContext creation will fail. 23 * 24 * The default interface is returned by GrGLDefaultInterface. This function's 25 * implementation is platform-specific. Several have been provided, along with 26 * an implementation that simply returns NULL. 27 * 28 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a 29 * callback function that will be called prior to each GL function call. See 30 * comments in GrGLConfig.h 31 */ 32 33struct GrGLInterface; 34 35const GrGLInterface* GrGLDefaultInterface(); 36 37/** 38 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows, 39 * GLX on linux, AGL on Mac). The interface is only valid for the GL context 40 * that is current when the interface is created. 41 */ 42const GrGLInterface* GrGLCreateNativeInterface(); 43 44#if SK_MESA 45/** 46 * Creates a GrGLInterface for an OSMesa context. 47 */ 48const GrGLInterface* GrGLCreateMesaInterface(); 49#endif 50 51#if SK_ANGLE 52/** 53 * Creates a GrGLInterface for an ANGLE context. 54 */ 55const GrGLInterface* GrGLCreateANGLEInterface(); 56#endif 57 58/** 59 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring 60 * CPU overhead. 61 */ 62const SK_API GrGLInterface* GrGLCreateNullInterface(); 63 64/** 65 * Creates a debugging GrGLInterface that doesn't draw anything. Used for 66 * finding memory leaks and invalid memory accesses. 67 */ 68const GrGLInterface* GrGLCreateDebugInterface(); 69 70#if GR_GL_PER_GL_FUNC_CALLBACK 71typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*); 72typedef intptr_t GrGLInterfaceCallbackData; 73#endif 74 75/** Function that returns a new interface identical to "interface" but without support for 76 GL_NV_path_rendering. */ 77const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*); 78 79/** Function that returns a new interface identical to "interface" but with support for 80 test version of GL_EXT_debug_marker. */ 81const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*, 82 GrGLInsertEventMarkerProc insertEventMarkerFn, 83 GrGLPushGroupMarkerProc pushGroupMarkerFn, 84 GrGLPopGroupMarkerProc popGroupMarkerFn); 85 86/** 87 * GrContext uses the following interface to make all calls into OpenGL. When a 88 * GrContext is created it is given a GrGLInterface. The interface's function 89 * pointers must be valid for the OpenGL context associated with the GrContext. 90 * On some platforms, such as Windows, function pointers for OpenGL extensions 91 * may vary between OpenGL contexts. So the caller must be careful to use a 92 * GrGLInterface initialized for the correct context. All functions that should 93 * be available based on the OpenGL's version and extension string must be 94 * non-NULL or GrContext creation will fail. This can be tested with the 95 * validate() method when the OpenGL context has been made current. 96 */ 97struct SK_API GrGLInterface : public SkRefCnt { 98private: 99 // simple wrapper class that exists only to initialize a pointer to NULL 100 template <typename FNPTR_TYPE> class GLPtr { 101 public: 102 GLPtr() : fPtr(NULL) {} 103 GLPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } 104 operator FNPTR_TYPE() const { return fPtr; } 105 private: 106 FNPTR_TYPE fPtr; 107 }; 108 109 // This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until 110 // they're updated to use the Functions struct. 111 template <typename FNPTR_TYPE> class GLPtrAlias { 112 public: 113 GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {} 114 void operator=(FNPTR_TYPE ptr) { *fBase = ptr; } 115 private: 116 GLPtr<FNPTR_TYPE>* fBase; 117 }; 118 119 typedef SkRefCnt INHERITED; 120 121public: 122 SK_DECLARE_INST_COUNT(GrGLInterface) 123 124 GrGLInterface(); 125 126 static GrGLInterface* NewClone(const GrGLInterface*); 127 128 // Validates that the GrGLInterface supports its advertised standard. This means the necessary 129 // function pointers have been initialized for both the GL version and any advertised 130 // extensions. 131 bool validate() const; 132 133 // Indicates the type of GL implementation 134 union { 135 GrGLStandard fStandard; 136 GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated. 137 }; 138 139 GrGLExtensions fExtensions; 140 141 bool hasExtension(const char ext[]) const { return fExtensions.has(ext); } 142 143 /** 144 * The function pointers are in a struct so that we can have a compiler generated assignment 145 * operator. 146 */ 147 struct Functions { 148 GLPtr<GrGLActiveTextureProc> fActiveTexture; 149 GLPtr<GrGLAttachShaderProc> fAttachShader; 150 GLPtr<GrGLBeginQueryProc> fBeginQuery; 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; 152 GLPtr<GrGLBindBufferProc> fBindBuffer; 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; 157 GLPtr<GrGLBindTextureProc> fBindTexture; 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; 159 GLPtr<GrGLBlendBarrierProc> fBlendBarrier; 160 GLPtr<GrGLBlendColorProc> fBlendColor; 161 GLPtr<GrGLBlendEquationProc> fBlendEquation; 162 GLPtr<GrGLBlendFuncProc> fBlendFunc; 163 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; 164 GLPtr<GrGLBufferDataProc> fBufferData; 165 GLPtr<GrGLBufferSubDataProc> fBufferSubData; 166 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; 167 GLPtr<GrGLClearProc> fClear; 168 GLPtr<GrGLClearColorProc> fClearColor; 169 GLPtr<GrGLClearStencilProc> fClearStencil; 170 GLPtr<GrGLColorMaskProc> fColorMask; 171 GLPtr<GrGLCompileShaderProc> fCompileShader; 172 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; 173 GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D; 174 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; 175 GLPtr<GrGLCopyTextureCHROMIUMProc> fCopyTextureCHROMIUM; 176 GLPtr<GrGLCreateProgramProc> fCreateProgram; 177 GLPtr<GrGLCreateShaderProc> fCreateShader; 178 GLPtr<GrGLCullFaceProc> fCullFace; 179 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; 180 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; 181 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; 182 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; 183 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; 184 GLPtr<GrGLDeleteShaderProc> fDeleteShader; 185 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; 186 GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; 187 GLPtr<GrGLDepthMaskProc> fDepthMask; 188 GLPtr<GrGLDisableProc> fDisable; 189 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; 190 GLPtr<GrGLDrawArraysProc> fDrawArrays; 191 GLPtr<GrGLDrawBufferProc> fDrawBuffer; 192 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; 193 GLPtr<GrGLDrawElementsProc> fDrawElements; 194 GLPtr<GrGLEnableProc> fEnable; 195 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; 196 GLPtr<GrGLEndQueryProc> fEndQuery; 197 GLPtr<GrGLFinishProc> fFinish; 198 GLPtr<GrGLFlushProc> fFlush; 199 GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange; 200 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; 201 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; 202 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample; 203 GLPtr<GrGLFrontFaceProc> fFrontFace; 204 GLPtr<GrGLGenBuffersProc> fGenBuffers; 205 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; 206 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; 207 GLPtr<GrGLGenQueriesProc> fGenQueries; 208 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; 209 GLPtr<GrGLGenTexturesProc> fGenTextures; 210 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; 211 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; 212 GLPtr<GrGLGetErrorProc> fGetError; 213 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv; 214 GLPtr<GrGLGetIntegervProc> fGetIntegerv; 215 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; 216 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; 217 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; 218 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; 219 GLPtr<GrGLGetQueryivProc> fGetQueryiv; 220 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; 221 GLPtr<GrGLGetProgramivProc> fGetProgramiv; 222 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; 223 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; 224 GLPtr<GrGLGetShaderivProc> fGetShaderiv; 225 GLPtr<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat; 226 GLPtr<GrGLGetStringProc> fGetString; 227 GLPtr<GrGLGetStringiProc> fGetStringi; 228 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; 229 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; 230 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; 231 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; 232 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; 233 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; 234 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; 235 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; 236 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; 237 GLPtr<GrGLLineWidthProc> fLineWidth; 238 GLPtr<GrGLLinkProgramProc> fLinkProgram; 239 GLPtr<GrGLMapBufferProc> fMapBuffer; 240 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; 241 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; 242 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; 243 GLPtr<GrGLPixelStoreiProc> fPixelStorei; 244 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; 245 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; 246 GLPtr<GrGLQueryCounterProc> fQueryCounter; 247 GLPtr<GrGLRasterSamplesProc> fRasterSamples; 248 GLPtr<GrGLReadBufferProc> fReadBuffer; 249 GLPtr<GrGLReadPixelsProc> fReadPixels; 250 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; 251 252 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA 253 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the 254 // older extensions for performance reasons or due to ES3 driver bugs. We want the function 255 // that creates the GrGLInterface to provide all available functions and internally 256 // we will select among them. They all have a method called glRenderbufferStorageMultisample*. 257 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture, 258 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample 259 // variations. 260 // 261 // If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will 262 // assume the function pointers for the standard (or equivalent GL_ARB) version have 263 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced 264 // functionality. 265 266 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture 267 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT; 268 // GL_APPLE_framebuffer_multisample 269 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE; 270 271 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or 272 // the standard function in ES3+ or GL 3.0+. 273 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; 274 275 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. 276 GLPtr<GrGLBindUniformLocation> fBindUniformLocation; 277 278 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; 279 GLPtr<GrGLScissorProc> fScissor; 280 GLPtr<GrGLShaderSourceProc> fShaderSource; 281 GLPtr<GrGLStencilFuncProc> fStencilFunc; 282 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 283 GLPtr<GrGLStencilMaskProc> fStencilMask; 284 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 285 GLPtr<GrGLStencilOpProc> fStencilOp; 286 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; 287 GLPtr<GrGLTexImage2DProc> fTexImage2D; 288 GLPtr<GrGLTexParameteriProc> fTexParameteri; 289 GLPtr<GrGLTexParameterivProc> fTexParameteriv; 290 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; 291 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; 292 GLPtr<GrGLTextureBarrierProc> fTextureBarrier; 293 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 294 GLPtr<GrGLUniform1fProc> fUniform1f; 295 GLPtr<GrGLUniform1iProc> fUniform1i; 296 GLPtr<GrGLUniform1fvProc> fUniform1fv; 297 GLPtr<GrGLUniform1ivProc> fUniform1iv; 298 GLPtr<GrGLUniform2fProc> fUniform2f; 299 GLPtr<GrGLUniform2iProc> fUniform2i; 300 GLPtr<GrGLUniform2fvProc> fUniform2fv; 301 GLPtr<GrGLUniform2ivProc> fUniform2iv; 302 GLPtr<GrGLUniform3fProc> fUniform3f; 303 GLPtr<GrGLUniform3iProc> fUniform3i; 304 GLPtr<GrGLUniform3fvProc> fUniform3fv; 305 GLPtr<GrGLUniform3ivProc> fUniform3iv; 306 GLPtr<GrGLUniform4fProc> fUniform4f; 307 GLPtr<GrGLUniform4iProc> fUniform4i; 308 GLPtr<GrGLUniform4fvProc> fUniform4fv; 309 GLPtr<GrGLUniform4ivProc> fUniform4iv; 310 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; 311 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; 312 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; 313 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; 314 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; 315 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; 316 GLPtr<GrGLUseProgramProc> fUseProgram; 317 GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; 318 GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; 319 GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; 320 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; 321 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; 322 GLPtr<GrGLViewportProc> fViewport; 323 324 /* GL_NV_path_rendering */ 325 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; 326 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; 327 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; 328 GLPtr<GrGLPathCommandsProc> fPathCommands; 329 GLPtr<GrGLPathCoordsProc> fPathCoords; 330 GLPtr<GrGLPathParameteriProc> fPathParameteri; 331 GLPtr<GrGLPathParameterfProc> fPathParameterf; 332 GLPtr<GrGLGenPathsProc> fGenPaths; 333 GLPtr<GrGLDeletePathsProc> fDeletePaths; 334 GLPtr<GrGLIsPathProc> fIsPath; 335 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; 336 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; 337 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; 338 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; 339 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; 340 GLPtr<GrGLPathTexGenProc> fPathTexGen; 341 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; 342 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; 343 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; 344 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; 345 // NV_path_rendering v1.2 346 GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath; 347 GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath; 348 GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced; 349 GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced; 350 // NV_path_rendering v1.3 351 GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; 352 GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray; 353 354 /* NV_framebuffer_mixed_samples */ 355 GLPtr<GrGLCoverageModulationProc> fCoverageModulation; 356 357 /* ARB_draw_instanced */ 358 GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; 359 GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; 360 361 /* ARB_instanced_arrays */ 362 GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; 363 // EXT_direct_state_access 364 GLPtr<GrGLVertexArrayVertexAttribDivisorProc> fVertexArrayVertexAttribDivisor; 365 366 /* NV_bindless_texture */ 367 // We use the NVIDIA verson for now because it does not require dynamically uniform handles. 368 // We may switch the the ARB version and/or omit methods in the future. 369 GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle; 370 GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle; 371 GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident; 372 GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident; 373 GLPtr<GrGLGetImageHandleProc> fGetImageHandle; 374 GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; 375 GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident; 376 GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident; 377 GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident; 378 GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64; 379 GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v; 380 GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64; 381 GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v; 382 383 /* EXT_direct_state_access */ 384 // We use the EXT verson because it is more expansive and interacts with more extensions 385 // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future. 386 GLPtr<GrGLTextureParameteriProc> fTextureParameteri; 387 GLPtr<GrGLTextureParameterivProc> fTextureParameteriv; 388 GLPtr<GrGLTextureParameterfProc> fTextureParameterf; 389 GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv; 390 GLPtr<GrGLTextureImage1DProc> fTextureImage1D; 391 GLPtr<GrGLTextureImage2DProc> fTextureImage2D; 392 GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D; 393 GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D; 394 GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D; 395 GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D; 396 GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D; 397 GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D; 398 GLPtr<GrGLGetTextureImageProc> fGetTextureImage; 399 GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv; 400 GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv; 401 GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv; 402 GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv; 403 // OpenGL 1.2 404 GLPtr<GrGLTextureImage3DProc> fTextureImage3D; 405 GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D; 406 GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D; 407 GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D; 408 GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D; 409 GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D; 410 GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D; 411 GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D; 412 GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D; 413 GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage; 414 // OpenGL 1.5 415 GLPtr<GrGLNamedBufferDataProc> fNamedBufferData; 416 GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData; 417 GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer; 418 GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer; 419 GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv; 420 GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv; 421 GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData; 422 // OpenGL 2.0 423 GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f; 424 GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f; 425 GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f; 426 GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f; 427 GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i; 428 GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i; 429 GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i; 430 GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i; 431 GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv; 432 GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv; 433 GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv; 434 GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv; 435 GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv; 436 GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv; 437 GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv; 438 GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv; 439 GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv; 440 GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv; 441 GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv; 442 // OpenGL 2.1 443 GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv; 444 GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv; 445 GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv; 446 GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv; 447 GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv; 448 GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv; 449 // OpenGL 3.0 450 GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage; 451 GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv; 452 GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample; 453 GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus; 454 GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D; 455 GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D; 456 GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D; 457 GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer; 458 GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv; 459 GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap; 460 GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer; 461 GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers; 462 GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer; 463 GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv; 464 GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData; 465 GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset; 466 GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset; 467 GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset; 468 GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset; 469 GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset; 470 GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset; 471 GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset; 472 GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset; 473 GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset; 474 GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset; 475 GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset; 476 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; 477 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; 478 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; 479 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; 480 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; 481 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; 482 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; 483 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; 484 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; 485 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; 486 487 /* KHR_debug */ 488 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; 489 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; 490 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; 491 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; 492 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; 493 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; 494 GLPtr<GrGLObjectLabelProc> fObjectLabel; 495 } fFunctions; 496 497 // Per-GL func callback 498#if GR_GL_PER_GL_FUNC_CALLBACK 499 GrGLInterfaceCallbackProc fCallback; 500 GrGLInterfaceCallbackData fCallbackData; 501#endif 502 503 // This exists for internal testing. 504 virtual void abandon() const {} 505}; 506 507#endif 508