GrGLInterface.h revision cc61b1762814ada94970ac071aa2d0a96f897363
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGLInterface_DEFINED
11#define GrGLInterface_DEFINED
12
13#include "GrGLFunctions.h"
14#include "GrRefCnt.h"
15
16////////////////////////////////////////////////////////////////////////////////
17
18/**
19 * Classifies GL contexts (currently as Desktop vs. ES2). This is a bitfield.
20 * A GrGLInterface (defined below) may support multiple bindings.
21 */
22enum GrGLBinding {
23    kNone_GrGLBinding = 0x0,
24
25    kDesktop_GrGLBinding = 0x01,
26    kES2_GrGLBinding = 0x02,
27
28    // for iteration of GrGLBindings
29    kFirstGrGLBinding = kDesktop_GrGLBinding,
30    kLastGrGLBinding = kES2_GrGLBinding
31};
32
33////////////////////////////////////////////////////////////////////////////////
34
35/**
36 * Rather than depend on platform-specific GL headers and libraries, we require
37 * the client to provide a struct of GL function pointers. This struct can be
38 * specified per-GrContext as a parameter to GrContext::Create. If NULL is
39 * passed to Create then the "default" GL interface is used. If the default is
40 * also NULL GrContext creation will fail.
41 *
42 * The default interface is returned by GrGLDefaultInterface. This function's
43 * implementation is platform-specific. Several have been provided, along with
44 * an implementation that simply returns NULL. It is implementation-specific
45 * whether the same GrGLInterface is returned or whether a new one is created
46 * at each call. Some platforms may not be able to use a single GrGLInterface
47 * because extension function ptrs vary across contexts. Note that GrGLInterface
48 * is ref-counted. So if the same object is returned by multiple calls to
49 * GrGLDefaultInterface, each should bump the ref count.
50 *
51 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
52 * callback function that will be called prior to each GL function call. See
53 * comments in GrGLConfig.h
54 */
55
56struct GrGLInterface;
57
58const GrGLInterface* GrGLDefaultInterface();
59
60/**
61 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
62 * GLX on linux, AGL on Mac). On platforms that have context-specific function
63 * pointers for GL extensions (e.g. windows) the returned interface is only
64 * valid for the context that was current at creation.
65 */
66const GrGLInterface* GrGLCreateNativeInterface();
67
68#if SK_MESA
69/**
70 * Creates a GrGLInterface for an OSMesa context.
71 */
72const GrGLInterface* GrGLCreateMesaInterface();
73#endif
74
75#if SK_ANGLE
76/**
77 * Creates a GrGLInterface for an ANGLE context.
78 */
79const GrGLInterface* GrGLCreateANGLEInterface();
80#endif
81
82/**
83 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
84 * CPU overhead.
85 */
86const GrGLInterface* GrGLCreateNullInterface();
87
88/**
89 * Creates a debugging GrGLInterface that doesn't draw anything. Used for
90 * finding memory leaks and invalid memory accesses.
91 */
92const GrGLInterface* GrGLCreateDebugInterface();
93
94#if GR_GL_PER_GL_FUNC_CALLBACK
95typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
96typedef intptr_t GrGLInterfaceCallbackData;
97#endif
98
99/*
100 * GrContext uses the following interface to make all calls into OpenGL. When a
101 * GrContext is created it is given a GrGLInterface. The interface's function
102 * pointers must be valid for the OpenGL context associated with the GrContext.
103 * On some platforms, such as Windows, function pointers for OpenGL extensions
104 * may vary between OpenGL contexts. So the caller must be careful to use a
105 * GrGLInterface initialized for the correct context. All functions that should
106 * be available based on the OpenGL's version and extension string must be
107 * non-NULL or GrContext creation will fail. This can be tested with the
108 * validate() method when the OpenGL context has been made current.
109 */
110struct GR_API GrGLInterface : public GrRefCnt {
111private:
112    // simple wrapper class that exists only to initialize a pointer to NULL
113    template <typename FNPTR_TYPE> class GLPtr {
114    public:
115        GLPtr() : fPtr(NULL) {}
116        GLPtr operator =(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
117        operator FNPTR_TYPE() const { return fPtr; }
118    private:
119        FNPTR_TYPE fPtr;
120    };
121
122public:
123    GrGLInterface();
124
125    // Validates that the GrGLInterface supports a binding. This means that
126    // the GrGLinterface advertises the binding in fBindingsExported and all
127    // the necessary function pointers have been initialized. The interface is
128    // validated for the current OpenGL context.
129    bool validate(GrGLBinding binding) const;
130
131    // Indicator variable specifying the type of GL implementation
132    // exported:  GLES2 and/or Desktop.
133    GrGLBinding fBindingsExported;
134
135    GLPtr<GrGLActiveTextureProc> fActiveTexture;
136    GLPtr<GrGLAttachShaderProc> fAttachShader;
137    GLPtr<GrGLBeginQueryProc> fBeginQuery;
138    GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
139    GLPtr<GrGLBindBufferProc> fBindBuffer;
140    GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
141    GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
142    GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
143    GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
144    GLPtr<GrGLBindTextureProc> fBindTexture;
145    GLPtr<GrGLBlendColorProc> fBlendColor;
146    GLPtr<GrGLBlendFuncProc> fBlendFunc;
147    GLPtr<GrGLBlendEquationProc> fBlendEquation;
148    GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
149    GLPtr<GrGLBufferDataProc> fBufferData;
150    GLPtr<GrGLBufferSubDataProc> fBufferSubData;
151    GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
152    GLPtr<GrGLClearProc> fClear;
153    GLPtr<GrGLClearColorProc> fClearColor;
154    GLPtr<GrGLClearStencilProc> fClearStencil;
155    GLPtr<GrGLColorMaskProc> fColorMask;
156    GLPtr<GrGLColorPointerProc> fColorPointer;
157    GLPtr<GrGLCompileShaderProc> fCompileShader;
158    GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
159    GLPtr<GrGLCreateProgramProc> fCreateProgram;
160    GLPtr<GrGLCreateShaderProc> fCreateShader;
161    GLPtr<GrGLCullFaceProc> fCullFace;
162    GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers;
163    GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
164    GLPtr<GrGLDeleteProgramProc> fDeleteProgram;
165    GLPtr<GrGLDeleteQueriesProc> fDeleteQueries;
166    GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
167    GLPtr<GrGLDeleteShaderProc> fDeleteShader;
168    GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
169    GLPtr<GrGLDepthMaskProc> fDepthMask;
170    GLPtr<GrGLDisableProc> fDisable;
171    GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
172    GLPtr<GrGLDrawArraysProc> fDrawArrays;
173    GLPtr<GrGLDrawBufferProc> fDrawBuffer;
174    GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
175    GLPtr<GrGLDrawElementsProc> fDrawElements;
176    GLPtr<GrGLEnableProc> fEnable;
177    GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
178    GLPtr<GrGLEndQueryProc> fEndQuery;
179    GLPtr<GrGLFinishProc> fFinish;
180    GLPtr<GrGLFlushProc> fFlush;
181    GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
182    GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
183    GLPtr<GrGLFrontFaceProc> fFrontFace;
184    GLPtr<GrGLGenBuffersProc> fGenBuffers;
185    GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
186    GLPtr<GrGLGenQueriesProc> fGenQueries;
187    GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
188    GLPtr<GrGLGenTexturesProc> fGenTextures;
189    GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
190    GLPtr<GrGLGetErrorProc> fGetError;
191    GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
192    GLPtr<GrGLGetIntegervProc> fGetIntegerv;
193    GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
194    GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
195    GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
196    GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
197    GLPtr<GrGLGetQueryivProc> fGetQueryiv;
198    GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
199    GLPtr<GrGLGetProgramivProc> fGetProgramiv;
200    GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
201    GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
202    GLPtr<GrGLGetShaderivProc> fGetShaderiv;
203    GLPtr<GrGLGetStringProc> fGetString;
204    GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
205    GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
206    GLPtr<GrGLLineWidthProc> fLineWidth;
207    GLPtr<GrGLLinkProgramProc> fLinkProgram;
208    GLPtr<GrGLMapBufferProc> fMapBuffer;
209    GLPtr<GrGLPixelStoreiProc> fPixelStorei;
210    GLPtr<GrGLQueryCounterProc> fQueryCounter;
211    GLPtr<GrGLReadBufferProc> fReadBuffer;
212    GLPtr<GrGLReadPixelsProc> fReadPixels;
213    GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
214    GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
215    GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMultisampleCoverage;
216    GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
217    GLPtr<GrGLScissorProc> fScissor;
218    GLPtr<GrGLShaderSourceProc> fShaderSource;
219    GLPtr<GrGLStencilFuncProc> fStencilFunc;
220    GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
221    GLPtr<GrGLStencilMaskProc> fStencilMask;
222    GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
223    GLPtr<GrGLStencilOpProc> fStencilOp;
224    GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
225    GLPtr<GrGLTexImage2DProc> fTexImage2D;
226    GLPtr<GrGLTexParameteriProc> fTexParameteri;
227    GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
228    GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
229    GLPtr<GrGLUniform1fProc> fUniform1f;
230    GLPtr<GrGLUniform1iProc> fUniform1i;
231    GLPtr<GrGLUniform1fvProc> fUniform1fv;
232    GLPtr<GrGLUniform1ivProc> fUniform1iv;
233    GLPtr<GrGLUniform2fProc> fUniform2f;
234    GLPtr<GrGLUniform2iProc> fUniform2i;
235    GLPtr<GrGLUniform2fvProc> fUniform2fv;
236    GLPtr<GrGLUniform2ivProc> fUniform2iv;
237    GLPtr<GrGLUniform3fProc> fUniform3f;
238    GLPtr<GrGLUniform3iProc> fUniform3i;
239    GLPtr<GrGLUniform3fvProc> fUniform3fv;
240    GLPtr<GrGLUniform3ivProc> fUniform3iv;
241    GLPtr<GrGLUniform4fProc> fUniform4f;
242    GLPtr<GrGLUniform4iProc> fUniform4i;
243    GLPtr<GrGLUniform4fvProc> fUniform4fv;
244    GLPtr<GrGLUniform4ivProc> fUniform4iv;
245    GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
246    GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
247    GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
248    GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
249    GLPtr<GrGLUseProgramProc> fUseProgram;
250    GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
251    GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
252    GLPtr<GrGLViewportProc> fViewport;
253
254    // Per-GL func callback
255#if GR_GL_PER_GL_FUNC_CALLBACK
256    GrGLInterfaceCallbackProc fCallback;
257    GrGLInterfaceCallbackData fCallbackData;
258#endif
259
260};
261
262#endif
263