GrGLInterface.h revision f15b07b75ce6b1ad2bde91b3baf17ef9210241b3
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLInterface_DEFINED
9#define GrGLInterface_DEFINED
10
11#include "GrGLFunctions.h"
12#include "GrGLExtensions.h"
13#include "SkRefCnt.h"
14
15////////////////////////////////////////////////////////////////////////////////
16
17/**
18 * Rather than depend on platform-specific GL headers and libraries, we require
19 * the client to provide a struct of GL function pointers. This struct can be
20 * specified per-GrContext as a parameter to GrContext::Create. If NULL is
21 * passed to Create then a "default" GL interface is created. If the default is
22 * also NULL GrContext creation will fail.
23 *
24 * The default interface is returned by GrGLDefaultInterface. This function's
25 * implementation is platform-specific. Several have been provided, along with
26 * an implementation that simply returns NULL.
27 *
28 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
29 * callback function that will be called prior to each GL function call. See
30 * comments in GrGLConfig.h
31 */
32
33typedef void(*GrGLFuncPtr)();
34
35struct GrGLInterface;
36
37const GrGLInterface* GrGLDefaultInterface();
38
39/**
40 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
41 * GLX on linux, AGL on Mac). The interface is only valid for the GL context
42 * that is current when the interface is created.
43 */
44SK_API const GrGLInterface* GrGLCreateNativeInterface();
45
46#if SK_MESA
47/**
48 * Creates a GrGLInterface for an OSMesa context.
49 */
50SK_API const GrGLInterface* GrGLCreateMesaInterface();
51#endif
52
53#if SK_ANGLE
54/**
55 * Creates a GrGLInterface for an ANGLE context.
56 */
57SK_API const GrGLInterface* GrGLCreateANGLEInterface();
58#endif
59
60#if SK_COMMAND_BUFFER
61/**
62 * Creates a GrGLInterface for a Command Buffer context.
63 */
64SK_API const GrGLInterface* GrGLCreateCommandBufferInterface();
65#endif
66
67/**
68 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
69 * CPU overhead.
70 */
71const SK_API GrGLInterface* GrGLCreateNullInterface();
72
73/**
74 * Creates a debugging GrGLInterface that doesn't draw anything. Used for
75 * finding memory leaks and invalid memory accesses.
76 */
77const GrGLInterface* GrGLCreateDebugInterface();
78
79#if GR_GL_PER_GL_FUNC_CALLBACK
80typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
81typedef intptr_t GrGLInterfaceCallbackData;
82#endif
83
84/** Function that returns a new interface identical to "interface" but without support for
85    GL_NV_path_rendering. */
86const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*);
87
88/** Function that returns a new interface identical to "interface" but with support for
89    test version of GL_EXT_debug_marker. */
90const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
91                                                     GrGLInsertEventMarkerProc insertEventMarkerFn,
92                                                     GrGLPushGroupMarkerProc pushGroupMarkerFn,
93                                                     GrGLPopGroupMarkerProc popGroupMarkerFn);
94
95/**
96 * GrContext uses the following interface to make all calls into OpenGL. When a
97 * GrContext is created it is given a GrGLInterface. The interface's function
98 * pointers must be valid for the OpenGL context associated with the GrContext.
99 * On some platforms, such as Windows, function pointers for OpenGL extensions
100 * may vary between OpenGL contexts. So the caller must be careful to use a
101 * GrGLInterface initialized for the correct context. All functions that should
102 * be available based on the OpenGL's version and extension string must be
103 * non-NULL or GrContext creation will fail. This can be tested with the
104 * validate() method when the OpenGL context has been made current.
105 */
106struct SK_API GrGLInterface : public SkRefCnt {
107private:
108    typedef SkRefCnt INHERITED;
109
110public:
111    GrGLInterface();
112
113    static GrGLInterface* NewClone(const GrGLInterface*);
114
115    // Validates that the GrGLInterface supports its advertised standard. This means the necessary
116    // function pointers have been initialized for both the GL version and any advertised
117    // extensions.
118    bool validate() const;
119
120    // Indicates the type of GL implementation
121    union {
122        GrGLStandard fStandard;
123        GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
124    };
125
126    GrGLExtensions fExtensions;
127
128    bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
129
130    /**
131     * The function pointers are in a struct so that we can have a compiler generated assignment
132     * operator.
133     */
134    struct Functions {
135        GrGLFunction<GrGLActiveTextureProc> fActiveTexture;
136        GrGLFunction<GrGLAttachShaderProc> fAttachShader;
137        GrGLFunction<GrGLBeginQueryProc> fBeginQuery;
138        GrGLFunction<GrGLBindAttribLocationProc> fBindAttribLocation;
139        GrGLFunction<GrGLBindBufferProc> fBindBuffer;
140        GrGLFunction<GrGLBindFragDataLocationProc> fBindFragDataLocation;
141        GrGLFunction<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
142        GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
143        GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
144        GrGLFunction<GrGLBindTextureProc> fBindTexture;
145        GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
146        GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
147        GrGLFunction<GrGLBlendColorProc> fBlendColor;
148        GrGLFunction<GrGLBlendEquationProc> fBlendEquation;
149        GrGLFunction<GrGLBlendFuncProc> fBlendFunc;
150        GrGLFunction<GrGLBlitFramebufferProc> fBlitFramebuffer;
151        GrGLFunction<GrGLBufferDataProc> fBufferData;
152        GrGLFunction<GrGLBufferSubDataProc> fBufferSubData;
153        GrGLFunction<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
154        GrGLFunction<GrGLClearProc> fClear;
155        GrGLFunction<GrGLClearColorProc> fClearColor;
156        GrGLFunction<GrGLClearStencilProc> fClearStencil;
157        GrGLFunction<GrGLColorMaskProc> fColorMask;
158        GrGLFunction<GrGLCompileShaderProc> fCompileShader;
159        GrGLFunction<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
160        GrGLFunction<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
161        GrGLFunction<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
162        GrGLFunction<GrGLCreateProgramProc> fCreateProgram;
163        GrGLFunction<GrGLCreateShaderProc> fCreateShader;
164        GrGLFunction<GrGLCullFaceProc> fCullFace;
165        GrGLFunction<GrGLDeleteBuffersProc> fDeleteBuffers;
166        GrGLFunction<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
167        GrGLFunction<GrGLDeleteProgramProc> fDeleteProgram;
168        GrGLFunction<GrGLDeleteQueriesProc> fDeleteQueries;
169        GrGLFunction<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
170        GrGLFunction<GrGLDeleteShaderProc> fDeleteShader;
171        GrGLFunction<GrGLDeleteTexturesProc> fDeleteTextures;
172        GrGLFunction<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
173        GrGLFunction<GrGLDepthMaskProc> fDepthMask;
174        GrGLFunction<GrGLDisableProc> fDisable;
175        GrGLFunction<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
176        GrGLFunction<GrGLDrawArraysProc> fDrawArrays;
177        GrGLFunction<GrGLDrawArraysIndirectProc> fDrawArraysIndirect;
178        GrGLFunction<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
179        GrGLFunction<GrGLDrawBufferProc> fDrawBuffer;
180        GrGLFunction<GrGLDrawBuffersProc> fDrawBuffers;
181        GrGLFunction<GrGLDrawElementsProc> fDrawElements;
182        GrGLFunction<GrGLDrawElementsIndirectProc> fDrawElementsIndirect;
183        GrGLFunction<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
184        GrGLFunction<GrGLEnableProc> fEnable;
185        GrGLFunction<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
186        GrGLFunction<GrGLEndQueryProc> fEndQuery;
187        GrGLFunction<GrGLFinishProc> fFinish;
188        GrGLFunction<GrGLFlushProc> fFlush;
189        GrGLFunction<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
190        GrGLFunction<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
191        GrGLFunction<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
192        GrGLFunction<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
193        GrGLFunction<GrGLFrontFaceProc> fFrontFace;
194        GrGLFunction<GrGLGenBuffersProc> fGenBuffers;
195        GrGLFunction<GrGLGenFramebuffersProc> fGenFramebuffers;
196        GrGLFunction<GrGLGenerateMipmapProc> fGenerateMipmap;
197        GrGLFunction<GrGLGenQueriesProc> fGenQueries;
198        GrGLFunction<GrGLGenRenderbuffersProc> fGenRenderbuffers;
199        GrGLFunction<GrGLGenTexturesProc> fGenTextures;
200        GrGLFunction<GrGLGenVertexArraysProc> fGenVertexArrays;
201        GrGLFunction<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
202        GrGLFunction<GrGLGetErrorProc> fGetError;
203        GrGLFunction<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
204        GrGLFunction<GrGLGetIntegervProc> fGetIntegerv;
205        GrGLFunction<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
206        GrGLFunction<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
207        GrGLFunction<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
208        GrGLFunction<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
209        GrGLFunction<GrGLGetQueryivProc> fGetQueryiv;
210        GrGLFunction<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
211        GrGLFunction<GrGLGetProgramivProc> fGetProgramiv;
212        GrGLFunction<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
213        GrGLFunction<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
214        GrGLFunction<GrGLGetShaderivProc> fGetShaderiv;
215        GrGLFunction<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
216        GrGLFunction<GrGLGetStringProc> fGetString;
217        GrGLFunction<GrGLGetStringiProc> fGetStringi;
218        GrGLFunction<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
219        GrGLFunction<GrGLGetUniformLocationProc> fGetUniformLocation;
220        GrGLFunction<GrGLInsertEventMarkerProc> fInsertEventMarker;
221        GrGLFunction<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
222        GrGLFunction<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
223        GrGLFunction<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
224        GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
225        GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage;
226        GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
227        GrGLFunction<GrGLIsTextureProc> fIsTexture;
228        GrGLFunction<GrGLLineWidthProc> fLineWidth;
229        GrGLFunction<GrGLLinkProgramProc> fLinkProgram;
230        GrGLFunction<GrGLMapBufferProc> fMapBuffer;
231        GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
232        GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
233        GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
234        GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
235        GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker;
236        GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker;
237        GrGLFunction<GrGLQueryCounterProc> fQueryCounter;
238        GrGLFunction<GrGLRasterSamplesProc> fRasterSamples;
239        GrGLFunction<GrGLReadBufferProc> fReadBuffer;
240        GrGLFunction<GrGLReadPixelsProc> fReadPixels;
241        GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage;
242
243        //  On OpenGL ES there are multiple incompatible extensions that add support for MSAA
244        //  and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
245        //  older extensions for performance reasons or due to ES3 driver bugs. We want the function
246        //  that creates the GrGLInterface to provide all available functions and internally
247        //  we will select among them. They all have a method called glRenderbufferStorageMultisample*.
248        //  So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
249        //  GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
250        //  variations.
251        //
252        //  If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
253        //  assume the function pointers for the standard (or equivalent GL_ARB) version have
254        //  been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
255        //  functionality.
256
257        //  GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
258        GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
259        //  GL_APPLE_framebuffer_multisample
260        GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
261
262        //  This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
263        //  the standard function in ES3+ or GL 3.0+.
264        GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
265
266        // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
267        GrGLFunction<GrGLBindUniformLocationProc> fBindUniformLocation;
268
269        GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
270        GrGLFunction<GrGLScissorProc> fScissor;
271        GrGLFunction<GrGLShaderSourceProc> fShaderSource;
272        GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
273        GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
274        GrGLFunction<GrGLStencilMaskProc> fStencilMask;
275        GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
276        GrGLFunction<GrGLStencilOpProc> fStencilOp;
277        GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
278        GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
279        GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
280        GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
281        GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
282        GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
283        GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
284        GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
285        GrGLFunction<GrGLUniform1fProc> fUniform1f;
286        GrGLFunction<GrGLUniform1iProc> fUniform1i;
287        GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
288        GrGLFunction<GrGLUniform1ivProc> fUniform1iv;
289        GrGLFunction<GrGLUniform2fProc> fUniform2f;
290        GrGLFunction<GrGLUniform2iProc> fUniform2i;
291        GrGLFunction<GrGLUniform2fvProc> fUniform2fv;
292        GrGLFunction<GrGLUniform2ivProc> fUniform2iv;
293        GrGLFunction<GrGLUniform3fProc> fUniform3f;
294        GrGLFunction<GrGLUniform3iProc> fUniform3i;
295        GrGLFunction<GrGLUniform3fvProc> fUniform3fv;
296        GrGLFunction<GrGLUniform3ivProc> fUniform3iv;
297        GrGLFunction<GrGLUniform4fProc> fUniform4f;
298        GrGLFunction<GrGLUniform4iProc> fUniform4i;
299        GrGLFunction<GrGLUniform4fvProc> fUniform4fv;
300        GrGLFunction<GrGLUniform4ivProc> fUniform4iv;
301        GrGLFunction<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
302        GrGLFunction<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
303        GrGLFunction<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
304        GrGLFunction<GrGLUnmapBufferProc> fUnmapBuffer;
305        GrGLFunction<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
306        GrGLFunction<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
307        GrGLFunction<GrGLUseProgramProc> fUseProgram;
308        GrGLFunction<GrGLVertexAttrib1fProc> fVertexAttrib1f;
309        GrGLFunction<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
310        GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
311        GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
312        GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
313        GrGLFunction<GrGLVertexAttribIPointerProc> fVertexAttribIPointer;
314        GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer;
315        GrGLFunction<GrGLViewportProc> fViewport;
316
317        /* GL_NV_path_rendering */
318        GrGLFunction<GrGLMatrixLoadfProc> fMatrixLoadf;
319        GrGLFunction<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
320        GrGLFunction<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
321        GrGLFunction<GrGLPathCommandsProc> fPathCommands;
322        GrGLFunction<GrGLPathParameteriProc> fPathParameteri;
323        GrGLFunction<GrGLPathParameterfProc> fPathParameterf;
324        GrGLFunction<GrGLGenPathsProc> fGenPaths;
325        GrGLFunction<GrGLDeletePathsProc> fDeletePaths;
326        GrGLFunction<GrGLIsPathProc> fIsPath;
327        GrGLFunction<GrGLPathStencilFuncProc> fPathStencilFunc;
328        GrGLFunction<GrGLStencilFillPathProc> fStencilFillPath;
329        GrGLFunction<GrGLStencilStrokePathProc> fStencilStrokePath;
330        GrGLFunction<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
331        GrGLFunction<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
332        GrGLFunction<GrGLCoverFillPathProc> fCoverFillPath;
333        GrGLFunction<GrGLCoverStrokePathProc> fCoverStrokePath;
334        GrGLFunction<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
335        GrGLFunction<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
336        // NV_path_rendering v1.2
337        GrGLFunction<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
338        GrGLFunction<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
339        GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
340        GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
341        // NV_path_rendering v1.3
342        GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
343        // CHROMIUM_path_rendering
344        GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
345
346        /* NV_framebuffer_mixed_samples */
347        GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation;
348
349        /* EXT_multi_draw_indirect */
350        GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
351        GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
352
353        /* NV_bindless_texture */
354        // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
355        // We may switch the the ARB version and/or omit methods in the future.
356        GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle;
357        GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
358        GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
359        GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
360        GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle;
361        GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
362        GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
363        GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
364        GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
365        GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64;
366        GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v;
367        GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
368        GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
369
370        /* EXT_direct_state_access */
371        // We use the EXT verson because it is more expansive and interacts with more extensions
372        // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
373        GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri;
374        GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv;
375        GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf;
376        GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv;
377        GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D;
378        GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D;
379        GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D;
380        GrGLFunction<GrGLTextureSubImage2DProc> fTextureSubImage2D;
381        GrGLFunction<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
382        GrGLFunction<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
383        GrGLFunction<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
384        GrGLFunction<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
385        GrGLFunction<GrGLGetTextureImageProc> fGetTextureImage;
386        GrGLFunction<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
387        GrGLFunction<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
388        GrGLFunction<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
389        GrGLFunction<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
390        // OpenGL 1.2
391        GrGLFunction<GrGLTextureImage3DProc> fTextureImage3D;
392        GrGLFunction<GrGLTextureSubImage3DProc> fTextureSubImage3D;
393        GrGLFunction<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
394        GrGLFunction<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
395        GrGLFunction<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
396        GrGLFunction<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
397        GrGLFunction<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
398        GrGLFunction<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
399        GrGLFunction<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
400        GrGLFunction<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
401        // OpenGL 1.5
402        GrGLFunction<GrGLNamedBufferDataProc> fNamedBufferData;
403        GrGLFunction<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
404        GrGLFunction<GrGLMapNamedBufferProc> fMapNamedBuffer;
405        GrGLFunction<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
406        GrGLFunction<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
407        GrGLFunction<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
408        GrGLFunction<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
409        // OpenGL 2.0
410        GrGLFunction<GrGLProgramUniform1fProc> fProgramUniform1f;
411        GrGLFunction<GrGLProgramUniform2fProc> fProgramUniform2f;
412        GrGLFunction<GrGLProgramUniform3fProc> fProgramUniform3f;
413        GrGLFunction<GrGLProgramUniform4fProc> fProgramUniform4f;
414        GrGLFunction<GrGLProgramUniform1iProc> fProgramUniform1i;
415        GrGLFunction<GrGLProgramUniform2iProc> fProgramUniform2i;
416        GrGLFunction<GrGLProgramUniform3iProc> fProgramUniform3i;
417        GrGLFunction<GrGLProgramUniform4iProc> fProgramUniform4i;
418        GrGLFunction<GrGLProgramUniform1fvProc> fProgramUniform1fv;
419        GrGLFunction<GrGLProgramUniform2fvProc> fProgramUniform2fv;
420        GrGLFunction<GrGLProgramUniform3fvProc> fProgramUniform3fv;
421        GrGLFunction<GrGLProgramUniform4fvProc> fProgramUniform4fv;
422        GrGLFunction<GrGLProgramUniform1ivProc> fProgramUniform1iv;
423        GrGLFunction<GrGLProgramUniform2ivProc> fProgramUniform2iv;
424        GrGLFunction<GrGLProgramUniform3ivProc> fProgramUniform3iv;
425        GrGLFunction<GrGLProgramUniform4ivProc> fProgramUniform4iv;
426        GrGLFunction<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
427        GrGLFunction<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
428        GrGLFunction<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
429        // OpenGL 2.1
430        GrGLFunction<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
431        GrGLFunction<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
432        GrGLFunction<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
433        GrGLFunction<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
434        GrGLFunction<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
435        GrGLFunction<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
436        // OpenGL 3.0
437        GrGLFunction<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
438        GrGLFunction<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
439        GrGLFunction<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
440        GrGLFunction<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
441        GrGLFunction<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
442        GrGLFunction<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
443        GrGLFunction<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
444        GrGLFunction<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
445        GrGLFunction<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
446        GrGLFunction<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
447        GrGLFunction<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
448        GrGLFunction<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
449        GrGLFunction<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
450        GrGLFunction<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
451        GrGLFunction<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
452        GrGLFunction<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
453        GrGLFunction<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
454        GrGLFunction<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
455        GrGLFunction<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
456        GrGLFunction<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
457        GrGLFunction<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
458        GrGLFunction<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
459        GrGLFunction<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
460        GrGLFunction<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
461        GrGLFunction<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
462        GrGLFunction<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
463        GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray;
464        GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray;
465        GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
466        GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
467        GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
468        GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
469        GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
470        GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
471        GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
472        GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
473
474        /* KHR_debug */
475        GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl;
476        GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert;
477        GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
478        GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
479        GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup;
480        GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup;
481        GrGLFunction<GrGLObjectLabelProc> fObjectLabel;
482
483        /* EGL functions */
484        GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
485        GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
486    } fFunctions;
487
488    // Per-GL func callback
489#if GR_GL_PER_GL_FUNC_CALLBACK
490    GrGLInterfaceCallbackProc fCallback;
491    GrGLInterfaceCallbackData fCallbackData;
492#endif
493
494    // This exists for internal testing.
495    virtual void abandon() const {}
496};
497
498#endif
499