1/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19    #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28// AudioHandle -> ThreadBase -> EffectChain -> EffectModule
29// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
30// startOutput(), getInputForAttr(), releaseInput()...) should never be called with AudioFlinger or
31// Threadbase mutex locked to avoid cross deadlock with other clients calling AudioPolicyService
32// methods that in turn call AudioFlinger thus locking the same mutexes in the reverse order.
33
34// The EffectModule class is a wrapper object controlling the effect engine implementation
35// in the effect library. It prevents concurrent calls to process() and command() functions
36// from different client threads. It keeps a list of EffectHandle objects corresponding
37// to all client applications using this effect and notifies applications of effect state,
38// control or parameter changes. It manages the activation state machine to send appropriate
39// reset, enable, disable commands to effect engine and provide volume
40// ramping when effects are activated/deactivated.
41// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
42// the attached track(s) to accumulate their auxiliary channel.
43class EffectModule : public RefBase {
44public:
45    EffectModule(ThreadBase *thread,
46                    const wp<AudioFlinger::EffectChain>& chain,
47                    effect_descriptor_t *desc,
48                    int id,
49                    audio_session_t sessionId,
50                    bool pinned);
51    virtual ~EffectModule();
52
53    enum effect_state {
54        IDLE,
55        RESTART,
56        STARTING,
57        ACTIVE,
58        STOPPING,
59        STOPPED,
60        DESTROYED
61    };
62
63    int         id() const { return mId; }
64    void process();
65    bool updateState();
66    status_t command(uint32_t cmdCode,
67                     uint32_t cmdSize,
68                     void *pCmdData,
69                     uint32_t *replySize,
70                     void *pReplyData);
71
72    void reset_l();
73    status_t configure();
74    status_t init();
75    effect_state state() const {
76        return mState;
77    }
78    uint32_t status() {
79        return mStatus;
80    }
81    audio_session_t sessionId() const {
82        return mSessionId;
83    }
84    status_t    setEnabled(bool enabled);
85    status_t    setEnabled_l(bool enabled);
86    bool isEnabled() const;
87    bool isProcessEnabled() const;
88
89    void        setInBuffer(const sp<EffectBufferHalInterface>& buffer);
90    int16_t     *inBuffer() const {
91        return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
92    }
93    void        setOutBuffer(const sp<EffectBufferHalInterface>& buffer);
94    int16_t     *outBuffer() const {
95        return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
96    }
97    void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
98    void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
99    const wp<ThreadBase>& thread() { return mThread; }
100
101    status_t addHandle(EffectHandle *handle);
102    ssize_t  disconnectHandle(EffectHandle *handle, bool unpinIfLast);
103    ssize_t removeHandle(EffectHandle *handle);
104    ssize_t removeHandle_l(EffectHandle *handle);
105
106    const effect_descriptor_t& desc() const { return mDescriptor; }
107    wp<EffectChain>&     chain() { return mChain; }
108
109    status_t         setDevice(audio_devices_t device);
110    status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
111    status_t         setMode(audio_mode_t mode);
112    status_t         setAudioSource(audio_source_t source);
113    status_t         start();
114    status_t         stop();
115    void             setSuspended(bool suspended);
116    bool             suspended() const;
117
118    EffectHandle*    controlHandle_l();
119
120    bool             isPinned() const { return mPinned; }
121    void             unPin() { mPinned = false; }
122    bool             purgeHandles();
123    void             lock() { mLock.lock(); }
124    void             unlock() { mLock.unlock(); }
125    bool             isOffloadable() const
126                        { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
127    bool             isImplementationSoftware() const
128                        { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
129    bool             isProcessImplemented() const
130                        { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
131    status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
132    bool             isOffloaded() const;
133    void             addEffectToHal_l();
134    void             release_l();
135
136    void             dump(int fd, const Vector<String16>& args);
137
138private:
139    friend class AudioFlinger;      // for mHandles
140    bool                mPinned;
141
142    // Maximum time allocated to effect engines to complete the turn off sequence
143    static const uint32_t MAX_DISABLE_TIME_MS = 10000;
144
145    DISALLOW_COPY_AND_ASSIGN(EffectModule);
146
147    status_t start_l();
148    status_t stop_l();
149    status_t remove_effect_from_hal_l();
150
151mutable Mutex               mLock;      // mutex for process, commands and handles list protection
152    wp<ThreadBase>      mThread;    // parent thread
153    wp<EffectChain>     mChain;     // parent effect chain
154    const int           mId;        // this instance unique ID
155    const audio_session_t mSessionId; // audio session ID
156    const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
157    effect_config_t     mConfig;    // input and output audio configuration
158    sp<EffectHalInterface> mEffectInterface; // Effect module HAL
159    sp<EffectBufferHalInterface> mInBuffer;  // Buffers for interacting with HAL
160    sp<EffectBufferHalInterface> mOutBuffer;
161    status_t            mStatus;    // initialization status
162    effect_state        mState;     // current activation state
163    Vector<EffectHandle *> mHandles;    // list of client handles
164                // First handle in mHandles has highest priority and controls the effect module
165    uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
166                                    // sending disable command.
167    uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
168    bool     mSuspended;            // effect is suspended: temporarily disabled by framework
169    bool     mOffloaded;            // effect is currently offloaded to the audio DSP
170    wp<AudioFlinger>    mAudioFlinger;
171};
172
173// The EffectHandle class implements the IEffect interface. It provides resources
174// to receive parameter updates, keeps track of effect control
175// ownership and state and has a pointer to the EffectModule object it is controlling.
176// There is one EffectHandle object for each application controlling (or using)
177// an effect module.
178// The EffectHandle is obtained by calling AudioFlinger::createEffect().
179class EffectHandle: public android::BnEffect {
180public:
181
182    EffectHandle(const sp<EffectModule>& effect,
183            const sp<AudioFlinger::Client>& client,
184            const sp<IEffectClient>& effectClient,
185            int32_t priority);
186    virtual ~EffectHandle();
187    virtual status_t initCheck();
188
189    // IEffect
190    virtual status_t enable();
191    virtual status_t disable();
192    virtual status_t command(uint32_t cmdCode,
193                             uint32_t cmdSize,
194                             void *pCmdData,
195                             uint32_t *replySize,
196                             void *pReplyData);
197    virtual void disconnect();
198private:
199            void disconnect(bool unpinIfLast);
200public:
201    virtual sp<IMemory> getCblk() const { return mCblkMemory; }
202    virtual status_t onTransact(uint32_t code, const Parcel& data,
203            Parcel* reply, uint32_t flags);
204
205
206    // Give or take control of effect module
207    // - hasControl: true if control is given, false if removed
208    // - signal: true client app should be signaled of change, false otherwise
209    // - enabled: state of the effect when control is passed
210    void setControl(bool hasControl, bool signal, bool enabled);
211    void commandExecuted(uint32_t cmdCode,
212                         uint32_t cmdSize,
213                         void *pCmdData,
214                         uint32_t replySize,
215                         void *pReplyData);
216    void setEnabled(bool enabled);
217    bool enabled() const { return mEnabled; }
218
219    // Getters
220    wp<EffectModule> effect() const { return mEffect; }
221    int id() const {
222        sp<EffectModule> effect = mEffect.promote();
223        if (effect == 0) {
224            return 0;
225        }
226        return effect->id();
227    }
228    int priority() const { return mPriority; }
229    bool hasControl() const { return mHasControl; }
230    bool disconnected() const { return mDisconnected; }
231
232    void dumpToBuffer(char* buffer, size_t size);
233
234private:
235    friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
236    DISALLOW_COPY_AND_ASSIGN(EffectHandle);
237
238    Mutex mLock;                        // protects IEffect method calls
239    wp<EffectModule> mEffect;           // pointer to controlled EffectModule
240    sp<IEffectClient> mEffectClient;    // callback interface for client notifications
241    /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
242    sp<IMemory>         mCblkMemory;    // shared memory for control block
243    effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
244                                        // shared memory
245    uint8_t*            mBuffer;        // pointer to parameter area in shared memory
246    int mPriority;                      // client application priority to control the effect
247    bool mHasControl;                   // true if this handle is controlling the effect
248    bool mEnabled;                      // cached enable state: needed when the effect is
249                                        // restored after being suspended
250    bool mDisconnected;                 // Set to true by disconnect()
251};
252
253// the EffectChain class represents a group of effects associated to one audio session.
254// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
255// The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
256// to the output mix.
257// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
258// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
259// order corresponding in the effect process order. When attached to a track (session ID !=
260// AUDIO_SESSION_OUTPUT_MIX),
261// it also provide it's own input buffer used by the track as accumulation buffer.
262class EffectChain : public RefBase {
263public:
264    EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
265    EffectChain(ThreadBase *thread, audio_session_t sessionId);
266    virtual ~EffectChain();
267
268    // special key used for an entry in mSuspendedEffects keyed vector
269    // corresponding to a suspend all request.
270    static const int        kKeyForSuspendAll = 0;
271
272    // minimum duration during which we force calling effect process when last track on
273    // a session is stopped or removed to allow effect tail to be rendered
274    static const int        kProcessTailDurationMs = 1000;
275
276    void process_l();
277
278    void lock() {
279        mLock.lock();
280    }
281    void unlock() {
282        mLock.unlock();
283    }
284
285    status_t createEffect_l(sp<EffectModule>& effect,
286                            ThreadBase *thread,
287                            effect_descriptor_t *desc,
288                            int id,
289                            audio_session_t sessionId,
290                            bool pinned);
291    status_t addEffect_l(const sp<EffectModule>& handle);
292    status_t addEffect_ll(const sp<EffectModule>& handle);
293    size_t removeEffect_l(const sp<EffectModule>& handle, bool release = false);
294
295    audio_session_t sessionId() const { return mSessionId; }
296    void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
297
298    sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
299    sp<EffectModule> getEffectFromId_l(int id);
300    sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
301    // FIXME use float to improve the dynamic range
302    bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
303    void resetVolume_l();
304    void setDevice_l(audio_devices_t device);
305    void setMode_l(audio_mode_t mode);
306    void setAudioSource_l(audio_source_t source);
307
308    void setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
309        mInBuffer = buffer;
310    }
311    int16_t *inBuffer() const {
312        return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
313    }
314    void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
315        mOutBuffer = buffer;
316    }
317    int16_t *outBuffer() const {
318        return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
319    }
320
321    void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
322    void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
323    int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
324
325    void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
326                               mTailBufferCount = mMaxTailBuffers; }
327    void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
328    int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
329
330    uint32_t strategy() const { return mStrategy; }
331    void setStrategy(uint32_t strategy)
332            { mStrategy = strategy; }
333
334    // suspend or restore effects of the specified type. The number of suspend requests is counted
335    // and restore occurs once all suspend requests are cancelled.
336    void setEffectSuspended_l(const effect_uuid_t *type,
337                              bool suspend);
338    // suspend all eligible effects
339    void setEffectSuspendedAll_l(bool suspend);
340    // check if effects should be suspend or restored when a given effect is enable or disabled
341    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
342                                          bool enabled);
343
344    void clearInputBuffer();
345
346    // At least one non offloadable effect in the chain is enabled
347    bool isNonOffloadableEnabled();
348
349    void syncHalEffectsState();
350
351    // flags is an ORed set of audio_output_flags_t which is updated on return.
352    void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
353
354    // flags is an ORed set of audio_input_flags_t which is updated on return.
355    void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
356
357    // Is this EffectChain compatible with the RAW audio flag.
358    bool isRawCompatible() const;
359
360    // Is this EffectChain compatible with the FAST audio flag.
361    bool isFastCompatible() const;
362
363    // isCompatibleWithThread_l() must be called with thread->mLock held
364    bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
365
366    void dump(int fd, const Vector<String16>& args);
367
368private:
369    friend class AudioFlinger;  // for mThread, mEffects
370    DISALLOW_COPY_AND_ASSIGN(EffectChain);
371
372    class SuspendedEffectDesc : public RefBase {
373    public:
374        SuspendedEffectDesc() : mRefCount(0) {}
375
376        int mRefCount;   // > 0 when suspended
377        effect_uuid_t mType;
378        wp<EffectModule> mEffect;
379    };
380
381    // get a list of effect modules to suspend when an effect of the type
382    // passed is enabled.
383    void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
384
385    // get an effect module if it is currently enable
386    sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
387    // true if the effect whose descriptor is passed can be suspended
388    // OEMs can modify the rules implemented in this method to exclude specific effect
389    // types or implementations from the suspend/restore mechanism.
390    bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
391
392    static bool isEffectEligibleForBtNrecSuspend(const effect_uuid_t *type);
393
394    void clearInputBuffer_l(const sp<ThreadBase>& thread);
395
396    void setThread(const sp<ThreadBase>& thread);
397
398             wp<ThreadBase> mThread;     // parent mixer thread
399    mutable  Mutex mLock;        // mutex protecting effect list
400             Vector< sp<EffectModule> > mEffects; // list of effect modules
401             audio_session_t mSessionId; // audio session ID
402             sp<EffectBufferHalInterface> mInBuffer;  // chain input buffer
403             sp<EffectBufferHalInterface> mOutBuffer; // chain output buffer
404
405    // 'volatile' here means these are accessed with atomic operations instead of mutex
406    volatile int32_t mActiveTrackCnt;    // number of active tracks connected
407    volatile int32_t mTrackCnt;          // number of tracks connected
408
409             int32_t mTailBufferCount;   // current effect tail buffer count
410             int32_t mMaxTailBuffers;    // maximum effect tail buffers
411             int mVolumeCtrlIdx;         // index of insert effect having control over volume
412             uint32_t mLeftVolume;       // previous volume on left channel
413             uint32_t mRightVolume;      // previous volume on right channel
414             uint32_t mNewLeftVolume;       // new volume on left channel
415             uint32_t mNewRightVolume;      // new volume on right channel
416             uint32_t mStrategy; // strategy for this effect chain
417             // mSuspendedEffects lists all effects currently suspended in the chain.
418             // Use effect type UUID timelow field as key. There is no real risk of identical
419             // timeLow fields among effect type UUIDs.
420             // Updated by setEffectSuspended_l() and setEffectSuspendedAll_l() only.
421             KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
422};
423