Effects.h revision 473de569eed6438ee3eea955efe309900122f051
1/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19    #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
29// startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
30// to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
31// call AudioFlinger thus locking the same mutexes in the reverse order.
32
33// The EffectModule class is a wrapper object controlling the effect engine implementation
34// in the effect library. It prevents concurrent calls to process() and command() functions
35// from different client threads. It keeps a list of EffectHandle objects corresponding
36// to all client applications using this effect and notifies applications of effect state,
37// control or parameter changes. It manages the activation state machine to send appropriate
38// reset, enable, disable commands to effect engine and provide volume
39// ramping when effects are activated/deactivated.
40// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
41// the attached track(s) to accumulate their auxiliary channel.
42class EffectModule : public RefBase {
43public:
44    EffectModule(ThreadBase *thread,
45                    const wp<AudioFlinger::EffectChain>& chain,
46                    effect_descriptor_t *desc,
47                    int id,
48                    audio_session_t sessionId);
49    virtual ~EffectModule();
50
51    enum effect_state {
52        IDLE,
53        RESTART,
54        STARTING,
55        ACTIVE,
56        STOPPING,
57        STOPPED,
58        DESTROYED
59    };
60
61    int         id() const { return mId; }
62    void process();
63    bool updateState();
64    status_t command(uint32_t cmdCode,
65                     uint32_t cmdSize,
66                     void *pCmdData,
67                     uint32_t *replySize,
68                     void *pReplyData);
69
70    void reset_l();
71    status_t configure();
72    status_t init();
73    effect_state state() const {
74        return mState;
75    }
76    uint32_t status() {
77        return mStatus;
78    }
79    audio_session_t sessionId() const {
80        return mSessionId;
81    }
82    status_t    setEnabled(bool enabled);
83    status_t    setEnabled_l(bool enabled);
84    bool isEnabled() const;
85    bool isProcessEnabled() const;
86
87    void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
88    int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
89    void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
90    int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
91    void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
92    void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
93    const wp<ThreadBase>& thread() { return mThread; }
94
95    status_t addHandle(EffectHandle *handle);
96    size_t disconnect(EffectHandle *handle, bool unpinIfLast);
97    size_t removeHandle(EffectHandle *handle);
98
99    const effect_descriptor_t& desc() const { return mDescriptor; }
100    wp<EffectChain>&     chain() { return mChain; }
101
102    status_t         setDevice(audio_devices_t device);
103    status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
104    status_t         setMode(audio_mode_t mode);
105    status_t         setAudioSource(audio_source_t source);
106    status_t         start();
107    status_t         stop();
108    void             setSuspended(bool suspended);
109    bool             suspended() const;
110
111    EffectHandle*    controlHandle_l();
112
113    bool             isPinned() const { return mPinned; }
114    void             unPin() { mPinned = false; }
115    bool             purgeHandles();
116    void             lock() { mLock.lock(); }
117    void             unlock() { mLock.unlock(); }
118    bool             isOffloadable() const
119                        { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
120    bool             isImplementationSoftware() const
121                        { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
122    bool             isProcessImplemented() const
123                        { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
124    status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
125    bool             isOffloaded() const;
126    void             addEffectToHal_l();
127
128    void             dump(int fd, const Vector<String16>& args);
129
130protected:
131    friend class AudioFlinger;      // for mHandles
132    bool                mPinned;
133
134    // Maximum time allocated to effect engines to complete the turn off sequence
135    static const uint32_t MAX_DISABLE_TIME_MS = 10000;
136
137    EffectModule(const EffectModule&);
138    EffectModule& operator = (const EffectModule&);
139
140    status_t start_l();
141    status_t stop_l();
142    status_t remove_effect_from_hal_l();
143
144mutable Mutex               mLock;      // mutex for process, commands and handles list protection
145    wp<ThreadBase>      mThread;    // parent thread
146    wp<EffectChain>     mChain;     // parent effect chain
147    const int           mId;        // this instance unique ID
148    const audio_session_t mSessionId; // audio session ID
149    const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
150    effect_config_t     mConfig;    // input and output audio configuration
151    sp<EffectHalInterface> mEffectInterface; // Effect module HAL
152    status_t            mStatus;    // initialization status
153    effect_state        mState;     // current activation state
154    Vector<EffectHandle *> mHandles;    // list of client handles
155                // First handle in mHandles has highest priority and controls the effect module
156    uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
157                                    // sending disable command.
158    uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
159    bool     mSuspended;            // effect is suspended: temporarily disabled by framework
160    bool     mOffloaded;            // effect is currently offloaded to the audio DSP
161    wp<AudioFlinger>    mAudioFlinger;
162};
163
164// The EffectHandle class implements the IEffect interface. It provides resources
165// to receive parameter updates, keeps track of effect control
166// ownership and state and has a pointer to the EffectModule object it is controlling.
167// There is one EffectHandle object for each application controlling (or using)
168// an effect module.
169// The EffectHandle is obtained by calling AudioFlinger::createEffect().
170class EffectHandle: public android::BnEffect {
171public:
172
173    EffectHandle(const sp<EffectModule>& effect,
174            const sp<AudioFlinger::Client>& client,
175            const sp<IEffectClient>& effectClient,
176            int32_t priority);
177    virtual ~EffectHandle();
178    virtual status_t initCheck();
179
180    // IEffect
181    virtual status_t enable();
182    virtual status_t disable();
183    virtual status_t command(uint32_t cmdCode,
184                             uint32_t cmdSize,
185                             void *pCmdData,
186                             uint32_t *replySize,
187                             void *pReplyData);
188    virtual void disconnect();
189private:
190            void disconnect(bool unpinIfLast);
191public:
192    virtual sp<IMemory> getCblk() const { return mCblkMemory; }
193    virtual status_t onTransact(uint32_t code, const Parcel& data,
194            Parcel* reply, uint32_t flags);
195
196
197    // Give or take control of effect module
198    // - hasControl: true if control is given, false if removed
199    // - signal: true client app should be signaled of change, false otherwise
200    // - enabled: state of the effect when control is passed
201    void setControl(bool hasControl, bool signal, bool enabled);
202    void commandExecuted(uint32_t cmdCode,
203                         uint32_t cmdSize,
204                         void *pCmdData,
205                         uint32_t replySize,
206                         void *pReplyData);
207    void setEnabled(bool enabled);
208    bool enabled() const { return mEnabled; }
209
210    // Getters
211    int id() const { return mEffect->id(); }
212    int priority() const { return mPriority; }
213    bool hasControl() const { return mHasControl; }
214    sp<EffectModule> effect() const { return mEffect; }
215    // destroyed_l() must be called with the associated EffectModule mLock held
216    bool destroyed_l() const { return mDestroyed; }
217
218    void dumpToBuffer(char* buffer, size_t size);
219
220protected:
221    friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
222    EffectHandle(const EffectHandle&);
223    EffectHandle& operator =(const EffectHandle&);
224
225    sp<EffectModule> mEffect;           // pointer to controlled EffectModule
226    sp<IEffectClient> mEffectClient;    // callback interface for client notifications
227    /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
228    sp<IMemory>         mCblkMemory;    // shared memory for control block
229    effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
230                                        // shared memory
231    uint8_t*            mBuffer;        // pointer to parameter area in shared memory
232    int mPriority;                      // client application priority to control the effect
233    bool mHasControl;                   // true if this handle is controlling the effect
234    bool mEnabled;                      // cached enable state: needed when the effect is
235                                        // restored after being suspended
236    bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
237                                        // mLock held
238};
239
240// the EffectChain class represents a group of effects associated to one audio session.
241// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
242// The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
243// to the output mix.
244// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
245// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
246// order corresponding in the effect process order. When attached to a track (session ID !=
247// AUDIO_SESSION_OUTPUT_MIX),
248// it also provide it's own input buffer used by the track as accumulation buffer.
249class EffectChain : public RefBase {
250public:
251    EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
252    EffectChain(ThreadBase *thread, audio_session_t sessionId);
253    virtual ~EffectChain();
254
255    // special key used for an entry in mSuspendedEffects keyed vector
256    // corresponding to a suspend all request.
257    static const int        kKeyForSuspendAll = 0;
258
259    // minimum duration during which we force calling effect process when last track on
260    // a session is stopped or removed to allow effect tail to be rendered
261    static const int        kProcessTailDurationMs = 1000;
262
263    void process_l();
264
265    void lock() {
266        mLock.lock();
267    }
268    void unlock() {
269        mLock.unlock();
270    }
271
272    status_t addEffect_l(const sp<EffectModule>& handle);
273    size_t removeEffect_l(const sp<EffectModule>& handle);
274
275    audio_session_t sessionId() const { return mSessionId; }
276    void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
277
278    sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
279    sp<EffectModule> getEffectFromId_l(int id);
280    sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
281    // FIXME use float to improve the dynamic range
282    bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
283    void resetVolume_l();
284    void setDevice_l(audio_devices_t device);
285    void setMode_l(audio_mode_t mode);
286    void setAudioSource_l(audio_source_t source);
287
288    void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
289        mInBuffer = buffer;
290        mOwnInBuffer = ownsBuffer;
291    }
292    int16_t *inBuffer() const {
293        return mInBuffer;
294    }
295    void setOutBuffer(int16_t *buffer) {
296        mOutBuffer = buffer;
297    }
298    int16_t *outBuffer() const {
299        return mOutBuffer;
300    }
301
302    void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
303    void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
304    int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
305
306    void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
307                               mTailBufferCount = mMaxTailBuffers; }
308    void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
309    int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
310
311    uint32_t strategy() const { return mStrategy; }
312    void setStrategy(uint32_t strategy)
313            { mStrategy = strategy; }
314
315    // suspend effect of the given type
316    void setEffectSuspended_l(const effect_uuid_t *type,
317                              bool suspend);
318    // suspend all eligible effects
319    void setEffectSuspendedAll_l(bool suspend);
320    // check if effects should be suspend or restored when a given effect is enable or disabled
321    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
322                                          bool enabled);
323
324    void clearInputBuffer();
325
326    // At least one non offloadable effect in the chain is enabled
327    bool isNonOffloadableEnabled();
328
329    void syncHalEffectsState();
330
331    // flags is an ORed set of audio_output_flags_t which is updated on return.
332    void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
333
334    // flags is an ORed set of audio_input_flags_t which is updated on return.
335    void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
336
337    // Is this EffectChain compatible with the RAW audio flag.
338    bool isRawCompatible() const;
339
340    // Is this EffectChain compatible with the FAST audio flag.
341    bool isFastCompatible() const;
342
343    // isCompatibleWithThread_l() must be called with thread->mLock held
344    bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
345
346    void dump(int fd, const Vector<String16>& args);
347
348protected:
349    friend class AudioFlinger;  // for mThread, mEffects
350    EffectChain(const EffectChain&);
351    EffectChain& operator =(const EffectChain&);
352
353    class SuspendedEffectDesc : public RefBase {
354    public:
355        SuspendedEffectDesc() : mRefCount(0) {}
356
357        int mRefCount;
358        effect_uuid_t mType;
359        wp<EffectModule> mEffect;
360    };
361
362    // get a list of effect modules to suspend when an effect of the type
363    // passed is enabled.
364    void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
365
366    // get an effect module if it is currently enable
367    sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
368    // true if the effect whose descriptor is passed can be suspended
369    // OEMs can modify the rules implemented in this method to exclude specific effect
370    // types or implementations from the suspend/restore mechanism.
371    bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
372
373    void clearInputBuffer_l(const sp<ThreadBase>& thread);
374
375    void setThread(const sp<ThreadBase>& thread);
376
377             wp<ThreadBase> mThread;     // parent mixer thread
378    mutable  Mutex mLock;        // mutex protecting effect list
379             Vector< sp<EffectModule> > mEffects; // list of effect modules
380             audio_session_t mSessionId; // audio session ID
381             int16_t *mInBuffer;         // chain input buffer
382             int16_t *mOutBuffer;        // chain output buffer
383
384    // 'volatile' here means these are accessed with atomic operations instead of mutex
385    volatile int32_t mActiveTrackCnt;    // number of active tracks connected
386    volatile int32_t mTrackCnt;          // number of tracks connected
387
388             int32_t mTailBufferCount;   // current effect tail buffer count
389             int32_t mMaxTailBuffers;    // maximum effect tail buffers
390             bool mOwnInBuffer;          // true if the chain owns its input buffer
391             int mVolumeCtrlIdx;         // index of insert effect having control over volume
392             uint32_t mLeftVolume;       // previous volume on left channel
393             uint32_t mRightVolume;      // previous volume on right channel
394             uint32_t mNewLeftVolume;       // new volume on left channel
395             uint32_t mNewRightVolume;      // new volume on right channel
396             uint32_t mStrategy; // strategy for this effect chain
397             // mSuspendedEffects lists all effects currently suspended in the chain.
398             // Use effect type UUID timelow field as key. There is no real risk of identical
399             // timeLow fields among effect type UUIDs.
400             // Updated by updateSuspendedSessions_l() only.
401             KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
402};
403